             SPACE INVADERS
         (C) 1978 Midway/Taito
           ATARI ST Game Code
     (C) 1993 Sinister Developments


Contents :

There should be 8 files :

        LOADER.PRG
        1.DAT
        2.DAT
        INV_1.DAT
        PAI_1.DAT
        INV_READ.ME
        PAI_READ.ME
        LEVELS.LVL

Hard Disk Installation :

Simply copy the programs  to a folder on
your hard disk, and  ensure  that all of
the files are  there.   For those people
with  large  fast   drives,  who  aren't
bothered about space,  simply depack all
of the  *.DAT  files  using  one  of the
myriad of depackers on the PD circuit.

Introduction :

For all those young people out there who
haven't seen or heard  of Space Invaders
(there  are  some  !),   here  are  some
instructions on how to play.

Instructions :

You have a  number  of  defence bases at
the bottom of the  screen.  The invaders
will  walk  from   left   to  right  and
progress  down  to  the  bottom  of  the
screen.   Destroy  the  invaders  before
they overrun your base.

You have 4 shields  which are positioned
above your defence base.   Use these for
cover when the bombing gets heavy.

As each level  progresses,  the invaders
will get  lower  and  lower.   After ten
levels, they will return to their normal
height.

Key Controls :

When the game initially  loads, you will
be presented with  a  language selection
screen  -  this   determines   in  which
language   the    following    shareware
messages are displayed.

IT IS POSSIBLE TO TYPE  A SECRET CODE AT
THIS POINT TO  SKIP  THE MESSAGES.  THIS
CODE  IS  REVEALED   TO   YOU  WHEN  YOU
REGISTER.

The  main  menu  system  allows  you  to
select  an  option   by   pressing  the
appropriate key (displayed  at  the left
hand side of  the  option  -  normally a
function key).  It  is  also possible to
use either the joystick or the currently
defined  movement  keys   to   move  the
highlight.

The main intro screen  has 5 options.  A
list of the  options  and  their meaning
follows :

F1 - One Player Start
        This option starts the game.
F2 - Redefine Keys
        This option allows the player to
        alter the movement  keys used in
        the intro and in  the game.  The
        program will  display  a prompt,
        and the player should simply hit
        the appropriate key.
F3 - Options
        This takes the  player  on  to a
        sub menu.
     F1 - Control Method
        Allows the user  to select which
        control method will  be  used in
        the game.  You  can choose keys,
        joystick 0/1 or  if  you are not
        sure on  the  joystick  number -
        either joystick
     F2 - Start at Level X
        If the game is  getting too easy
        and you are  getting  bored with
        the  first   few   levels,  this
        option  allows  the   player  to
        start on  any  of  the  first  9
        levels.
     F3 - Lives X
        If  the  game   is  getting  too
        difficult, the player  can start
        the game with up to 9 lives.
     F4 - Intro Music On/Off
        Turns off the soundtracker music
        in the intro.
     F5 - Game Music/FX/Silent
        Allows  the  player   to  select
        either    soundtracker    music,
        samples or  silence  during  the
        game.
     F6 - New Shields/No Shields
        If the game is getting too easy,
        the player can forego the luxury
        of  having  shields   above  the
        defence base.
     F9 - Save Preferences
        This option  saves  all  of  the
        settings from this sub-menu, and
        also saves the current redefined
        keys to a file  on disk.  Please
        ensure   that    there    is   a
        formatted disk in the drive, and
        that it is write-enabled.
     F10 - Main Menu
        Pretty self explanatory !

F4 - Save High Scores
        There are two  high score tables
        in Space Invaders.  The first is
        an "All Time High Scores" table,
        and is loaded from disk when the
        game is  initially  loaded.  The
        other is a "Today's High Scores"
        table which is  reset every time
        the  game  is  loaded.   If  you
        select  the  Save   High  Scores
        option, then only  the  All Time
        table will be saved to disk.
        Please ensure  that  there  is a
        formatted disk in the drive, and
        that it is write-enabled.
F10 - Return to Desktop
        Quit, basically !


The Default Keyboard settings are :

Left    :       Q
Right   :       W
Fire    :       Space
Pause   :       Help
Abort   :       Undo

All Sinister Development  games are Hard
Disk friendly.

When you save the  high scores, the game
will create a file named "INVADERS.SAV".

When you save  the preferences sub-menu,
the  game  will  create   a  file  named
"INVADERS.PRF".


Ok, lets get to the important part - the
moola.

In order to  continue  writing games for
the ST  when  most  other  companies are
turning to the  Amiga  and  Consoles, it
has to be worth our while - that's where
you come in - Our  income relies on your
incredible  good  taste  and  generosity
(grovel, grovel).

Please register  for  this  game  at the
below address.  If you  do, then we will
send you a copy  of  our next production
before its  general  release.   We  will
also send a disk containing our previous
games.


Please send  postal  orders    / cheques
/   international    money    orders   /
travellers cheques.

The address is :

        Sinister Developments
        16 (1f3) Downfield Place
        Edinburgh
        EH11 2EL


Other Sinister Developments are :

        Asteroids (Colour and Mono)
        Galaxian
        Centipede
        Space Invaders
        Painter

Soon to come (don't hold your breath) :

        Scramble
        Panic
        Moon Cresta
        Galaga (maybe)

Also, lookout for some  Falcon titles (I
have to pay for the damned thing somehow
!)
        Maximum Velocity
        Prometheus
        Asteroids 2


        Many Thanks
        David Cowan
        Sinister Developments



