Module BOUNCE.DMO (Control file: BOUNCE.DKL) 1. This module displays a sort of bouncing ball type effect, modelled on a module available for `After Dark' (tm). 2. Flag 1 sets the degree of bounce, from very low to very high bounce. The higher the bounce, the longer the ball(s) will stay on screen, and the greater the amount of screen which is covered. For most practical purposes, `Average bounce' gives good results. 3. Flag 2 sets the type of ball - solid fill (with random colour selection on colour monitors), pattern fill with one of the standard VDI patterns, and hollow fill. Hollow and pattern fill give significantly higher ball speeds than solid fill, but solid fill looks best (especially on a colour monitor). 4. Flag 3 sets the number of balls, from 1 to 3; the larger the number, the slower everything happens because the VDI has to do correspondingly more work. 4. Variable 1 sets the ball speed; use higher speeds if you are using more than one ball, or if you have selected solid fill. 5. Variable 2 sets the `tightness' of the parabola. There isn't an easier way to describe this! It ranges from 1 to 6, and the higher the number, the `sharper' is the parabola which is drawn. Probably best to try this and see. I find that 4 is a good value, but to a certain extent this depends on monitor size and resolution. Steve Pedler 26th February 1994