/*
 * solids.ray
 *
 * Example rayshade input file.
 *
 * Render using:
 *	rayshade solids.ray > solids.rle
 *
 * For previewing purposes, you may wish to use the -P option.
 * Craig Kolb 9/89
 */
eyep 0. 25. 7.
screen 128 128
jittered
light 1.4 extended -15. 20. 15. 1.4
surface red .02 0 0 .5 0 0 .2 .2 .2 32. 0.5 0 0
surface blacktile 0.01 0.015 0.01 0.02 0.03 0.02 0.3 0.35 0.3 30 0.33 0 0
surface white .02 .02 .008 .5 .5 .25 0.8 0.8 0.8 18 0.2 0 0
surface glass 0.02 0.02 0.02  0. 0. 0.  0.8 0.8 0.8  25 0.2 .3 1.15

sphere red 4. 3 0 0
/*
 * Cone actually sticks through ground plane.  This solves problems
 * that arise when the bottom of the cone and the plane are coincident.
 */
cone glass -5. 3 -4.1 -5. 3. 4. 4. 0.

plane white 0. 0. 1. 0. 0. -4. 
		texture marble scale 4. 4. 4.
		texture checker blacktile translate 0. 0. 0.3 scale 4. 4. 4.
