IN a land far away a powerful wizard enchanted his life force into a golden skull and proclaimed himself to be a god. Then in a display of his malevolence he conquered the citadel known as the MYSTIC MIRROR. You play the part of adventurer who has vowed to defeat his evil plans and prevent the destruction of your world. You will play the part of one of four character classes in the pursuit of your goal. You may play a solitaire adventure or you may play with a friend. It is even possible to have a partner join later in the game. OPERATING INSTRUCTIONS Insert the game disk in drive A and reset the computer. The game should boot up automatically. You will need at least 512k of static ram and a color monitor to play MYSTIC MIRROR. You will also need one or two joysticks depending on how many will be playing. A title screen should appear on the computer and wait for you to select a new game or an old game. To select a new game press the F1 key and a new game will be initialized on the computer. To select an old game press the F2 key and all saved files will be loaded. Note that only those files found will be used. This allows you to mix characters from a different game or even to start a new game with experienced characters. To save a game in progress you will need to do the following. Have those characters who wish to be saved face the well in the garden. Then press . This will result in up to three files saved to disk. The first is DUNGEON.SAV which is the citadel and its contents. At least one character must be facing the well for the GAME.SAV file to be saved. The other two files are PLAYERA.SAV and PLAYERB.SAV which are the two characters and their posses- sions. To quit a game in progress press and the game will be exited immediately. You should save your game if you want it be- fore you exit as a save is not made during exiting. GAME START INSTRUCTIONS Once you have selected a new game you will need to roll up your characters scores and then select a class for him or her. To roll your scores press the button on the joystick. Once you have an acceptable set of scores then push the joystick in one of four directions. To select the wizard push the joystick up. To select the rogue push the joystick down. To select the priest push the joystick to the left To select the fighter push the joystick to the right The viewport should then light up with the view of the gar- den as seen through your characters eyes. THE SCREEN AND ITS MEANING On the left is player A using joystick port 1. On the right is player B using joystick port 0. From now on we will only refer to player A's side of the screen. In the upper left you will see 4 vertical bars. These are your status bars. In all cases the higher the bars the better off you are. Starting from the left bar here is what they mean. The green bar is your current health. If this bar drops below zero then you will die. The red bar is your short term energy level and affects your ability to complete actions. If this bar drops to low you will be unable to cast spells, do melee attacks, and perform many other actions. This bar drops whenever you move or perform many other actions. The brown bar is your food level and affects how fast you recover health. The last or blue bar is your water level and affects energy recovery. Casting spells and using magic items can also cause dehydration. To the right of your status bars is a blank area. Symbols for active spells will appear here. Below all this is the viewport which is the players vision of the world as the see it. A heads up display arrow will appear whenever movement is about to be made to help with feedback to make controlling the characters movements easier. Below the viewport is information about the character. First is the class followed by the current level and the then current health points. Below this is strength, agility, reason, and vigor. Strength affects how much damage is done with handheld weapons, fists, rocks and the like. Agility affects your ability to avoid the monsters attacks and even spells sometimes. It also affects energy usage. A character with a high agility will be able to do more actions with a high energy bar than a character with a low agility will be able to perform. Reason affects most spellcasting and the ability to use many magic items. The higher your reason the more effective your spells will tend to be and the easier you will be able to cast them. Vigor affects your health. In fact your maximum health is proportional to your current vigor. Below your scores are two icons that either show empty hands or their contents. To the right of these is a description of what is in your right hand. Below your hands are four values describing your armor versus physical, fire, electrical, and poison in that order. You will want to use armor, clothes, and whatever in an attempt to maximize these. CONTROLLING THE CHARACTER FORWARD: push the joystick up. BACKWARD: push the joystick down. SLIDE LEFT: push the joystick to the left. SLIDE RIGHT: push the joystick to the right. TURN LEFT: hold down button and push joystick left. TURN RIGHT: hold down button and push joystick right. ATTACK: move toward monster (forward only). You will see a slash mark on the screen to show that you in melee attack. This will work with empty hands, swords, clubs, ect. Many items will default to hand attack (such as books,rocks, ect.) USE ITEM: hold down joystick button and push the joystick up. This is used for such things as throwing rocks, clubs, or using special powers of swords or wands. It is also used for eating food, drin- king water, or refilling a flask when standing in front of a well. This also allows the use of special powers for the class when the hands are empty. This includes the fighters kick, the priests prayer, the rogues jump/dodge and the wizard casting a spell. MANIPULATE EXTERNAL: hold the joystick button down and move the joystick down. This is used for pressing buttons, pushing walls, or opening and closing doors. OTHER KEYS: Certain keys on the keyboard are used for other func- tions. The left side player uses the function keys and the space- bar, while the right side player uses the keypad on the right side of the keyboard. PLAYERA KEY PLAYERB KEY FUNCTION PERFORMED f1 ( pickup object in front f2 ) drop object to front f3 / swap object with hand or put on or in pack f4 * select pack up 1 f5 - select pack down 1 spacebar keypad enter put/get from/to backpack SPELL SYMBOLS FOR WIZARDS ONLY 1 keypad 1 earth symbol 2 keypad 2 fire symbol 3 keypad 3 air symbol 4 keypad 4 water symbol 5 keypad 5 mass symbol 6 keypad 6 dimension symbol 7 keypad 7 recursion symbol 8 keypad 8 conversion symbol 9 keypad 9 clear spell symbols If you move then the backpack icons will be deselected automati- cally. You can search a wall by pressing the f1 key and attempting to pick up something. Your right hand must be empty just like picking up something you can see. Examples: To put on the shoes in the garden, move till you face them then press the f1 key. The shoes should appear in your right hand. Then press the f4 key three times. The pack icons should appear and a white box appear around the grey shoe background icon. Press the f3 key and the shoes will appear in that spot leaving the hand. CHARACTER CLASSES THE FIGHTER: The fighter is the brawn of the world. Strength is his most important attribute and affects the damage done with his weapon. His best friend is a good sword, the sharper the better. He has high health that represents his fighting skill and the ability to survive in adverse conditions. The fighter lives for the love of battle and gains his best experience from it. The fighters special ability is pummeling. He can do this when his right hand is empty and he holds down the joystick button and pu- shes the joystick forward. This will use up his remaining energy in one all out attack. A fighter gets 10 health points per level. THE ROGUE: The rogue is the speed of the world. Her most important attribute is her agility. She can use most items and wear most armor. Her best source of experience is the treasure she gets. Her special power is a jump/dodge forward. This allows her to get past monsters when trapped and avoid glyphs and pits easily or just plain move faster. She also does the best in hand to hand combat. A rogue gets 6 health points per level. THE PRIEST: The priest is the blessed of the world. Their most important attribute is their vigor. They have the special power of prayer. Whenever a priest prays he gets a divine map of his sur- roundings, a little bit of healing, and a blessing that protects against attacks and absorbs the damage from the first successful hit. They can only use blunt weapons. They gain experience from slaying monsters and treasure. A priest gets 8 health points per level. THE WIZARD: The wizard is the brains of the world. Their most important attribute is their reason. Their special power is spellcasting. They gain experience from casting spells and getting treasure. Casting spells is quite dehydrating especially for low level wizards. As a wizard improves though, he learns not to drain his own body of its fluids. To cast a spell he selects the symbols using the number keys. He then holds the joystick button down and presses the joystick forward. A spell will not be cast if there is no water, insufficient energy, or the spell is to hard for the wizard. A wizard gets 4 health points per level. HELPFUL HINTS: 1) Get a character with good vigor. Health points are great for staying alive. 2) Learn what to do with your treasure. Its not just there for decoration. 3) Watch your food and water. This affects your recovery of health and energy. You should carry extra water, especially if you are a priest or wizard. 4) You will need to find keys to open certain doors. There are four different keys you will probably need. 5) Be sure to go back to the garden and save the game whenever you get something useful or gain a level. 6) Learn the monsters weak spots. Many monsters are immune to certain attack forms. It is quite difficult to kill the walking dead with a death spell. 7) Many ordinary looking items actually have special powers. MYSTIC MIRROR was developed by Jim Todd Box 281 Beaverton, Oregon 97075