Article: 33355 of comp.sys.atari.st From: kjohnson@castor.cs.uga.edu (Kristopher Johnson) Newsgroups: comp.sys.atari.st Subject: Re: The REAL Falcon specs wanted! Keywords: Falcon specs. Message-ID: <1992Aug31.194719.17630@athena.cs.uga.edu> Date: 31 Aug 92 19:47:19 GMT References: <1992Aug31.123840.1064@ludd.luth.se> Sender: news@athena.cs.uga.edu Organization: University of Georgia, Athens Lines: 156 Okay, here it comes...again!!! Atari Falcon 030 Specifications ------------------------------- CPU: Motorola 68030 32-bit microprocessor @ 16MHz w/ 32-bit bus FPU: Motorola 68881/68882 @ 16MHz (optional) DSP: Motorola 56001 Digital Signal Processor running in parallel @ 32MHz w/ 32kWords (24-bit) of local zero wait state static RAM ROM: 512kB RAM: 1, 4 or 16MB(14MB usable) on daughterboard (RAM is 32-bit wide) Expansion bus: Internal 'Processor-Direct' slot for 386SX emulation (third party 386SX emulator nearly completed) or other co-processors/etc. Video: (See below for specific video modes/resolutions.) 16-bit BLiTTER @ 16MHz (also handles hard drive access) Accepts external video sync to allow high quality genlocking Overlay mode for easy video titling and special effects Overscan support Hardware-assisted horizontal fine scrolling VIDEL (video controller) sits on 32-bit bus Audio: Stereo 16-bit Analog-to-Digital DMA input Stereo 16-bit Digital-to-Analog DMA output Eight 16-bit audio DMA record/playback channels SDMA sound/DMA co-processor Ports: 128kB cartridge port 2 9-pin mouse/joystick ports 2 15-pin STe enhanced analog/digital controller ports (Atari also has new analog controllers w/ a joystick, 3 fire buttons, and a 12-key keypad) MIDI IN, OUT/THRU Bi-directional parallel port RS232C serial port SCSI II w/ DMA Analog RGB/VGA/composite video connector Stereo headphone out (1/8" mini-jack) Stereo microphone in (1/8" mini-jack) DSP port (up to 1MHz data transfer rate) RF modulator for TV hookup Localtalk compatible LAN (up to 250kbaud transfer rate) Misc: Internal 1.44MB 3.5" HD floppy Internal IDE 2.5" hard drive (optional) Pre-emptive mulitasking OS (MultiTOS) w/ adaptive prioritization and inter-process communication (also 68040 compatible) Realtime clock and battery backed up RAM 1040ST-style case w/ internal fan North American availability in mid-October Price: 1MB/no HD - $799 list 4MB/65MB - $1399 list Resolutions available on the Atari Falcon030 (c) 1992 Atari Corp. Written by John Townsend ========================================================================= This document may be re-printed again and again as long as the Atari copyright remains intact. ========================================================================= A couple of notes: Unlike previous machines, there are just too many resolutions to give each resolution a name. Therefore, I will do my best to describe what the resolution is and which monitor it is on. - NOTE: TV and a Color Monitor are the same.. by Color Monitor, I am talking about the standard SC1224. By VGA, I mean a standard VGA Monitor. 40 column modes ( "column" means the number of x pixels divided by 8) --------------- 4 color, normal, TV: 320x200, 4 colors, 2 planes 16 color, normal, TV: 320x200, 16 colors, 4 planes 256 color, normal, TV: 320x200, 256 colors, 8 planes True color, normal, TV: 320x200, true color 4 color, interlace, TV: 320x400, 4 colors, 2 planes 16 color, interlace, TV: 320x400, 16 colors, 4 planes 256 color, interlace, TV: 320x400, 256 colors, 8 planes True color, interlace, TV: 320x400, true color 4 color, normal, VGA: 320x480, 4 colors, 2 planes 16 color, normal, VGA: 320x480, 16 colors, 4 planes 256 color, normal, VGA: 320x480, 256 colors, 8 planes True color, normal, VGA: 320x480, true color 4 color, line-doubling, VGA: 320x240, 4 colors, 2 planes 16 color, line-doubling, VGA: 320x240, 16 colors, 4 planes 256 color, line-doubling, VGA: 320x240, 256 colors, 8 planes True color, line-doubling, VGA: 320x240, true color 80 column modes --------------- 2 color, normal, TV: 640x200, 2 colors, 1 plane 4 color, normal, TV: 640x200, 4 colors, 2 planes 16 color, normal, TV: 640x200, 16 colors, 4 planes 256 color, normal, TV: 640x200, 256 colors, 8 planes True color, normal, TV: 640x200, true color 4 color, interlace, TV: 640x400, 4 colors, 2 planes 16 color, interlace, TV: 640x400, 16 colors, 4 planes 256 color, interlace, TV: 640x400, 256 colors, 8 planes True color, interlace, TV: 640x400, true color 2 color, normal, VGA: 640x480, 2 colors, 1 plane 4 color, normal, VGA: 640x480, 4 colors, 2 planes 16 color, normal, VGA: 640x480, 16 colors, 4 planes 256 color, normal, VGA: 640x480, 256 colors, 8 planes 4 color, line-doubling, VGA: 640x240, 4 colors, 2 planes 16 color, line-doubling, VGA: 640x240, 16 colors, 4 planes 256 color, line-doubling, VGA: 640x240, 256 colors, 8 planes and lastly.. there are compability modes for ST Low, ST Medium, and ST High on both VGA monitors and SC1224 monitors. (On a color monitor, ST High is achieved by using the interlace mode). Also, the ST Monochrome monitor (the SM124) will work with Falcon030 as well. However, it only supports one resolution: ST High Resolution. All modes on a TV can be overscanned. This means multiplying the X and Y resolution by 1.2. For example, modes with 320 pixels of horizontal resolution (X res) will become 384 pixels across, and modes with 640 pixels will become 768 across. Overscanning is done in the X and Y resolution. You can't do them independently. Special Note: On a VGA monitor, overscan is "faked".. since the video hardware doesn't have the capability to do overscan on a VGA monitor, we made it so that if a overscan mode is set on a VGA monitor, you still see the normal size screen, but the screen is a window onto the bigger overscanned image. Make sense? We did this for compatibility. This way if a game that has an overscanned starup picture can use the same pic on both the VGA monitor and the TV monitor. Pretty cool, eh? BTW.. Overscan can NOT be set from the desktop. The AES and Desktop will work just fine with it, but because you can't see the parts of the screen, we thought that that option shouldn't be available from the desktop. We don't want to confuse people. However, Overscan can be set using a new XBIOS call (Vsetmode()).. so it is still available. I hope I haven't made any mistakes. I triple-checked this document in search of errors and I couldn't find any. If you do find some, send me Email on GEnie (to TOWNS) or CIS (70007,1135) and let me know. After looking at this one more time.. one point to clear up: By saying SC1224 Color Monitor, I mean any Color Monitor that Atari have manufactured for the ST/Mega/STE/MegaSTE computers. Clear