
#include "advent.h"

char *pTextMsg[] =
{
/*  Msg 1  */
"@202,203,204",

/*  Msg 2  */
"A little dwarf with a big knife blocks your way.",

/*  Msg 3  */
"A little dwarf just walked around a corner, saw you, threw a little axe at\n\
you which missed, cursed, and ran away.",

/*  Msg 4  */
"There is a threatening little dwarf in the room with you!",

/*  Msg 5  */
"One sharp, nasty knife is thrown at you!",

/*  Msg 6  */
"None of them hit you!",

/*  Msg 7  */
"One of them gets you!",

/*  Msg 8  */
"A hollow voice says \"Plugh\".",

/*  Msg 9  */
"There is no way to go that direction.",

/*  Msg 10  */
"I am unsure how you are facing.  Use compass points or nearby objects.",

/*  Msg 11  */
"I don't know in from out here.  Use compass points or name something in the\n\
general direction you want to go.",

/*  Msg 12  */
"I don't know how to apply that word here.",

/*  Msg 13  */
"I don't understand that!",

/*  Msg 14  */
"I'm game.  Would you care to explain how?",

/*  Msg 15  */
"Sorry, but I am not allowed to give more detail.  I will repeat the long\n\
description of your location.\n",

/*  Msg 16  */
"It is now pitch dark.  If you proceed you will likely fall into a pit.",

/*  Msg 17  */
"If you prefer, simply type W rather than West.",

/*  Msg 18  */
"Are you trying to catch the bird?",

/*  Msg 19  */
"The bird is frightened right now and you cannot catch it no matter what you\n\
try.  Perhaps you might try later.",

/*  Msg 20  */
"Are you trying to somehow deal with the snake?",

/*  Msg 21  */
"You can't kill the snake, or drive it away, or avoid it, or anything like\n\
that.  There is a way to get by, but you don't have the necessary resources\n\
right now.",

/*  Msg 22  */
"Do you really want to quit now?",

/*  Msg 23  */
"You fell into a pit and broke every bone in your body!",

/*  Msg 24  */
"You are already carrying it!",

/*  Msg 25  */
"You can't be serious!",

/*  Msg 26  */
"The bird was unafraid when you entered, but as you approach it becomes\n\
disturbed and you cannot catch it.",

/*  Msg 27  */
"You can catch the bird, but you cannot carry it.",

/*  Msg 28  */
"There is nothing here with a lock!",

/*  Msg 29  */
"You aren't carrying it!",

/*  Msg 30  */
"The little bird attacks the green snake, and in an astounding flurry drives\n\
the snake away.",

/*  Msg 31  */
"You have no keys!",

/*  Msg 32  */
"It has no lock.",

/*  Msg 33  */
"I don't know how to lock or unlock such a thing.",

/*  Msg 34  */
"It was already locked.",

/*  Msg 35  */
"The grate is now locked.",

/*  Msg 36  */
"The grate is now unlocked.",

/*  Msg 37  */
"It was already unlocked.",

/*  Msg 38  */
"You have no source of light.",

/*  Msg 39  */
"Your lamp is now on.",

/*  Msg 40  */
"Your lamp is now off.",

/*  Msg 41  */
"There is no way to get past the bear to unlock the chain, which is probably\n\
just as well.",

/*  Msg 42  */
"Nothing happens.",

/*  Msg 43  */
"Where?",

/*  Msg 44  */
"There is nothing here to attack.",

/*  Msg 45  */
"The little bird is now dead.  Its body disappears.",

/*  Msg 46  */
"Attacking the snake both doesn't work and is very dangerous.",

/*  Msg 47  */
"You killed a little dwarf.",

/*  Msg 48  */
"You attack a little dwarf, but he dodges out of the way.",

/*  Msg 49  */
"With what? Your bare hands?",

/*  Msg 50  */
"Good try, but that is an old worn-out magic word.",

/*  Msg 51  */
"@205,206,207",

/*  Msg 52  */
"It misses!",

/*  Msg 53  */
"It gets you!",

/*  Msg 54  */
"OK\n",

/*  Msg 55  */
"You can't unlock the keys.",

/*  Msg 56  */
"You have crawled around in some little holes and wound up back in the main\n\
passage.",

/*  Msg 57  */
"I don't know where the cave is, but hereabouts no stream can run on the\n\
surface for very long.  I would try the stream.",

/*  Msg 58  */
"I need more detailed instructions to do that.",

/*  Msg 59  */
"I can only tell you what you see as you move about and manipulate things.  I\n\
cannot tell you where remote things are.",

/*  Msg 60  */
"I don't know that word.",

/*  Msg 61  */
"What?",

/*  Msg 62  */
"Are you trying to get into the cave?",

/*  Msg 63  */
"The grate is very solid and has a hardened steel lock.  You cannot enter\n\
without a key, and there are no keys nearby. I would recommend looking\n\
elsewhere for the keys.",

/*  Msg 64  */
"@211,212",

/*  Msg 65  */
"Welcome to adventure!!  Would you like instructions?",

/*  Msg 66  */
"Digging without a shovel is quite impractical.  Even with a shovel progress\n\
is unlikely.",

/*  Msg 67  */
"Blasting requires dynamite.",

/*  Msg 68  */
"I'm as confused as you are.",

/*  Msg 69  */
"Mist is a white vapor, usually water.  Seen from time to time in caverns.\n\
It can be found anywhere but is frequently a sign of a deep pit leading down\n\
to water.",

/*  Msg 70  */
"Your feet are now wet.",

/*  Msg 71  */
"I think I just lost my appetite.",

/*  Msg 72  */
"Thank you.  It was delicious!",

/*  Msg 73  */
"You have taken a drink from the stream.  The water tastes strongly of\n\
minerals, but is not unpleasant.  It is extremely cold.",

/*  Msg 74  */
"The bottle of water is now empty.",

/*  Msg 75  */
"Rubbing the electric lamp is not particularly rewarding. Anyway, nothing\n\
exciting happens.",

/*  Msg 76  */
"Peculiar.  Nothing unexpected happens.",

/*  Msg 77  */
"Your bottle is empty and the ground is wet.",

/*  Msg 78  */
"You can't pour that.",

/*  Msg 79  */
"Watch it!",

/*  Msg 80  */
"Which way?",

/*  Msg 81  */
"Oh dear, you seem to have gotten yourself killed.  I might be able to help\n\
you out, but I've never really done this before.  Do you want me to try to\n\
reincarnate you?",

/*  Msg 82  */
"@213,214",

/*  Msg 83  */
"You clumsy oaf, you've done it again!  I don't know how long I can keep this\n\
up.  Do you want me to try reincarnating you again?",

/*  Msg 84  */
"Okay, now where did i put my orange smoke? ... > POOF! <\n\
Everything disappears in a dense cloud of orange smoke.",

/*  Msg 85  */
"Now you've really done it!  I'm out of orange smoke!  You don't expect me to\n\
do a decent reincarnation without any orange smoke, do you?",

/*  Msg 86  */
"Okay, If you're so smart, do it yourself!  I'm leaving!",

/*  Msg 87  */
"",

/*  Msg 88  */
"",

/*  Msg 89  */
"",

/*  Msg 90  */
"",

/*  Msg 91  */
"Sorry, but I no longer seem to remember how it was you got here.",

/*  Msg 92  */
"You can't carry anything more.  You'll have to drop something first.",

/*  Msg 93  */
"You can't go through a locked steel grate!",

/*  Msg 94  */
"I believe what you want is right here with you.",

/*  Msg 95  */
"You don't fit through a two-inch slit!",

/*  Msg 96  */
"I respectfully suggest you go across the bridge instead of jumping.",

/*  Msg 97  */
"There is no way across the fissure.",

/*  Msg 98  */
"You're not carrying anything.",

/*  Msg 99  */
"You are currently holding the following:",

/*  Msg 100  */
"It's not hungry (It's merely pinin' for the Fjords).  Besides you have no\n\
bird seed.",

/*  Msg 101  */
"The snake has now devoured your bird.",

/*  Msg 102  */
"There's nothing here it wants to eat (Except perhaps you).",

/*  Msg 103  */
"You fool, Dwarves eat only coal!  Now you've made him REALLY mad !!",

/*  Msg 104  */
"You have nothing in which to carry it.",

/*  Msg 105  */
"Your bottle is already full.",

/*  Msg 106  */
"There is nothing here with which to fill the bottle.",

/*  Msg 107  */
"Your bottle is now full of water.",

/*  Msg 108  */
"Your bottle is now full of oil.",

/*  Msg 109  */
"You can't fill that.",

/*  Msg 110  */
"Don't be ridiculous!",

/*  Msg 111  */
"The door is extremely rusty and refuses to open.",

/*  Msg 112  */
"The plant indignantly shakes the oil off its leaves and asks: \"Water?\".",

/*  Msg 113  */
"The hinges are quite thoroughly rusted now and won't budge.",

/*  Msg 114  */
"The oil has freed up the hinges so that the door will now move, although it\n\
requires some effort.",

/*  Msg 115  */
"The plant has exceptionally deep roots and cannot be pulled free.",

/*  Msg 116  */
"The Dwarves' knives vanish as they strike the walls of the cave.",

/*  Msg 117  */
"Something you're carrying won't fit through the tunnel with you.  You'd best\n\
take inventory and drop something.",

/*  Msg 118  */
"You can't fit this five-foot clam through that little passage!",

/*  Msg 119  */
"You can't fit this five foot oyster through that little passage!",

/*  Msg 120  */
"I advise you to put down the clam before opening it. >STRAIN!<",

/*  Msg 121  */
"I advise you to put down the oyster before opening it. >WRENCH!<",

/*  Msg 122  */
"You don't have anything strong enough to open the clam.",

/*  Msg 123  */
"You don't have anything strong enough to open the oyster.",

/*  Msg 124  */
"A glistening pearl falls out of the clam and rolls away. Goodness, this must\n\
really be an oyster.  (I never was very good at identifying bivalves.)\n\
Whatever it is, it has now snapped shut again.",

/*  Msg 125  */
"The oyster creaks open, revealing nothing but oyster inside. It promptly\n\
snaps shut again.",

/*  Msg 126  */
"You have crawled around in some little holes and found your way blocked by a\n\
recent cave-in.  You are now back in the main passage.",

/*  Msg 127  */
"There are faint rustling noises from the darkness behind you.",

/*  Msg 128  */
"Out from the shadows behind you pounces a bearded pirate! \"Har, har\" he\n\
chortles, \"I'll just take all this booty and hide it away with me chest deep\n\
in the maze!\".  He snatches your treasure and vanishes into the gloom.",

/*  Msg 129  */
"A sepulchral voice reverberating through the cave says: \"Cave closing soon.\n\
All adventurers exit immediately through main office.\"",

/*  Msg 130  */
"A mysterious recorded voice groans into life and announces: \"This exit is\n\
closed.  Please leave via main office.\"",

/*  Msg 131  */
"It looks as though you're dead.  Well, seeing as how it's so close to\n\
closing time anyway, I think we'll just call it a day.",

/*  Msg 132  */
"The sepulchral voice entones, \"The cave is now closed.\"  As the echoes fade,\n\
there is a blinding flash of light (and a small puff of orange smoke). . . .\n\
As your eyes refocus you look around and find...",

/*  Msg 133  */
"@215,216",

/*  Msg 134  */
"There is a loud explosion, and a twenty-foot hole appears in the far wall,\n\
burying the snakes in the rubble.  A river of molten lava pours in through\n\
the hole, destroying everything in its path, including you!!",

/*  Msg 135  */
"There is a loud explosion, and you are suddenly splashed across the walls of\n\
the room.",

/*  Msg 136  */
"The resulting ruckus has awakened the Dwarves.  There are now several\n\
threatening little Dwarves in the room with you! Most of them throw knives\n\
at you!  All of them get you!",

/*  Msg 137  */
"Oh, leave the poor unhappy bird alone.",

/*  Msg 138  */
"I daresay whatever you want is around here somewhere.",

/*  Msg 139  */
"I don't know the word \"stop\".   Use \"quit\" if you want to give up.",

/*  Msg 140  */
"You can't get there from here.",

/*  Msg 141  */
"You are being followed by a very large, tame bear.",

/*  Msg 142  */
"@208,209,210",

/*  Msg 143  */
"Do you indeed wish to quit now?",

/*  Msg 144  */
"There is nothing here with which to fill the vase.",

/*  Msg 145  */
"The sudden change in temperature has delicately shattered the vase.",

/*  Msg 146  */
"It is beyond your power to do that.",

/*  Msg 147  */
"I don't know how.",

/*  Msg 148  */
"It is too far up for you to reach.",

/*  Msg 149  */
"You killed a little Dwarf.  The body vanished in a cloud of greasy black\n\
smoke.",

/*  Msg 150  */
"The shell is very strong and impervious to attack.",

/*  Msg 151  */
"What's the matter, can't you read?  Now you'd best start over.",

/*  Msg 152  */
"The axe bounces harmlessly off the dragon's thick scales.",

/*  Msg 153  */
"The dragon looks rather nasty.  You'd best not try to get by.",

/*  Msg 154  */
"The little bird attacks the green dragon, and in an astounding flurry gets\n\
burnt to a cinder.  The ashes blow away.",

/*  Msg 155  */
"On what?",

/*  Msg 156  */
"Okay, from now on I'll only describe a place in full the first time you come\n\
to it.  To get the full description say \"look\".",

/*  Msg 157  */
"Trolls are close relatives with the rocks and have skin as tough as that of\n\
a rhinoceros.  The troll fends off your blows effortlessly.",

/*  Msg 158  */
"The troll deftly catches the axe, examines it carefully, and tosses it back,\n\
declaring, \"Good workmanship, but it's not valuable enough.\".",

/*  Msg 159  */
"The troll catches your treasure and scurries away out of sight.",

/*  Msg 160  */
"The troll refuses to let you cross.",

/*  Msg 161  */
"There is no longer any way across the chasm.",

/*  Msg 162  */
"Just as you reach the other side, the bridge buckles beneath the weight of\n\
the bear, which was still following you around. You scrabble desperately for\n\
support, but as the bridge collapses you stumble back and fall into the\n\
chasm.",

/*  Msg 163  */
"The bear lumbers toward the troll, who lets out a startled shriek and\n\
scurries away.  The bear soon gives up pursuit and wanders back.",

/*  Msg 164  */
"The axe misses and lands near the bear where you can't get at it.",

/*  Msg 165  */
"With what?  Your bare hands?  Agains HIS bear hands??",

/*  Msg 166  */
"The bear is confused;  he only wants to be your friend.",

/*  Msg 167  */
"For crying out loud, the poor thing is already dead!",

/*  Msg 168  */
"The bear eagerly wolfs down your food, after which he seems to calm down\n\
considerably, and even becomes rather friendly.",

/*  Msg 169  */
"The bear is still chained to the wall.",

/*  Msg 170  */
"The chain is still locked.",

/*  Msg 171  */
"The chain is now unlocked.",

/*  Msg 172  */
"The chain is now locked.",

/*  Msg 173  */
"There is nothing here to which the chain can be locked.",

/*  Msg 174  */
"There is nothing here to eat.",

/*  Msg 175  */
"Do you want the hint?",

/*  Msg 176  */
"Do you need help getting out of the maze?",

/*  Msg 177  */
"You can make the passages look less alike by dropping things.",

/*  Msg 178  */
"Are you trying to explore beyond the plover room?",

/*  Msg 179  */
"There is a way to explore that region without having to worry about falling\n\
into a pit.  None of the objects available is immediately useful in\n\
discovering the secret.",

/*  Msg 180  */
"Do you need help getting out of here?",

/*  Msg 181  */
"Don't go west.",

/*  Msg 182  */
"Gluttony is not one of the Troll's vices.  Avarice, however, is.",

/*  Msg 183  */
"Your lamp is getting dim.. You'd best start wrapping this up, unless you can\n\
find some fresh batteries.  I seem to recall there's a vending machine in\n\
the maze.  Bring some coins with you.",

/*  Msg 184  */
"Your lamp has run out of power.",

/*  Msg 185  */
"There's not much point in wandering around out here, and you can't explore\n\
the cave without a lamp.  So let's just call it a day.",

/*  Msg 186  */
"@217,218",

/*  Msg 187  */
"Your lamp is getting dim.  You'd best go back for those batteries.",

/*  Msg 188  */
"Your lamp is getting dim.. I'm taking the liberty of replacing the\n\
batteries.",

/*  Msg 189  */
"Your lamp is getting dim, and you're out of spare batteries. You'd best\n\
start wrapping this up.",

/*  Msg 190  */
"I'm afraid the magazine is written in Dwarvish.",

/*  Msg 191  */
"\"This is not the maze where the pirate leaves his treasure chest.\"",

/*  Msg 192  */
"Hmm, this looks like a clue, which means it'll cost you 10 points to read\n\
it.  Should I go ahead and read it anyway?",

/*  Msg 193  */
"It says, \"There is something strange about this place, such that one of the\n\
words I've always known now has a new effect.\"",

/*  Msg 194  */
"It says the same thing it did before.",

/*  Msg 195  */
"I'm afraid I don't understand.",

/*  Msg 196  */
"\"Congratulations on bringing light into the dark-room!\"",

/*  Msg 197  */
"You strike the mirror a resounding blow, whereupon it shatters into a myriad\n\
tiny fragments.",

/*  Msg 198  */
"You have taken the vase and hurled it delicately to the ground.",

/*  Msg 199  */
"You prod the nearest Dwarf, who wakes up grumpily, takes one look at you,\n\
curses, and grabs for his axe.",

/*  Msg 200  */
"Is this acceptable?",

/*  Msg 201  */
"There's no point in suspending a demonstration game.",

/*  Msg 202  */
"@219,220",

/*  Msg 203  */
"\"Northeast\" as \"ne\" to distinguish it from \"North\".  (Should you get stuck,\n\
type \"help\" for some general hints.\n",

/*  Msg 204  */
"@221,222",

/*  Msg 205  */
"@223,224",

/*  Msg 206  */
"@225,226",

/*  Msg 207  */
"@227,228",

/*  Msg 208  */
"@229,230",

/*  Msg 209  */
"@231,232",

/*  Msg 210  */
"@233,234",

/* Extra 211 */
"The trees of the forest are large hardwood oak and maple, with an occasional\n\
grove of pine or spruce.  There is quite a bit of undergrowth, largely birch\n\
and ash saplings plus nondescript bushes of various sorts.  This time of",

/* Extra 212 */
"year visibility is quite restricted by all the leaves, but travel is quite\n\
easy if you detour around the spruce and berry bushes.",

/* Extra 213 */
"All right.  But don't blame me if something goes wr......\n\
                    --- POOF !! ---\n",

/* Extra 214 */
"You are engulfed in a cloud of orange smoke.  Coughing and gasping, you\n\
emerge from the smoke and find...",

/* Extra 215 */
"There is a loud explosion, and a twenty-foot hole appears in the far wall,\n\
burying the Dwarves in the rubble.  You march through the hole and find\n",

/* Extra 216 */
"yourself in the main office, where a cheering band of friendly elves carry\n\
the conquering adventurer off into the sunset.",

/* Extra 217 */
"There are faint rustling noises from the darkness behind you. As you turn\n\
toward them, the beam of your lamp falls across a bearded pirate.  He is\n\
carrying a large chest.  \"Shiver me timbers!\"  he cries, \"I've been spotted!\n",

/* Extra 218 */
"I'd best hide meself off to the maze and hide me chest!\".  With that, he\n\
vanished into the gloom.",

/* Extra 219 */
"Somewhere nearby is Colossal Cave, where others have found fortunes in\n\
treasure and gold, though it is rumored that some who enter are never seen\n\
again.  Magic is said to work in the cave.  I will be your eyes and hands.",

/* Extra 220 */
"Direct me with commands of 1 or 2 words.  I should warn you that I look at\n\
only the first five letters of each word, so you'll have to enter",

/* Extra 221 */
"This program was originally developed by Willie Crowther. Most of the\n\
features of the current program were added by Don Woods.  This version,\n\
written in BDS 8080 C was adapted by Jay R. Jaeger and was later ported to",

/* Extra 222 */
"MSC V5.1 on the IBM/PC by Bob Withers.  It was then ported by Bob Withers\n\
to the Atari ST using the Sozobon C compiler V2.0\n",

/* Extra 223 */
"I know of places, actions, and things.  Most of my vocabulary describes\n\
places and is used to move you there.  To move, try words like forest,\n\
building, downstream, enter, east, west, north, south, up or down.  I know",

/* Extra 224 */
"about a few special objects, like a black rod hidden in the cave.  These\n\
objects can be manipulated using some of the action words I know. Usually\n\
you will need to give both the object and action words (In either order),",

/* Extra 225 */
"but sometimes I can infer the object from the verb alone.  Some objects also\n\
imply verbs; in particular, \"inventory\" implies \"take inventory\", which\n\
causes me to give you a list of what you're carrying.  The objects have side",

/* Extra 226 */
"effects; for instance, the rod scares the bird.  Usually people having\n\
trouble moving just need to try a few more words.  Usually people trying\n\
unsuccessfully to manipulate an object are attempting something beyond their",

/* Extra 227 */
"(or my!) capabilities and should try a completely different tack.  To speed\n\
the game you can sometimes move long distances with a single word.  For\n\
example, \"building\" usually gets you to the building from anywhere above",

/* Extra 228 */
"ground except when lost in the forest.  Also, note that cave passages turn a\n\
lot, and that leaving a room to the north does not guarantee entering the\n\
next from the south.\n\
\n\
Good luck!",

/* Extra 229 */
"If you want to end your adventure early, say \"quit\".  To suspend you\n\
adventure such that you can continue later say \"suspend\" (or \"pause\" or\n\
\"save\").  To see how well you're doing, say \"score\".  To get full credit for\n",

/* Extra 230 */
"a treasure, you must have left it safely in the building, though you get\n\
partial credit just for locating it. You lose points for getting killed, or\n\
for quitting, though the former costs you more.  There are also points based",

/* Extra 231 */
"on how much (If any) of the cave you've managed to explore;  in particular,\n\
there is a large bonus just for getting in (to distinguish the beginners\n\
from the rest of the pack), and there are other ways to determine whether",

/* Extra 232 */
"you've been through some of the more harrowing sections. If you think you've\n\
found all the treasures, just keep exploring for a while.  If nothing\n\
interesting happens, you haven't found them all yet.  If something",

/* Extra 233 */
"interesting DOES happen, it means you're getting a bonus and have an\n\
opportunity to garner many more points in the master's section.  I may\n\
occasionally offer hints in you seem to be having trouble.  If I do, I'll",

/* Extra 234 */
"warn you in advance how much it will affect your score to accept the hints.\n\
Finally, to save paper, you may specify \"brief\", which tells me never to\n\
repeat the full description of a place unless you explicitly ask me to.",
};
