#General
No function selected. For general infor-
mation see manual.
#Text 16/32 pixels
  arrow keys - move by characters
 +arrow keys - move to borders
 ^arrow keys - move by pixels
 return/home - normal function
   backspace - for last 128 characters
    esc/+esc - switch script style
 extra chars - 2 levels, click on number
               to swap levels
#Text DIN 6776 B
   arrow keys - move by characters
  +arrow keys - move to borders
  ^arrow keys - move by pixels
  return/home - normal function
    backspace - for last 128 characters
  <,>,$,Ý,/,^ - extra characters

Text DIN 2.5 mm only uses capitals!
#Text fonts
   arrow keys - move by characters
  +arrow keys - move to borders
  ^arrow keys - move by pixels
  return/home - normal function
    backspace - for last 128 characters
     esc/+esc - switch fonts

Character-  and  line  distance  can  be
changed at FONT PARAMETERS.
#Erase/invert block
Choose  two  corners of  the block  with
left button, cancel with right button.
Erasing cannot be cancelled !!!
#Copy/move block
Choose  two  corners of  the block  with
left button, cancel with right button.
Move the  block to its  new position and
press left button to insert the block.
Moving a block will erase the source !
Drawing mode is considered.
The block is still  in the buffer at the
end of the operation.
The buffer will be changed !!!
#Lasso
First frame the area that shall be moved
or copied with  the lasso.  This is done
with a polyline of up to 380 lines. 
Select the points  with the left button.
UNDO removes the last  line selected (as
often as desired). When ready, press the
right button. A dialog appears.
Click on  EXECUTE to  select the  framed
area. The  polyline is  closed automati-
cally.  After  a short  calculation  the
area can be moved like a normal block.
Insert  the  area by  pressing the  left
button, cancel with the right button.
When moving, the source block is erased.
Drawing mode is considered.
The block is still  in the buffer at the
end of the operation, but  the frame in-
formation is lost.
The buffer will be changed !!!
#Block operations
Choose  two  corners of  the block  with
left button, cancel with right button.
Move the changed  block to its new posi-
tion and press left button to insert the
block.
Drawing mode is considered.
The block is still  in the buffer at the
end of the operation.
The buffer will be changed !!!
#Scale block
Choose  two  corners of  the block  with
left button, cancel with right button.
Resize the block by moving the mouse and
pressing  left  button,  then  move  the 
scaled  block to  its new  position  and
press left button to insert the block.
Drawing mode is considered.
The block is still  in the buffer at the
end of the operation.
The buffer will be changed !!!
#Rotate block
First choose  upper left and  then lower
right corner of the block with left but-
ton, cancel with right button.
Turn the block as desired and press left
button. The angle is shown.
Move the rotated  block to its new posi-
tion and press left button to insert the
block.
Drawing mode is considered.
The block is still  in the buffer at the
end of the operation.
The buffer will be changed !!!
#Sheer block
Choose  two  corners of  the block  with
left button, cancel with right button.
Sheer the block  by moving the mouse and
pressing  left  button,  then  move  the
sheered  block to  its new  position and
press left button to insert the block.
Drawing mode is considered.
The block is still  in the buffer at the
end of the operation.
The buffer will be changed !!!
#Read buffer
Choose  two  corners of  the block  with
left button, cancel with right button.
The buffer will be changed !!!
#Insert buffer
Press left button to show the buffer.
Move  the  buffer  to its  position  and
press  left button  again to  insert the
buffer, right button to cancel.
The  buffer  can  be   inserted  several
times.
Drawing mode is considered.
#Point
Press left button to draw a point.
Drawing mode is considered.
#Line/polyline
Choose  end  points  of lines with  left
button, cancel with right button.
Length of line and the angle between the
line and horizontal are shown.
Drawing mode  and line pattern  are con-
sidered.
#Triangle
Choose three  corners with  left button,
cancel with right button.
Length of side and the angle between the
side and horizontal are shown.
Drawing mode, filling mode and line pat-
tern are considered.
#Rectangle
Choose two  corners  with  left  button,
cancel with right button.
Horizontal and vertical size are shown.
Drawing mode, filling mode and line pat-
tern are considered.
#Rhomb
Choose  center and  one point  with left
button, cancel with right button.
The angle between  one side and horizon-
tal is shown.
Drawing mode, filling mode and line pat-
tern are considered.
#Parallelogram
Choose three  corners with  left button,
cancel with right button.
Length of side and the angle between the
side and horizontal are shown.
Drawing mode, filling mode and line pat-
tern are considered.
#Polyeder/circle (3)
Choose three  points on the  circle with
left button, cancel with right button.
While choosing the 3rd point, the radius
is shown.
Drawing mode, filling mode and line pat-
tern (polyeder) are considered.
#Polyeder/circle (C+1)
Choose the  center and one  point on the
circle  with  left  button, cancel  with
right button.
While choosing the 2nd point, the radius
is shown.
Drawing mode, filling mode and line pat-
tern (polyeder) are considered.
#Circle arc (3)
First  choose both end points,  then 3rd
point  on the  circle with  left button,
cancel with right button.
While choosing the 3rd point, the radius
is shown.
The arc is drawn from 1st to 2nd through
the 3rd point.
Drawing mode is considered.
#Circle arc/sector
Choose center, a point on the circle and
two angles with left button, cancel with
right button.
While choosing the 2nd point, the radius
is  shown, while  choosing 3rd  and 4th,
the angle is shown.
The arc/sector  is drawn  anti-clockwise
from 1st to 2nd angle.
Drawing mode  and  filling mode (sector)
are considered.
#Circle ring
Choose common center and a point on each
circle  with  left  button, cancel  with
right button.
While  choosing  2nd and  3rd point, the
radius is shown.
Drawing mode  and filling  mode are con-
sidered.
#Circle ring sector
Choose  common  center, a point  on each
circle and two angles  with left button,
cancel with right button.
While  choosing  2nd and  3rd point, the
radius is shown, while  choosing 4th and
5th, the angle is shown.
The sector is  drawn anti-clockwise from
1st to 2nd angle.
Drawing mode  and filling  mode are con-
sidered.
#Ellipse (C+2)
Choose center  and two points  with left
button, cancel with right button.
While choosing 2nd and 3rd point, length
and orientation of the  vector from cen-
ter to point are shown.
Drawing mode  and filling  mode are con-
sidered.
#Ellipse (C+1)
Choose  center and a corner  of the sur-
rounding  rectangle  with  left  button,
cancel with right button.
While choosing the  2nd point, the coef-
ficients a and b are shown.
Drawing mode  and filling  mode are con-
sidered.
#Ellipse arc/sector
Choose center,  a corner of the surroun-
ding rectangle and  two angles with left
button, cancel with right button.
While choosing the  2nd point, the coef-
ficients a and b are shown, while choos-
ing 3rd and 4th, the angle is shown.
The arc/sector  is drawn  anti-clockwise
from 1st to 2nd angle.
Drawing mode  and  filling mode (sector)
are considered.
#Ellipse ring
Choose  common  center  and a  corner of
each  surrounding  rectangle  with  left
button, cancel with right button.
While  choosing 2nd  and 3rd  point, the
coefficients a and b are shown.
The two ellipses should not cross !
Drawing mode  and filling  mode are con-
sidered.
#Ellipse ring sector
Choose common  center, a corner  of each
surrounding  rectangle  and  two  angles
with left button, cancel with right but-
ton.
While  choosing 2nd  and 3rd  point, the
coefficients  a and  b are  shown, while
choosing 4th and 5th,the angle is shown.
The two ellipses should not cross !
The sector is  drawn anti-clockwise from
1st to 2nd angle.
Drawing mode  and filling  mode are con-
sidered.
#Print section
Choose two  corners  with  left  button,
cancel with right button.
Horizontal and vertical size are shown.
Printing  can be  stopped by  pressing a
button or ESC.
#Set origin
Move the  scale origin  to any  position
within the picture.
Click onto new origin with left button.
From now on, all  coordinates are  shown
relative  to  this  point. An  cartesian
system is  used, so the  positive axises
go up and right.
#Magnifier
Press left button to  show outline. Move
this outline to the section to be magni-
fied and press left button again, cancel
with right button.
The section is  displayed enlarged by 8,
in the lower right  corner twice in ori-
ginal size (OLD, CURRENT).
Set point by pressing left button, erase
point by pressing right button.
Sliders can  be used as  normal, but all
changes  will be  applyed  before scrol-
ling.
APPLY exits magnifier after applying all
changes, CANCEL exits  restoring current
section.
#Brush
Press left button to show outline repre-
senting the brush.
While pressing left button, an object of
chosen  size is  inserted,  cancel  with
right button.
Drawing  mode  and filling  pattern  are
considered.
#Eraser
Press left button to show outline repre-
senting the eraser.
While pressing left button, a section of
chosen size is erased, cancel with right
button.
Drawing color is considered !!!
#Free style drawing
While pressing left  button, a line will
follow the moves of the mouse.
Drawing mode  and line pattern  are con-
sidered.
#Airbrush
While pressing left button, the airbrush
sprays to the picture.
Density  and  size  can be  changed (see
AIRBRUSH PARAMETERS).
Drawing mode is considered.
#Fill area
Any area bordered  in drawing  color can
be filled with the filling pattern.
Choose  any point  within the  area with
left button.
Be sure  that  the  border  is complete,
else the whole picture might be filled.
#Lines DIN 15
Choose end points of line with left but-
ton, cancel with right button.
Length of line and the angle between the
line and horizontal are shown.
Drawing mode is considered, drawing mode
REVERS should not be used.
#Arrows DIN 406, straight
Choose end points of line with left but-
ton, cancel with right button.
Length of line and the angle between the
line and horizontal are shown.
Drawing mode is considered.
#Arrows DIN 406, curved
Choose center, a point on the circle and
two angles with left button, cancel with
right button.
While choosing the 2nd point, the radius
is shown,  while  choosing 3rd  and 4th,
the angle is shown.
The arrow  is drawn  anti-clockwise from
from 1st to 2nd angle.
Drawing mode is considered.
#Measure distance DIN 406
Choose end points of  distance with left
button, cancel with right button.
The calculated value is shown as a block
and can be inserted by pressing the left
button, cancel with right button.
The value depends on the chosen scale.
The buffer is changed !
#Measure angle/arc DIN 406
Choose center, a point on the circle and
two angles with left button, cancel with
right button.
While choosing the 2nd point, the radius
is shown,  while  choosing 3rd  and 4th,
the angle is shown.
The calculated value is shown as a block
and can be inserted by pressing the left
button, cancel with right button.
The buffer is changed !
#Measure/arrow DIN 406
Choose end points of distance  with left
button, cancel with right button.
The arrow is drawn (drawing mode is con-
sidered), the  calculated value is shown
as a block and can  be inserted by pres-
sing the left  button, cancel with right
button.
The value depends on the chosen scale.
The buffer is changed !
#Measure/arrow DIN 406
Choose center, a point on the circle and
two angles with left button, cancel with
right button.
While choosing the 2nd point, the radius
is shown,  while  choosing 3rd  and 4th,
the angle is shown.
The arrow is drawn (drawing mode is con-
sidered), the  calculated value is shown
as a block and can  be inserted by pres-
sing the left  button, cancel with right
button.
The buffer is changed !
#Center punch
Choose end points of reference line with
left button, cancel with right button.
While choosing 2nd point, length of line
and the angle between the line and hori-
zontal are shown.
Choose point to be  marked. While choos-
ing this point, length of line 1st point
- 3rd point  and angle between this line
and reference line are shown.
After choosing 3rd point  with left but-
ton, it is  inverted. Cancel  with right
button.
#Drop perpendicular
Choose end points of reference line with
left button, cancel with right button.
While choosing 2nd point, length of line
and the angle between the line and hori-
zontal are shown.
Choose end  point of  perpendicular with
left button, cancel with right button.
While choosing 3rd point, length of per-
pendicular  (distance  point - reference
line) is shown.
Drawing mode  and line pattern  are con-
sidered.
#Draw angle
Choose end points of reference line with
left button, cancel with right button.
While choosing 2nd point, length of line
and the angle between the line and hori-
zontal are shown.
Choose end  point of  second line. While
choosing this  point, length of line 1st
point  - 3rd  point  and  angle  between
this line and reference line are shown.
Drawing mode  and line pattern  are con-
sidered.
#Append circle arc
Choose two points of reference line with
left button, cancel with right button.
2nd point is starting point of the arc !
While choosing 2nd point, length of line
and the angle between the line and hori-
zontal are shown.
Choose end point of  arc to be appended.
While  choosing  this point,  the calcu-
lated radius is shown.
Drawing mode is considered.
#Parallel
Choose two points of reference line with
left button,  cancel with  right button.
1st point is starting point of the pa-
rallel. 
While choosing 2nd point, length of line
and the angle between the line and hori-
zontal are shown.
Choose end point  of the parallel. While
choosing this point, the  length  of the
parallel and  the distance to  the refe-
rence line are shown.
Drawing mode and line pattern are consi-
dered.
#Bezier curve
Choose four points (starting point - two
control points  -  end point)  with left
button, cancel with right button.
While choosing 2nd to 4th  point, length
of line and the  angle  between line and
horizontal are shown, while choosing 4th
point, the resulting curve is shown.
After all  points are  chosen, a  window
appears. Click on or type 1 to 4 to move
a point, click  on EXECUTE to  apply the
curve.
Drawing mode is considered.
#Text editor
Choose two corners of section to be used
by editor  with left button, cancel with
right button.
Horizontal and vertical size are shown.
The buffer is changed !

  arrow keys - Move by character
 +arrow keys - Move to left/right/
               4 lines up/down
       F1/F2 - Line->Buffer/Buffer->Text
     +Insert - Insert line
     +Delete - Delete line
  +Backspace - Clear line
     +Return - end of paragraph on/off

Leave editor  by pressing  right button,
choose text format by clicking it on.
#Read character
Choose two corners of  the section to be
the character  with left  button, cancel
with right button.
Horizontal and vertical size are shown.
Choose the  key, which the  character is
supposed  to  be, by  clicking  it on or
pressing the key.
A character may have 400 x 480 pixels.
#Read symbol
Choose two corners of  the section to be
the symbol with left button, cancel with
right button.
Horizontal and vertical size are shown.
A library may have  up to 352 KB of data
and up to 128 symbols.
#Insert symbol
Press left button  to show symbol select
window. Choose the  symbol. It is copied
to the buffer  and can be  inserted with
left button, cancel with right button.
Drawing mode is considered.
The buffer is changed !
#Set text field
Choose upper left corner of the new text
field with the left button.
When  TEXT FIELD DISPLAY is  on, the new 
text field is  displayed immediately. It
a field  number one  above  the  highest
field number used. This  number is shown
in the  upper left  corner  of the  text
field.
A text field is one line high and can be
as wide as the picture. 
Up to 50 text fields  can be used within
a picture.
ATTENTION! Text  fields can be  set even
if TEXT FIELD DISPLAY is off.
#Erase text field
Click with  left button into  upper left
corner of the text field to erase it.
ATTENTION!  Text  fields  can be  erased
even if TEXT FIELD DISPLAY is off.
#Change text field
Click with  left button into  upper left
corner of the text field to change it.
A window  appears, where the  script and
the field number (1..99) can be changed.
ATTENTION!  Text fields  can be  changed
even if TEXT FIELD DISPLAY is off.
#Zoom section
Choose two opposite corners of the desi-
red section with the left button, cancel
with right button.
The zoom and the window position are set
to a value, where  the whole  section is
visible within the window.
The midpoint of the  section is shown in
the middle of the window.
#(De-)select object
When clicking with  left button into the
selection  area  of a  non-(de-)selected
object, it will be (de-)selected.
By pressing  TAB, the nearest  non-(de-)
selected object is shown with a frame.
By pressing ESC, the object can be (de-)
selected. Pressing TAB  again frames the
next nearest  object and so  on. By this
means, hidden objects can be (de-)selec-
ted easily.
When clicking into the selection area of
a selected object  during SELECT OBJECT,
it can be moved. When  clicking into one
of the  eight gray  corners, the  object
can be  scaled. Each  object is  handled
separately, even if it's a group member.
#Move/copy objects
All selected objects are moved/copied.
Click with left  button into  the selec-
tion area  of the  objects. Now  a frame
appears enclosing all  selected objects.
Move this frame to  the desired position
and click left button to finish.
#Scale objects
All selected  objects are  scaled into a
given section. Choose  two opposite cor-
ners of  the section  with left  button,
cancel with right button.
The objects will then be scaled (propor-
tional, if desired) to  fit exactly into
the chosen section.
Possibly a  duplicate is produced before
this manipulation.
#Rotate objects
All selected objects  are rotated around
a given  point.  Choose this  point with
left button.
Then a  window  appears, where  you  can
choose the angle of the rotation.
Possibly a  duplicate is produced before
this manipulation.
#Reflect objects
All selected objects  are reflected on a
straight  line. Choose the  endpoints of
the reference line with the left button,
cancel with right button.
The  objects will  then be  reflected on
this line.
Possibly a  duplicate is produced before
this manipulation.
#Mark (direct)
A mark  is set  directly by  choosing it
via left button.

A mark is  displayed on  the screen, but
it won't be printed.
#Intersection (line-line)
The intersection of  two lines is set as
a mark. Choose  two points on  each line
with left button, cancel with right but-
ton.

A mark is  displayed on  the screen, but
it won't be printed.
#Intersection (circle-line)
The intersections of a circle and a line
are set as marks. First, choose the cen-
ter and one  point on  the  circle, then
choose the  end-points of  the line with
left button, cancel with right button.

A mark is  displayed on  the screen, but
it won't be printed.
#Intersection (circle-circle)
The intersections of two circles are set
as marks. Choose  the center and a point
on each circle  with left button, cancel
with right button.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (perpendicular on line)
Sets the footpoint of a perpendicular on
a line as  a mark. Choose  two points on
the reference  line and the  endpoint of
the perpendicular with left button, can-
cel with right button.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (perpendicular on circle)
Sets the footpoint of a perpendicular on
a circle  as a  mark. Choose  the center
and a point on the reference circle, and
the endpoint  of the  perpendicular with
left button, cancel with right button.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (line bisection)
The midpoint of a line is set as a mark.
Choose  the two  endpoints  of the  line
with left button, cancel with right but-
ton.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (arc bisection)
Sets the midpoint of  a circle arc as an
mark.
First  choose both end points,  then 3rd
point  on the  circle with  left button,
cancel with right button.
While choosing the 3rd point, the radius
is shown.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (line division)
A line is cut into a specified number of 
sections. Marks  are set  between  those
sections.  Choose  the two  endpoints of
the line with  left button,  cancel with
right button.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (circle division)
Cuts a circle into a specified number of 
sections. Marks  are set  between  those
sections.
Choose the  center and one  point on the
circle  with  left  button, cancel  with
right button. 2nd point is used as first
mark.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (tangent)
The points of  tangency of  the tangents
on a  circle are  set as  marks.  First,
choose the  center and one  point on the
circle,  then  choose the  end-points of
the tangents  with  left  button, cancel
with right button.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (circumcircle mid-point)
Sets the  midpoint  of a  circle through
three points as a mark.
Choose the  three  points on  the circle
with left button, cancel with right but-
ton. While  choosing the  3rd point, the
radius is shown.

A mark is  displayed on  the screen, but
it won't be printed.
#Mark (center punch)
Sets a relative point  as a mark. Choose
two points  on the  reference  line with
left button, cancel with right button.
While choosing 2nd point, length of line
and the angle between the line and hori-
zontal are shown.
Choose point to be  marked. While choos-
ing this point, length of line 1st point
- 3rd point  and angle between this line
and reference line are shown.

A mark is  displayed on  the screen, but
it won't be printed.
#Outline
An OUTLINE is  an area  described by one
or  multiple  contours. Each  contour is
made up by polylines and bezier curves.
Choose  the starting  point of the first
contour with  left button. Now  a window
appears. Select the next function.

BEZIER CURVE: Choose the gradient at the
starting point. Then  for each curve its
ending  point and  the gradient  at this
ending point.  For a  sharp  bend, press
right button and restart bezier curves.
POLYLINE: Choose  ending points  for all
lines with left button.
STARTING POINT: Choose the  new starting
point with left button.

Press right button to break active func-
tion and choose the next function in the
appearing window.
#Center objects
All selected  objects are  centered in a
given area. Choose  two opposite corners
of the area with the left button, cancel
with right button.
The objects will then be moved horizont-
ally and/or  vertically to  lie centered
in the chosen area.
Possibly a  duplicate is produced before
this manipulation.
#(De-)select area
Choose two opposite corners of the desi-
red area  with left button, cancel  with
right button.
Depending on  the mode  selected, either
all objects lying completely within this
area or all objects  lying partly within
this area will be (de-)selected.
#Move definition-point
First, choose the point to be moved with
left button. If  no grid is  active, you
should catch this point to ensure a cor-
rect position.
Then, choose the  new position  for this
specified point with left button, cancel
with right button. It will then be moved
to this position.

If no valid definition-point was chosen,
a beep sounds.
~End
