/* Converted by rsconvert */
/*
 * Example rayshade input file
 *
 * pool table from "Reds' Nightmare"
 *
 * C. Kolb 2/88
 *
 * $Id: pool.ray,v 4.0 91/07/17 14:26:36 kolb Exp Locker: kolb $
 *
 * $Log:	pool.ray,v $
 * Revision 4.0  91/07/17  14:26:36  kolb
 * Initial version.
 * 
 */
up 0 0 1 
fov 45 
screen 512 512 
maxdepth 2 
background 0 0 0 
light 1.4 point 20 0 66 
surface blacktile 
	ambient 0.01 0.01 0.01 
	diffuse 0.01 0.01 0.01 
surface s0 
	ambient 0.862745 0.862745 0.862745 
	diffuse 0.039216 0.039216 0.039216 
surface s1 
		
	ambient 0.470588 0.156863 0.392157 
	diffuse 0.470588 0.156863 0.392157 
	specular 1 1 1
surface s2 
		
	ambient 0.117647 0.117647 0.392157 
	diffuse 0.117647 0.117647 0.392157 
surface s3 
		
	ambient 0.784314 0.078431 0.078431 
	diffuse 0.470588 0.039216 0.039216 
surface s4 
	ambient 0 0.2235 0.145 
	diffuse 0 0.2235 0.145 
surface mirror 
	ambient 0.04 0.04 0.04 
	diffuse 0.05 0.05 0.05 
	specular .8 .8 .8
	specpow 60 
	reflect 1.
surface s5 
	ambient 0.196078 0.392157 0.117647 
	diffuse 0.196078 0.392157 0.117647 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
	reflect 1.
surface s6 
		
	ambient 0.588235 0.392157 0.117647 
	diffuse 0.196078 0.392157 0.117647 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
	reflect 1.
surface s7 
	ambient 0.196078 0.392157 0.509804 
	diffuse 0.196078 0.392157 0.117647 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
	reflect 1.
surface s8 
	ambient 0.980392 0.196078 0.117647 
	diffuse 0.196078 0.392157 0.117647 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
	reflect 1.
surface s9 
		
	ambient 0.196078 0.392157 0.901961 
	diffuse 0.196078 0 0.117647 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
	reflect 1.
surface s10 
	ambient 0.411765 0.411765 0.176471 
	diffuse 0.411765 0.411765 0.176471 
surface floor 
	ambient 0.1 0.1 0.1 
	diffuse 0.5 0.5 0.45 
	specular 0.8 0.8 0.8 
	specpow 18 
surface s12 
	ambient 0.313725 0.313725 0.313725 
	diffuse 0.745098 0.745098 0.745098 
surface s13 
	ambient 0.078431 0.862745 0.078431 
	diffuse 0.039216 0.039216 0.039216 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
surface s14 
	ambient 0.784314 0.078431 0.078431 
	diffuse 0.470588 0.039216 0.039216 
surface s15 
	ambient 0.392157 0.098039 0.047059 
	diffuse 0.392157 0.098039 0.047059 
	specular 0.039216 0.039216 0.039216 
	specpow 3 
surface s16 
	ambient 0.509804 0.509804 0.509804 
	diffuse 0.509804 0.509804 0.509804 
	specular 0.156863 0.156863 0.156863 
	specpow 7 
	reflect 1.
sphere s5 1.5 0 	-21 		1.5 
	sphere s6 1.5 1.5 	-23.598 	1.5 
	sphere s7 1.5 -1.5 	-23.598 	1.5 
	sphere s8 1.5 3 	-26.1962 	1.5 
	sphere s9 1.5 0 	-26.1962 	1.5 
	sphere s5 1.5 -3 	-26.1962 	1.5 
	sphere s6 1.5 4.5 	-28.7942 	1.5 
	sphere s7 1.5 1.5 	-28.7942 	1.5 
	sphere s8 1.5 -1.5 	-28.7942 	1.5 
	sphere s9 1.5 -4.5 	-28.7942 	1.5 
	sphere s5 1.5 6 	-31.3923 	1.5 
	sphere s6 1.5 3 	-31.3923 	1.5 
	sphere s7 1.5 0 	-31.3923 	1.5 
	sphere s8 1.5 -3 	-31.3923 	1.5 
	sphere s9 1.5 -6 	-31.3923 	1.5 

	box s4 -30 -57 -2 30 57 0 
	box s15 27 -54 -1.5 33 54 1.5 texture wood scale 15 10 15 
	box s15 -33 -54 -1.5 -27 54 1.5 texture wood scale 15 10 15 
	box s15 -33 54 -1.5 33 60 1.5 texture wood scale 10 15 15 
	box s15 -33 -60 -1.5 33 -54 1.5 texture wood scale 10 15 15 
	sphere s16 1.5 0 0 0 translate 0 21 1.5 
	box mirror -11.3333 -144.1 10 31.3333 -143.9 50 	/* was 40. -144 30. */
	/*
	 * Walls
	 */
	plane s10 					0 -144 0 0 1 0 
	plane s10 				-180 0 0 1 0 0 
	plane s10 			180 0 0 -1 0 0 
	plane s10 			0 144 0 0 -1 0 
	/*
	 * Floor
	 */
	plane floor 				0 0 -30 0 0 1 
		texture marble scale 6 6 6 rotate 1 0 0 90 
				translate 0 0 -4.376 
		texture checker blacktile scale 12.3 12.3 12.3 
	/*
	 * Ceiling
	 */
	plane s12 		0 0 72 0 0 -1 

eyep 38 100 43 
lookp 0 0 0 
