                  ______ ____________   ___      ________              
                /  _____|____    ____| /   \    |   ____  \            
               (  (___       |  |     /     \   |  |____)  )           
                \____  \     |  |    /   ^   \  |   __    /            
     ________________)  )    |  |   /  /~~~\  \ |  |   \  \ ___________
    |__________________/     |__|__/__/   __\__\|__|    \______________|
    |___________  \          /  /   \    |   ____  \   /  _____________|
                \  \   __   /  /     \   |  |____)  ) (  (___          
                 \  \ /  \ /  /   ^   \  |   __    /   \____  \        
                  \  ` /\ '  /  /~~~\  \ |  |   \  \ _______)  )       
                   \__/  \__/__/     \__\|__|    \____________/        
                                                   
                               D   O    O   M
 
                         Informational Document v1.3

                              by Action Jackson,
                            Star Wars DOOM creator

                                June 9, 1994


                              TABLE OF CONTENTS

                   [1] ................. About Star Wars DOOM
                       (1.1) ......... A Tale Of A Programmer
                       (1.2) ..................... The Legacy
                   [2] .............. What IS Star Wars DOOM?
                       (2.1) ................. Quick Overview
                   [3] ........ When Will SWDOOM Be Released?
                       (3.1) ................. Expected Dates
                       [3.2] ...... What Still Has To Be Done
                   [4] ................. Who's Making SWDOOM?
                       [4.1] .............. SWDOOM Staff List
                       [4.2] .................... Help Wanted
                   [5] ............. What to expect in SWDOOM
                       (5.1) ....................... Overview
                       (5.2) ........ Video Toaster Graphics!
                       (5.3) ................... New Sprites!
                       (5.4) .................... New Sounds!
                       (5.5) ..................... New Music!
                       [5.6] .................. New Textures!
                       (5.7) ....3 New Episodes! (27 Levels!)
                       (5.8) ................... New Weapons!
                       (5.9) .................... New Story!
                       (5.10) ...... Best Of All - It's FREE!
                   [6] ........ What Do I Need To Run SWDOOM?
                       (6.1) ........... Minimum Requirements
                       (6.2) .................... Recommended
                   *7* .......... Info About the Screen Shots
                       *7.1* ................ What They're Of
                       *7.2* ............. Miscellaneous Info
                   [8] .............................. Closing
                       (8.1) ................. Copyright Info
                       [8.2] .............. How To Contact Us
                       [8.3] ............. Update Information
                       (8.4) .................... Final Words

  

  <> <> <> <> <> <> Section [1] <> About Star Wars DOOM <> <> <> <> <> <> <>

  (1.1) A Tale of a Programmer

        So  there  I  was.  I was sitting at home, on  my  computer, playing
  DOOM.  As  I  listened  to  one  of  the  numerous sound patches that I've 
  collected spew sounds  at me,  I thought: I should make my own sound patch 
  for DOOM!  The idea sounded great.  I quit  my  game,  got  out some of my
  favorite  movies,  hooked  up  a tape  recorder to  the  TV,  and  started  
  collecting sounds.  As I went, I kept  getting  more  and  more  ideas.  I 
  began thinking that I wouldn't  put  these sounds into a DOOM sound patch, 
  but  into  a  new  game that I could make.  I would  make  a 3D game, like 
  DOOM, only better!  It would be great!  It would be my  own story!  My own
  characters!  My own game!  I would spend all my time coding and debugging, 
  and  collecting graphics and sounds, and... then I thought a second... did 
  I really want to make a new game?  Did I really want to waste all my  time 
  trying to go one-up on the best 3D game ever made?  Did I  really NEED to?  
  No!  I remembered that DOOM is just an engine  that uses external files to 
  run, and the idea came to me.  So  I started  messing  with  DOOM.  I mean 
  REALLY messing with the insides of it.  I also collected a few great utils 
  for  changing  sounds, graphics, music, and  more.  I  had  a  great level 
  editor (DEU) that included the source code.  I even had  some  source that 
  id had released.  So now I was ready to go.  One  thing  I  needed  was  a 
  theme...

  (1.2) The Legacy

        Anyone  into  movies  (like myself) knows what the best trilogy ever 
  made is:  Star Wars!  The  best  movies  ever  made  would be my theme.  I 
  started trying to see if this would REALLY  be  possible... could I change
  EVERYTHING in the  game  to  make  it a  complete Star Wars universe?  The 
  answer came very shortly:  YES!  So,  I  called up  VeeBalls and asked him
  if he'd like to help.  Of course he wanted to!   And  this text file is to
  inform you all about Star Wars DOOM, the name  we've  come to call it, and
  what's going on with it.  I  decided  I  needed to make an announcement to
  the public, letting  them  know  what  was  coming, so they could get very
  excited and anxious, and  give  us  any suggestions/feedback they may want 
  to (and take their minds off of DOOM 1.3! :)

  <> <> <> <> <> <> Section [2] <> What IS Star Wars DOOM? <> <> <> <> <> <>

  (2.1) Quick Overview

        Star Wars DOOM (referred to in this document as SWDOOM for short) is
  basically  a  replacement for DOOM.  Sure, you've seen 'em before.  You're 
  on your local BBS, scanning  for  new files, and find yourself overwhelmed 
  with  the  amount of external WAD files there are for DOOM.  Most of these 
  are just  extra  levels, though.  That's  what  makes SWDOOM special.  Not 
  only  is it Star Wars, but it completely changes the entire game.  No more 
  monsters.  No  more  Robert  Prince  music.  No more levels based on hell.  
  Nope.  SWDOOM  changes  all  of  this,  and  more!  Now, you'll be running 
  through  the  Death Star  and other locations from the Star Wars Universe, 
  fighting Stormtroopers, Biker Scouts, even  the  Emperor  and Darth Vader!  
  And  you'll  be doing it all with your lightsaber, blaster, and other Star 
  Wars-type  weapons.  The  soundtrack  is  of  course MIDI versions of John 
  Williams'  great  original  score.  We  were  planning on  making SWDOOM a 
  complete  external  WAD  file,  so  that  you wouldn't have to change your 
  original DOOM.WAD at all.  However,  after some  testing, we've found that 
  DOOM  will  not  except  sprites and textures in external WAD files.  This 
  means that in order for us to  change  these,  we'll  have to make a batch 
  file for you to run that changes the actual DOOM WAD file.  I decided that 
  since  we're  going to have to change part of it, we'll change everything.  
  This way,  you  won't  find  yourself playing half-Star Wars DOOM.  You'll 
  still have to use an external WAD file to change the layout of the levels, 
  but  don't  worry:  if  you  don't  know  how to do this, we'll definitely 
  include a batch file that'll start DOOM as Star  Wars  DOOM.  We know that 
  it'd be better if the entire thing could be an  external  WAD file, but it 
  just  isn't possible.  (Maybe id will change this limitation in DOOM 1.3?)  
  As  for now, we're just going to have to live with it.  The main down side 
  to this  is  that  if,  for  some  strange  reason, you decide you want to 
  uninstall  SWDOOM,  you'll  have  to  just  delete your DOOM directory and 
  reinstall  DOOM.  We  decided  that  it  would  be  too  hard drive space-
  consuming to have the  install  file  back  up  everything it changes.  It 
  would  take  at  least  5 megs for these back ups (5 megs that most people 
  don't have! :).
        We're working very hard to make Star Wars DOOM the best DOOM add-on!
  

  <> <> <> <> <> Section [3] <> When Will SWDOOM Be Released? <> <> <> <> <>
                  
  (3.1) Expected Date

        No one can say for sure, but we're hoping to have  SWDOOM  completed 
  by some time this summer, hopefully before Commercial DOOM is released.  A 
  tentative date is about August.  One thing I can assure you  of is that we
  are working very hard to complete Star Wars DOOM as soon as  possible, but
  we don't want to sacrifice anything.  We want it all to  be  perfect.  The 
  August  date  could  very  much  become  July  or possibly even late June, 
  depending on how well everything goes.  Of course, it  might  become  more
  like September or even October.  There's really no way of telling in these
  early stages.

  [3.2] What Still Has To Be Done

        Since this is the first version of the Star Wars DOOM  Informational
  Document, we've just started.  We were working on hand-drawing each sprite 
  of  the enemies individually, but then a new idea came to us. (see section 
  5.2).  So, we  scrapped  what  little  we had done, and we're now about to 
  start  doing  sprites  and  textures.  This list will become smaller as we 
  work  more  and  more on  it.  Here's what's left to be done, in the order 
  that they'll probably be completed:

                       1) Sprites of all characters
                       2) Music
                       3) Weapons graphics
                       4) Text graphics
                       5) Miscellaneous graphics:
                             End Screen, status bar,
                             screen border, etc.
                       6) Levels

  And here's what we've already completed: 

                       o Opening Title Screen (a new one)
                       o All sound effects! (And it sounds
                         great!)
                       o All 3 sky textures (E1-Tatooine,
                         E2-Hoth, E3-Endor)

  Many of these are very involved processes, so some will  take a lot longer
  than others.  I decided that the levels will be the last  thing that we'll
  do, since they'll take the longest  and  we  need  almost  everything else
  (especially textures) before I can make the levels.

  <> <> <> <> <> <> <> Section [4] <> Who's Making SWDOOM? <> <> <> <> <> <>

  [4.1] SWDOOM Staff List

  Here's the official list of everyone who's working on Star Wars DOOM:

                        Action Jackson: Head organizer,
                        (Salporin)      Toaster, graphics, 
                                        sounds, levels, 
                                        everything.
                        
                        VeeBalls:       Toaster, Graphics, 
                                        music, level concepts,
                                        everything.

                        SPalpatine:     Sound FX, ray-traced
                                        textures, lots of
                                        Star Wars knowledge.

                        Matt Falk:      Matt made the files
                                        STARWAR1.WAD and
                                        STARWAR2.WAD, and
                                        we'll be using some
                                        other levels of his
                                        based on the Death
                                        Star for SWDOOM.

                        Fisco69:        Outside textures:
                                        walls, floors, and
                                        ceilings.

                        Guyver9:        Supplying us with maps
                                        to base our levels on
                                        and also some SW Universe 
                                        technical details.

                        Sandman II:     Weapons concepts.

  Basically myself and VeeBalls are doing  almost everything, and all of the
  organizing.  Frisco,  SPalpatine,  Guyver,  and  Sandman II  all contacted 
  VeeBalls through America Online.  They all were  very  interested  in  the 
  project, so after talking to each of them, we gave  them each something to
  do.  When I downloaded STARWAR1.WAD, I just HAD to get in touch with Matt!
  It was exactly what I had planned for an SWDOOM level! (Except, of course,
  our's will have all new  graphics, sounds, etc. :)  See  Section  4.2  for 
  info on how you can help out!  When we get to the level-making stage, I'll 
  be making the levels in DEU 5.2  (or, hopefully, by that time DEU 6.0 will 
  be out!).  Since DEU 5.2 comes  with  the source  code,  I'm  planning  on  
  editing  it  a  little to change things like the  enemies'  names, and re-
  compiling it.  It will then become SWDEU 1.0.

  [4.2] Help Wanted

        If you think you would like to help us work on  Star Wars DOOM, feel 
  free to contact us.  See section 7.2 for info on how you can get a hold of
  us.
        Right now, just about anyone who wants to  help  out is.  If  you've
  got some special skill that you  think  might be useful to us, just let us
  know and we'll see if we can use you.

  <> <> <> <> <> <>  Section [5] <> What To Expect In SWDOOM  <> <> <> <> <>

  (5.1) Overview

        This  section  summarizes  everything that  will be changed from the 
  original game  DOOM  in  Star Wars  DOOM.  As we come up with new ideas or 
  scrap old ones, it will be changed accordingly.

  (5.2) Video Toaster Graphics!

        I  guess  this deserves an explanation.  We were working on learning 
  Video Toaster,  and we started realizing how superior the graphics that we
  could  make  with  it  were.  We  were planning on making a Star Wars-like
  animation with it anyway, so we decided that while we were at it, we could 
  make the sprites and textures for Star Wars DOOM.  So now, the graphics in 
  SWDOOM will most likely be BETTER than those in  the  original  DOOM!  The 
  chances of this are extremely good.  Just another reason to  look  forward 
  to SWDOOM!
        For those of you who don't know what Video  Toaster  is,  I'll  tell 
  you.  It's  an  extremely superior computer graphics system based on high-
  end Amiga computers.  They've used it professionally for  many  TV  shows,
  the most popular of which are SeaQuest and Babylon 5.  If you've ever seen 
  a  ray-tracer  on  your  PC,  that  could give you an idea of what Toaster 
  effects  could  be like,  only picture it much faster, and with animation.
  The addition of  Video Toaster  graphics to Star Wars DOOM will improve it
  beyond imagination.  You won't believe it even WHEN you see it!
  
  (5.3) New Sprites!
  
        This  is  a  list  of  all the enemies you'll encounter in Star Wars 
  DOOM, and which enemies they'll replace:

               Enemy:                       Replaces:
                Imperial Officer             Former Human
                Stormtrooper                 Sergeant
                Biker Scout                  Imp
                Sand Person                  Demon
                Undetermined Alien Race      Lost Soul
                Snowtrooper                  Cacodemon
               
  And here is a list of bosses, in order of which episode they'll be in:

               Boss:                        Replaces:
                Grand Moff Tarkin            Cyberdemon
                Darth Vader                  Spiderdemon
                Emperor Palpatine            Baron of Hell

  A few notes about the above:
        First, I'll explain how we decided on which enemies would be replac-
  ed by what.  Imperial  Officers  are the weakest, since in the movies they 
  are never seen with  blasters and only command Star Destroyers, so they're
  not  used  to  hand-to-hand (or blaster-to-blaster) combat; they'll be the 
  most easy to kill.  Stormtroopers  will  be the most common enemies in the 
  game.  They're slightly tougher than Imperial Officers, and carry the most 
  common  weapon  (see section 5.8).  Biker  Scouts  will  be  tougher  than 
  Stormtroopers  and  will shoot cannon fire at you.  Sand People run around 
  and stab at you with  their spears.  The 'Undetermined Alien Race' has, as 
  the name implies,  not  been determined yet.  It will be a 'generic' alien 
  that will appear in the  game  both  at  Mos  Eisley  and  Jabba's  Palace 
  (see section 5.7).  We  decided  not  to  make a replacement for Spectres, 
  since they're just invisible Demons, and Sand People can't make themselves 
  invisible.  So,  there'll  be  no  invisible enemies in SWDOOM.  The Snow-
  troopers  will  be  pretty  tough, and will carry around those big mounted 
  cannons they use in Empire.
        Another thing I should note is that  we're  going to try to keep the 
  story as close to the  movies  as we can (see section 5.9), so you'll only 
  see Sand People in A New Hope,  Snowtroopers  will  only  be in The Empire 
  Strikes Back, and  Biker Scouts will  only be in Return of the Jedi. Also, 
  they'll only be on the  levels  where  they  appeared  in the movies (Sand 
  People will only be on Tatooine, not the Death Star, etc.).
        Also  the  bosses are not going to be in the same order as they were 
  in the original DOOM. I know Barons are the easiest of the bosses, but the 
  AI for them was the closest to the Emperor.  Trust us.  It'll be cool when
  Palpatine  is shooting  lightning  out of his  fingertips at you.  As  for 
  Tarkin  and Vader, we've  come to a problem with their weapons.  As it is, 
  Tarkin will shoot blasters and concussion missiles at you. Vader will have 
  to fire a blaster at you, since the AI is programmed that way. We'll  make 
  Vader  holding  a  lightsaber,  of course,  but we're sorry to say that he 
  won't actually use it :(  Of course, you can always use your lightsaber to 
  battle him if you want (see section 5.8). :)
        Something  else is that you should keep in mind that I'm going to be
  remaking  every  level (see section 5.7), so don't worry about things like
  the invisible Sand People and the bosses being out of order.  I just won't
  put any  Spectres in the game, so no invisible Sand People.  I can just as
  easily put what should be the boss of Episode 1 as the boss of Episode 3.
  
        For your  character, as we have it planned right now, you'll be Luke
  Skywalker.  We  were  planning  on  making you be Han Solo, but we decided 
  that  Luke is  really  the main character of the movies, plus a lot of the 
  places you go are based  on  Luke's experiences in the movies.  Also, Solo
  wouldn't  know  the  first  thing  about  how  to use a lightsaber, and he 
  probably wouldn't even want to try.  Another idea  we  came  up  with  was
  having you be a generic starfighter pilot.  This  works well too, since it
  doesn't  have  Luke  going to places and doing things that he didn't do in 
  the movies.  If  this  turns  out to be what we do, it'll be like in Rebel
  Assault.  You'll be a Rookie One kind of hero.  All three of these sounded
  good, but the Luke Skywalker idea  sounded  the best, although the generic
  starfighter pilot who has the Force idea was  VERY close.  The  Solo  idea
  just doesn't seem to fit as well, but it's  still a slight  possibility if
  we can come up with a way to improve it.
        Another thing that came up was  what  the players would look like in 
  DeathMatch.  I should tell  you  that  in  DOOM,  there's  only one set of 
  sprites for the player. The colors are just changed for the other players.
  We had to  come  up  with  a  way to make this  look  okay (we didn't want 
  your uniform to change colors, since that would look stupid). We had ideas 
  for all  three  possible  player  possibilities.  Here  are the 3 possible 
  lists for who the 4 players would be in DeathMatch:

            Possibility One (Han Solo):
               Player:                      Replaces:
                Solo with Green Stripes      Green Space Marine
                Solo with Indigo Stripes     Indigo Space Marine
                Solo with Brown Stripes      Brown Space Marine
                Solo with Red Stripes        Red Space Marine

            Possibility Two (Luke Skywalker):
               Player:                      Replaces:
                Luke with Green Lightsaber   Green Space Marine
                Luke with Indigo Lightsaber  Indigo Space Marine
                Luke with Brown Lightsaber   Brown Space Marine
                Luke with Red Lightsaber     Red Space Marine

            Possibility Three (Starfighter Pilot):
               Player:                      Replaces:
                A-wing Pilot                 Green Space Marine
                Y-wing Pilot                 Indigo Space Marine
                X-wing Pilot                 Brown Space Marine
                B-wing Pilot                 Red Space Marine
  
  Some expanation on the above:
  
  Possibility One - The  stripes  I'm talking about are the ones going  down
  the sides of Solo's pants.  This seemed like the  best  thing  to  change,
  since it would look really dumb to have a Solo with green clothes fighting
  a Solo with indigo, brown, or red clothes.
  
  Possibility Two - I know that indigo  and  brown  are  stupid colors for a
  lightsaber, but it was the best thing  to change the colors of.  Luke will
  just carry the lightsaber.  He'll also be holding a blaster, which is what
  he'll shoot you with.  The  lightsaber  will be just to tell players apart
  in multiplayer games.  Note that the lightsaber referred to in section 5.8
  will be green, regardless of which player you are.
  
  Possibility Three - Okay, so  Y-wing pilots don't where indigo, and X-wing
  pilots where orange, not brown, but green IS what A-wing pilots where, and
  B-wing pilots DO where  red.  Brown looks more like orange than indigo, so
  I made X-wing pilots  brown.  Indigo was all that was left, so there's the
  Y-wing pilot.  Actually, it won't matter; in the game, it'll just be Green 
  Pilot versus Indigo Pilot versus Brown Pilot versus Red pilot. I just came 
  up with the stuff above to fill in for the story.
  
        One thing that'll really mess this up is if when DOOM 1.3 comes out, 
  it includes 8-player support.  Then we'll have to change Possibility Three
  since the Rebels only have 4 starfighters.  One  thing  that I'll have  to 
  look into when we get to the point of making the  sprites  for players  is 
  if we can change what colors the players are.  If  we  can, then the  Luke 
  Skywalker idea will be a lot better.  It won't really matter for the  Solo 
  one, but it'll also make the starfighter pilot  idea  a  lot  better, too.
  Currently, we are heavily leaning towards making the main  character  Luke
  Skywalker.  It just seems to be the best idea, and it also  fits  the game
  better, too.

  (5.4) New Sounds!

        Star Wars DOOM  will  include  an  entire set of  new  sounds, taken
  directly from the Star Wars movies.  The blaster fire will sound real. The 
  other sound effects will be just like they were in the movies. Every sound 
  in DOOM will be changed.
        At  this  point  I  don't think we'll be messing with the PC Speaker 
  sounds.  Who cares about them, anyway? ;)

  (5.5) New Music!

        Star  Wars  DOOM  will  have an entirely new musical score, based on
  John Williams' original Star Wars soundtrack.  For the music, we are doing
  a combination of new music composed by VeeBalls and  possibly  some  other
  songs taken from the file SWMUSIC.WAD, an external  WAD  file that changes
  the DOOM music to Star Wars music.

  [5.6] New Textures!

        The  environment you'll be playing in in Star Wars DOOM will be true
  to the movies.  All textures will be  true to the  Star Wars Universe, and
  most will be rendered in  Video  Toaster.  SPalpatine has made some really
  great  looking  ray-traced  Death Star  textures,  and is working on a few 
  more.  Frisco is  working on  some wall and floor textures for when you're
  outside, especially for Endor.  Me  and  VeeBalls  will  make  the rest on
  Toaster.

  (5.7) 3 New Episodes! (27 Levels!)

  Yes, every level in DOOM will be changed  for  Star Wars DOOM.  Here  is a
  complete list of every planned level:

            Episode 1: A New Hope
             
             Level 1 - Tatooine Surface
                        You must battle your way through the vast  desert of
                        Tatooine, facing Stormtroopers  and  Tusken  Raiders
                        (Sand People) to reach Mos Eisley.
             Level 2 - Space Dock
                        Fight your way through  the  Mos  Eisley  spaceport, 
                        through heavy  Stormtroopers and a deadly species of
                        aliens to reach the Millenium Falcon.
             Level 3 - Death Star Docking Bay
                        Escape the  Millenium Falcon and venture off through
                        the Death  Star's  space  dock,  taking  out  Storm-
                        troopers and Imperial Officers on the way.
             Level 4 - Death Star Corridors
                        The  corridors  of  the  Death  Star are filled with
                        Stormtroopers just waiting to  blow you  away.  Find
                        your way to the detention level.
             Level 5 - Detention Level
                        Break  into  the  Death  Star's  main  cell block to
                        rescue  the  Princess.  You'll  be   confronted   by
                        hoardes of Imperial Officers and a briagde of Storm-
                        troopers.
             Secret (Level 9) - Garbage Dump
                        Make your way through all the garbage and find  your
                        way out before you're crushed with the  rest  of the
                        garbage!
             Level 6 - Death Star Interior Passageways
                        Go into the core of the  Death Star and  fight  your
                        way past squadrons  of  Stormtroopers  and  Imperial
                        Officers.
             Level 7 - Tractor Beam
                        Find the  tractor  beam and shut it down to free the
                        Falcon.  Imperial  Officers  and  Stromtroopers  are
                        guarding it, though, so have your blaster ready!
             Level 8 - Confontation
                        Before  you  leave,  you  must   confront  the  head
                        Imperial  Commander, Grand  Moff  Tarkin.  He  wears 
                        heavy armor and is an excellent shot with a blaster.

            Episode 2: The Empire Strikes Back
            
             Level 1 - Hoth Surface
                        Navigate your way through the snow-bound expanses of
                        Hoth,  journeying   into  ice  caves  and   battling
                        Imperial Snowtroopers.
             Level 2 - Rebel Base Interior
                        "Imperial troops have entered the base!"   You  must
                        secure the base until everyone has evacuated.  Fight
                        Snowtroopers on your own turf!
             Level 3 - Hoth Surface (Imperial Attack)
                        The stakes have been upped this time as you  journey
                        back onto Hoth's surface, this time with  hoardes of
                        Imperial troops scattered everywhere!
             Secret (Level 9) - Ice Cave
                        You've stumbled into an ice cave on Hoth while flee-
                        ing the Rebel base.  Discover the Force and recharge
                        your weapons before continuing with the battle!
             Level 4 - AT-AT and Imperial Shuttle Interior
                        An Imperial Walker has  been  loaded  onto  a  cargo
                        shuttle.  You must find your way out of the hijacked
                        Walker and  into  the  shuttle, battling the crew of
                        Officers and Stormtroopers.
             Level 5 - Imperial Star Destroyer
                        You  have  infiltrated  a Star Destroyer and in this
                        level you must battle Officers,  Stormtroopers,  and
                        Snowtroopers as you find your way through it.
             Level 6 - Dagobah Surface
                        You must fight your way through  the murky swampland
                        of Dagobah and battle strange aliens, as well as the
                        fearsome Darth Vader in the cave.
             Level 7 - Cloud City Attack
                        The Imperials have invaded  Cloud  City!  Now you're
                        on a cat-and-mouse  chase through the  corridors  of
                        the  mining  facility,  fighting  Stormtroopers  and
                        Imperial Officers.
             Level 8 - Confontation
                        You  must  find your way through a maze of equipment
                        and Stormtroopers before  confronting the  Dark Lord
                        of the Sith himself: Darth Vader!

            Episode 3: Return of the Jedi
             
             Level 1 - Back on Tatooine 
                        Luke: "I used to live here, you know."  Han: "You're
                        gonna die here, you know.  Kind of convenient."
                        Back on your homeland of Tatooine, fight your way to
                        Jabba the Hutt's palace to rescue Han.
             Level 2 - Jabba's Palace
                        Fight off alien species and  Imperials while  trying
                        to stay alive long enough to save your friends.
             Level 3 - Sail Barge
                        After your outrage in Jabba's palace, he has ordered
                        your  death  by  the   mighty   Sarlac.   R2-D2  has
                        constructed a new lightsaber for you, so grab it and
                        start fending off  aliens  and  more  Imperials,  or 
                        become Sarlac food!
             Secret (Level 9) - Back on Dagobah
                        You've  come  back  to  Dagobah to find your mentor,
                        Yoda, dying.  After watching him  die  and  learning
                        the truth about your family from  Obi-Wan,  recharge
                        your weapons and return to the Alliance.
             Level 4 - Endor Surface
                        You've arrived at the moon of Endor to be greeted by
                        a host of Biker Scouts!  Fight your way  towards the
                        shield generator.
             Level 5 - Search for Leia
                        After returning to  your  squad  from  fighting  the
                        Biker Scouts, you find that Leia is missing!  Return
                        into the forests and search for her!
             Level 6 - Ewok Village
                        While looking  for  Leia you are captured by a tribe 
                        of Ewoks!  After they release you and you've rejoin-
                        ed with Leia, Han, and your friends, you must defend
                        the Ewok village from an Imperial attack!
             Level 7 - Shield Generator
                        Now that  you've finally found the shield generator,
                        fight your way through Imperials and shut it down so
                        the Rebel fleet can launch it's assault on the Death
                        Star!
             Level 8 - Final Confrontation
                        Having realized that you must face your destiny, you
                        turn yourself in to the Imperials.  Taken aboard the
                        Death Star, you must now  battle  Emperor  Palpatine
                        himself!

  (5.8) New Weapons!

  All the weapons in DOOM will also be changed in Star Wars DOOM to  weapons
  from the Star Wars Universe.  The  planned  weapons  and what they replace
  are:
                        Weapon:              Replaces:
                         Vibroblade           Wookiee Fist :)   
                         Light saber          Chainsaw
                         Blaster              Pistol
                         Solo's Blaster       Shotgun  
                         Rapid-fire Blaster   Chaingun
                         Cannon               Rocket Launcher
                         Jedi Lightning       Plasma Rifle
                         The Force            BFG-9000

        In the final release, the names of the  weapons  will be true to the 
  Star Wars Universe.  We'll  look  up  actual blasters and such in the Star 
  Wars  Roleplaying  Game  (2nd Edition), so it'll be authentic.  The Cannon
  referenced above refers to one seen on Hoth, in Empire. Rebel soldiers use
  them.  Again, the name will be changed once we find out what it is. Thanks 
  to Sandman II for this idea, as well as the Vibroblade idea.

  (5.9) New Story!

        Nothing against id,  but  the  story in DOOM sucked.  It really did.  
  Don't  get  me  wrong, I love the game.  However,  you'll be happy to know 
  that  the greatest story of all time will be the basis for Star Wars DOOM.  
  It  will  start  in  Episode  1, A New Hope, and follow the course of Star 
  Wars.  Then, in  Episode 2, The Empire Strikes Back, you follow the story-
  line of The Empire  Strikes  Back.  Finally,  in  Episode 3, Return of the 
  Jedi, you live out the  roles  of the  characters  in  Return of the Jedi.  
  We're obviously going to have to change some of the story, since you can't 
  fly around in ships  in DOOM (although it would be fun :)  We will try and
  follow the story of  the movies as closely as we can.  Compare it to Rebel
  Assault, how it followed the basic  plot  of  the movies, only through the
  eyes of a different character.

  (5.10) Best Of All - It's FREE!

        Yep, you read right!  Star Wars DOOM will be  absolutely free!  This 
  is for a couple of reasons.  First, it'd be  illegal  for us to make money 
  off of some one  else's creations.  Second,  even  if  it  was  legal,  we 
  wouldn't want to take money for it anyway.  We are doing  this for our own 
  enjoyment, and we felt  that  we could  share it  with  the  rest  of  the 
  computer populace.

  <> <> <> <>  Section [6] <>  What Do I Need To Run SWDOOM?  <> <> <> <> <>

  (6.1) Minimum Requirements

        First  of  all, you'll of course need DOOM.  Star Wars DOOM requires
  the  registered version  of  DOOM,  since  it  replaces nearly everything, 
  including registered-only things, so the  installation won't work properly 
  on the shareware version.  If  you  don't  have  the  registered  version, 
  definitely call  1-800-IDGAMES now and order.  It's well worth it.  As for 
  machine requirements,  id  says  you'll need a 386 with at least 4 megs of 
  RAM and a VGA monitor.  If you want to play DeathMatch or Cooperative mode 
  (yes, Star Wars DOOM with support multi-player games!)  you'll need an IPX
  network for 2/3/4 players, and a 9600 bps or better  modem  for two-player
  modem-to-modem games.

  (6.2) Recommended

        The most obvious thing is a sound card.  A Sound Blaster Pro or 100%
  compatible is the best for DOOM.  A  Gravis UltraSound is also very  good.
  Not only will the sounds be  a  lot  better,  but  DOOM also has some cool
  sound techniques and on a stereo sound card you can tell where the enemies
  are thanks to the nice panning effects.  Even better, if you've got a GUS,
  DOOM has 3D sound support, so not only will you  be able to tell where the
  enemies are, you'll literally hear them coming behind you!
        Another  thing  is  memory  (RAM).  DOOM  doesn't  care what kind of 
  memory it is,  so  just go for total RAM.  At least 8 megs is good, but 12 
  or 16 would be the best.
        If you don't have access to a network and/or your modem is less than 
  9600,  you  can  get a cheap null-modem cable from Radio Shack and hook up 
  two computers to play a two-player game.  Star Wars  DOOM will be best for 
  one-player games, but  multiplayer  will  definitely be supported, so take
  advantage of it!

  <> <> <> <> <>  Section *7* <> Info About the Screen Shots  <> <> <> <> <>

  *7.1* What They're Of

        The  three  screen  shots  that  are  archived  with  this  document
  (SWDOOM1.GIF,  SWDOOM2.GIF,  and  SWDOOM3.GIF)   are   pictures  of   very 
  preliminary parts of Star Wars DOOM.  We're calling this SWDOOM Alpha v0.1
  since  it's  the  first  version  of   SWDOOM.   The  first  screen  shot, 
  SWDOOM1.GIF, is of Episode 1, on Tatooine.  Notice the sky texture and the
  alpha Stormtrooper sprite.  The next one, SWDOOM2.GIF, is of Episode 2, on
  Hoth.  This is our favorite sky texture.  Check out the  Star Destroyer in
  the sky!  The  Stormtrooper is  the same as  SWDOOM1.GIF, since that's the
  only sprite  we've got done.  The third screen shot, SWDOOM3.GIF, also has
  the same Stormtrooper sprite, and has a forest background for Episode 3 on
  Endor.  We're  thinking of changing this background to make it filled with
  more trees.

  *7.2* Miscellaneous Info

        There's a few  things that you should know about these screen  shots
  before you go thinking that this is what the final SWDOOM will look  like.
  First of all, we'll be changing the weapons, so those aren't what  they'll
  be like in the final release.  Second, as  I  said  above, we'll  probably
  change the  Endor  sky texture.  Third, the  Stormtrooper sprite is alpha,
  meaning we're not sure  if  we'll  be using it yet.  If we can make better
  sprites with Video Toaster, we'll use those.  As it is, the  ones  we have
  now look pretty  darn  good, so we  might  end up using them in the  final
  release.  Thanks  to  Pinder2  for  the Stormtrooper sprites.  Fourth, the
  levels that are shown here are just ones that I threw together so that you
  could get a good look at the skies, so  don't think that this is what they
  are going to be like.  Fifth, we  didn't  show  any  of  the  textures  by
  SPalpatine in these, as  well as a  few  other  things  that  we've  done,
  because we want some  things to be a surprise!  I did include a title shot
  for this, but  that's purely premotional.  It's not the one we're using in
  the game.

  <> <> <> <> <> <> <> <>  Section [8] <> Closing <> <> <> <> <> <> <> <> <>

  (8.1) Copyright Info

        In case  you didn't know, neither Star Wars nor the game DOOM is our
  idea.  The good folks at Lucasfilm,  under  the  almighty  George  Lucas's 
  direction, created  the  Star  Wars trilogy.  The cool guys at id Software 
  made the  excellent  game DOOM.  All we did was put the two together.  All 
  other copyrights are acknowledged.

  [8.2] How To Contact Us

        You can reach VeeBalls  through America Online.  You can reach me at 
  any of  the  many  bulletin  boards  that  I  call  here  in Grand Rapids, 
  Michigan.  I've finally gotten an America Online account, so you can reach 
  me there, now, too.  My screen name is  Salporin.  You can also reach both 
  myself and VeeBalls  through  the  Internet, me at 'Salporing@aol.com' and
  VeeBalls at 'VeeBalls@aol.com'.
        Good news!  A very fine BBS in California has agreed to  become  the 
  Official Star Wars DOOM  Distribution Site!!  The BBS is a part of a board 
  called  The Records Department BBS.  There's a  'subdivision'  of this BBS 
  called Star Wars Central. We couldn't have found a more  appropriate place  
  for our distro site.  The SysOp's name is Skip Shayotovich.  You can reach 
  Star Wars Central at (510) 426-0470. They will always be  the  first place 
  to have the newest versions of this Document, and  Star Wars DOOM  itself, 
  when it comes out.  You can also send  e-mail to me at SW Central (my name 
  is Mike Chesnut).

  [8.3] Update Information

        This  is  the  second  revision  of the Star Wars DOOM Informational 
  Document.  You  can tell quickly which sections have been added or updated 
  in this version of  the  SWDOOM  Info  Doc.  Sections  whose  numbers  are 
  enclosed  in  ()  are  the  same  or  almost the  same as they were in the
  previous version.  Sections enclosed in [] have been significantly changed 
  since the last version,  and  sections  enclosed  in  **  are  new in this 
  revision.  (This  idea  came  from  Hank Leukart, from his "Official" DOOM 
  FAQs.)  I've  decided  to  add  to this  section the update info from each 
  version, so here's the complete SWDOOM Info Doc history:

  SWDOOM Doc v1.0: May 10, 1994 - Initial release.

  SWDOOM Doc v1.1: May 20, 1994 - Info about Video Toaster graphics added;
        many slight changes.  Updated and new sections are now indicated by
        [] and ** (respectively) around the section numbers.

  SWDOOM Doc 1.2: June 1, 1994 - We now have an Official Distribution Site!
        (Star Wars Central, 510-426-0470)  Changed info about the final 
        version, regarding the fact that SWDOOM is no longer going to be 
        solely an external WAD file.  Frisco is helping now, as well as
        SPalpatine, Guyver, and Sandman II.  Updated info about weapons and 
        made a complete list of planned levels.  Added Section 6 and 
        completely rewrote section 5.3.  Reformatted entire document so now
        it looks nice when you print it.

  SWDOOM Doc 1.3: June 9, 1994 - Updated info about who's helping out, and
        what they're doing.  Added my AOL account info.  We felt that now
        we're far enough in making SWDOOM to include 3 screen shots with
        this version.  Take a look at them!  Added Section 7 to tell about
        the screen shots.  Made a new title, taken from the Bad Guide to
        Star Wars, by Brandon Gillespie.  Many other miscellaneous minor 
        revisions.  This will probably be the last version of the Info Doc 
        for a while, since we want to start concentrating on the game!
  
  (8.4) Final Words

        I'll  release  this Document every time something significant in the 
  process  of developing  Star  Wars  DOOM happens.  You can find the newest 
  versions  at  our   Official  Distribution   Site,   Star   Wars   Central 
  (510-426-0470).  That's  all I  have!  I  hope  you're  looking forward to 
  SWDOOM  as  much as I am!  In  the  meantime, go  out and get some friends 
  together for a 4-player DOOM DeathMatch showdown!

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              M A Y  T H E  F O R C E  B E  W I T H  Y O U !
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