Druid Abilities: Diety: Must worship a Neutral nature diety. Holy symbol is mistletoe. Weapons: May use a club, dagger, dart, hammer, scimitar, sling, spear or staff. Armour: May use only leather armor and a wooden shield. Powers: Identification of plant type. Identification of animal type. Identification of pure water. Ability to pass through overgrown areas without a trace. /l7- Immunity from charm spells cast by woodland creatures. Ability to change form up to three times per day: Change into a reptile, bird, or mammal. Each assumption of a new form heals 10%-60% of damage. \ Magic items: Can use anything useable by clerics that is not written. Strictures: Must always protect and nourish woodlands. /l12- There is a limited number of druids of this level. See Player's Handbook, page 21. \