Search and Destroy by Herb Chong, Shady Tree Software 23 Maple Crest Drive Peekskill, NY 10566 Copyright (c) 1991 - Shady Tree Software All Rights Reserved Search and Destroy is a game of skill and logic where you race against the clock to find and mark all the mines in a minefield. The minefield comes in three standard sizes that have difficulty levels of Easy, Medium, and Hard. The fastest times for each level are recorded. You also can set the number of mines and minefield size, but then your best time will not be recorded. This game runs in all resolutions with all monitors. Shareware and Copyright This game and its documentation are not public domain, they are shareware. This means that if you like the game enough to play it more than a few times, you are expected to pay for it. I am asking only $5. They are also copyright. This means that you can't claim it as yours, even if you make changes to it. You are free to distribute this program and its associated files unaltered, except for possible compression into an archive file, so long as only a media or handling charge is made. In addition, this program and its associated files may not be included in a commercial product without prior written permission of Shady Tree Software. Disclaimer Shady Tree Software provides this program on an as-is basis. Although this program has been thoroughly tested and every effort has been made to eliminate bugs, Shady Tree Software disclaims responsibility for any damages or losses, no matter how horrible, arising from use or misuse of this program. Use this program only if you are willing to assume full responsibility. Getting Started To start the game, double-click on SEARCH.PRG from the Desktop. All Search's data files must be in the same directory as SEARCH.PRG. Click on OK or press Enter or Return at the opening dialog box. The minefield appears as a rectangular grid in the center of your screen. If you have a monochrome monitor, the grid will be shaded gray. If you have a color monitor, the grid is shaded the same color as your Desktop background. Each square on the grid represents a cell containing the possible location of a mine. At the Easy level, the game default at startup, the grid is eight by eight cells and there are ten mines hidden in the minefield. Your task is to find and mark those ten mines while clearing all other areas. At Medium and Hard levels, the size of the minefield and the number of mines increases. The "Unmarked" display in the upper right-hand corner of the screen in the menu-bar area tells you how many mines there are in the minefield. The Menus Under the Desk menu, selecting About Search and Destroy... displays the opening credits. Under the File menu, selecting Quit quits the game immediately. Selecting New Game abandons the current game and resets the minefield. It is also used to start a new game after you have won or lost. Selecting Show Top Scores... will display the fastest times for each level of the game. Under Level, selecting one of Easy, Medium, or Hard chooses that game level. Choosing Custom... opens a dialog box that allows you to choose the number of rows and columns and the number of mines in your minefield. Clearing The Minefield There are three ways of clearing cells on the minefield: clicking on one, Shift-clicking on it, or double-clicking on it. You use the left mouse button to click with. Any one or combination of Shift, Control, or the Alternate keys can be used to Shift-click with. My personal favorite is the left-Shift key because I use the mouse with my right hand. Shift-clicking on a cell marks it. The first time you Shift- click on a cell, the cell changes to a red '#'. (Those that have monochrome systems will see all marks as black.) This is a mark that signifies you believe there is definitely a mine in that cell. If you Shift-click on the same cell again, the '#' changes to a red '?'. This signifies that you think a mine might be in the cell. This mark is for you to remember where you think a mine should be. Shift-clicking on the cell again returns it to the unmarked state with the shading filling the cell. (Note: Turbo ST users may find that the cell is not refreshed properly with the shading. This is a Turbo ST bug.) Each time you Shift-click on a cell and leave it in the marked state (a '#' is in the cell), the "Unmarked" count in the upper right decreases by one. This tells you how many mines remain to be found. Every cell that you remove from the marked state increments the count by one. When you click on a cell, you are exposing its contents. If it is a mine, a red asterisk '*' appears in the cell (a black '*' on a monochrome system) and the game is over immediately. You have just stepped on a mine. All the remaining unmarked mines are revealed as more red asterisks. If you have previously marked some mines, they will remain marked if there really was a mine there. If there wasn't, the incorrectly marked cells are shown as a red 'X'. More often, though, you will see a number in the cell you just clicked. A '2' means that, out of the eight cells surrounding the one you just clicked, only two have mines in them. You do not know which of the two are mines. Deducing and marking the mines from the clues given by the exposed cells is your challenge. If you are lucky, you may find that many cells suddenly became visible when you clicked on a cell. Some of them will not contain a number. Instead, they are blank. The one you clicked on is blank. You have managed to click on a cell that does not have any mines surrounding it. The program automatically exposes all other cells next to the one that is blank. If any of the neighboring cells also have no mines next to them, all their neighboring cells are also exposed. This can clear large areas of the minefield quickly. Any cells with a '?' in them that can be cleared by using the neighbor rule are cleared. Double-clicking is used when you need to clear some cells around mines that you have marked. You can double-click only on a cell that has been exposed and contains a number. Double-clicking on any other cell is ignored. Any of the Shift, Control, or Alternate keys may be pressed while double-clicking. They do not affect the results. If the cell that is double-clicked has a number exposed and the number is equal to the number of marked cells in the 8 cells surrounding it, then all non-marked cells are exposed. If any unmarked cells contain a mine, they are exposed as a red asterisk and the game ends immediately. If one of the marked cells does not contain a mine, it is shown as a red 'X' and the game also ends immediately. If the number of marked cells does not equal the number in the exposed cell, nothing happens. When the number of unmarked cells plus the number of marked cells equals the number of mines and there are no incorrectly marked cells, you have won the game. The time it took from the first click on a cell to when you complete the grid is calculated. If your time is faster than the shortest time for that level, you get to enter your name into the best time record for that level. Custom board sizes do not have their times recorded since the number of mines can be changed. Hints Certain patterns of numbers in the cells can occur only with certain layouts of mines in the grid. Recognizing these patterns and the locations of the mines associated with them are the key to speedily completing the grid. Support I can be contacted, in order of likelyhood of reaching me, via: Codehead Software BBS: 213-461-2095 Channel 1 BBS: 617-354-7077 Double Click Software BBS: 713-944-0108 Compuserve: 70631,26 Prodigy: KJRF83A