First, I would like to thank Tree for making this incredible patch!
He is the original author and did all the hard work, I merely changed
one set of graphics frames for Fattso (looks like the Demon).

It seems that those who have used Eric Leung's 16REGVR2 patch to get
1.6beta functionality while using the registered levels (and other
features) are missing the BAL3* graphics from their DOOM.WAD file.
(Instead of creating a new group of sprites for the Deathmatch 2.0
thing regeneration graphics, Eric overwrote the BAL3* graphics
instead.  Tisk, tisk.)  Although these graphics were unused with the
normal DOOM I stuff, these BAL3* graphics are used by Fattso's weapon
when you use the DOOM II stuff in the 1.6beta version.

The result is that when Fattso tries to fire at you, DOOM crashes
because the needed graphics are not there.

My modified DEHACKED patch uses some of the other BAL* graphics that
DO exist so that Fattso can now fire something at you :-)

It seems to work fine for me, but your mileage may vary.  Enjoy!


***  This is the orginal DOOM_HOE documentation ***

  Since this is basically inevitable anyways, I've created a Doom 1.6 ->
Doom 2 conversion patch.  I and several others have asked Id to remove
the Doom 2 code from the patch, and they may end up doing it, but Dave
Taylor basically told me "Besides I really don't care about Doom anymore."
Thus this patch.  Maybe it will encourage Id to remove the stuff, I dunno.

  Most of the normal monsters are now the new monsters from Doom 2.  I've 
also changed a few of the text strings for kicks (like "idchoppers").  And 
the player has "homing missiles" instead of regular.  Actually they don't 
really "home in" on monsters when the player uses them, but they still look 
cool.  Note on the missiles:  The homing missiles do NOT have a blast 
radius.  Fire one point blank into a wall to see what I mean.  Therefore 
they aren't as powerful as the normal missiles, because they only hit a 
monster once (direct hit) instead of twice (direct + blast).

  Here's a list of conversions:

  Monster from Doom I      Monster from Doom II
  -------------------      --------------------
  Baron of Hell            Baron of Hell 2
  Spiderdemon              Baby Spiderdemon
  Sargeant                 Chaingun Sargeant
  Cacodemon                Pain (shoots lost souls)
  Cyberdemon               ArchVile (with red player sprites)
  Demon                    Fattso (with revised fireball graphics)
  Imp                      Skeleton (these guys are TOUGH, too tough
                                for Imps IMO, but hey... :)

  Have fun!

                                                Tree
                                                Author, DeHackEd
                                                Author, TREE3.WAD
