D E S __ ______ _____ ______ ______ _____ / / / __ | / __// ____// ___ | / __/ / / / /_/ / | | / ___/ / /__| / | | / /__ / __ /___| | / /___ / ____ | ___| | /____//_/ /_//_____//_____//_/ |_|/_____/ E T D E S __ __ ____ _ __ _ __ ______ _____ / /_/ // __ \ / \_/ // |_/ // ____/ / __/ / __ // / / // // // ___/ | | / / / // /_/ // /\/ // /\/ // /___ ___| | /_/ /_/ \____//_/ /_//_/ /_//_____//_____/ ÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒ Ò |ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ| Ò Ò | ¯ DES LASERS ET DES HOMMES ® | Ò Ò | (Of Lasers and Men) | Ò Ò |__________________________________| Ò Ò Ò Ò ž-graphisms by Yann Leroux, Christophe Mallard Ò Ò & Arnaud Linz. Ò Ò Ò Ò All code, levels and conception by Arnaud Linz. Ò Ò Ò Ò Ò Ò ½ 1993,1994 Arnaud LINZ, assembled with Assemble (Brainstorm¿) Ò Ò & Devpac DSP (Hisoft¿) Ò Ò Ò Ò Data Compression : Cyrille Dupuydauby Ò Ò Ò Ò v1.0 released 1994 February,the 18th. Ò ÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒÒ PRELIMINARY NOTE : This game is A SHAREWARE. ¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹¹ ¹¹¹¹¹¹¹¹¹ The unregistered version has only two levels. You should send a donation to its author if you intend to use it. If you send a donation, you'll be a registered user. This way you will receive extra levels (there are 15), the lastest version of D.L.E.D.H., etc... You may also send any remark, demand of improvment or anything else. They will be readen and if possible followed. Further information about GETTING REGISTERED will be found later in this file. PLEASE GET REGISTERED, it will be helpful and encouraging. UNLESS WRITTEN AGREEMENT : COMMERCIAL USES ARE FORBIDDEN, no extra fee can be charged, except mailing and/or duplication fees. /ÿÿÿÿÿÿÿ\ |SUMMARY| \_______/ (I) Introduction & rules. (II) Inventory. (III) Getting Registered. (IV) Future Improvements. (V) Tech Notes. (VI) Bugs Report. -=-=-=-=-=-=-=-=-= (I) INTRODUCTION : -=-=-=-=-=-=-=-=-= DES LASERS ET DES HOMMES is a 100% machine code True Color game for the expensive and slow Atari FALCON030. This is a 'Wolfenstein 3D' style game which can not be compared with DOOM... (ID software) This release is the v1.0. All graphs are not ready, and the last ones were destroyed by a virus four days before this release... But because of my departure to the United States (5 months without any Falcon), I couldn't wait anymore. Rules: ¹¹¹¹¹¹ The scene takes place in a spatial complex, where 2 spatial commandos are fighting, currently the browns and the blues. You are one of the brown, your aim is to eradicate the blues out of this area. (Quite simple, isn't it ?) Each guy has specific values of abilities, you'll soon learn to recognize the strongest ones ! (They aren't in your team...) These values are : - speed - precision - parano‹a (i.e. the propencity to shoot friends...) This last ability can be turned off. The implemented soldiers are : - N‚phistoph‚lŠs - Fer - K.S. - Dupdob as FOES - Ju-ju - K-rho - Didbo - the hacker - many 1st class soldiers - Bill (the colour-blind who shoots everybody) - many 2nd class soldiers as FRIENDS Your shield is the protection of your spatial armor. When to 0, flee ! It auto-regenarates himself with the time. The first score table shows the score of the 10 best human or computer-controlled characters. The final score table shows the 10 best human scores. (It is saved to the disk when returning to Gem Desktop by pressing ESC (no reset, please...)) Score : ¹¹¹¹¹¹¹ . To hit a foe : 3 points . To be hit : -2 points . To hit a friend : -1 point . rate > 75 : bonus of 200 points . rate > 50 : bonus of 100 points . To not be killed : bonus of 600 points Movements : ¹¹¹¹¹¹¹¹¹¹¹ Use the mouse (LEFT button to go forward, RIGHT one to shoot (I had to change the order because of the simultanate Joystick), joystick 1, or the cursor keypad (with insert and clr home right shift to shoot) to move. N.B. : 1) Mouse is non-linear : large movements are amplified, small ones are attenuated - it's now easier to reach your target. 2) The keyboard keys <- and -> are the only way to move lateraly. 3) You CANNOT walk on inclined floors... For your eyes only. Doors are opening when you press the space bar and the ESCape key will allow you to return to the main menu. Dialogs : ¹¹¹¹¹¹¹¹¹ By pressing the 'T' (talk) key, you are able to communicate with the guy just in front of you. If he's a friend, you are telling him to go away - and he will no longer block you. Resolutions : ¹¹¹¹¹¹¹¹¹¹¹¹¹ Use F1/F2 (toggle 160x pixels mode for walls) or F3/F4 (toggle double line mode for floor) to dynamically change the resolution. Begining : ¹¹¹¹¹¹¹¹¹¹ Press SPACE to go further in the displaying of screens. Use the cursor keys and space to choose your Level and your screen resolution (320x100 is not perfectly emulated on VGA monitors : shapes are distorted... You'd better use an RGB monitor, you know...) Press Y or N to fix parano‹a ON/OFF The ESCape key will allow you to return to the GEM desktop, and to save the preferences. -=-=-=-=-=-=-=-= (II) INVENTORY : -=-=-=-=-=-=-=-= The DES LASERS ET DES HOMMES Package consists of : - LISEZMOI.TXT La version fran‡aise de cette doc. - READ_ME.TXT This file in poor english. - LASEDZOM.PRG The compressed program file. - LASEDZOM.INF Some permanent data & scores - TC4\AMIS.C4S Some compressed graphs. - TC4\ENNEMIS.C4S You must spread this package with ALL FILES. ÿÿÿÿÿÿÿÿÿ (anyway, it won't run if a file is missing, even a .TXT) -=-=-=-=-=-=-=-=-=-=-=-=-= (III) GETTING REGISTERED : -=-=-=-=-=-=-=-=-=-=-=-=-= To get registered, send donations to the following address : Until August 1, 1994 : Arnaud LINZ NIST Build : 223 Room : B304 Gaithersburg, MD 20899 U.S.A. ÿÿÿÿÿÿ (don't send any disk ! I won't have any Falcon there.) and after : Arnaud LINZ 7c, rue de la Vieille Eglise 59870 VRED FRANCE ÿÿÿÿÿÿ (It is also my Falcon's address...) Please give me the version number of DLEDH (pre-preview, preview, v1.0) and don't forget to give a mail address for response. Reasonnable donations would be 50FF (100FF if you're a real man), œ10, 20$, 30DM, etc. Those donations will be use for user support (see below) and improvment of the game. Bank account : ¹¹¹¹¹¹¹¹¹¹¹¹¹¹ Arnaud Linz 7c, rue de la Vieille Eglise 59870 VRED - FRANCE Bank code : 16306 00012 / account : 078714E / key : 27 (Caisse r‚gionale de cr‚dit agricole mutuel du Nord 10 avenue Foch BP 369 - 59020 Lille Cedex) Payment place : Douai 27 888805 User Support : As mentionned, being registered offers many advantages. First, you'll receive a disk with the last version of DLEDH (or with the next version, if you've already got the lastest). You may ask questions, send advice, demands or even support. Each message will have a response. (But please, don't say anything about the graphisms !!!) Registered users will also be warned when new versions will be released and the way to *freely* receive them. -=-=-=-=-=-=-=-=-=-=-=-= (IV) FUTURE IMPROVMENTS : -=-=-=-=-=-=-=-=-=-=-=-= I will certainly improve the game when I'll be back in France. Possible improvments are listed in decrease priority. That means first listed, first coded. And that means no guarantee of being coded. - More colorful graphics - More levels - Nicer sound FX - Enhanced dialogs with your team (and more clever guys) - Various speed optimizations -> v2.0 - Level editor -> v2.5 - Various weapons and other gadgets -> v3.0 - Two simultaneous players -> v4.0 (don't know if the falcon will be fast enough) - Use of a network of players -> v4.0 (don't know if I'll found a second Falcon !) -=-=-=-=-=-=-=-= (V) TECH NOTES : -=-=-=-=-=-=-=-= - 100% MC68030+DSP56001 machine code game - The DSP is used at 60% - speed improvment : 20% to 40% (the DSP is rather slow... Or my programming rather bad) - All calculations are in real-time (except cosine !) - All displays are in True Color Mode - Almost independant from the system - Real 3D - bitmap mapping -=-=-=-=-=-=-=-=-= (VI) BUGS REPORT : -=-=-=-=-=-=-=-=-= They are numerous : - The VIDEL isn't initialised right when starting from a RGB ST mode. - The others's lasers display routine is so basic that lasers seem to cross the walls. - Guys are sometimes really shooting you across the walls... - The others are sometimes teletransporting for a frame. - The hidden-face algo. isn't perfect, especially while processing upper walls... - It's sometimes possible to see behind a wall. - When you are shooting a foe behind another one, it's the one in front of you who's hit (this one will never be corrected, I'm afraid) - When you'are shooting a guy, sometimes your score is increasing but nothing happens. (Move and shoot again) - The bitmapping of the floor isn't perferct. They might be corrected if the game appeal to you. Arnaud Linz. -------------------------------------------------------------------------------- E.mail : linz@galaxie.int-evry.fr --------------------------------------------------------------------------------