This is the demo of my "underworld like" full screen texture mapped 
world engine. To run it you need a fast pc and a math coprocessor as
I have not yet converted all floating point stuff to fixed point math.
Walking around is done "doom style" by using the mouse. The first mouse
button lets you also walk forward. 
This engine is totally polygon based, no raycasting or anything like that,
you can even look up and down by pressing '1' and '3' on the keyboard, 'q' 
quits the program.
This is really just a demo, there is nothing to shoot at and some
rendering bugs are still there. I realize that it is far from perfect in its
present form.
If you have any comments or question or would just like to discuss any 
3d-related topics just send email to:
guidcehb@w250zrz.zrz.TU-Berlin.DE


