These picto-grams are for use with the German disk label program, STICKER. You should have: PICTO_3.ADD PICTO_4.ADD PICTO_5.ADD plus this doc in this ARC file. All graphics for these 3 picto-gram files came from data used by the Mac program, MEMORY, a concentration-like game which will run on the Magic Sac. The files for MEMORY are made up of icons from various Mac programs. Here's what I did to port them to STICKER format: -- Loaded up the Magic Sac Mac emulator and ran the MEMORY program. -- "Peeked" at all the icons on the playfield, showing them all. -- Used SHIFT-COMMAND-3 to save the Mac screen as a Mac Paint file. -- Saved the Mac Paint files to a Magic-format floppy. -- Shut down the Magic Sac and booted up the ST in native mode. -- Ran the TRANSVERTER program and transferred the Magic-format files into ST format files. -- Ran an old version of PicSwitch and loaded the Mac paint files. -- Saved, via PicSwitch, the sceens as DEGAS .PI3 files. -- Loaded up STICKER, invoke the editor, loaded the .PI3 file(s) via the "BILD LADEN" button and then used the SCISSORS button to "clip" the icons into a picto-gram and then cleaned them up. -- Saved the picto-grams via "SPEICHERN" and then clicking on each row you want saved (all 4 in my case). Must save the files with the .ADD extention. -- From the main STICKER screen, use the "ADD-A-ROW" button to load any of the the 3 new files to memory so you can select them for label printing. Enjoy! Robert M. Lowrey GEnie: R.LOWREY