HOLLAND GAME DESIGN proudly presents: UFO WAR (c) 1994 THE STORY SO FAR.... The year is 1994. Astronomers of the great races living around Sirius have discovered a small solar system in which a planet capable of supporting life lies. As this is the first time a living planet has been discovered, the sworn ennemies, the reddracions and the blueians, race each other to get there first. At a planet, locally refered to as Jupiter, they meet, and there's noway to avoid battle. As the two great Siriusian races collide, you take over one of them, and your 'friend' takes the other. Each of you takes control over a fully armed battleship, locally known as a unindentified flying object, or for short UFO. Then a great war erupts between the two equally armed battleships. Each ship is capable of blasting huge energy bolts, but it takes sometime to load the weapons, so you can't have constant fire. In the hemisphere of Jupiter battle is fought in the y/z dimension, the only dimension suited for faster than light travel. The best tactic in this battle is to shoot your opponent, not unlike most other great tactics. As the designers thought that it was very hard not to get hit in battle, they also made an anti-matter shield to protect the UFO's from the energy bolts. Unfortunately this shield only absorbs about ten shots, after that it's boomy. The UFO's are capable of moving in eight directions, and they even can shoot in the same number of directions. The energy bolts move twice as fast as the UFOs. The race for the living planet can only be won by one Siriusian, so please watch out, and give the other hell. ABOUT COPYRIGHTS This program is copyrighted. Therefore you are not allowed to copy it, or own a copy of it, unless an exception is being made. The following exception is made for every individual: you are allowed to make one copy for yourself of the unregistered version, and keep it for evaluation purposes for the time of 30 days. After that you must either destroy your copy, or register and use the registered version only. You are allowed to copy this program as an individual to anybody you like, as long as each file is included and not changed, i.e. UFO_WAR.PRG, MUSIC.DAT, GRAPHICS.DAT, UFO_WAR.TXT. See Registration Companies, libraries, archives and the like, are not entitled to distribute, to own or to copy UFO WAR, unless a written agreement has been gotten from the publishers, i.e. Holland Game Design. See Registration. This does not apply to sites that do not charge money. For the following FTP sites copyright rules do not apply: atari.archive.umich.edu, because this is our prime source of Atari stuff, and this is our little way of saying thanks. ftp.uni-kl.de, because this is our prime source of German Atari source, and again this is our little way to say thanks. ftp.cs.ruu.nl, because we support this small but Dutch site. Especially Jules, although I don't know if he does anything with the site, but he works at the cs, and helped out somethimes. ABOUT THE DIFFERENT VERSIONS This is the unregistered version. To incite registration this version has three major downers. At three points the program stops for about 10 seconds to let you have time to decide wether you'll register or not. These moments are: the title screen, the game over screen and the escape to GEM. As such game play it self is not hindered in anyway, so you can enjoy it as much as possible. In the registered version these waiting times are replaced by simple key-presses, which makes life a little better. UFO WAR CONTROLS Each Ufo is controlled by a joystick. Red Ufo by stick no.1, blue Ufo by stick no.0. The title screen playes a tune, waits for 10 seconds, and then automatically loads the game. During game play you can abort gameplay and return to GEM by pressing the key, but the program waits 10 seconds before quiting. If a Ufo has been destroyed, a Game Over messages appears, the program waits 10 seconds, and game play is resumed. In the registered version the wait times are replaced by keypresses. REGISTRATION As Holland Game Design is a commercial company, we would like you to register UFO WAR. Please do. At the moment Holland Game Design is concentrating to the Atari range of computers, and especially the Falcon030. This a nich market, so we are very dependent on your reaction. At the moment we're thinking of doing 2 and maybe three games for the Falcon030, one being another shareware game, the others two commercial games. We're trying to raise money to realize these projects by releasing small games as shareware. This enables us to continue to develop, while the test routines and new library routines are tested out there. So support for the Falcon030 shareware authors (us included of course), strengthen the Atari nich market, maybe even let it grow. To register UFO WAR send $15,- or the equivalent of western valuta of your country with shipping adress to: Holland Game Design 's Gravelandseweg 127 1217 ER, Hilversum The Netherlands e-mail: Joost.vanderleij@phil.ruu.nl Please use eurocheque when living in Europe, or send banknotes in other country by mail. If this is illegal in your country, please follow your own morals. You can send a cheque also, although it then may take us a while and a lot of money to cash it. To speed up registration, Holland Game Design is looking for representives in other countries. Please let us know if you're willing. For Sweden, you can register with the Octalyser team. Companies, Libraries, Archives etc., can obtain a written agreement for distribution, owning and copying from Holland Game Design by sending $30,- to the above address. This does not hold for cover disks, or other distribution that is initiated by the above named. TECH NOTES: This program is Falcon only. It has run on a TV, and a RGB monitor, but has not been tested on VGA or Multisync, although it is being done right now. Nor has it been tested for NTSC tv's. It should work with 1MB ram, but it has been working with 4MB ram. It only runs with 256 colour mode. It is supposed to run in a 768-240 mode which is, 80 collums with overscan, and no interlace. Please contact us if you're unable to get into overscan mode. THANKS: I would like to thank the following people: Erik P. van Scheijndel, a great architect who works with autoCAD and 3D Studio, on one of those other things, they call computers. He did the graphics of course. BOB, it is not his true name you know, but he's a semi- profesional musician, and under contract of a studio, and he's not allowed to work for others. Of course it was inspired by Twin Peaks. Jeroen Jonker, he made us make the program, because he wanted a two player game, in which you can shoot each other. Of course his little play testing was also nice. Sander Fransen, for wanting so much to make the graphics and get famous in Atari land, but actually didn't do anything. Well now he is. E-mail him at lois@xs4all.hacktic.nl, or splashrun@dds.hacktic.nl Jeff Minter, for making us want to program a Atari so bad. It was Attack of the Mutant Camels on the 800XL, that killed us. Later overdone by Llamatron. BSW, for releasing the DSP replayer Griff, for the release of the source of Vertical Mayhem Bullfrog, for their tutorial a few years ago AEO programmers, for their sprite listing A LAST FEW WORDS Sorry about the stern point about registration, but else I'll become a professional philosopher, which is worse. Joost.