Ishar: Legend of the Fortress Hints and Tips By: The DragonLord Maps done by The DragonLord _______________________________________________________________________________ The Ishar survival kit ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ These are just a few tips on certain areas in the game, places, things and/or people that may be dangerous or otherwise might affect your party in some way. This text file is not designed to help you play the game better so much as it is just to warn you of places, people, things and events of importance in the game. Since I havn't yet completed it as I type this file I can't comment on the much later stages in the game, but I can tell you of anything in West and Middle-east Kendoria. The map of East Kendoria in the Survival kit tells briefly of some tips, but this text file will go into somewhat greater detail, and offer extra hints and tips in general. The Survival Kit and all the maps were done by me, and all pictures are in CrackArt 1.25 TT+ .CA1 format, should you care to know. My Ishar: Legend of the Fortress character editor v1.2 has also been supplied in this archive, in case you don't already have it. Since the docs for said character editor got destroyed when F-Copy PRO did in my E partition, I will reprint some brief docs in this text file, also. ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Ishar tips ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ o You can not make potions until you've completed East Rhudgast dungeon; the magic flask used to make potions in is found there. o Medics are of some use, but only if you've been infected with diseases like Lycanthrope, or have been poisoned. o Teleport gates (displayed as a red mesh fence supported by white posts on either side) are quite useful for quick travel. You can also control your destinations by using the direction keys (1-3 and 4-6 on the numeric keypad, or just use the mouse) after you enter a gate. o Getting over to East Kendoria island and into Fhulgrod and Valathar is achieved by the abovementioned teleport method, using the teleport gate found on the easternmost portion of Elwingil. o You must use a Cure Blindless potion (1 dose/Salamander Oil, 1 dose/Trapdoor spiderweb, 2 doses/Dried Mistletoe and 1 dose/Rat Brain) in order to be able to see in the area of Gil-Aras. However you can forego the bother and the waste alltogether. The rune tablet in this area is located near the southern point of Gil-Aras. You can see it if you travel along the border of there and Uldonyar. Travel south along the border while facing West. You will eventually see it in the distance. Simply travel straight towards it, and pick it up when you're forced to stop moving, then back out. o Cities can be dangerous. There are sometimes large creatures (assumedly Ogres or something similar) walking the streets who'd love nothing better than to pound you into the ground. o There are powerful guardians barring entrances to West Rhudgast village, the bridge to Silmatil and the Helm of Light in the shrub maze of Northern Osghirod. There is also a powerful guardian found guarding one of the wings of East Rhudgast dungeon. o If you're planning to rescue the Princess found in Elwingil City, you had better be prepared to sacrifice all the male characters in your party before returning her to her Father, the King, in the Village of Halindor. The princess is ... shall we say ... extremely promiscuous. (She's a slut, okay?) She'll have her way with every one of your male characters. Your male characters, seeming to be highly na‹ve, think they're in love with her, and by the time it's time to return her to her father, each one will announce that he and the Princess have made big plans, and would rather die than see her go. Guess what choice they have. How unnecessarily cruel... o The Ygwen Tortoise, found in the northern peninsula of Silmatil, can be exchanged for Turtle Slobber by an aquatic potion specialist found almost spot in the middle of Zendoria. o Fimnurih is very boring. o There's an especially nasty creature found in Urshurak who has a habit of tossing fireballs at your party anytime you're within a straight line of him. He's a nasty kill, too. o There's another especially nasty creature found almost guarding the Ygwen tortoise. He's another bugger to off. o The "Sword in the Stone" can only be retrieved by a very strong and very experienced adventurer. o Fimnurih is very boring. o The Forbidden house may seem innocent enough, and it does contain a vital Rune Tablet inside, but shortly after leaving, it's almost a sure bet that one of your characters (I think it's the most recently joined) will die suddenly and unexpectedly. Don't keep anything valuable on him. o The Helm of Light allows you to see invisible creatures. Oddly enough, I've never come across any. o Enter every tavern you come across. It's a good bet you'll hear something interesting if you listen to the conversations. There are also some good prospects for potential party members found there, too. o Don't sleep at a tavern unless you have to. Party members have a habit of leaving on you in the middle of the night for no apparently good reason. o Fimnurih might have been interesting were it not for the fact that it's so damn boring. o The food in the Village of Lotharia is particularily bland. ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ A list of places and items of note and where they're found ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ West Rhudgast Village: Middle of Rhudgast, on a floating pier on the east lake. Angaran Village : Middle-western portion of Angaran Lotharia Village : North-western section of Lotharia, near water. Urshurak City : South Urshurak; can't miss it. Halindor Village : North-western Halindor, near the north water right on the border to Zendoria Elwingil City : South-eastern Elwingil, right next to the river. House with money : Immediately to the south-east of Angaran Village. House with Man #1 : Mid-western Osghirod. Man warns of invisible creatures, and tells of the Helm of Light found to the north. House with Man #2 : North-western Kandomir, under the arm (in the armpit?) of the river. This one tells more on the plot of the game. House with Man #3 : In Halindor village; the King tells of his kidnapped daughter, the princess (the slut), and how she is being held in Elwingil city. House with Man #4 : Angaran villgage. Tells some of the plot of the game. House with Man #5 : In Urshurak City; proclaims his abstainence from violence, and tells of his sword. (Yes, the one in the stone) Princess : Elwingil city, north-west corner in an unmarked house in a courtyard. Sword in the Stone : North-eastern portion of Baldaron. Ygwen Tortoise : Northern peninsula of Silmatil; directly opposite the sword across the water. Man with Horse #1 : Northern Aragarth. Sells a rare potion component -- and his price is quite high. Man with Horse #2 : Middle of Zendoria; trades the Ygwen Tortoise for the potion component Turtle Slobber. Starting Point : North-Western Fragonir. Rhudgast Dungeon : South-middle of East Rhudgast. Follow the river facing north; you'll see it. Helm of Light : In the shrub maze located in Northern Osghirod, just past the middle of the two lakes. Medic #1 : South-eastern Osghirod, near the river. Medic #2 : Northern Halindor, just outside the village. Forbidden House : North-Eastern Zendoria, just east of the Village of Halindor. Runic Tablet : Southern Gil-Aras, right against the river to the east. ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Redundancy Dept. Redundancy Dept. Redundancy Dept. ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Using the Ishar Character Editor: It's quite simple, really. The only things you really need to know are: o Escape gets you out of edit mode. o The program will automatically assume .SAV if no extender is supplied when loading or saving a saved game. o The program will ask you if you want to overwrite, rename or abort if you save the edited game to an existing filename. Renamed games will have a .BAK extention if rename option is chosen. o It's suggested that you do NOT give your character more than 75 strength, or more than 50 in any of the other attributes. The reasoning is a long explaination, but sufficed to say, your proficiencies will get royally screwed. o Not that I should have to tell you this, but do not edit empty character slots. It's a silly idea that will only cause the game to sieze up. Likewise, don't edit dead characters. The same thing will happen. _______________________________________________________________________________ Gratuity ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ If you enjoy this kit and feel it's worth something, then perhaps you might also enjoy sending a small donation this way of whatever you think is appropriate. I have spent a considerable amount of hours compiling all the information, doing the maps (on paper and computer), figuring out the save game format (which was done a bit oddly, I might add) and writing the character editor, and it would be nice to see a wee bit of support from those who enjoy this package. Should you feel so inclined as to play the saint and send money, swiss bank accounts, gold bars, Porches (That's the car, not the house ornament), or anything that won't blow up in my face, I'd be more than grate- ful. That name and address is: Eric March 51 Wyndale Dr. Toronto, Ontario M6L 1G1 In return, you'll recieve my everlasting gratitude. If you absolutely require it, I'll also send a picture of me grinning profusely and an autographed picture of Buzz Belmondo. (Hurry, supplies are limited!) Sorry. The Gunsu steak knives are all gone. _______________________________________________________________________________ The End ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Or ... IS IT??