These programs will allow you to create and play larger animations by storing the frames in your computer and on disk in a compressed format. The pictures/frames are loaded into computer memory still compressed, the only time they are decompressed is when they are shown on the screen. In order for this to work well decompression must be very fast. My ealier upload, COMPRESS.ARC, was ok for displaying pictures but was not quite fast enough for animations. Anim_com.prg will compress the pictures/frames at about 1/3 of a second each. But this has nothing to do with the animation speed. Anim_ply.prg will decompress and display the pictures/frames at less than 1/10 of a second each. This, of course, has everything to do with the animation speed. 10+ frames per second animation is certainly fast enough for most animations unless you like to play back your animations at supersonic speed. Although the compression ratios are not as good as my earlier programs in COMPRESS.ARC, these new programs leave more free computer memory witch more than makes up for the larger files. There is a bug in GFA basic, my program or the ramdisk program that I use that makes Anim_ply.prg crash (error 15) when I try to load an animation from the ramdisk. The same animation file saved onto a disk drive loads and runs fine. You can create the animation from the ramdisk but can't run it from there. (at least not from the ramdisk that I use) These programs were written with GFA basic 2 and DEVPAC ST 2 Well enough of this, I need a new project. Guess i'll go look at the "PROGRAMS WE'DE LIKE TO SEE" topic. Mike Hughes.