Greetings earthcreatures! This communication is to inform people waiting for my next release in the Shareware domain of a slight delay before it gets released for reasons I will explain presently. I also thought it'd be a good opportunity to do some kind of newsletter thang on this disk and let people know how it's all been going; and also to present a demonstration of the new game and invite feedback during the creation process instead of afterwards, as usual. Please spread the LLATEST folder wherever, but please keep the files in the folder, including this text file, together please. LLAMASOFT can be communicated with at the usual address: 49 Mount Pleasant, Tadley, Hants RG26 6BN (U.K.) The text file in the HARDCORE folder explains more about the demo and gives instructions for playing the game. HARDCORE will run on any 68K-series Atari computer with one MB or more of RAM. (The final version of the game will come in a 512K version, of course, but I tend to work in 1M and then compress to 512K once the game is completed). As it stands, quite a lot of the hard work of programming Hardcore has been done and the game could probably be completed in a month or two. However, as I mentioned at the start of this text, there will be a longer-than-expected delay before it is finally released. The reason for this is that I am working on a commercial game for a certain large American manufacturer of computers, on a new system which will be in your face sometime within the next year. As usual I have had to sign away the rights to several of my favourite bodily parts and cannot reveal any details upon pain of their painful and permanent removal, so you're not going to get any more information on the new hardware from me, except that it's totally excellent. Anyway, I'm under contract to produce a game over the next four months, and during the initial phase when I'm spending a lot of time learning about the new hardware I won't really be able to sneak in any time adding levels to Hardcore and finishing it off. Hopefully when I've mastered the new stuff and got a good basis of my new game running I'll be able to phase in a bit more Hardcore time. Whatever happens, I will finish Hardcore as soon as I can, and release it in the usual Shareware fashion. In the meantime play the demo and let me have some feedback on the game. It's an unusual design, it looks impossibly fast, but with the smart-assist mode it's actually not too difficult to play - I reckon. Check it out. In final incarnation, there will be 512/1M standard ST versions and equivalent versions for the STE using DMA sample playback and blitter sprites. The Shareware system is still working well for us. 'Revenge' has done quite well on both ST and Amiga, although not quite as well as Llamatron. This is pretty much as I expected - Llamatron is one of the best arcade games I have ever written and quite a difficult act to follow. 'Revenge' is a good enough game but perhaps not so universally appealing as Llamatron. Our statistics tell us that ST owners are more likely to register Shareware games than Amiga owners by a ratio of 70% to 30%. Make of that what you will. We have had hundreds of registrations from abroad, including a recent spate of orders from Japan, some of which have been for Llamasoft back catalogue titles right back to Vic-20 stuff! It's extraordinary to think of someone sitting down to a Vic-20 and playing Gridrunner in Japan, where so much awesome videogame hardware is readily available! Once again we take this opportunity to thank everyone who has made the Shareware releases a success for us, especially those people who sent letters of encouragement, criticism of the games and interesting artifacts, CDs, disks, tapes and sundry items of weirdness. We really appreciate it and we'll continue to produce shareware products for ya. I was amused to read an interview with some guy out of Budgie licenseware in which he implied that the only reason Llamatron succeeded as Shareware was that my name was well-known, and that if my name had been Fintlewoodlewix instead of Minter we would have had 'three registrations'. Rrrrrubbish, piffle, tosh, spherical objects in a fleshy pouch! Quite a large proportion of our registrations were from people who had never encountered either me or Llamasoft before. Before I started doing Shareware, I hadn't had any large-scale publicity for quite a while, and there are a whole lot of new users who've started out on the ST and Amiga since I was a well-known C64 programmer. And if you look at the quality of some of the games you see on coverdisks and then look at Llamatron, do you really think that the only reason my game got onto a coverdisk was because of my name? The main factor in the success of Llamatron and Revenge is simply this: people play the game and discover that they can have just as much fun with these games as they do with commercial games costing thirty quid. They are pleased, and so they pay. And sure, on my future releases people will be influenced by my name in the game, but only because I have earned that reputation by releasing some good Shareware games. People may well look at a game because they know who the author was, but in Shareware they will only PAY if they like the game. You don't see shareware authors going out of their way to rubbish the idea of Licenseware, so I don't see why this guy out of Budgie should set out to trash the Shareware idea. After all both ideas are about seeking an alternative to the established methods of software distribution. If you have code which turns people on, you can make money at Shareware even if your name happens to be Mr. Elizabeth Donkey-Fiddler. Amen. Work still progresses steadily on the Lightsynth project; we have lots of groovy FX running and soom I'll be working on the user- interfacing of the beast. We've been to a few gigs, including an excellent rave weekender at Skegness, where we had four of the new liquid-crystal video projectors hooked up to our system. Yum, yum. We might be doing a little stuff at Glastonbury this year in a chillout tent somewhere, so if you're there and on the same planet and you see some funky graphics happening, come in and check it out! Like any diligent game designer, I've been devoting a lot of time to research recently. This important research has involved the pressing of FIRE buttons, caressing of joypads and not a small amount of shaft-wrenching of the Navigator on a variety of excellent game systems and computers. Out of all the games I've been playing recently, my top fave is a recent Lynx release which will warm the cockles and inflame the Swonnicles of any decent red-blooded Llamatron junkie: ROBOTRON 2084. Yup - an excellent conversion of the original awesome Eugene Jarvis game which was the inspiration for Llamatron. The conversion really is top hole stuff, with proper Robotron explosions and samples of the original Williams sound effects. Three differing control methods are available, and once you're used to it you can aim and move independantly almost as well as with the two joysticks of the arcade original. The playability of the game, once you master the controls, is completely excellent and quickly leads to utter addiction. You sit down for a quick blast and half an hour you're still there glued to the Lynx occasionally muttering things like "one more go" and "I'll stop the next time I get over 100,000" and "no, make that 200,000" and "hands off my Humanoids you scumbag Brains". If you are a Llamatron junkie with a Lynx you need this game. If you are a Llamatron junkie without a Lynx then you need a Lynx and this game. And please, please, please let the programmers responsible be even now working on a version of Defender on the Lynx. In my opinion the best Lynx game to date. While on the subject of the Lynx, I want to re-iterate the fact that although there is a forthcoming Lynx game apparently called Gridrunner, it has NOTHING TO DO with proper Gridrunner. It's a completely different game and they may well change the name now that they know that it's already been used, but if it does come out as Gridrunner, you have been warned - it is not the original game. When I was down at Atari recently I saw a lot of new Lynx releases in various stages of development running on a development system. There's some excellent stuff being made on the Lynx now. Look out for some top games over the next few months. On the Megadrive front I've been spending time with Desert Strike, which is a kind of super version of an old C64 title called Raid On Bungeling Bay with missions. It's a multidirectional scrolling game with rather nice inertial control of your chopper, bit of Choplifter thrown in for good measure and enough challenge to keep you sat in front of the black Japanese object for some time. Opa-Opa makes his first Megadrive appearance in Super Fantasy Zone, which is pretty much the same game as the Master System original but with more parallax scroll, new weapons and souped-up Bosses. Nice if you liked the original, a good blast, but it's a shame the gameplay wasn't extended a bit more like Fantasy Zone II on the Master System. I got my first go on the WonderMega combined CD/Megadrive system the other day; the games I saw weren't particularly amazing, but that's hardly surprising as it's very early days yet. The hardware is just some of the sexiest hardware I've ever seen - the little lights around the CD hatch are just outrageous. Other stars receiving the special attentions of the Yakly reflexes include Pinball Dreams on the Amiga, which is an excellent pinball simulator with four beautifully-drawn and well-planned tables and convincing ball dynamics; and Geoff Crammond's wicked Formula One Grand Prix. Best graphic of recent months has to be the little dinosaur Yoshi out of SMB IV on the Super Famicom - he's excellent and deserves a game of his own. ***** GOOD NEWS FOR PC OWNERS ***** LLAMATRON is coming!! *********************************** That's about it really. This has been a Furred I Communication brought to you with help from the following items: PG Tips tea bags, Coke, Twix bars dunked in tea, sheeps' knees, my Bassomatic CD, a small circular Elastoplast (to cover my Lynx Robotron blister), goats' ankles and Devpac Developer. May the Force be with you and may your dreams frequently be of assorted shaggy ungulates. -- Y a K May '92