L       A    N   N  DDD   M   M  IIIII  N   N  EEEEE    22222
L      A A   NN  N  D  D  MM MM    I    NN  N  E         2 2  
L     AAAAA  N N N  D   D M M M    I    N N N  EEE       2 2
L     A   A  N  NN  D  D  M M M    I    N  NN  E         2 2
LLLLL A   A  N   N  DDD   M   M  IIIII  N   N  EEEEE    22222
 
			   -AND-

L       A    N   N  DDD   M   M  IIIII  N   N  EEEEE    3333333
L      A A   NN  N  D  D  MM MM    I    NN  N  E         3 3 3
L     AAAAA  N N N  D   D M M M    I    N N N  EEE       3 3 3
L     A   A  N  NN  D  D  M M M    I    N  NN  E         3 3 3
LLLLL A   A  N   N  DDD   M   M  IIIII  N   N  EEEEE    3333333

This .zip contains 4 FILES:

Land2.wad       Replaces E1M1
Land3.wad       Replaces E1M2
Land.bat        Just type it and you're all set.
Land23.txt      You're readin it.

ahHA... A SEQUEL!
These are much more interesting than their eldest brother.. landmine.
I spent much more time doing these.

The general idea is that keys are useless. You have to find a switch 
that opens a door so that you can proceed. Sometimes you have to find
a switch that opens a door to another switch which opens another...
You get the drift.

Also keep in mind that I don't believe in back tracking unless it will
be interesting. In other words, watch for monsters on the way back.

Deathmatch is not in these. Due to the nature of the 
level, players would be locked in areas until other players got there.
Cooperative is in there, you all start in the same room. And I only added
a few more monsters to it for co-op. If you have Edmap you can add more.
Just don't change anything but things please.
Also difficulty levels are on Both.

These levels replace E1M1 and E1M2.
I use Edmap 1.24.

Please don't use these to build new levels, they are big enough as it is.

All responses, questions, bugs, mail me:
Anthony Rocchio
AMR94002@UCONNVM.UCONN.EDU

tHANX fOR pLAYING...eNJOY!
