Roll 'Em An Extend-O-Save Module for Warp 9 ½ 1993 CodeHead Technologies By John Eidsvoog Roll 'Em requires Warp 9. It works in all resolutions on all monitors. The original idea for Roll 'Em was to create a module which would do something interesting without requiring the reserving of extra memory for a screen buffer. It works by saving two scan lines of screen data and then copying each of the rest of the screen lines one line up or down to scroll the screen by one pixel. The concept does work, but the problem is that when you want to return to normal operation (by moving the mouse or hitting a key), you may have to wait a little while for the screen to scroll back to its original place. To avoid this, Roll 'Em allows you to configure it to use a screen buffer. It will then snap back immediately when you pop out of the screen saver, but the penalty is that you have to use extra memory equivalent to the size of the screen (32000 in ST modes, 153600 in TT and Moniterm modes). When you answer "Yes" or "No" for screen buffer preference, the configuration is saved directly into ROLL_EM.EXT (make sure you don't rename the file). Enjoy!