Welcome to Dr. Necro, GFA version 0.62!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What it is: ----------- Dr. Necro is an Atari ST game, similiar to Dr. Mario(tm) on the Nintendo(tm) game system. What it isn't: -------------- This is *not* a finished product. The 'real' version is being written in Laser C, and coming along nicely! I hadn't planned on releasing any more GFA Basic versions, but, while brainstorming the VBI animation routines, I came up with a concept that might make the BASIC version a little faster, so I hacked it in to see if it did. You now possess the result! =) How to play: ------------ The concept is simple, The main screen has a 'bottle' containing some viruses. Your job is to kill off all the viruses, using colored 'pills' that appear at the top of the bottle. A virus is destroyed when a line of 4 or more 'pill-parts' of the same color as the virus is made. When all of the viruses are killed, you move onto a new, more diffcult level. Controls: --------- Both the keyboard and the joystick controls are active, and you may switch between them at your leisure: Stick Keyboard Use ------------ ----------------- --------------------------------------- Up Up arrow Rotate pill Down Down arrow Move pill down quickly Left Left arrow Move pill left Right Right Move pill right This version is GIGGLE-WARE! When you finish chuckling at it's incompleteness, you are invited to drop me a line with your comments, suggestions, ideas, etc! As always, checks are happily accepted! How to contact NecroWare Development: Delphi: kschafer GEnie: [kschafer4] USPS: NecroWare Development Box 688 Clark Mills, New York, 13321-0688 When sending checks, please make them payable to me (Ken Schafer), otherwise, they will sit idly next to my monitor forever! Checks of $10 or more will entitle you to a copy of the finished version, which I hope to complete before the year is out. Concepts to be included in the final version: --------------------------------------------- Digitized sound - The routines are done, and a sampler cart is here! Better music - Believe me, I hate the game music more than you do! I had hoped to do a collection of NoiseTracker modules, but it is only feasable on an accelerated STe. =b I do hope to have something of at least Music Studio quality before the initial release. Two players - All the C routines use pointers to structures, so a two player version will be very easy to implement, perhaps yet another incentive to register!!! 2 players via modem - A little trickier, but not impossible, again, because of the generality of the code, it should be easy to implement! Some thoughts on Shareware: --------------------------- If you read the enclosed history file, you'll note that I have spent *many* hours writing this program, and countless more thinking of the algorithms used in it (the line check code alone has undergone several concept changes, and, in my opinion, is some of the best code I have ever written!). This is all time I could have spent doing other things, but I chose to write this program. I have worked hard on this, and I would appreciate that those who do derive some enjoyment from the final version please compensate me for my efforts. This version has no required fee, but all donations are appreciated, and any amount over $10 will entitle you to have a disk with the final version mailed to your home when it is complete. I would like to thank those individuals who registered the first version I ever released (GFA 0.58, mistakenly labeled .085b in the download). It was far cruder that this version, but they still registered! THANK YOU! Gordon Meyer Wilfred Lussier Michale Starnes Ken Schafer NecroWare Development 9-7-92 12:27am