*** Proteus/1 Sounds *** by Richard Thurow 10/29/91 IMPORTANT!!! You must set your Proteus 1 (or 1XR) to I.D. 00 to use these sounds. Otherwise they will not load. Make sure you save current presets in locations 64-127 first as these will be overwritten. ABOUT THIS BANK This bank of 64 sounds attempts to take the Proteus 1 to its limit. Most of the patches are "linked" to other patches: the entire bank is interactive to a great extent. I was hoping to create sounds that were "fat", "dynamic" and changing over time, like many Korg Wavestation sounds are. To do this, the sounds were programmed using the crossfade function on the proteus. Vector Style Implementation: On patches where you see a "P" in front on the name you should move the Pitch Wheel to change the sound. Where you see an "M", move the mod wheel. On many sounds, both wheels will have a dramatic effect on the waveforms, so experiment. Many "P" sounds have an "M" link and vice versa. These sounds were designed to be huge. They will use lots of voices (some up to 8 voices per note), and are best used in multi track tape environments, or can be sampled. If you use them with a sequncer, don't expect to have alot of voices left over to add more parts, as the Proteus only has 32 voices. You may hear "voice stealing" on some of the thicker textures. This is normal. Try to hold down fewer notes on these sounds. This bank can be used as a "template" for sound of your design. Keep in mind that by changing one sound you may be changing many. If you like one particular patch and want to move it to another bank, make sure you move the links and put them in the same patch locations. Programming Tips The Proteus/1 is one incredible instrument. Its programming possibilities are enormus if one gets deep into the instrument. 3 tips to help you get there: 1. Use the Aux envelope assigned to pitch, make it a long envelope and lower or raise the pitch. Tune it to a standard, non-aux enveloped wave. All the samples in the machine will sound different, which gives you the effect of having more samples to play with. 2. Assign controller B as well as A to the Mod wheel and assign different amounts to each wheel. The mod wheel will become more expressive as you can route it to more parameters. Assign crossfade to the mod wheel and you can move between 4 different samples by moving the wheel. 3. For dramatic envelopes, use the aux envelope routed to volume to add an extra rise or fall to the standard envelopes. With this function Proteus envelopes can be as complex as you want them to be, and is necessary to to realistic emulations of acoustic intruments, like solo strings. These tips will take you deep into the proteus. The deeper you go, the more possibilities open; the more limitations you can surpass. MidiFile Demos The sounds are demoed in two format 1 midifiles called Vector1.MID and Vector 2.MID. I did this to help demonstrate some of the unique applications of the patches. They were done rather quickly and were not edited so they are not gems. I just think its a good idea for sound makers to include some kind of demo with sounds they upload. The file VECTORP1.MDX is the sysex data file. It will require a MidiEx driver to load in your Proteus. ST users should use ST MIDIEX. Good Luck in your music making! This file is freeware as long as this TXT file is attached. Your feedback is appreciated. Contact R.THUROW on Genie. Rich Thurow Austin, Texas