"The STellar STarfighter" Welcome to STellar STarfighter headquarters. As a rookie cadet, you will need to prove your worth to the fleet by carrying out a very difficult mission. You must fly through STellar STarspace in your STellar STarship until you find the caged Amigon, shoot him, and then return back to STellar Starfighter headquarters. Two additional levels of difficulty must be overcome before full STellar STarfighter STatus can be awarded. Good luck, and may the STellar force be with you. Piloting you STarfighter requires great skill. Begin by having your flight engineer plug a joytsick into the port (tell him that it is right next to the mouse port). To go left, right, up, or down, move the joystick in the intended direction. Remember that the XJ-10 model that you are piloting has a raised tail for stability. Be careful when changing directions that you do not hit an object with the tail. Any collision with the environment will result in instant destruction of the STarfighter, fortunately you have six to work with. Firing the photon torpedoes is accomplished by pressing the fire button. Only three photon torpedoes can be out simultaneously, so use them wisely. The torpedoes have a limited range, so you may have to get close to an object in order to hit it. Besides making contact with the environment, there are four types of hazards that the STarfighter will encounter through STellar STarspace. Falling maser bombs must be avoided at all costs. Contact with one of these bombs will results in instant destruction of the STarfighter. Cannons are positioned by the enemy in stategic locations so that you will be shot if you cross their paths. The cannons, if shot will cease their firing and may disappear. Gray laser barriers have been placed to prevent your passage. Above them are generators which are vulnerable in only one spot, a magenta square at one end. If a bullet penetrates the magenta square, the generator and force field will disappear. The final hazard that will present itself is several sets of four blue barriers. Only one of the set of four barriers for each set can be shot out, the rest will cause you photon torpedo to be reflected back on your STarfighter. There are two convenience keys that you may interest you. While playing the game, you can hit UNDO to return back to the menu screen. Be careful because it does not ask you if you are sure you want to quit, it just quits. If you hit F3 at any time, the music will toggle on and off. The code was written in Laser C but can also be compiled in Megamax and Alcyon with no difficulty. There is no artwork that is loaded in, all of the screens are drawn using VDI calls. The music is done through a vertical blank interrupt which is installed at the beginning of the program. A joystick handler is also installed at the beginning of the program. Both the interrupt and the handler are removed upon exiting the program. I hope that you enjoy the STellar STarfighter as much as my beta testers did. Good luck, and may the STellar force be with you.