Fighter Abilites: Weapon Specialization: Takes two proficiency slots, three if a bow other than the crossbow. Melee Weapons: +1 to hit and +2 to damage. Bows: Within 30 feet: +2 to hit, (d6+2)x2 damage. At short range: +1 to hit, +1 damage. Crossbows: Within 30 feet: +2 to hit, (d4+2)x2 damage. At short range: +1 to hit, +1 damage. At medium range: +1 to hit. Other missile weapons: +1 to hit and +2 to damage. Double Specialization: Melee weapons other than pole-arms and 2H-sword. Takes 3 proficiency slots. Bonuses: +3 to hit and +3 damage. /l1-6 Attacks/round: Specialized: Melee: 3/2 rounds. Bow: 2/1 round. \ /l7-12 Attacks/round: Specialized: Melee: 2/1 round. Bow: 3/1 round. Proficient: 3/2 rounds. \ /l13- Attacks/round: Specialized: Melee: 5/2 round. Bow: 4/1 round. Proficient: 2/1 rounds. \