
                        I D I O T 'S   D E L I G H T                 


 July 22th, 1994 v1.3 E 

Updating From v1.3 To v1.3 E
=============================

Copy IDELIGHT.EXE, IDELIGHT.SLB, ID_SETUP.EXE, ID_EDIT.EXE & IDELIGHT.NPD
into the game directory overwriting any existing files and this should do it.

Fixes And/Or Changes
====================
  * Fixed Bug with free card where game was not won sometimes when free 
    card was used as 45th card. 
  
  * Fixed Bug where the game would show the calendar even if all the days
    had been played for the month. 
  
  * Added a 5000 Point Bonus if player won with the use of the free play.

  * Added new Multi-Node setup and made setup program external again. 

  * Moved "Free Hand Limit Has Been Reached Line" down a line. It was 
    over writing the bottom row of cards. (I think this is ok) 

  * Play 10 Of 30 should be fixed. 

  * Added the ability to view scores from within the game while playing. 

  * Added 'Who's On Other Nodes' option that also displays scores. 

  * Fixed bug where if you only had hands remaining for a day and hadn't
    missed any it would not let you make them up til the play ahead kicked
    into effect. Otherwise you could never make the hands up.
 

 June 4th, 1993 v1.3 

Updating From v1.2 to v1.3
==========================

Copy IDELIGHT.EXE, IDELIGHT.SLB & IDELIGHT.HND over the old files and your
done!

Fixes And/Or Changes
====================

  * Now automatically detects and adjusts screen to 25 line mode for RIP
    Graphics. This stops the scrunching look on the users term.

  * Fixed bug that were the game would not always award free hands.

  * Built in Setup program that use to be external. It will now also read in
    the games current .CFG file when executed if one is found. Support for
    environment variables were added and you know have to specify SETUP on the
    games command line to execute it.

  * Added a new program in ALL game packages named JNSCHAMP that will allow
    editing of the Champion data. This will work for all JNS Software Games.
    See the documentation file for details.

  * Made major changes to the way this and all other JNS doors handle Multi-
    node support. The game now uses enviroment variables in the configuration
    file thus eliminating the need for multiple configuration files. See the
    documentation file for details.

  * With the above change the configuration is not read from the command line.
 
  * When using the fossil option an 'F' is now attached to the users baud
    rate like 'Baud: 9600 F'.

  * When using a Node ID environment variable in the configuration file the
    game will now attach the Node ID on the SysOp statis line to the baud
    rate like 'Baud: 9600 / Node 1'. This is handy when running DESQview.

  * Fixed a cosmetic bug when displaying daily champs scores. When the scores
    went past a single page things got messed up.


 May 9th, 1993: v1.2 

Fixes & Changes:
================

   * When user cleared all 48 cards the game would not acknowledge a win.

   * Added a built-in .DAT (Player Record) editor. This is like the ones
     in JNS Edit but is now in with the game. Must be Registered To enable.

   * Added rountine in case 0 byte hand file was found. The door will now
     create a new one if it is 0 bytes or missing.


 May 1st, 1993: v1.1 

Fixes & Changes:
================

   * Fixed a bug where if the player won then the game would keep repeating
     the win.

   * Removed a line of testing code that made the 'F' free play key work
     repeatedly. Sorry about this...

   END   

