The Wolf and the Seven Kids a kidprg(tm) created with Talespin by D.A. Brumleve Copyright 1989 by D.A. Brumleve The Wolf and the 7 Kids is intended as a first adventure for young computer users, ages 5-9. The adventure is based on the Grimms' fairy tale, and the story may be familiar to children, but the program offers some surprises. There are several possible endings to the story, depending on what choices you make, and there are numerous opportunities for making choices. The adventure was developed using Talespin, an adventure-creation program from MichTron. To run 7KIDS.TAL, you will need either TALESPIN.TOS (from the commercial development package) or TELLTALE.TOS (the public domain run-time program). To facilitate your child's use of the program, please make certain that TELLTALE.TOS and 7KIDS.TOS are in the same directory or folder. If you are not familiar with Talespin adventures, the following instructions will help you get started. Upon running TELLTALE.TOS, you will be presented with a dialog box. Click the left mouse button on "Choose & Load Program". Then select "7KIDS.TAL". The program will be loaded and the title screen will appear. Click the left mouse button on "BEGIN", and the opening scene will appear. Many "objects" are on the screen during that scene. If you click on the young goats, nothing happens. If you click on the Mama Goat, a text window appears. The words "<>" are at the bottom of the window. Click the left mouse button on the window. The text will disappear. Now click on the baby goats. You will see that they now have something to say themselves. Each scene in the program has some objects with text which has an effect on the program--either making objects appear or disappear, or allowing other objects to show text, or moving objects, or changing the scene. The text in these "effective" windows will always have the words "<> at the bottom, and the text will be highlighted as you move the mouse over it. You do not HAVE to click on the text window unless you want to proceed with whatever changes that object will cause. You can click the left mouse button off of the window, and then continue to click on other objects to see what they may have to say, as sometimes information from non-effective text windows (with no "<>" sign) can be important. Each time you do click on an effective window, you should then click on the other objects to make sure there is no new text available from them. Some of the effective windows will offer choices, and the "<>" signs will tell you what those choices are. For example, if the sign says "<>", it is offering you a choice, and one or another object on that same screen will offer you a different choice. If you DON'T want to kill the wolf, don't click on that window. Be sure you are aware of all the possible choices before making a decision. Telltale and Talespin require you to use the left button while working within aan adventure. If you want to exit, however, click the right mouse button and the Telltale or Talespin dialog will appear, offering you choices such as "Help" and "End Session" (the latter is used to quit the program). If you want to resume work with 7KIDS.TAL, click the left mouse button while the mouse is off the dialog box. The program is not "locked", so if you have Talespin, feel free to investigate its structure. Please note, however, that 7KIDS.TAL is copyrighted, so please do not distribute a modified version. I hope you enjoy this little Talespin adventure! D.A. Brumleve GEnie: D.A.BRUMLEVE Delphi: DABRUMLEVE CompuServe: 71451,1141