QUEBOID - By Paul Dolphin ½ 1987. The basic aim of the game is to complete each screen by reaching the lift down to the next level as quickly as possible. This will normally involve avoiding various hazards and collecting keys to open doors. You can also collect 'dead' bombs which can be primed and dropped by pressing the fire button. Control is via a joystick in port 1 or the cursor keys with # acting as the fire button. Other keys - P - Pause game Q - Self destruct (can be useful) F1 - Auto scroll on/off SPACE - Centre display if auto scroll off SCORING At the completion of each screen, one point is scored for every unit of time left. Points are also scored for picking up keys, bombs and hourglasses, the number of points awarded being shown by the PICK UP heading. This value restarts at 10 every time you lose a life. Hourglasses also give you an extra 50 units of time. An extra life is awarded when the score reaches 2000, then at 4000, 8000, 16000 etc. Every time you lose a life, the amount of time you have built up is halved. You can lose a life in a variety of ways, including allowing the time to reach zero. HINTS Lifts (exits) look like pulsating blue squares. Objects are collected by moving onto them. Bombs are dropped into empty spaces 'in front' of you, ie in the direction you last moved. Force fields (wavy red lines) can be safely passed through either horizontally or vertically but not both. Diagonal movement is actually a zig- zag (very useful to remember). Primed bombs explode when anything moves onto them, destroying themselves and the surrounding area. Only one type of wall is indestructible, everything else can be blown up. The functions of everything else are best discovered by trial and error. Pressing the HELP key during the game will display this file. GOOD LUCK !!!