Notes:

This patch updates the English version of 'Ultima 8: Pagan' 
to v2.12 and makes the following changes to the game:


#01) Targeted Jumping
     
     Simply place the cursor on the spot you want the Avatar to jump to
and press both mouse buttons simultaneously. If the spot is a valid jumping
location, the Avatar will jump there unerringly. If not, he will shake his
head.

#02) The Birthplace of Moriens

        The Birthplace of Moriens now exists. This area now connects the Earth 
plot with the subsequent plot sequences, directing the player toward the lost
Zealan Shrine. 

#03) The Fire Spells
     
     The pentacle-based spells related to the Fire Plot are now much easier to 
cast. The pentagram points are now less restrictive for the placement of 
components. Also, user feedback is given from Bane or Vardion during the 
Avatar's 'Acolyte' test.

#04) Character Conversations
     
     Many problems related to character conversations have been fixed:

        a) Argentrock Isle characters now respond more intelligently to game 
        events.

        b) Many characters provide more detailed information related to plot
        elements and/or puzzles.

#05 Keyboard Hotkeys
     
     The following hotkeys have been added to enhance the user interface:
        
        a) F7 will now save the game to a special hotkey savegame file. This 
        does not require the use of one of the journal entries. 

           WARNING! This feature can become so addictive that it becomes
           the sole way of saving the game. It is not wise to depend on
           one saved game throughout the entire Ultima VIII quest.

           Remember to save in your journal every time you play Ultima VIII!

        b) F8 loads the hotkey savegame file.

        c) B will activate the bedroll.

        d) R will activate the Recall Item.

        e) K will activate the keyring. Simply place the crosshair on any 
        locked door you'd like to attempt to open; if you have the correct 
        key, the door will be unlocked.

#06) Item Placement/Enhancement
     
     The following items have been properly placed and/or enhanced:

        a) The magic armor related to the Ghost Subplot is now much more 
        effective at protecting the wearer.

        b) Bonecrusher, the fabled magical hammer mentioned in books within
        Pagan, now exists, replacing the Hammer of Strength.

        c) The Argentrock Isle library now contains a book helpful in 
        completing the Theurgists' wisdom test.
        
#07) Floating Platforms 
     
     They no longer move; they now levitate in place, and jumping to them is 
much easier.

#08) Inventory Management 
     
     Reagents will now stack or combine properly, making inventory management 
much easier.

#09) Dropping Items
     
     Placing items on the ground is now much less restrictive.

#10) The Recall Item 
     
     This item does not have a finite number of charges, and will now function
in all areas except the Obsidian Fortress.

#11) The Wood Reagent 
     
     The game now differentiates between the spell components 'Wood' and 'Dead
Man's Elbow' (which used to be labeled as 'Stick'). 'Wood' is now used for 
most Necromancer spells, and 'Dead Man's Elbow' is the component that Vividos
sends the player in search of.

#12) Falling Down During Combat
     
     The Avatar will no longer fall down during combat when he takes a heavy
blow. Now he will remain on his feet until an enemy strikes a death blow.

#13) The Breath of Wind
     
     Taking the Breath of Wind from Stratos prior to moving on to the Fire 
Plot no longer prevents the player from continuing the game.

#14) The Ethereal Pentacle
     
     User feedback is now provided to inform the player as to which point
each blackrock fragment should be positioned on within the ethereal plane.

Most of these changes have been effected as a result of user feedback. We feel 
confident that the changes will enhance the game's fun-factor. Enjoy!
