Thief Abilities: Weapons: Club, dagger, dart, sling, shordsword, broadsword, or longsword. Armour: Leather, no shield. Back-Stabbing: The thief gains +4 to hit, /l1-4 and does double damage. \ /l5-8 and does triple damage. \ /l9-12 and does quadruple damage. \ /l13- and does quintuple damage. \ /l10- The thief has the ability to decipher magical writings and use scrolls of magic-user, illusionist, or druidic nature. There is a 25% chance +1% per level of spell, that the spell will be mispronounced and backfire. \