Ok I just wanted to say something here... Today's date is 1/18/95,
but I had finished this patch around 11/05/94.  It was uploaded
long ago to the ftp sites, but my being a newbie to the net, I
corrupted the file.  =P  Anyways it just slipped my mind the last
couple months, but I finally decieded to post it again since it
uses techniques I still havent seen on the net (especially with
all those superweapon patches out there!).  I still rate DooM's
original guns higher on playability, but its interesting to see
how this patch works...
     -Clef the Qyv
btw I learning to do mods too =)

YOU MUST USE DEHACKED 2.0 FOR THIS PATCH
and now...
================================================================
Title                   : Clef's Weapon Upgrades 2.1   
Filename                : CLEFWP21.DEH
Author                  : Ryan Nakahara
Email Address           : rnakahar@uhunix.uhcc.hawaii.edu  
Build Time              : Couple hours?  Mostly for testing
Description             : 5 new weapons, other stuffs

1. Fist   
        A real man's weapon.
   1. Chainsaw
2. Energy cannon
        Unlimited ammo, powerful, fast missle weapon (no explosion), 
        somewhat slow reloading.
3. High-powered Fart Rifle
        One shot weapon based on rocket ammo for strength, VERY slow 
        changing weapons.  Good for sniping, makes a cool farting sound. =)
   3. Super Shotgun
        Doom ][ only, great for deathmatch! Uses plasma cells now.  =P
4. Double speed Autogun
        Uses up bullet ammo like crazy (only 100-200 max) but
        powerful, twice speed of chaingun.
6. Flamethrower
        Unlimited ammo, slow weapon raising, close range 
        (couple feet), does small damage repeatedly.  
        Torch those Cacos!
7. Plasma Mine Layer
        Uses plasma cells (40=mine), slower attack, moves foward 
        at a snail pace, if player hugs a wall hits everything in 
        sight.  Can be shot, tossed around, blast is a little 
        unpredictable...

        Some other stuff:
                New messages
                Items have new colors
                Blood sticks around longer
                Barrels full of blood, spill when shot
                Weapon and ammo placement changed around
                Silver torches to move around, blow up
                Stalagmites that block you, can be shot down
                more?...

Useless info:   Shotgun shells are used for infinite ammo, dunno why,
                so rifle uses rockets, super shotgun uses plasma.  The 
                rifle came out nice I think, the farting noise was 
                unplanned =).  It uses stuff from the pistol and 
                shotgun combined to shoot many bullets in a single shot.  
                (If anyone cares...)


Additional Credits to   : Id software
                          Greg Lewis- Author of Dehacked

General Rules I followed: I tried to give all the weapons both
                          advantages and disadvantages...
                          Compatible with most grafx patches
                          Designed for deathmatch
                          Works with Doom 1 & 2 (1.666)


* Copyright / Permissions *

Authors may NOT use this patch as a base to modify the new
weapons.  Authors MAY use ideas from this patch provided that   
the author improves on the idea.

You MAY distribute this patch, provided you include this file, with
no modifications.  You may distribute CLEFWPNS.DEH in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

Please send ideas on how I can improve the weapons for deathmatch!
