           Iron Bomber III: The Defense Setup Instructions
                          Release Date 7/23/93
                           V 1.4  UNREGISTERED

     The document is in three parts. First is the general overview 
of the game. Then the setup instructions for EXPRESS and last the setup
instructions for Turbo.

                         GENERAL OVERVIEW

     Iron Bomber III: Alien Defense is an over-the-modem game. Now, the
player controls a space ship.  You must destroy all of the 
alien ships before moving onto the next wave or level. Level 50 has a 
mother ship. Destroy it and you win the game. There is also a password
function to allow you to go to the higher levels. A password is given 
every 5 levels. 
      The game has two news files, and three high score tables. One 
news file is for today's news. The other one is for old news. 
There is a high score table for 1200 baud users, 2400 baud users, 
and High speed modem callers. Since the difficulty varies with how 
fast the modem can transmit data, three tables were necessary.
     The remote user needs to have ANSI or VT-52 emulation in 
order to play the game.
                ST BBS EXPRESS Setup Instructions

1. The first thing to do is to make sure that you have all the 
files contained in the arc. They should be:

1200ALIE.DAT   ALIERUN.SCR    DATEALIE.DAT  RESETALI.TTP
2400ALIE.DAT   ALIEN.TTP      NEWSALIE.DAT  SETUPALI.TXT (This file!)
HIGHALIE.DAT   ALIEINFO.TXT   NEWS2ALI.DAT  ALIE1.ENT
ALIE1.EXI      ALIEU1.ENT     ALIEU1.EXI    MYINFO.DAT

NOTE: The *.ENT and the *.EXI files are not required to run this
on EXPRESS.

     Without all of these, it will be impossible for the game to 
work. If all of these files are not present call the IRON MAIDEN 
BBS (717) 333-4564 in order to download all of these.

2. Now, place all of these files in one folder or path. It doesn't 
matter what you name it, but they must be kept together. Your path 
must then be put into the ALIERUN.SCR file. As a default, the path 
D:\EXPRESS\ALIEN\ is put into the ALIERUN.SCR file, so if you 
selected that path, nothing needs to be done with the ALIERUN.SCR.
The ALIERUN.SCR looks like the following:

script
define b
define path
define in
define where
define time1
define time2
define dummy1
define dummy2
define keyit

time1 = &33

b = &29
; Edit the line below this one!!!!
path = 'D:\EXPRESS\ALIEN\' 
open('[path]ALIEINFO.TXT',INPUT)
finput dummy2 4
close

......... and so and so and so forth. We are only concerned with the beginning. 

     You must change the line number 18, which says:

	path = 'D:\EXPRESS\ALIEN\' 

     You put you new path in between the apostrophe's. For 
example, if you wanted the path D:\GAME\, in there, it would 
look like this:

	path = 'D:\GAME\' 

     Also the end of that script file looks like the following:

if dummy2 = 'Y' then
  open('[dummy1]',APPEND)
  fprinte '#####################Exitted IRON Bomber III: Alien Defense'
  close
endif
;
;  At the end, here you may want to execute the games menu again and/or
;  change the current path back to the directory containing the
;  EXPRESS files.
;  An example of changing the directory back would be something like
;
;  rc = file_chgdir ('D:\EXPRESS\')
;
;  An example of executing the games menu would be
;
;  execute ('D:\EXPRESS\MENUS_80\GAMES.HLP')
;
;  Remember: These statements are not read by the script editor because
;  of the semicolon in front of them.
;


     Usually resetting the path may be done in the games menu with a 
change directory command. Then you would only have to execute the games
menu. Also, if you choose to place the game on the root directory games
menu. If the root of EXPRESS is chosen as the path for the game, then
the change directoy statements may not be necessary.
     Try and see where the game places the path after running, and adapt it from there.

3. The third thing that you must do is edit the ALIEINFO.TXT file, 
to suit your BBS. It look like the following:

Iron Bomber III: Alien Defense Info File
DO NOT DELETE!
Length of time on-line for each user(Both TURBO and EXPRESS)
15
Write to call log file?? Y or N??(EXPRESS ONLY!!!)
Y
Path and name for call log file (EXPRESS ONLY!!!)
D:\EXPRESS\CALL_LOG.DAT
Path for game (TURBO ONLY!!)
D:\TURBO\ALIEN\
Path for DORINFO1.DEF file(TURBO ONLY!!!)
D:\TURBO\

     The first item listed on the file is how many minutes each 
user is allowed each day in the game. One thing to keep in mind is 
that the ALIERUN.SCR checks if the user has enough time on-line to 
play. For example, if the time was set to 20 minutes, and a user 
with 15 minutes left tried to play, the game would not let him in.
     This value can be set at your preference.
     The second item is whether you want the game to append the 
call log file. It will append the file with a short message saying 
that so-and-so entered the game, and so-and-so exitted the game. 
This can be set to Y or N.
     The third item is only important if the third item was set 
to Y. The fourth item is the PATH AND NAME of the call log file. 
This can be set to accommodate your set up.

     Now, with this file do not add any extra returns or any other 
character, or it will not work. The program reads every second 
line (the line with the information). Just to show you, suppose we 
wanted to change the time on to 20, and the call log path to
C:\EXPRESS\CALL_LOG.DAT, it would look like the following:


Iron Bomber III: Alien Defense Info File
DO NOT DELETE!
Length of time on-line for each user(Both TURBO and EXPRESS)
20
Write to call log file?? Y or N??(EXPRESS ONLY!!!)
Y
Path and name for call log file (EXPRESS ONLY!!!)
C:\EXPRESS\CALL_LOG.DAT
Path for game (TURBO ONLY!!)
D:\TURBO\ALIEN\
Path for DORINFO1.DEF file(TURBO ONLY!!!)
D:\TURBO\



3. Now that it is set up properly, to run the game from your games 
menu, all you have to do is put in a command to execute the 
ALIERUN.SCR file.

4. If user with command level 32 (usually the SYSOP and COSYSOP) 
enters the game, he or she will be presented with a menu to either 
go into the Iron Bomber III game(ALIEN.TTP) or the Iron Bomber III utility
(RESETALI.TTP). Through the utility, you can reset the high score 
tables for 1200, 2400, and high speed modem callers.
     This option and the call log option are controlled through 
the ALIERUN.SCR. If you do not like the way things are handled 
through the ALIERUN.SCR, you can alter them to your liking but be 
sure to keep a good backup somewhere. The ALIERUN.SCR is in the 
script language, and isn't too hard to modify, but do so at your own 
risk.
     Every time the game is entered, a LOCAL check is used for 
three seconds. That is if someone is LOCAL (at the computer 
running the BBS, usually the SYSOP) they will see a notice to 
press a key to enter the game, but it will only last for three 
seconds and then the game will go back and see if someone is on 
modem. Remember this happens when every user enters the game, so 
if your the SYSOP and your watching, DO NOT PRESS A KEY. The game 
will go back to the modem when the time is up!
     The game requires VT-52 or ANSI emulation from the remote 
user because the cursor needs to be moved around for the plane and 
bombs.
      If a key is pressed during that time, the SYSOP has a 
choice of which high score table to be listed under, 1200, 2400, 
or high speed. There is a no advantage to playing under 1200 
locally instead of 1200 remotely. Delays are put in to make things 
the same.
     The time limit in the game is obeyed. Even if a person is 
still playing the game while he runs out of time, after the level 
he is currently on is finished, the game will kick him out.
     Also, if a user just sits in the game for 3 minutes without 
pressing a key, the game will go back to the BBS.
      Illegal log offs at anytime during the game are no threat to 
the game. When someone logs off in the game, the game will exit 
back to the BBS.
      The game will not let 300 baud users play the game. It will 
kick them out. The game has to at least have a 1200 baud speed in 
order to let them in. 300 baud is way too slow for this action 
game. This precaution is in the ALIEN.TTP file and not the 
ALIERUN.SCR so it can not be altered.
     The ALIEN.TTP and RESETALI.TTP programs were made with Heat & Serve C.
     If problems setting up occur. Go through the set up procedure 
again and try to find what is wrong. Here is a short list of what 
you need to do.

     I. Copy the files to one path.
     II. Set path in ALIERUN.SCR and options in ALIEINFO.TXT.
     III. Execute the ALIERUN.SCR to run the game.

     The game handles its own news files, score tables, and does 
not need maintenance. The only thing that you have to do is reset 
the score tables whenever you feel it is necessary. The game holds 
its own and does not need constant maintenance unless drastic 
changes have been made with paths or other such things.

     To receive the REGISTERED version of Iron Bomber III: Alien Defense
send $7 to:     

     David Rudda Jr.
     54 Wilcox Dr.
     Wilkes-Barre, PA 18705-3732
     USA	

	To receive, both, the REGISTERED versions of Iron Bomber II, and Iron
Bomber III, you only need to send $12.
	Iron Bomber II registration is still $7.

     Make checks out to David Rudda Jr. Also, I can also be contacted on
the Iron Maiden BBS (717) 333-4564 under the handle JAMES (also the
Co-SysOp!) All letters will be answered. The REGISTRATION form to be
filled out is at the end of this file.
     The UNREGISTERED version has a 15 second delay between each level as
encouragement to REGISTER the program and has other delays for entering
higher levels.

    This is SHAREWARE and may be freely distributed.


Disclaimer: David Rudda Jr., the author, assumes NO direct or indirect
responsibility for loses or damages, due to the use or misuse of this game.



                  Part 3: TURBO setup instructions

1. The first thing to do is to make sure that you have all the 
files necessary for TURBO contained in the arc. They should be:

1200ALIE.DAT   ALIERUN.SCR    DATEALIE.DAT  RESETALI.TTP
2400ALIE.DAT   ALIEN.TTP      NEWSALIE.DAT  SETUPALI.TXT (This file!)
HIGHALIE.DAT   ALIEINFO.TXT   NEWS2ALI.DAT  ALIE1.ENT
ALIE1.EXI      ALIEU1.ENT     ALIEU1.EXI    MYINFO.DAT

NOTE: ALIERUN.SCR file is not required to run this on TURBO.

     Without all of these, it will be impossible for the game to 
work. If all of these files are not present call the IRON MAIDEN 
BBS (717) 333-4564 in order to download all of these.

2. Now, place all of these files in one folder or path. It doesn't 
matter what you name it, but they must be kept together. The path
that you chose must now be used to supply information to the ALIEINFO.TXT.
That file looks like the following.

Iron Bomber III: Alien Defense Info File
DO NOT DELETE!
Length of time on-line for each user(Both TURBO and EXPRESS)
15
Write to call log file?? Y or N??(EXPRESS ONLY!!!)
Y
Path and name for call log file (EXPRESS ONLY!!!)
D:\EXPRESS\CALL_LOG.DAT
Path for game (TURBO ONLY!!)
D:\TURBO\ALIEN\
Path for DORINFO1.DEF file(TURBO ONLY!!!)
D:\TURBO\

     The first item listed on the file is how many minutes each 
user is allowed each day in the game. One thing to keep in mind is 
that the ALIEN.TTP checks if the user has enough time on-line to 
play. For example, if the time was set to 20 minutes, and a user 
with 15 minutes left tried to play, the game would not let him in.
     This value can be set at your preference.
     The next item of interest for TURBO is the fourth item, which is the
path of the game. This should be set to where you just placed all of the
game files.
     The last item of interest is the fifth item, which is the path for
the DORINFO1.DEF file. The game will only look for the DORINFO1.DEF file
in this directory. This file should be in the path where doors programs
reside, but consult your manual for other locations.
     Now, if we wanted to change the time limit to 20, and the path of the
game to be C:\GAME\, it would look like the following:

Iron Bomber III: Alien Defense Info File
DO NOT DELETE!
Length of time on-line for each user(Both TURBO and EXPRESS)
20
Write to call log file?? Y or N??(EXPRESS ONLY!!!)
Y
Path and name for call log file (EXPRESS ONLY!!!)
D:\EXPRESS\CALL_LOG.DAT
Path for game (TURBO ONLY!!)
C:\GAME\
Path for DORINFO1.DEF file(TURBO ONLY!!!)
D:\TURBO\

     Do not add extra lines in the file. The program only reads the second
item (which contains the information), or reads every two lines. Also,
since no information is presented in the second line of the file, that is
not read.

3. Now, place the ALIEINFO.TXT file in either the default directory
(usually the folder which contains the BBS program like D:\TURBO\ or
something similar), or the root of D:\ or C:\. The ALIEN.TTP program first
looks in the default directory for ALIEINFO.TXT. If it is not found there,
it into the C:\ and D:\ paths. If you have placed in the ALIEINFO.TXT
in the default directory and the program can't seem to find it, put the 
ALIEINFO.TXT file onto C:\ or D:\.

4. Now, all that needs to be done is edit the FDOORS.DAT file. (Included
with Turbo!) The FDOORS.DAT file should be appended to. If you used the
path D:\TURBO\ALIEN\, the following can be added.

Iron Bomber III: Alien Defense V1.4
0
D:\TURBO\ALIEN\ALIE1.ENT
D:\TURBO\ALIEN\ALIEN.TTP
D:\TURBO\ALIEN\ALIEN.TTP
D:\TURBO\ALIEN\ALIE1.EXI

     This can be modified to your wishes. Consult your TURBO manual for
specific details on what it does.

     The RESETALI.TTP file is the maintenance utility. It will like the
ALIEN.TTP, program try to find the ALIEINFO.TXT. The RESETALI.TTP program
allows you to reset the high score tables. It can be just run, or set up
on the on-line games menu. BE SURE TO NOT LET EVERYONE BE ABLE TO USE
THIS. SET A HIGHER SECURITY LEVEL!

     The following is an example:

Iron Bomber III Utility V1.4
32767
D:\TURBO\ALIEN\ALIEU1.ENT
D:\TURBO\ALIEN\RESETALI.TTP
D:\TURBO\ALIEN\RESETALI.TTP
D:\TURBO\ALIEN\ALIEU1.EXI


 5. Additional information

     Everytime a user goes into the game, there is a three second check
for a local user. After the three seconds, the program checks for a modem
user. If no user is found, the program exits back to the BBS.

     Every time the game is entered, a LOCAL check is used for 
three seconds. That is if someone is LOCAL (at the computer 
running the BBS, usually the SYSOP) they will see a notice to 
press a key to enter the game, but it will only last for three 
seconds and then the game will go back and see if someone is on 
modem. Remember this happens when every user enters the game, so 
if your the SYSOP and your watching, DO NOT PRESS A KEY. The game 
will go back to the modem when the time is up!
     The game requires VT-52 or ANSI emulation from the remote 
user because the cursor needs to be moved around for the ships and 
bombs.
      If a key is pressed during that time, the SYSOP has a 
choice of which high score table to be listed under, 1200, 2400, 
or high speed. There is a no advantage to playing under 1200 
locally instead of 1200 remotely. Delays are put in to make things 
the same.
     The time limit in the game is obeyed. Even if a person is 
still playing the game while he runs out of time, after the level 
he is currently on is finished, the game will kick him out.
     Also, if a user just sits in the game for 3 minutes without 
pressing a key, the game will go back to the BBS.
      Illegal log offs at anytime during the game are no threat to 
the game. When someone logs off in the game, the game will exit 
back to the BBS.
      The game will not let 300 baud users play the game. It will 
kick them out. The game has to at least have a 1200 baud speed in 
order to let them in. 300 baud is way too slow for this action 
game. 
     The game handles its own news files, score tables, and does 
not need maintenance. The only thing that you have to do is reset 
the score tables whenever you feel it is necessary. The game holds 
its own and does not need constant maintenance unless drastic 
changes have been made with paths or other such things.

     To receive the REGISTERED version of Iron Bomber III: Alien Defense
send $7 to:     

     David Rudda Jr.
     54 Wilcox Dr.
     Wilkes-Barre, PA 18705-3732
	USA

	To receive, both, the REGISTERED versions of Iron Bomber II, and Iron Bomber III, you only need to send $12.
	Iron Bomber II registration is still $7.

     Make checks out to David Rudda Jr. Also, I can also be contacted on
the Iron Maiden BBS (717) 333-4564 under the handle JAMES (also the
Co-SysOp!) All letters will be answered. The REGISTRATION form to be
filled out is at the end of this file.
     The UNREGISTERED version has a 15 second delay between each level as
encouragement to REGISTER the program and are other complications for
getting into higher levels.

    This is SHAREWARE and may be freely distributed.

Disclaimer: David Rudda Jr., the author, assumes NO direct or indirect
responsibility for loses or damages, due to the use or misuse of this game.


Form for REGISTRATION:

Name:   _________________________________________________

Address:_________________________________________________

        _________________________________________________

BBS Name: _______________________________________________

Telephone number of BBS: (___)___-____

Do you have a Double-Sided Drive? (YES/NO) ___

What were the features you liked about Iron Bomber III?

__________________________________________________________

What were the features you disliked about Iron Bomber III?


__________________________________________________________

Place any questions, comments, or suggestions for Iron Bomber III, here.


___________________________________________________________


Do you have any ideas for an Iron Bomber IV game? If so, what are they?


___________________________________________________________

Any other comments?


____________________________________________________________

NOTE: Your address, your name, your BBS name, and your BBS phone number
MUST be provided in order to receive the REGISTERED version. A disk
will be mailed to you with the necessary files.
 