Welcome to Dr. Necro, C version 0.40!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What it is: ----------- Dr. Necro is an Atari ST game, similiar to Dr. Mario(tm) on the Nintendo(tm) game system. What it isn't: -------------- This is *not* a finished product. The intro and endings are, of course, incomplete. The background music is, shall we say, rough? However, the game is playable as is, and should provide a stable beta test platform. How to play: ------------ The concept is simple, The main screen has a 'bottle' containing some viruses. Your job is to kill off all the viruses, using colored 'pills' that appear at the top of the bottle. A virus is destroyed when a line of 4 or more 'pill-parts' of the same color as the virus is made. When all of the viruses are killed, you move onto a new, more difficult level. Controls: --------- Key Use ------------ --------------------------------------- Up arrow Rotate pill Down arrow Move pill down quickly Left arrow Move pill left Right arrow Move pill right Space Bar Pause How to contact NecroWare Development: Delphi: Necromancer2 GEnie: [kschafer4] USPS: NecroWare Development P.O. Box 688 Clark Mills, New York, 13321-0688 When sending checks, please make them payable to me (Ken Schafer), otherwise, they will sit idly next to my monitor forever! Checks of $10 or more will entitle you to a copy of the finished version. Concepts to be included in the final version: --------------------------------------------- Better music - Believe me, I hate the game music more than you do! I had hoped to do a collection of NoiseTracker modules, but it is only feasable on an accelerated STe. =P I do hope to have something of at least Music Studio quality before the initial release. Two players - All the C routines use pointers to structures, so a two player version will be very easy to implement, perhaps yet another incentive to register!!! 2 players via modem - A little trickier, but not impossible, again, because of the generality of the code, it should be easy to implement! Some thoughts on Shareware: --------------------------- If you read the enclosed history file, you'll note that I have spent *many* hours writing this program, and countless more thinking of the algorithms used in it (the line check code alone has undergone several concept changes, and, in my opinion, is some of the best code I have ever written!). This is all time I could have spent doing other things, but I chose to write this program. I have worked hard on this, and I would appreciate that those who do derive some enjoyment from the final version please compensate me for my efforts. This version has no required fee, but all donations are appreciated, and any amount over $10 will entitle you to have a disk with the final version mailed to your home when it is complete. I would like to thank those individuals who registered the first version I ever released (GFA 0.58, mistakenly labeled .085b in the download). It was far cruder that this version, but they still registered! THANK YOU! Gordon Meyer Wilfred Lussier Michale Starnes A hearty special thanks to: Adrean Z. Marantz -- for the the first versions of the current title and background screens, they are far better than the crude Degas pictures I had originally drawn Ryan Frick --------- for the songs that he hasn't given me yet. (hint, hint, nudge, nudge!) Ted Evans ---------- Official beta tester, suggester, (whiner, complaner, why can't it have this-er!) (kidding!) Many of the options and what-not are the result of Ted's input (read that as constant complaining! =) Ken Schafer NecroWare Development 3-9-93 11:05am Why is it these things are never written/updated during the DAYTIME?? =)