========================================================================= (C) 1993 by Atari Corporation, GEnie, and the Atari Roundtables. May be reprinted only with this notice intact. The Atari Roundtables on GEnie are *official* information services of Atari Corporation. To sign up for GEnie service, call (with modem) 800-638-8369. Upon connection type HHH (RETURN after that). Wait for the U#= prompt.Type XTX99437,GENIE and press [RETURN]. The system will prompt you for your information. ========================================================================== ************ Topic 2 Tue Sep 17, 1991 ISD [Nathan] at 22:30 EDT Sub: CyberSculpt 3D Object Modelling program for your Atari. 200 message(s) total. ************ ------------ Category 25, Topic 2 Message 1 Fri Feb 14, 1992 R.MONFORT1 [LEXICOR] at 01:11 EST N.STEEL has uploaded an Dimond 3D2 file to the Lexicor Library 39. It is very nice try rendering it with Prism-Render. Ringo. ------------ Category 25, Topic 2 Message 2 Fri Feb 14, 1992 R.LEVY8 at 19:56 EST TO ALL: I let my ST render the diamond in PRISM RENDER... 10hrs. I was just 1/2 way done... That is one complicated file! Other stuff takes some time, but the diamond takes a REAL LONG TIME!!! Richard ------------ Category 25, Topic 2 Message 3 Sat Feb 15, 1992 L.SEILER [LEXICOR] at 03:27 EST RL, 10 hours is not bad when you consider that real ones take millions of years to create, and are harder to find. seriously, you should start with very small sizes...ie 40X50 or there abouts. the dimond and other gems may require several light sources to look good. In addition bear in mind that how you set up your .anm file will have a lot to do with how an object will look. and finally let me make it clear that the render.PRG is slow. This is the first version we have released and because there are so few TTs only takes advantage of the basic ST system. There will soon be TTversions that use the math-co processor and advanced DSP technology. The process of rendering will get faster and faster. We will also soon add a materials editor and other features. Lee ------------ Category 25, Topic 2 Message 4 Sat Feb 15, 1992 R.MONFORT1 [LEXICOR] at 10:14 EST Lee. Sounds like a plan. Now I will try putting 2 or 3 diamonds with a board, Spheres and some other SPIN objects and see what happens. Ringo. ------------ Category 25, Topic 2 Message 5 Sat Feb 15, 1992 R.LEVY8 at 12:53 EST Lee My comment about the rendering time was not meant as a critism, I ful fully realize that with my setup (Mega4 no accelerator, 8Mhz) times to do these will be VERY LONG. It was only meant as an observation, but your advise on rendering techniques are very well grounded! Thanks for the tips. Richard ------------ Category 25, Topic 2 Message 6 Sat Feb 15, 1992 R.MONFORT1 [LEXICOR] at 21:54 EST I have uploaded a new collection of 3D2 files into the Lexicor Graghic Library #39. Some of the files are a Lexicor logo. A Morph Library should be next. Ringo. ------------ Category 25, Topic 2 Message 7 Sun Feb 16, 1992 S.SCHAPER [Meneldil] at 00:28 EST Thanks, Claude. Hmm, How do I get the upgrade? I had CyberSculpt ordered before it came out, I was so hyped by the adds. And it was even better than they said. Try putting the Diamond on a ring set to metal configurations. ------------ Category 25, Topic 2 Message 8 Sun Feb 16, 1992 B.KOLINS1 at 03:38 EST Lee, you mention here a Prism Render upgrade for the TT that'll support a Mathco. Will you consider the same support for ST users that have the JRI FPU installed? It'd be real nice. Brian ------------ Category 25, Topic 2 Message 9 Sun Feb 16, 1992 C.GEEROMS at 12:09 EST S.Schaper: I don't think there IS a way to upgrade...I got mine from Lexicor...anyone else have any ideas? Lee, how much you selling Cybersculpt for these days? (P.S. did you get my email re: Chronos 1.28 to 1.3 and the video?) Claude ------------ Category 25, Topic 2 Message 10 Sun Feb 16, 1992 R.MONFORT1 [LEXICOR] at 19:36 EST Claude. Yes, anyone that needs an upgrade can get it from Lexicor. Ringo. ------------ Category 25, Topic 2 Message 11 Tue Feb 18, 1992 L.SEILER [LEXICOR] at 01:21 EST We have Csculpt and any one that wants it need only send in $34 clamers. If you already have Csculpt and want an upgrade send in the original disk and $20 clamers. Next We are just about to UP grade render. We have added some special code to handle gem stones which do some special things with light. Right now a gemstone will look great, only if you figure out the exact location and distance for several lights. The upGrade will produce the same effects with out the multi light nonsense. We just assumed (wrongly) that the world of light transmission is constant and consistant. yes we will be supporting both the 68881 and 68882. this will be ready soon I will let you know when this upgrade will be ready. As far as cost LEXICOR will have several upgrades for any given version that will only cost the user shipping and handling back to them. A new version like PRISMPAINT V1.1 to 1.5 by example would be a major update and cost something. For a full version upgrade or update like 1.1 to 2.0 there would be a substancial update fee or charge. AS we have done in the past, bug fixes and feature fixes are a shared cost...you pay to send it I will pay to return it. Lee ------------ Category 25, Topic 2 Message 12 Tue Feb 18, 1992 B.KOLINS1 at 01:47 EST Lee, what ever became of Hair Mapping ~<:)> Brian ------------ Category 25, Topic 2 Message 13 Wed Feb 19, 1992 SGUBER at 19:49 EST Lee: What exactly is contained in the CyberScuplt upgrade. Will it work in TT MED Resolution> ? Will it use the floating point processor? d s4 etc. Sol ------------ Category 25, Topic 2 Message 14 Thu Feb 20, 1992 L.SEILER [LEXICOR] at 00:09 EST Sol, No, No and I don't think so. ;-) The upgrade has bug fixes and runs just fine on the TT with one exception...it must be run in TT High and dont fool with the color palette except to re-color faces. It is very fast on the TT and wounderful to use. Lee ------------ Category 25, Topic 2 Message 15 Thu Feb 20, 1992 R.MONFORT1 [LEXICOR] at 00:12 EST Sol. The CyberSculpt 1.1 upgrade is what ANTIC was selling before closing doors. It has no TT fancy stuff but it does have some new stuff. I have 1.0 at the momment. Ringo. ------------ Category 25, Topic 2 Message 16 Sun Feb 23, 1992 MIKE.KELLER [ST Aladdin] at 00:15 EST So what's that address or phone # (presuming you take plastic) to order up one o' them CyberSculpts? $34 including post? %%%%%%%%mike%%%%%%%% ------------ Category 25, Topic 2 Message 17 Sun Feb 23, 1992 R.MONFORT1 [LEXICOR] at 03:33 EST Mike. Lexicor Software Phone 1-415-453-0271 58 Redwood Rd Fairfax, CA 94930 Ringo. ------------ Category 25, Topic 2 Message 18 Mon Feb 24, 1992 E.WELLS at 21:53 EST SOL, Have you had a chance to look at the point limitation in the sculpt template files? I have several fonts I'd like to use in some models, but the letters have too many curves. (it's an art neuvou[sp?] display font). thanks, ehw ------------ Category 25, Topic 2 Message 22 Thu Feb 27, 1992 B.KOLINS1 [Brian] at 21:34 EST Thanks for the kind word, but you know, since I ported it over to a Quadra 900 I've noticed some areas that could use some tweaking. I'm certainly more aware of the edge you TT owners have, even just for modelling, with your big displays and all. Should I take the plunge? ------------ Category 25, Topic 2 Message 23 Fri Feb 28, 1992 ATARIAUSTRIA [J.Widi] at 10:36 EST Hi! Just started browsing through this topic and I am excited to hear that there is an upgrade to Cyber Sculpt. I live in Europe and bought the 1.0- version directly from ANTIC. Thats where my registration card went as well. Never heard of them again . Can I upgrade through Lexicor? What 0)x z UI ! M "= u $+V V Bj e u $@_ Hi! Just started browsing through this topic and I am excited to hear that there is an upgrade to Cyber Sculpt. I live in Europe and bought the 1.0-version directly from ANTIC. Thats where my registration card went as well. Never heard of them again . Can I upgrade through Lexicor? What proof of purchase do You need? (maybe You got ANTIC's address list). Can You charge my VISA-Card? Enough questions asked. Many more are bound to follow in the next weeks ;-) ------------ Category 25, Topic 2 Message 26 Sat Feb 29, 1992 R.MONFORT1 [LEXICOR] at 00:49 EST Thank you Sandy! Now we can start with new questions and aswers! I wiil do one thing, I will go and get the last message that was posted before the ARcing of messages so that Lee has a chance to fill out the Cyber- Sculpt upgrade for our friend overseas. But for now I have some questions for all of you: 1. Who is doing the latest homework using CyberSculpt? 2. What have you try to create with CyberSculpt and what problems did you have doing it, and would you like any help in creating objects? 3. What are the tools that you use the most and why? 4. Also what ATARI system do you use ST/STe/Mega/MegaSTe/TT? This information will allow us to get to know each other and will help us in giving you better support! So asks away, we are here to help you get your ideas in motions. Ringo. ------------ Category 25, Topic 2 Message 27 Sat Feb 29, 1992 J.WENZEL2 [ J R ] at 06:45 EST J.Widi, Welcome to the Lexicor Software Support area! Ringo should be catching up with your request very shortly.. L8er J R ------------ Category 25, Topic 2 Message 29 Sat Feb 29, 1992 R.MONFORT1 [LEXICOR] at 18:36 EST Thanks Sandy. ------------ Category 25, Topic 2 Message 30 Sat Feb 29, 1992 C.WILLARD [CLIF] at 22:16 EST Ringo, What was the name of the 3Dfile on GEnie mentioned in the class lecture the other night? I lost the capture and don't have the file name. Thanks, Clif. ------------ Category 25, Topic 2 Message 32 Tue Mar 03, 1992 J.MOSES2 [moses] at 22:05 EST Was this the place I saw a message asking about interest in a utility to convert contour traces to 3D objects?? If so, to whomever you are...YESYESYESYESYESYESYESYES!!!!!!!!! Do it..Do it NOW!!!! I'll pay real money..what a concept!!! Ahem, this would be very nice. Jim ------------ Category 25, Topic 2 Message 33 Tue Mar 03, 1992 L.SEILER [LEXICOR] at 23:42 EST Jim, That program is currently available as "Terrain" it is included on our Genesis disk. Lee ------------ Category 25, Topic 2 Message 34 Fri Mar 06, 1992 R.LEVY8 at 22:13 EST TO ANYONE: I have a question on Cyber Sculpt... I seem to be having a problem with using the mirror tool and then gluing the two pieces together. It leaves a center line between the two pieces and I would like to remove the line while still saving the integrity of the newly created object. Does anyone have any ideas what I should try to do? Richard ------------ Category 25, Topic 2 Message 35 Sat Mar 07, 1992 REALM [Joey] at 00:05 EST Richard, You might just leave the line and change it to a construction line. Theres a button that says const, I think? I know theres away to make them invisible. ------------ Category 25, Topic 2 Message 36 Sat Mar 07, 1992 R.LEVY8 at 19:05 EST Joey Thanks for the reply, yea, I see what you mwean about the const/edge button, I was hoping for something alittle better then that though. In Render For Sculpt the line (even though it is a const line) still will show up. Granted it's a small line, and not very noticable, maybe I'm being just alittle too picky... Thanks for the reply. ANOTHER QUESTION: When you attach two or three (or however many objects) into one, what happens to the faces that are no longer visible? Is this the best way to to do that, or should I look for another way? IO appoligize if it appears I'm rattling off questions, I just have a lot of them about creating .3D2 objects. Richard ------------ Category 25, Topic 2 Message 37 Sat Mar 07, 1992 J.STANFORD2 [John] at 22:59 EST Richard, When attaching objects in Cyber Sculpt NONE of the faces are deleted. Aside from the extra memory/disk space consumed by the extra faces, this will cause unexpected results when rendering with rounded faces in Chronos and other packages, and possibly with partially transparent objects (I haven't explored how Chronos handles this feature yet.) The only way around this in Cyber Sculpt is to manually delete and reconnect faces. CAD-3D's add and subtract functions THEORETICALLY handle this properly, but are so slow and so frequently mangle the object that they cannot be recommended. John PS I sent you e-mail to R.LEVY-no number, will try again tonight. (the memory ain't what is used to be!) ------------ Category 25, Topic 2 Message 38 Sat Mar 07, 1992 REALM [Joey] at 23:58 EST Richard, You can never be to picky!:-) You could delete the lines and then add faces between the points that are left. I don't know about your other question. I would say it just depends on the way Render handles it. If it works OK then it's probable not worth the trouble of deleting the faces unless it causes some extra render time or something. ------------ Category 25, Topic 2 Message 39 Sun Mar 08, 1992 R.LEVY8 at 12:29 EST Thank you John and Joey for the replies. John... I recieved your E-MAIL, and I thank you for the complement. Don't sell your utility Cyber Tracer too cheaply... it is truly a VERY handy utility, I find myself using it more and more these days for creating templates. I used it for both of the files that I placed here in the Lexicor library. Richard ------------ Category 25, Topic 2 Message 40 Mon Mar 16, 1992 R.LEVY8 at 23:33 EST Lee I did as you had suggested on the phone today... and it worked great... why I couldn't get the faces to work the other day is beyond me. Thanks for the information. Do you have any suggestions for putting together two different objects with no faces in common? With that information I think I'll be able to finish all the objects that I have laying around here that are only partially finished. Richard Levy ------------ Category 25, Topic 2 Message 41 Wed Mar 18, 1992 L.SEILER [LEXICOR] at 00:01 EST I am not sure what you mean I need an example? Lee ------------ Category 25, Topic 2 Message 42 Sun Apr 05, 1992 N.STEEL at 03:28 EDT To All, If you are getting bored, waiting for Cybersculpt to redraw your 5000 face object, get WARP 9 from the Codeheads! I normally run my Lexicor software without AUTO Prgs and Accesories, but Warp 9 really cuts down the redraw time. ------------ Category 25, Topic 2 Message 43 Wed Apr 08, 1992 E.STUCKEY at 19:02 EDT Using Cybersculpt on the TT, what resolution will it run in? Also, will Render Sculpt run on the TT, if so what resolutions? Thanks........Ed ------------ Category 25, Topic 2 Message 44 Wed Apr 08, 1992 R.MONFORT1 [LEXICOR] at 22:36 EDT Ed. Run CyberSculpt in STHigh resolution on a TT and if you can try seting it in TTram see if that works. Render for Sculpt runs on ST/STe/TT systems. it is a Desk-ACC; resolution to run it using a TT are STmedium, SThigh, and TTmedium. I will double check some other things about Render for Sculpt and I will be back with more information. Ringo ------------ Category 25, Topic 2 Message 46 Thu Apr 09, 1992 REALM [Joey] at 00:51 EDT Ed, You can run Cyber in ST High with it set to RUN in TT RAM but USE ST RAM otherwise it screws up the realtime 3D mode. It's incredible fast by the way.:-) ------------ Category 25, Topic 2 Message 49 Thu Apr 09, 1992 N.STEEL at 02:45 EDT Ringo, Did I ask a question? If I did, I didn't mean to. BTW I don't know if Lee told you, but I had a hard drive crash, after the ACE- HI show. Being a little dumb, and pushed for time, I did not make a backup of my recent work. As a consequence I've had to rebuild some objects and the simple ANM I was working on. This is my excuse for not getting my article to you, yet! When do you need it by? To All, Whilst working on another object, I kept finding it wouldn't render correctly. After many hours, using various methods, I thought I had the problem fixed, as it would record fine within Chronos. Prism Render 24 had other ideas, and would render it with all sorts of stray faces and weird effects. The problem turned out to be really simple in this case. I was using one of the scale tools too much, and was ending up with some planks of wood having zero thickness. The 24 bit renderer does not like this! Silly me. N.Steel ------------ Category 25, Topic 2 Message 50 Thu Apr 09, 1992 REALM [Joey] at 19:48 EDT Ringo, I've always been here, I just finally saw one I could answer.:-) ------------ Category 25, Topic 2 Message 51 Thu Apr 09, 1992 R.MONFORT1 [LEXICOR] at 23:55 EDT Joey, I have always enjoyed your replies! I also have half of a dolphin done got to work on the other half later. Ringo. ------------ Category 25, Topic 2 Message 52 Fri Apr 10, 1992 REALM [Joey] at 04:35 EDT Thanks Ringo! I enjoy replying... in case you didn't notice.:-) The dolphin animation is pretty amazing! I downloaded it earlier this week. ------------ Category 25, Topic 2 Message 55 Sun Apr 19, 1992 R.LEVY8 at 21:43 EDT TO ALL: I am currently working on a series of ROBOTS for rendering and animation inside the Lexicor products. The idea was loosely based on the upcoming human eating machines that Lee has scheduled for some upcoming classes... My question is... does anyone know where I can find some i nteresting design ideas for some of the robots. I am looking for C3PO type designs (remember him from Star W 9 ar s ) ?). I have some partitial sections to some that seem to be ok for me, but I'd like to have some pictures to reference mine from. Any and all ideas will be GREATLY apperciated! Richard ------------ Category 25, Topic 2 Message 56 Sun Apr 19, 1992 J.STANFORD2 [John@Lexicor] at 23:43 EDT Richard, If you don't want ACTUAL robots, you might try going to the local bookstore and looking at the science fiction book covers. I seem to recall some interesting robots spread through the trash. If you live in a large metropolitan area some of the main libraries have back issue collections of Analog and other Sci-fi mags. Robots were real big in the 50's for cover artwork. ------------ Category 25, Topic 2 Message 57 Tue Apr 21, 1992 N.STEEL at 01:44 EDT Richard, If you have a store in your area, that stocks Sci-Fi role playing games, you could give that a try. You can't just copy them though, as all of the current material is under copyright. Great source for ideas anyway. N.Steel ------------ Category 25, Topic 2 Message 58 Sun Jun 14, 1992 R.SYKES2 [RAYMO] at 10:42 EDT Hello fellow CyberSculpt users Anyone using CyberSculpt with a Megaste may have found in mono that previewing there object in the 3D Preview screen shifted there screen from anywhere from 1-30+ pixels and would frustate the HxLL out of the creative procsese. I found a fix in the form of a software patch by T.Meitzner called WRAP_FIX.LZH #23450 you install it in your AUTO folder and your problem gone. Lee did you send me my my CHRONOS update and Render for Sculpt disks yet I dont know if wait much longer:~) Ray Sykes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *S Hello fellow CyberSculpt users Anyone using CyberSculpt with a Megaste may have found in mono that previewing there object in the 3D Preview screen shifted there screen from anywhere from 1-30+ pixels and would frustate the HxLL out of the creative procsese. I found a fix in the form of a software patch by T.Meitzner called WRAP_FIX.LZH #23450 you install it in your AUTO folder and your problem gone. Lee did you send me my my CHRONOS update and Render for Sculpt disks yet I dont know if wait much longer:~) Ray Sykes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *S ------------ Category 25, Topic 2 Message 59 Mon Jun 15, 1992 E.KRIMEN [Ed Krimen] at 21:54 EDT It seems that TOS 2.06 also fixes the mono shift bug in some programs, especially CyberSculpt. ------------ Category 25, Topic 2 Message 60 Thu Jul 16, 1992 B.AEIN [B Man] at 23:13 EDT Does anyone know if there are any 3-D objects we can use/steal from the Amiga librarys??? Can we use them directly or do they have to be converted to a differnt format? I would really like some 3-D letters anyone know where I can find some? Bman ------------ Category 25, Topic 2 Message 61 Fri Jul 17, 1992 LEXICOR2 [Ringo] at 01:47 EDT B Man. you need Rosetta and the AMIGA file format that it imports is Amiga Sculpt-3D, you can also import: MAC-sculpt-3D, DXF, 3D and 3D2. Sol, created this nice utility that creates Sculpt templates from Calamus type fonts. You will find many Calamus fonts in the library and search for the utility CALCYBER. It does a very good job. Ringo. ------------ Category 25, Topic 2 Message 62 Sat Jul 18, 1992 R.LEVY8 at 19:36 EDT B_MAN Look in the libraries under the name John Stanford (J.Stanford2) he has a couple of utilities their... one of them is Cyber Trace. With it you can draw a template in a paint program that will save .PI? format pics and then use them as either SPIN or EXTRUDE templates inside Cyber Sculpt. I loaded up a few examples of what could be done with this utility many months back, I think it was called Pointers.Arc. But with Sol's, and John's utilities you can make a great many Fonts, Logos, Temoplates or whatever for your animations. ------------ Category 25, Topic 2 Message 63 Mon Jul 20, 1992 J.COLE18 [John Cole] at 19:18 EDT Bman, want some really neat 3D letters? Well, if you have FSM GDOS you can load that up, go into prism paint, type whatever you want (or do a screen capture with any other DTP program) save it as a PI3. Then, using John Stanford's autotracer, trace them into a CyberSculpt .TMP and extrude them into 3D! :-) Have Fun. The John @ Lexicor ------------ Category 25, Topic 2 Message 64 Wed Jul 22, 1992 REALM [Joey] at 00:16 EDT Opps... I missed the Auto Tracer! Glad you guys mentioned it, I'll have to give that a try... Opps... I missed the Auto Tracer! Glad you guys mentioned it, I'll have to give that a try... ------------ Category 25, Topic 2 Message 65 Sun Aug 16, 1992 R.LEVY8 at 19:46 EDT ALL: I have a question about creating .3D2 objects with Cyber Sculpt, hopefully I'll get some help here. I've made a snake that I've animated with Chronos V1.30, it looks great... except for the head that is. I'm looking for any ideas on creating a head that is more realistic looking then the present one. Please do not refer me to the Lexicor class in the library, I have them all... and I follow them religiously... but making humans, fishes, spiders and the likes was never one of my strong points. ANy advice no matter how trivial will be welcome. On another light... has anyone worked with the Sectional Editor in Cyber S Sculpt to create anything good, I've been working with it alot over the last 2 months and I'm getting some pretty good results with some of teh fe features. I'd like to see other peoples work, or talk to someone with some ideas of their own. ideas of their own. Richard ------------ Category 25, Topic 2 Message 66 Mon Aug 17, 1992 LEXICOR [Lee] at 01:01 EDT Richard, Start with the scale pattern of a snake head. Then do a stright extrude, use 3 or 4 sections. Flip finished head over and remove all the interior points. Flip back over and drage the "scales" on the side of the head into scale patterns. Next do the same for the lower jaw. Now using the extrude and path functions make a single toot then make copies using the drage shift function. Now arrange the teeth for one jaw only. When finished make three copies using shift Drage again. Now align every thing, resize to fit your snake. merge with the snake body and you are finished. Lee ------------ Category 25, Topic 2 Message 67 Tue Aug 18, 1992 R.LEVY8 at 21:06 EDT Lee You make it sound soooo easy... I'll have to take this note and print it out so that I can experiment with what you have suggested. I'm afraid if I do the head like this I'll have to redo the body... but hey... that's what it is all about... doing something then redoing it over and over again thanks for the tips Richard ------------ Category 25, Topic 2 Message 68 Wed Aug 19, 1992 E.KRIMEN [Ed Krimen] at 00:20 EDT Is there a faster way to create faces in CyberSculpt, instead of the clicking- on-the-three-vertices way? Sure is tedious. :^) Also, is there a way (in CyberSculpt) to see which faces have actually been created? I'd load an object into Chronos and not all the faces would be there. ------------ Category 25, Topic 2 Message 69 Wed Aug 19, 1992 LEXICOR [Lee] at 00:25 EDT Yes there is, just find and select the "Faces" button. Then just look at your object from top and side, you will see missing faces as "white" holes. Lee ------------ Category 25, Topic 2 Message 70 Wed Aug 19, 1992 R.LEVY8 at 20:26 EDT Ed What Lee says is true... but you can see all the seeable (yuck) faces by going to the m S 3D view window. If it doesn't s ow their, it is nC GgX ot a true face, you can then go into the editor and change ' it as Lee has mentioned. Richard ------------ Category 25, Topic 2 Message 71 Wed Aug 19, 1992 R.LEVY8 at 22:29 EDT Ed In response to your first question regarding better tools for creating objects, I sympathize with you completely. For I, like you am not as capable of creating objects of any complexity with the adding faces method. Lee is a master of this method, and his work is proof of that. But I am still stuck with the extrude/spin/sectional editors of Cyber Sculpt. Many times I have planned an object on the drafting table, and outlined what I wanted to do, and how I thought it should be done only to be stopped by my inability to make it happen with Cyber Sculpt. Cyber Trace, Wiz Tablet, and a high resolution mouse have helped a great deal (also a hand scanner) but I would really like to be able to make what I can do on paper, and see in my mind come together on the computer scree screen. I guess that is enough rambling for one message, I hope that you can share some of the tools or tricks that you use with us. (TIP) use the sectional editor and the paths, I find them a lot of help. Richard ------------ Category 25, Topic 2 Message 72 Thu Aug 20, 1992 LEXICOR2 [Ringo] at 00:38 EDT Richard. One program for the MAC does what you just mention. The price for this 3D Sketching program is $2,000.00 not including the MAC. You need at least 8megs of RAM and recommend use is MACFX or Quadra. It does excellent rendering but no animation. Maybe someone can come-up with Sculpt utilities? Ringo ------------ Category 25, Topic 2 Message 73 Thu Aug 20, 1992 E.KRIMEN [Ed Krimen] at 21:39 EDT Lee, What you say sounds logical and I believe you, but I must be doing something wrong. I did as you said: selected the Faces button, grabbed all the vertices, and everything turned black. I even hid some vertices so I could isolate and see only certain vertices. Yet, when I import the object into JC Stanford's 3D Object Colorizer or Chronos, there seems to be faces missing, from what I can see. I'm using the ATARI_3D object (I think the one REALM uploaded), and it only seems to have the front of the object covered with faces. The back doesn't. So I tried adding faces, and well here we are. :^) Any further insight you or anyone else can offer will be much appreciated! ------------ Category 25, Topic 2 Message 74 Fri Aug 21, 1992 LEXICOR [Lee] at 00:42 EDT Well just be patichent(spl) The version you have is Beta and will be replaced very soon. the problem may be just that and nothing more. You may need to "Hide" half the object befor checking for missing faces? if you have a missing face on one side and you see throug to a side with faces you won't see the hole! ------------ Category 25, Topic 2 Message 75 Fri Aug 21, 1992 REALM [Joey] at 05:00 EDT Hmm... I didn't put any faces in the back? Sorry about that... If you give me a day or so I'll fix it and send you a copy. The easiest way to add faces is to try and get them all in one plane by using Hide. For instance if you have a cube try to hide all the sides but the one your working on. That keeps you from selecting other vertices by accident. You can also set Cybersculpt to "run in"(not use) TT RAM. I noticed a nice speed up in drawing times on complex objects. 3D works a lot faster also! ------------ Category 25, Topic 2 Message 76 Sat Aug 22, 1992 REALM [Joey] at 01:56 EDT Ed, I'm not sure which topic we were in but this looked like a good one.:-) I checked my Atari 3D symbol and it does have both sides on it. If you need it, let me know. 1 of them is just 2D it has no thickness. Thats the full Fuji and ATARI word together. ------------ Category 25, Topic 2 Message 77 Sun Aug 23, 1992 E.KRIMEN [Ed Krimen] at 22:29 EDT Thanks Lee and Joey. Maybe I've been playing around with someone else's Atari 3D; but it too has the 2D version as well. Didn't you upload your version to the libraries before? I'll try to download it again. A bit later.... I just marked for download your Atari 3D object. Perhaps I've been using an old one. We'll see what happens. ------------ Category 25, Topic 2 Message 78 Mon Aug 24, 1992 REALM [Joey] at 00:32 EDT Ed, It does render funny but I don't know why? Cybersculpt shows it having all it's faces on the front and back, maybe one of the sides is out? I'll check them! Possible the one I uploaded is defective or we're looking at the same object and discussing two different defects.:-) ------------ Category 25, Topic 2 Message 79 Tue Aug 25, 1992 E.KRIMEN [Ed Krimen] at 02:09 EDT Joey, I downloaded your file again and it's the same one I've been working with. It does seem however that the some of the insides of the objects (like on the underside of the Fuji slopes) aren't filled. But this only shows up in Chronos, not CyberScupt. I had isolated those sides by hiding the other faces, and they showed up with faces. I dun' get it. Weird. Maybe I'll just go onto another project. :^) Dave Baggett wanted a spinning Fuji for his SEQPlay, so I was going to whip one up. Not so easy. Converting the FLM to SEQ would have been another story, if he didn't implement FLM in his player. ------------ Category 25, Topic 2 Message 80 Tue Aug 25, 1992 REALM [Joey] at 06:14 EDT Thats Crazy!!:-) Theres a tracer program in the library somewhere. It traces Degas pictures into Cyber templetes. That might be the best way to handle the Fuji. ------------ Category 25, Topic 2 Message 81 Tue Aug 25, 1992 LEXICOR [Lee] at 22:39 EDT Throw out the object and start over, the The edge markers are shot! This some times happens so for get trying to turn on the faces.....To make a beautyfull FUGI just to simple extrude in Csculpt making as many sections as you need for the shape. Aftere the extrusion be sure to use the edge marker tool this will produce an object withh all the outer faces "facing" out! Lee ------------ Category 25, Topic 2 Message 82 Wed Aug 26, 1992 E.KRIMEN [Ed Krimen] at 03:25 EDT Joey, I have that tracing program. I'll give it a shot and try doing a Fuji, then extruding it. Lee, Thanks for the tips! ------------ Category 25, Topic 2 Message 83 Wed Aug 26, 1992 REALM [Joey] at 19:24 EDT Ed, I sent you a Fuji templete in E-Mail. I believe it lines up on the snap marks. Might be a good starting point for you. Lee, could you explain about the faces having a front and back. If I remember right I just took the 2D image and made a copy of it. Maybe I should have mirrored it. I figured a face would be solid from both sides.:-) Might be a nice thing to know about before I do any serious model work. ------------ Category 25, Topic 2 Message 84 Thu Aug 27, 1992 LEXICOR [Lee] at 01:21 EDT Realm: Absolutly wrong! You must use the templet tool in Csculpt! do not use any imported templets from any other program. Draw or trace the FUGI form some source on a pice of transparent material. use this by taping to the monitor and then use the templet tool in Csculpt. make your templet then do the extrude. In Csculpt you can construct a face one of two ways, first: by setting three points in a clock wise direction, or two you can do this in a counter clockwise direction. a normal face is clockwise and has one front face and one back face. the front face is the only one visable. the back face is not. When you import a templet or object there can be incorrect face assignments. if their are these show up as forward facing "back faces" which are invisable...ie holes. The problem you are having is that while very powerful Csculpt is a bit of stupid about detecting face and edge flags from other applications. and in some cases even very good atari applications can modify these flags when rendering, such as RezRender. Chronos is very good about detecting both face and edge flags, but it to can flip these flags and won't restore them. the rule is that if you have an object with a problem go back to the original, you know the back up you make of rvry thing you build, and rework that not the bad file you are having trouble with. :-) Lee ------------ Category 25, Topic 2 Message 85 Thu Aug 27, 1992 E.KRIMEN [Ed Krimen] at 01:57 EDT Thanks for the template, Joey! ------------ Category 25, Topic 2 Message 86 Thu Aug 27, 1992 REALM [Joey] at 21:08 EDT Lee, Thanks, sounds complicated enough.:-) So now, I need to face everything in a clockwise direction in order for it to work correctly. Whats the advantages of doing it counter-clockwise? Would that allow you to create and object light will pass through one way? No problem, Ed! I made that in the Cybersculpt editor so it should be OK. ------------ Category 25, Topic 2 Message 87 Fri Aug 28, 1992 LEXICOR [Lee] at 03:14 EDT Ordinarily having back faces facing out is of no advantage, they are invisable, and you could just not have a face their and get the same effect. the hole rightand left hand face thing is just the way it was deasigned some time ago and the method generally followed. If you want to do interesting lighting effects then reversing faces and making double faced objects can produce some fantastic effects. It's not complex, you just have to understand why it is the way it is. In normal use most tools will produce correct ly faced objects. and if you get a bumb object, well now you know howto fix it! Lee ------------ Category 25, Topic 2 Message 88 Sat Aug 29, 1992 REALM [Joey] at 03:02 EDT Thanks Lee! Now I know what to look for when I get holes. My worms had holes in it even though the faces where there in Cyber. Now I know what happened... ahhhh.:-) ------------ Category 25, Topic 2 Message 89 Thu Sep 03, 1992 J.STANFORD2 [John@Lexicor] at 16:13 EDT To elaborate on the missing faces problem: When Cyber Sculpt or CAD-3D creates an object it makes all the faces in a manner so that they are visible from the OUTSIDE of the object, the idea being that faces are visible from one side only. This works fine for most situations, but if for example you were to place a camera in the center of a sphere and look outward you wouldn't see the sphere as the faces can only be viewed from the outside. Problems arise when creating faces by hand in CyberSculpt as if made from the wrong view or with the wrong vertex order they will face in towards the center of the object instead, and not be visible from the outside. Using the object addition & subtraction functions of CAD-3D will also result in this sometimes, among other problems. Unfortunately there is no way in Cyber Sculpt to know which way a face is pointing, selecting all faces and looking for the blackened areas only tells you where faces are, not how they face. There are a couple of solutions: Useing another program such as the colorizer or Chronos identify which faces aren't visible. Then return to Cyber Sculpt and use the flip operator on THOSE FACES ONLY. This will change the orientation of the face to the oposite it was before. This is however a laborious process. Less efficient solutions are to select ALL the faces of the object and use the 2-way operator in Cybersculpt. This will create a duplicate face pointing the oposite direction - with the net effect that each face is now visible from both sides and the side effect of doubling the object's size and rendering time. Though I haven't tested it, there is the possiblity this approach will cause problems in Chronos when rendering with smooth shading. Another possible solution is to use the two-sided option for the object in Chronos, will this work Lee? -------------------------------------------------- ------------- On using custom created extrude templates in Cyber Sculpt: I do not see any way that a template can cause Cyber Sculpt to create backward faces doing a regular extrude or path extrude. I've never had that problem with any templates created with the template-tracer utility, and from my understanding of how Cyber Sculpt uses templates I don't believe it is possible. Care must be used however when working with the Cross-Sectional extruder as the first point created on each template is used as a reference point to extrude to the next template. John Stanford ------------ Category 25, Topic 2 Message 90 Thu Sep 03, 1992 J.COLE18 [John Cole] at 20:16 EDT I think turning off 'Cull back faces' from the record dialog will also help this situation. John @ Lexicor ------------ Category 25, Topic 2 Message 91 Fri Sep 04, 1992 LEXICOR [Lee] at 00:40 EDT Well JS, I have been using Csculpt for 3 years now and Have had few face problems, the few times I have it was using templets sent to me by others, so it is hard to say for certin. What I do know for sure is that great care must be taken when doing complex shapes, and that on occasion when points are very close or merges are done in which faces share a point that was not an original part or it, that face assignment flags do get miss oriented. I don't know why, I also don't know why some times different rendering engines will some times drop faces? but it soes happen, and when it does I uselly go in and fix the problem manually a face at a time. Or if it is real bad I will use the original parts or templets and rebuild the object from scratch. On rear occasion even selecting two sided won't fix a bad hole or intersection problem. BTW I love R512 it is real "Slick" Good Job my Friend! Lee ------------ Category 25, Topic 2 Message 92 Fri Sep 04, 1992 J.STANFORD2 [John@Lexicor] at 12:48 EDT I stand corrected then, Lee. I'll do some playing around and see if I can duplicate that problem and perhaps identify why. R.LEVY8 - have you had any problems with the tracer created templates? I wouldn't be at all surprized if Render 512 did ocasionally foul up a face orientation, though I haven't seen it happen yet. R512 completely ignores the visible edge flags, and completely rebuilds new multisided (4-16 sided) faces out of the original triangular faces. I'm not quite sure what advantage this gains, but it seemed a good idea at the time. John ------------ Category 25, Topic 2 Message 93 Fri Sep 04, 1992 R.LEVY8 at 20:03 EDT John Stanford I VERY rarely (maybe never) have run into a problem with Cyber Tracer templ templates, and I have done a number of them that are true monsters. But I have spent a fair amount of time with the program, and have learned to work around any of the short comings (mostly the fault of Cyber Sculpt). BTW: Thanks for the insite left in your previous post... very enlightening. Richard ------------ Category 25, Topic 2 Message 94 Sat Sep 05, 1992 REALM [Joey] at 01:01 EDT John Stanford, I second the thanks on the Cyber Sculpt info! The only problem I've had with imported templetes is sometimes the vertices overlap. ------------ Category 25, Topic 2 Message 95 Sat Sep 05, 1992 LEXICOR2 [Ringo] at 11:54 EDT Joey, I had the same problem with overlaping after tracing or converting templetes for Fonts. I have 2 full sets of fonts converted over to the 3D2 format but I had problems with only two of the letters. I had to re-edit the templete before extruding. Ringo ------------ Category 25, Topic 2 Message 96 Sat Sep 05, 1992 J.STANFORD2 [John@Lexicor] at 13:40 EDT The Cyber Tracer utility will often create templates which overlap SLIGHTLY. Though they can be annoying to find, they are easily corrected. After much thought, I decided it was much easier to let you do that than for me to! :-) Depending on the font, Sol Guber's font outline creater can create outlines which would take a braver man than myself to correct. I should note though that this isn't Sol's fault, and he states that the Calamus fonts he sells extrude VERY nicely. John ------------ Category 25, Topic 2 Message 97 Sat Sep 05, 1992 REALM [Joey] at 18:56 EDT John.S, How does Cyber Tracer decide how many points to use? I cut one thing into pieces thinking I may get more points assigned to each piece but it didn't work that way.:-) I've really only used it twice but I can see great posibilities! ------------ Category 25, Topic 2 Message 98 Sat Sep 05, 1992 LEXICOR2 [Ringo] at 19:05 EDT John, That is true some older versions of the third party Calamus fonts type overlap and that does not make very good temples. Newer versions of the fonts do work. Your Cyber tracer utility works very good. I like the way it lets the users divide the image been trace into multiple temples, that is because Cybersculpt has limit. Ringo ------------ Category 25, Topic 2 Message 99 Sat Sep 05, 1992 M.POCHE [Mick] at 19:55 EDT John S. Joey askes a good question here. I've tried the same thing with the same results. I was creating a template from a high-res screen shot of the word ATARI in a nice little font from PageStream. (By the way, I've had pretty nice results making fonts this way). I was hoping I could trace each individual letter seperatley, since the whole word would be well over 200 points. I assumed that each letter might get the maximum number of points available, making for smoother templates. Didn't work. Now, I load the templates, and use the spline function to smooth them out. Works good, but a little time cunsuming. I'm not knocking Cyber Trace one bit here. You know how I feel about your software. Just curious. - Mick ------------ Category 25, Topic 2 Message 100 Sat Sep 05, 1992 J.STANFORD2 [John@Lexicor] at 20:46 EDT Joey & Mick, The way Cyber Tracer outlines the images is rather crude. In a sense the image itself determines how many points to use. It tries to turn the image into the smallest number of strait lines. It follows the edge of the image until the edge changes direction significantly - it then creates a point there and then heads off in a new direction. The way it works now there is no way to add features for more or less points. As Mick points out, the best way to add more points or smooth the templates is to use the spline function in Cyber Sculpt. The latest version of Sol's font accessory is definitely the best way to do fonts though as there are LOTS of PD calamus fonts in the library, many of which work well. The serif'ed fonts seem to usually be the worst culprits. John ------------ Category 25, Topic 2 Message 101 Sun Sep 06, 1992 R.LEVY8 at 06:49 EDT I guess I'm so used to re-editing the templates that I didn't even think of th the over lapping ( not meant as a knock to what I believe is a GREAT tool for 3D animators). I agree with Ringo completely about the multiply templates too, if you spen spend the time planning your object, saving/loading templates and carefully editting them, you can get some good results with the combo of Cyber Sculpt and Cyber Tracer. My feelings are that the extra time spent in the editting the template, is far more productive then trying to edit the object ( a .TMP as opposed to a .3D2 file) while in Cyber Sculpt. Then I'm not Lee ;^). Richard ------------ Category 25, Topic 2 Message 102 Mon Sep 07, 1992 S.SCHAPER [Meneldil] at 03:15 EDT Yes, Sol has some _extremely_ nice fonts. ------------ Category 25, Topic 2 Message 103 Sun Sep 13, 1992 R.LEVY8 at 09:16 EDT Hello Lee I have a question for you. When you connect points, you say that you should move in a CLOCKWISE direction? I have made some ribs for a ship hull ( much like your VIKING hull), I want to start making them with planking thru them like you have instead of the smooth hulls that I have been making. I then just have to be careful in the direction that I connect the points for the patterns? Any advise would be apperciated (I think I'm starting to get the hang of this now... thanks for all of your help!). Richard PS ... The show news that Ringo left in the Atari Show area sounds GREAT! thanks for the support. ------------ Category 25, Topic 2 Message 104 Sat Nov 14, 1992 J.BRENNER1 [See Flat] at 20:27 EST Would anyone know where I could reach Jim Kent author of CyberPaint? ------------ Category 25, Topic 2 Message 105 Sun Nov 15, 1992 J.NESS [Jim] at 12:58 EST J.BRENNER1 - My understanding is that Jim Kent is working with Missionware Software on a revival of CyberPaint. Try contacting Missionware (John Trautschold) in Category 8 here, the Flash 2 topic. -JN ------------ Category 25, Topic 2 Message 106 Mon Nov 16, 1992 LEXICOR [Lee] at 04:57 EST J/B, Jim lives very close to me and we know each other fairily well. I have his number and address but I can't just give it out with out asking him. If you have a message I would be happy to pass it along to him. I am sure he will make a proper responce if he thinks it important. I can tell you that he rearily answers post or questions. So if you do send him a massage please don't be upset if he does not respond:-) Lee Seiler ------------ Category 25, Topic 2 Message 107 Tue Nov 17, 1992 J.BRENNER1 [See Flat] at 02:36 EST Thanks Lee, I wanted to know if anything was going on with CyberPaint. You know him well! no wonder you had such kind things to say about his software when I spoke to you on the phone! :-) I have left mail to J.Trautschold. John tells me he speaks to Jim often and he will give me the info I what I would like to know. Since it concerns a product that Lexicor is not handling I wouldn't fell right about asking questions on features in this topic area. I'm still looking in my mail box everyday to see my Lexicor Video. has arrived. Alas, I got my MasterCard bill today and no billing from Lexicor? I know your busy and going on vacation but......If this video is as good as you were telling me I'll probably call you the minute the screen goes blank to order Phase-4 I hope you didn't forget me. John ------------ Category 25, Topic 2 Message 108 Wed Nov 18, 1992 LEXICOR [Lee] at 06:26 EST JB, I will check, our products for customers bin is empty so unless we some how missplaced your order I don't know what happned. I will do some checking and look for it? You might like to E-Mail us a copy of your ORDER just in case. I can send it out but only if it shows up be for Friday morning befor 9AM. our last shipment is 10AM on friday. If you do get to speak with Jim you will find him very interesting to talk to. say hello from me if you do get his Tel# from Missionware. Lee ------------ Category 25, Topic 2 Message 109 Fri Dec 04, 1992 LYRE at 20:36 EST Lexicor, Just wondering why this product is mentioned in your category. Are you currently the owners/distributers/whatever of CyberSculpt? Lyre ------------ Category 25, Topic 2 Message 110 Fri Dec 04, 1992 LEXICOR2 [Ringo] at 22:08 EST Lyre. Antic no longer supports Cyber-sculpt and currently all of Lexicor products, " not prism-paint", use 3D2 created by Cyber-sculpt. Also Cyber-sculpt is a very good modeler and you can now purchage it from us at a very low price. Cyber-sculpt and 3D animations were almost dead until Lexicor release Chronos and Prism-Paint and Chronos uses 3D2 files. Later! Ringo ------------ Category 25, Topic 2 Message 111 Sat Dec 05, 1992 LYRE at 11:14 EST Ringo, Hmmmmmm, this is interesting. You see, I've had Cyber Studio (CAD-3D 2.0 & Cybermate package) for awhile now. Along with Cyber Control, Cyber Texture and Cyber Sculpt. I was always interested in the 3D animation - although I'm definitely "green" about producing it. Unfortunately I got my Cyber stuff around the time that Antic was gasping for air. I even tore out a page from Antic's catalog - the one where they show a flowchart of how all their programs interconnect. In case I ran across any of the programs at a later date. What ever happened to (according to the names shown on that flowchart page): 3D Developers Disk Super Extruder / Fonts Genesis G.I.S.T. These are the only pieces of the Cyber product family that I do not already own. (Don't own the Stereotek glasses - I imagine they're gone though.) Thanks for the help. Lyre ------------ Category 25, Topic 2 Message 112 Sat Dec 05, 1992 R.LEVY8 at 15:51 EST Lyre As for the programs that you asked about, 3D developers disk included the header formats and such that a programmer would use to make Antics 3D objects and programs work with his own. No longer available. Super Extruder/ FONTS was a program that Tom Hudson wrote before he came out with Cyber Sculpt. The Fonts were basic block designs which aren't much to brag about. No longer available. (You're better off with Cyber Sculpt) Genisis is a chimistry modeler... or I believe it had your basic elements and some other stuff... they may or may not have been in .3D? form... I do not know. No longer available. GIST was a sound editor I believe that was kinda popular very early on in the Cyber Line, but there are better programs and hardware now available for the ST then this. The AVS player I think uses this format.. No longer available. Hope this helps somewhat, periodically I see some of these items for sale by other users. There may even be some dealers with copies of some of these on their shelvies... Antics been out now for... what... about 2 years now. Richard ------------ Category 25, Topic 2 Message 113 Sat Dec 05, 1992 LYRE at 22:21 EST Richard, Thanks for the information. I know that I would still like the chemistry modeling program - Genesis. I'll have to keep an eye out for it. Lyre ------------ Category 25, Topic 2 Message 114 Sun Dec 06, 1992 LEXICOR2 [Ringo] at 02:31 EST Lyre. Well if you now have Cyber-Sculpt and Cyber texture, Now you need to get PHOENIX from Lexicor! Now you can render 512 images or animations all from your regular ATARI system. Create the models with Cyber-sculpt and render/animate them with PHOENIX! Will his work for you Lyre? You can also use the images for your DTP work. Ringo ------------ Category 25, Topic 2 Message 115 Sun Dec 06, 1992 LEXICOR2 [Ringo] at 03:04 EST Maybe a discount store will have the other Cyber-"titles". Most of them don't have support but we will try to give you the best Cyber-control support that you need. Try Chronos the 3D Keyframe animator. Ringo ------------ Category 25, Topic 2 Message 116 Sun Dec 06, 1992 LYRE at 12:13 EST Ringo, I'll take a look at Pheonix. Actually, I'm going back and taking a look at all of the topics in this Category. Of course, this will mean re-installing the Cyber products on my hard disk. Although I was always interested in CyberStuff (grin), I'm not very adept at using it. I keep picking up vertices I don't want to manipulate. BTW, are you aware of any problems with running the aforementioned programs on a Mega ST2 with TEC & TOS 2.06? Thought I'ld ask before I drive myself crazy trying to install - just in case. ;) Also, is their any speed accelerator that will help? I have Warp 9 (3.70 approx - not latest w/extendo), but I doubt that will help in the creation of objects very much. I'm interested in Fast Tech's hardware, but the pricing is a little outside of my wallet's range at this time. Having never seen the Genesis/Chemistry program, is their any functionality to that program that is lacking in the other Cyber titles from Antic? How about in Lexicor's products? Lyre ------------ Category 25, Topic 2 Message 117 Sun Dec 06, 1992 S.SCHAPER [Meneldil] at 12:50 EST There _is_ a pseudo-3D molecular modeling program here in the libraries (in German). It does not save in 3D2 format, but will animate for your monitor. ------------ Category 25, Topic 2 Message 118 Sun Dec 06, 1992 LYRE at 23:57 EST Greetings, In message #11 of this topic, L.SEILER states that: If you already have Csculpt and want and upgrade send in the original disk and $20 clamers. Of course, this message is from 2/18/92 so it may no longer be applicable. Do you have a newer version of Cyber Sculpt? What is the version number? If you do have a newer version, do you still offer an upgrade? What is the cost? Lyre ------------ Category 25, Topic 2 Message 119 Wed Dec 09, 1992 D.ALVEAR1 [Dom Alvear] at 03:03 EST I know this is not the right topic, but I didn't know where else to turn... I am trying to figure out what the difference between CyberPaint 2.0 and CP 2.1 is. I currently own version 2.0 and would like to know what I would gain in getting CP 2.1. I would also like to know if anybody has picked up this software for further development and/or distribution. Thanks in advance, Dom ------------ Category 25, Topic 2 Message 120 Wed Dec 09, 1992 LEXICOR2 [Ringo] at 08:59 EST Dom. Try the Flash II Category 8 Topic 2. They will be happy to help you, they now hold the rights the program. Ringo ------------ Category 25, Topic 2 Message 121 Wed Dec 09, 1992 J.BRENNER1 [See Flat] at 19:04 EST Dom > I own Cyber Paint 2.1, I would assume that it is only an update to maybe minor bugs to version 2. Jim Kent is presently working on Cyber. I think it will be 2.5 and is going to be Falcon compatible which it isn't. I believe it might be distributed by Missionware although they would have to confirm this. ------------ Category 25, Topic 2 Message 122 Tue Dec 15, 1992 E.WELLS at 21:12 EST Someone mentioned that Cybersculpt was going to be updated (by jim kent maybe?)...Can you give any additional information about the update? Will it primarily be a compatibility update? and finally, it was Missionware, ri right? I'll look into it... thanks, ehw ------------ Category 25, Topic 2 Message 123 Tue Dec 15, 1992 LEXICOR2 [Ringo] at 23:40 EST E. Wells It was Cyber-Paint update. Ringo ------------ Category 25, Topic 2 Message 124 Wed Dec 16, 1992 LEXICOR [Lee] at 01:02 EST This program will never be updated! It is a thom Hudson product. Tom and Jim did not like each other at all and would never let the other have access to the basic codes. We have the only and latest update of CSculpt. Lee ------------ Category 25, Topic 2 Message 125 Wed Dec 16, 1992 J.BRENNER1 [See Flat] at 02:06 EST So much trivia, the two people most well known for ST graphics, until Lexicor of course, didnt' like each other? Is Tom still writting software? (off topic but....you mentioned it!) ------------ Category 25, Topic 2 Message 126 Wed Dec 16, 1992 J.COLE18 [John Cole] at 03:11 EST EW, That was Cyber Paint :-) not Cyber Sculpt. Missionware is right thou. John @ Lexicor ------------ Category 25, Topic 2 Message 127 Wed Dec 16, 1992 E.WELLS at 19:13 EST Hey, my mistake, it's is great news about CyberPaint though! I always lo loved that program... But will it work on the TT? EHW ------------ Category 25, Topic 2 Message 128 Thu Dec 17, 1992 J.BRENNER1 [See Flat] at 01:10 EST E.Wells > I've been told Cyber is being updated for Falcons. I don't know about TT's, or what new features there might be. It's going to be 2.5 so.....I guess it will be pretty much the same. (hopefully not for those of us who still use it :-) Getting mentaly prepared to recieve my Lexicor software package. The only one I'm kinda worried about is Cybersculpt. The newer wares I just know I'm gonna love! I'm also hopping to find support right here on those nights when I have bags under my eyes! ------------ Category 25, Topic 2 Message 129 Thu Dec 17, 1992 D.ALVEAR1 [Dom Alvear] at 04:50 EST Speaking of CyberSculpt, I am considering purchasing it from EA Brown, Co., but should I just hold off and purchase it with Lexicor's products. Of course I can't afford any right now, but that should change after the first of the year. Dom ------------ Category 25, Topic 2 Message 130 Thu Dec 17, 1992 D.STMARTIN [Binary Ink] at 06:55 EST See Flat: I understand Tom Hudson has "moved on" to the IBM platform. Claimed it was more profitable..... He sure did write some sweet code though. ------------ Category 25, Topic 2 Message 131 Thu Dec 17, 1992 REALM [Joey] at 07:01 EST See Flat, Cyber Paint II is being upgraded, Cybersculpt is stuck at the current position. Don't worry, it's well worth the price. I use it all the time for modeling. ------------ Category 25, Topic 2 Message 132 Thu Dec 17, 1992 LEXICOR2 [Ringo] at 08:55 EST E.Wells He are here to provide the tech. support that all of you need. Cyber-Sculpt and the Lexicor products. Note to all it has come to our attention that we need to start posting our questions and answers in the proper topics in this category. Please post in the proper topics, I think we need a miscellaneous topic in this category. So if anyone is not sure were to post they can first post in that are and we will direct you the proper topic. This just makes it easiers for first time users to find the right information in the proper areas. Thanks and now back to the our friendly Category. Ringo ------------ Category 25, Topic 2 Message 133 Fri Dec 18, 1992 D.ALVEAR1 [Dom Alvear] at 02:24 EST Ringo, What is the latest version of CyberSculpt? And if I have a lesser one, what is the cost of upgrading since you carry CyberSculpt in your line? And if you sell CyberSculpt who gets royalties? I am asking this since Tom Hudson is no longer in the Atari arena. Dom ------------ Category 25, Topic 2 Message 134 Fri Dec 18, 1992 LEXICOR [Lee] at 03:06 EST Dom, We have CSculpt 1.2- the cost is very reasonable at $32. If you purchase Chronos CSculpt is in cluded. This will also be true of Phoenix. As for Royalties we purchased the balance of the Antic stock, any Royalties due should have been paid to tom by Antic. Lee ------------ Category 25, Topic 2 Message 135 Fri Dec 18, 1992 B.KOLINS1 [Brian] at 03:16 EST Ringo, CyberScuplt 1.2 ? What's the difference between it and 1.1 -- Which is what I have? Thanks, Brian ------------ Category 25, Topic 2 Message 136 Fri Dec 18, 1992 D.ALVEAR1 [Dom Alvear] at 05:57 EST And also, what's the upgrade price from 1.1 to 1.2? Dom ------------ Category 25, Topic 2 Message 137 Fri Dec 18, 1992 J.BRENNER1 [See Flat] at 19:13 EST Lee > What do you do when you run out of that remaining stock of Cybersculpt? Since you only bought disks, who owns the publishing rights now that Antic is kaput. ------------ Category 25, Topic 2 Message 138 Mon Dec 21, 1992 LEXICOR [Lee] at 03:23 EST JB.Flat, By that time if it ever arrives we will have a brand new shiney Modeler for you. Lee BTW the difference between 1.0/1 and 1.2 are some very important Bug fixes. ------------ Category 25, Topic 2 Message 139 Tue Dec 22, 1992 D.ALVEAR1 [Dom Alvear] at 02:09 EST Lee, So should I just hold off buying CyberSculpt from E.A. Brown? I figure if you have the latest and will be coming out with a new modeler, then I can wait. Dom ------------ Category 25, Topic 2 Message 140 Tue Dec 22, 1992 LEXICOR [Lee] at 04:16 EST Dom Thats a good idea! Lee ------------ Category 25, Topic 2 Message 141 Tue Dec 22, 1992 J.BRENNER1 [See Flat] at 07:23 EST Lee, are you guys currently working on a new modeler or is this something you know you're eventually going to have to do since those Cyber disks are sure to run out at one point in time ;-) ------------ Category 25, Topic 2 Message 142 Mon Dec 28, 1992 B.KOLINS1 [Brian] at 22:55 EST Lee, Regarding version 1.1 versus 1.2 -- If they're really significant bug fixes, is there an upgrade path for those of us who purchased the program from Antic? I haven't encountered any problems... At least I don't think I have. (except when I scale down too much, objects get scrambled, but I didn't think this was a "bug") Thanks, Brian ------------ Category 25, Topic 2 Message 143 Thu Dec 31, 1992 LEXICOR [Lee] at 05:45 EST Brian, Yes there are some important bug fixes in 1.2 but we are not in a position to do an upgrade, we purchased all the copies we now sell. But the price is less than our Lexicor UPGRADE fee. Lee ------------ Category 25, Topic 2 Message 144 Fri Jan 01, 1993 C.OATES2 [Chris] at 06:22 EST Well, I bought Chronos and CSculpt didn't come with it... or is that only if I bought Chronos from you... Also, will I be able to upgrade from CSculpt to the new modeller? I currently have Chronos, Prism Paint, CSculpt (which I bought seperately from a user here on GENIE, gotta send in that Reg. Card, tho) and I probably will get Phoenix... if not an upgrade, how about a "frequent buyer" program? :) ------------ Category 25, Topic 2 Message 145 Mon Jan 04, 1993 S.SCHAPER [Meneldil] at 01:12 EST CyberSculpt is indeed a wonderful program as is. However I still can't help wishing that Lexicor could purchase the code. There are a few improvements that I would like to see. ------------ Category 25, Topic 2 Message 146 Mon Jan 04, 1993 J.COLE18 [John Cole] at 19:13 EST Meneldil, Well, how about going ahead and making those suggestions for an Improved Cyber Sculpt. I wont say any thing else on the subject, but we will listen to all suggestions for the future. John @ Lexicor ------------ Category 25, Topic 2 Message 147 Tue Jan 05, 1993 S.SCHAPER [Meneldil] at 00:25 EST John, Well, off hand, without loading the program again, I would say that I would _really_ like a spline function in the 3D editor. Select any set of points, set the number of points in the spline, and click. If you select points connected by lines to each other, the spline would replace those, similar to the function in the 2D editor. And I don't really ever use that gravity function. Morph is included in Chronos, isn't it? ------------ Category 25, Topic 2 Message 148 Tue Jan 05, 1993 S.SCHAPER [Meneldil] at 19:24 EST Further ideas: (in addition to splines in the 3D editor (most useful to me)) A true scaled universe. The ability to measure in English and Metric all points and distances. The ability to define lengths and angles of lines as an additional method of creating them. (This would create a dialog box that would allow one to enter specs and produce the object, properly scaled - providing the specs are accurate). An object universe at least 100 to 200 astronomical units per axis. Babylon 5 was rendered by Foundation Imaging in Lightwave placing the entire solar system the space station is in, in the same object universe, to scale, which significantly and noticably enhances realism of the animations produced. A higher magnification level (at least one). Use of the object formats used by Chronos and Phoenix. Ability to convert Autocad format objects, especially Autocad to 3Dx. Hidden faces in the 3D rotation screen. Ability to simply state rotation of object on axes in 3D rotation screen rather than having to click them. And a return to `home'. Something that would do what the subtract function did in Cyber Studio. Ie: to produce the same results when desired, not necessarily the same massively time-consuming method. Ability to define the formula of the curve in the splines. ------------ Category 25, Topic 2 Message 149 Tue Jan 05, 1993 LEXICOR2 [Ringo] at 22:31 EST Meneldil and all. Suggestions, input, etc are always welcome. After all we need to see what type of tools customers would to use. Thanks. Ringo ------------ Category 25, Topic 2 Message 150 Tue Jan 05, 1993 J.COLE18 [John Cole] at 22:40 EST Lexicor Software's flags for the Atari ST roundtable have expired. We will resume support on GEnie as soon as the situation has been resolved. We thank everyone for being patient. John @ Lexicor ------------ Category 25, Topic 2 Message 151 Wed Jan 06, 1993 REALM [Joey] at 00:11 EST Meneldil, DynaCADD does all that!:-) It's not exactly like Cyber Sculpt though as it does things CAD like instead of sculpture like. It does everything you mentioned though. I haven't had time to do much 3D modeling with it yet. Theres a couple things I've been wanting to try. ------------ Category 25, Topic 2 Message 152 Wed Jan 06, 1993 S.SCHAPER [Meneldil] at 01:12 EST Ringo, Hey, you or somebody else asked! Joey, Personally I prefer the Cyber Sculpt way of doing things, although I would certainly enjoy and use those other tools that I mentioned. And one must consider the competition with what NewTek, Lightwave, etc have done with the Babylon 5 pilot showing the last week in February. Hopefully Lexicor can field a solution that works better and faster with the SG line of computers for rendering and possibly Atari's for doing the modeling and initial lay-out of animation, such that NewTek would have a serious competitor. While other Cadd programs do allow you to do the detailed, scaled design, the ability to grab and pull points is something that I really appreciate. ------------ Category 25, Topic 2 Message 153 Wed Jan 06, 1993 ATARIAUSTRIA [J.Widi] at 08:24 EST John C., when You ask for suggestions regarding 'Cyber Sculpt II' I just stare at my TTM195 screen and mumble: 'Give us resolution independency!' :-) Other goodies to add: a 'hidden faces' preview mode possibility to color single faces boolean operations (add/subtract and the like) edit several objects in several windows direct coordinate input a 3D programming language interface MultiTOS friendly interface Several other things come to my mind but I go out now to meet some real-world nonvirtual people for a change -Johannes ------------ Category 25, Topic 2 Message 154 Wed Jan 13, 1993 LEXICOR2 [Ringo] at 16:24 EST Please keep the ideas suggestions coming. A future 3D modeling tool will have far more options than say Cyber Sculpt. Thanks! Ringo ------------ Category 25, Topic 2 Message 155 Fri Jan 15, 1993 E.WELLS at 02:30 EST Lee, or Ringo, or anyone who can help: I'm finishing up a short story (actually a trilogy of them), the first of which has a machine which hunts down and captures a primary character (which sets up something in the third story, it's all slightly convoluted). Anyway, the machine as conceived was far too much like something from a Robocop movie, so I've redesigned it to be more like a spider/ant with some similarities to a centaur(sp). Now to the problem: I'm trying to create the bloody thing in cybersculpt. The legs are pretty interesting (and pretty much finished), but they meet the body with ball-and-socket joints (similar to the hardsuits that NASA is experimenting with). Can anyone give me any tips on how to make the spherical indentions in the main body? I haven't had much success manuall, and Cad3d2's subtract function only works about a tenth of the time and usually leaves chunks of the sphere hanging about (with messed up joins)...Any help would be appreciated... EHW ------------ Category 25, Topic 2 Message 156 Sat Jan 16, 1993 REALM [Joey] at 01:33 EST E.WELLS, The easiest way would be to cut a sphere in half and insert it. Cut a hole in the body to accept it, then place it in position. Then use the face command to add faces between the ball edge and the main body. You may have to attach the ball to the body before adding the faces. If you need more detail, let me know. ------------ Category 25, Topic 2 Message 157 Sat Jan 16, 1993 LEXICOR [Lee] at 03:27 EST I think I would start with a half sphere, hide all upper sections from the side then from top delete the center point. This will give you a dimple with the edge flages set to on, atl drag copies off and position them, then manually add points and faces for the shell to hold the dimplae, set edges only where I wanted a phong shadow to appear. To build a death star I would use a cone with a very low peak, for the right effect. remeber that you can texture de- tails on to this puppy using Phoenix, and do basic under colors with CyberColor. Lee ------------ Category 25, Topic 2 Message 158 Sat Jan 16, 1993 E.WELLS at 12:03 EST Realm, Lee: Thanks, between the two of you I think this is going to work. Have either of you seen the HardSuits that NASA is experimenting with? They are like the JIM(sp) suits that have been developed for deep diving [C [D. Jo Their joints are all interlocked sh [Dpheres that allow (mostly) movement in any direction the human body can... thanks, everett ------------ Category 25, Topic 2 Message 159 Sat Jan 16, 1993 S.SCHAPER [Meneldil] at 22:58 EST Does Lexicor know that they have been discussed in the Babylon 5 category in SFRT1? ------------ Category 25, Topic 2 Message 160 Sun Jan 17, 1993 LEXICOR2 [Ringo] at 02:27 EST Meneldil. Well, I will go back and look for more info. after my last reply in that category/topic. Thanks for the info. Ringo ------------ Category 25, Topic 2 Message 161 Mon Jan 18, 1993 LEXICOR [Lee] at 00:32 EST When the show premears read all the credits......you may get a BIG....SURPRISE........wink! Lee ------------ Category 25, Topic 2 Message 162 Mon Jan 18, 1993 J.BRENNER1 [See Flat] at 19:51 EST I have received Cybersculpt and am reading the manual page by page. So far it's going well. ------------ Category 25, Topic 2 Message 163 Tue Jan 19, 1993 E.WELLS at 21:12 EST Lee, Could you clarify your description of placing the sockets into my bod [D [D [D models body section? I printed thefile out and reread it but I just don't get it. And, since you're the resident Cybersculpt Guru I figure that you're the one to ask. Thanks, EHW ps. could you also refresh me on the spider walking motion? You had explained the leg sqquence to me before, but I've forgotten. sorry, and thanks again ------------ Category 25, Topic 2 Message 164 Tue Jan 19, 1993 LEXICOR2 [Ringo] at 21:24 EST I think Lee had a sample of the working legs for the class... Let me check. Anyone need a sample print of the Metallicus monster and what it looks like! The Print is work done by Lee, excellent. Ringo ------------ Category 25, Topic 2 Message 165 Tue Jan 19, 1993 S.SCHAPER [Meneldil] at 23:37 EST Lee, All Right! I will, of course, hope to tape the program, any way, so I can freeze frame through the credits. BTW, if Lexicor equipment was involved in the CGI, why doesn't JMS mention it like he does the Toaster? ------------ Category 25, Topic 2 Message 166 Wed Jan 20, 1993 LEXICOR [Lee] at 02:09 EST HG...WELLS, OK lets try again. What you want are dimples in a surface. to make these look right first you make "A DIMPLE" to do this use the primitives tools and select "Half Sphere" spin the sphere. Now in the editor , from the side view, hid all but the last (lower) section on the sphere (half). from the top you will see a disk with a center point. Delete the center point. Now unhide and go to "3D" you will see a dimple or cup shape. it will ne just a circle. Select the "ALL" and click on "two Side" this will make the dimple visible from any angle. The dimple has only one edge, which will shade out correctly from this point on. next make duplicates of your dimple. one for each leg or appendage. arrange the dimples in space so that they are arranged the way you mant. Now connect the dimples by building the body point by point and connecting points with faces when you are done check with Render for sculpt to check for reversed faces. Once that is finished you can select vertices as you desire to create proper edges. If you don't select any edges your object "Body" will have continuious sooth transsions sooth=smooth . The leg motion is really quite simple. You have six legs. with two in front that just "feel" the way. of the six you have three on each side. So start by lift- ing two on one side for instance the first and last. and on the opisit side the center leg. next move the three raised legs forward, and at the same time move the three remaining legsback- wards. Now drop the three raised legs down to the ground level. and at the moment of contact, raise the three legs that were just moved back. move these same legs forward, and move the three lowered legs backwards. This will give you a very convincing leg motion. the way I for this for chronos,: Is to make a keg cycle of about 8 positions in C-Sculpt. Then merg them into a single file with one body. Load into chro' and cycle the legs to the body. Keyfrome the body in a stright line untill i find the right Frame to leg number to get a good solid walk with out the ol'e moon effect. Then using this number as a ref, do the animation : this is exactly how the web animation was done. Hope this helps you. Lee ------------ Category 25, Topic 2 Message 167 Wed Jan 20, 1993 E.WELLS at 02:18 EST Lee, Thanks-a-billion, this explanations does indeed help a great deal. Sorry to have bothered you with it again. There is only one problem, I don't have render for sculpt! What's the cost of it and can you give info on the Color for Sculpt program you mentioned? I need both: what are the costs of each? I'll call in a day or to and order them... EHW ------------ Category 25, Topic 2 Message 168 Wed Jan 20, 1993 LEXICOR2 [Ringo] at 22:05 EST When is the show? My local TV station is KTLA channel 5. Ringo ------------ Category 25, Topic 2 Message 169 Wed Jan 20, 1993 J.STANFORD2 [John@Lexicor] at 22:24 EST Everett: Here's a basic runthrough of how to do your sockets, though its not a step by step tutorial. 1) Start with your main body. Hide one side of it so that CS is only showing the faces on one side. Choose a view so that you are looking at the OUTSIDE of the faces. Tear holes in the body where the sockets will go by deleting some faces and drag the edge vertices around so you have roughly circular openings. 2) Make a sphere primitive. Delete half the faces so you have a hemisphere. Select all the faces in the hemisphere and use the FLIP tool. This will make the faces point towards the inside of the sphere like you want. 3) Position the hemisphere (socket) inside the tear of the body where you want it. 3a) ATTACH the hemisphere to the body object. 4) Now stitch in new faces to connect the hemisphere to the body. You do this using the build faces or whatever tool and selecting vertices around the edges to make faces from. Make sure your view is from the OUTSIDE of the body, not the inside. You'll just have to practice building faces till you figure it out. 4) When you've finished one side re-show the object, hide the side you just did, and repeat for the second side. Ringo: I believe you said you were going to send me a copy of the print 5 months ago? John ------------ Category 25, Topic 2 Message 170 Thu Jan 21, 1993 E.WELLS at 00:13 EST John, Thanks for the suggestion, and thanks again to Lee and Realm for their info as well. I've pretty much managed to create my body, using a combination of the technique discussed by Lee and John. However, my spider/ant looks a little more like a crab. I think the problem is that I need more practice building models from the "vertexes up" so to speak. Anyway, it's coming along. When I finish for all to see... EHW ------------ Category 25, Topic 2 Message 171 Thu Jan 21, 1993 S.SCHAPER [Meneldil] at 01:25 EST I think that it will be the last week of February. ------------ Category 25, Topic 2 Message 172 Thu Jan 21, 1993 B.KOLINS1 [Brian] at 01:45 EST EHW, I had asked Lee the leg sequence question once before, and applied his responce to a ST Low Res FLM that's over in Lib#39. It's file 25178 if you think it'll help. ------------ Category 25, Topic 2 Message 173 Thu Jan 21, 1993 LEXICOR2 [Ringo] at 02:13 EST John St. The copies for the "blue print" for you were not send due to print quality problems. I can send you one of the "so so" quality if you like. I was waiting for more orders to build-up before running more copies. Plus if the orders come in. I will have them run in a much better copiers. BUT I do have the class tutorials all done in a very nice manual format all ready to go. It includes the text material, graphics and disk samples. Pagelayout and edited for Lee. Ringo ------------ Category 25, Topic 2 Message 174 Thu Jan 21, 1993 B.KOLINS1 [Brian] at 04:17 EST Ringo, You can add me to the "blue print" list. Thanks, Brian ------------ Category 25, Topic 2 Message 175 Thu Jan 21, 1993 LEXICOR2 [Ringo] at 14:42 EST I am going to run a large number of copies this saturday. I'm going to them to the Mid-Cities Open house next saturday. John St. I will send you one Monday. Brian, please send me email with your Address info. Thanks. Ringo ------------ Category 25, Topic 2 Message 176 Sat Jan 23, 1993 E.WELLS at 00:16 EST Earlier, Lee mentioned a colorizing program for coloring 3d2 models? I know that it's been in development, but is it available? and what is the cost? EHW ------------ Category 25, Topic 2 Message 177 Sat Jan 23, 1993 S.SCHAPER [Meneldil] at 12:59 EST CEdit is here on GEnie, and can color individual faces. If Lexicor is working on something, it will, of course, be much better. But you can get a start now. ------------ Category 25, Topic 2 Message 178 Sat Jan 23, 1993 LEXICOR2 [Ringo] at 13:47 EST Meneldil CEdit is no longer in the Genie Libraries. A new utility is now in final beta testing. More later. Ringo ------------ Category 25, Topic 2 Message 179 Sat Jan 23, 1993 J.BRENNER1 [See Flat] at 16:21 EST Are there any font packages for Cybersculpt available? ------------ Category 25, Topic 2 Message 180 Sat Jan 23, 1993 J.STANFORD2 [John@Lexicor] at 18:53 EST There is a shareware program in the libraries that will create Cybersculpt extrude templates from Calamus fonts, many of which are available in the libraries. I don't know the file number, but I believe it was called CALCYBER and you can search for it under the uploader name of SGUBER John ------------ Category 25, Topic 2 Message 181 Sat Jan 23, 1993 LEXICOR2 [Ringo] at 20:57 EST J. Brenner1 I'm working on a few but I can only tell you its in the works. Ringo ------------ Category 25, Topic 2 Message 182 Sat Jan 23, 1993 E.WELLS at 22:00 EST I have about 5 different fonts in Cybersculpt format, some good , some not ehw ------------ Category 25, Topic 2 Message 183 Mon Jan 25, 1993 LEXICOR [Lee] at 23:52 EST H.G.Wells We will be releaseing "CyberColor" very soon. This program was written by John Stanford. it is a vertual Pain program which allow the user to load a cyber sculpt object and then paint on it's surface in that ever resolution and color configuration it is running in. The program is more than a face color changer how ever. the secons main feature is what makes it so powerfull. You can subdevide the exicting faces, which if done properlt allows the user to do a higher detail painting in any given area with out increasing the total number of faces skyward. Try thinking about the wood fish I did, with basic color patterns on it in any colors, then map a transparent scale pattern over the base colors! does this sound like transluciense? (spl?) Once you get the knack of undercoloring or underpainting you will begin to see some of the possibilities! price information will be posted next week. Lee ------------ Category 25, Topic 2 Message 184 Tue Jan 26, 1993 E.WELLS at 20:42 EST Sounds Great! It'll be one more program to add to my list of things I can't afford. I'll be eagerly awaiting it's release, I should have the money to pick up all the programs I need in a few weeks... EHW btw, my spider is just about done. I'll probably upload it in about a week... ------------ Category 25, Topic 2 Message 185 Tue Jan 26, 1993 LEXICOR2 [Ringo] at 23:29 EST E. Wells. Well I will be looking for the Spider! I am also looking at your lates animation more info in the Chronos area later. Ringo ------------ Category 25, Topic 2 Message 186 Thu Feb 25, 1993 E.WELLS at 19:03 EST Lee, (or anyoen [D [Dne else) What's the best way to create a "whip"antenna with Cybersculpt. I" [D [DMy initial efforts haven't exactly been what I had hoped... EHW ------------ Category 25, Topic 2 Message 187 Fri Feb 26, 1993 E.WELLS at 03:03 EST Too all, I've just uploaded my Spider model to the library. It's version 1.0 because I'll probably add more details to it. One note, it has only six legs, not eight. the two extras are 'work' legs for the walking motion I haven't done yet. They can be deleted if you like... EHW My next project will definitely be the single-wheeled motorcycle. I've got some interesting ideas for it... ------------ Category 25, Topic 2 Message 188 Sat Feb 27, 1993 LEXICOR [Lee] at 03:40 EST A whip antenna, use the spin tool. Simply do one half of the profile of the antenna including the base and insulater, spin it....then hide all but the last section at the base. Deleat the center point in the spin. This will save some memory and make the antenna more flexible. Lee ------------ Category 25, Topic 2 Message 189 Sat Mar 06, 1993 N.FRAGA at 14:49 EST I've had CSculpt for 3 years, and never really bothered to use it, since I d/l'ed the Phoenix demo, and I'm become so interested in modelling (who's fault is it?) anyway, how can I make copies of objects in CSculpt? Like in CAD 3D where you point to the object and press/hold Shift, and give the new object a new name, and you then have to identical, but different objects???? Is it the clone operator? Still waiting for my Phoenix! Norm. ------------ Category 25, Topic 2 Message 190 Sat Mar 06, 1993 J.BRENNER1 [See Flat] at 16:36 EST N.Fraga, to make copies of an existing object do exactly what you said. Shift/drag selected object and C-Sculp will ask you for a new name for the copied object. (Maybe you hadn't selected an object when you tried? Vertices myst me highlighted) ------------ Category 25, Topic 2 Message 192 Sun Mar 07, 1993 S.SCHAPER [Meneldil] at 13:39 EST Heh, now that I'm up to four megs, I am spending a lot more time in CyberSculpt! I still run out of memory in Phoenix demo, though. :-( ------------ Category 25, Topic 2 Message 193 Thu Apr 15, 1993 J.BRENNER1 [See Flat] at 20:57 EDT I haven't had time to work on my Cyber/Chronos/Pheonix self thought lessons lately but a thought has occured to me. Since the announcement of the emminent Falcon arrival in ....hmmmm 2 months :-), I have been wondering, does Cybersculpt run correctly on Falcons? This is the only modeler we have! I miss working on Lexicor wares but outside contracts are keeping me too busy at the moment. ------------ Category 25, Topic 2 Message 194 Fri Apr 16, 1993 LEXICOR [Lee] at 00:41 EDT No it does not work at all on the falcon. Lee ------------ Category 25, Topic 2 Message 195 Fri Apr 16, 1993 J.BRENNER1 [See Flat] at 03:09 EDT "no it does not work at all on the Falcon" This is truly depressing. I always planned on keeping my ST but not to model. I find it so slow to do redraws. ------------ Category 25, Topic 2 Message 196 Fri Apr 16, 1993 J.STANFORD2 [John@Lexicor] at 13:18 EDT Lee, I have not re-tried Cyber Sculpt with the latest Falcon TOS, however it did work fine in ST-HI on previous Falcon TOS versions (asside from the first one with the fill pattern problems). John ------------ Category 25, Topic 2 Message 197 Fri Apr 16, 1993 J.BRENNER1 [See Flat] at 18:38 EDT John, "....it did work fine on ST-HI " That is encouraging news. I hope it is so. If CyberSculp ultimitly does _not_ run on commercialy released Falcons, what will be Lexicor's solution since a modeler will be necessary for anyone wishing to buy Falcons to use with Lexicor product. Surely many Falcon buyers will be first time Atari owners. ------------ Category 25, Topic 2 Message 198 Fri Apr 16, 1993 LEXICOR2 [Ringo] at 20:03 EDT ST-High is how I run Cyber-Sculpt on my TT. If it works in ST-high in the Falcon that is all we need. Ringo ------------ Category 25, Topic 2 Message 199 Fri Apr 16, 1993 LEXICOR [Lee] at 22:24 EDT I will have to try it? Lee ------------ Category 25, Topic 2 Message 200 Sat Apr 17, 1993 C.OINES1 [Chazz] at 08:01 EDT Yes, you will have to try it. ;) ------------