#define MENUTREE 0  	/* TREE */
#define ABTMJ 9  	/* OBJECT in TREE #0 */
#define MODE 28  	/* OBJECT in TREE #0 */
#define SELLAY 29  	/* OBJECT in TREE #0 */
#define SELTAB 30  	/* OBJECT in TREE #0 */
#define SELTIL 31  	/* OBJECT in TREE #0 */
#define STARTDEF 32  	/* OBJECT in TREE #0 */
#define SHOWRM 39  	/* OBJECT in TREE #0 */
#define UNDO 41  	/* OBJECT in TREE #0 */
#define SUGEST 40  	/* OBJECT in TREE #0 */
#define HISCORE 43  	/* OBJECT in TREE #0 */
#define FAMEBOX 1  	/* TREE */
#define FAMENAME 1  	/* OBJECT in TREE #1 */
#define OKBUT 5  	/* OBJECT in TREE #1 */
#define SECRET 2  	/* TREE */
#define WINNUM 5  	/* OBJECT in TREE #2 */
#define SWITCH 34  	/* OBJECT in TREE #0 */
#define LAYDEF 33  	/* OBJECT in TREE #0 */
#define SWPANNEL 3  	/* TREE */
#define RANDSW 1  	/* OBJECT in TREE #3 */
#define DEAFSW 5  	/* OBJECT in TREE #3 */
#define SWPNEXT 18  	/* OBJECT in TREE #3 */
#define AUTOSW 10  	/* OBJECT in TREE #3 */
#define OLHELP 45  	/* OBJECT in TREE #0 */
#define LDGAME 21  	/* OBJECT in TREE #0 */
#define SVGAME 22  	/* OBJECT in TREE #0 */
#define NEWGAME 18  	/* OBJECT in TREE #0 */
#define STOVER 19  	/* OBJECT in TREE #0 */
#define PAUSE 46  	/* OBJECT in TREE #0 */
#define AUTO 24  	/* OBJECT in TREE #0 */
#define QUIT 26  	/* OBJECT in TREE #0 */
#define SWPANEL2 4  	/* TREE */
#define ANEWSW 1  	/* OBJECT in TREE #4 */
#define CLOCKSW 4  	/* OBJECT in TREE #4 */
#define SNDSW 17  	/* OBJECT in TREE #4 */
#define MUSICSW 11  	/* OBJECT in TREE #4 */
#define SW2EXIT 16  	/* OBJECT in TREE #4 */
#define EYESW 19  	/* OBJECT in TREE #3 */
