





                                      DOOMUTIL
                                    Version 1.00

                                  David Poole, Jr.

                                    P.O. Box 747
                                 Pacolet, SC. 29372



          DOOMUTIL User's Guide                                      Page 1


                                  Table Of Contents

          Introduction and Background................................2
            Disclaimer:..............................................2
            Alpha testers:...........................................3
          Using DOOMUTIL.............................................4
            Command Line Parameters..................................4
            Interactive Use..........................................4
             Invoking Menu Selections................................4
             Editing Information.....................................4
             Hot Keys................................................6
          Menu Selections............................................7
            Main Menu................................................7
             Begin Doom With Current Configuration...................7
             Modify Current Game Configuration.......................7
             Modify Serial Server Configuration......................8
             Modify Network Server Configuration.....................8
             WAD File Functions......................................8
             Miscellaneous Functions.................................8
            WAD File Functions.......................................9
             Select wad files for modification.......................9
             Select All wad files for maintenance...................10
             Deselect All wad files for maintenance.................10
             Change Sorting Order...................................10
             Force Refresh of WAD list..............................10
             Backup selected WAD file(s)............................11
             Restore selected WAD file(s)...........................11
             List WAD files.........................................11
             Modify Episode & Level for PWADs.......................11
             Globally Modify Episode & Level for PWADs..............11
             Incrementally Modify Episode & Level for PWADs.........11
             WAD THING MENU.........................................12
             WAD SECTOR MENU........................................12
            WAD THING MENU..........................................12
             Invert selected WAD(s) things Death Match Status.......12
             Remove selected WAD(s) THINGs Death Match Status.......12
             Edit MODEM.CFG.........................................12
             Run ID's Setup.........................................12
             Randomize selected WAD(s) THINGs with computer seed....12
             Replace one thing with another.........................13
            WAD SECTOR MENU.........................................13
             Highlight (Dim Secret, Pulse Trigger) Sectors..........13
             Maximize Brightness of Sectors.........................14
             Remove Damaging Sectors................................14
            Miscellaneous Functions.................................14
             Access Dialing Directory...............................14
             Enable Speaker.........................................14
             Disable Speaker........................................14
             Edit Program Configuration.............................14
             Edit MODEM.CFG.........................................15
             Run ID's Setup.........................................15
          Uses of DOOMUTIL..........................................16
            Using DOOMUTIL to automate multi-player sessions........16
            Using DOOMUTIL to add life to memorized missions........16


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          DOOMUTIL User's Guide                                      Page 2


            Using DOOMUTIL to assist in using external WAD files....17
          Registering DOOMUTIL......................................18






















































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          DOOMUTIL User's Guide                                      Page 3



          Introduction and Background.

                DOOMUTIL  is  a  utility  to  originally  designed  to
                facilitate using ID's  DOOM when playing  multi-player
                mode.  The  setup program that  is supplied with  DOOM
                requires too  much effort  on the  part of  the  user,
                especially when  playing  via  modem.    DOOMUTIL  was
                created  to  alleviate   this  problem.     Initially,
                DOOMUTIL was used to  create batch files, which  could
                then be  repeatedly invoked  using  a menu  system  or
                command history  utility.    As my  co-players  and  I
                discovered external WAD  files, DOOMUTIL was  expanded
                to support these  as well, from  both a  player and  a
                developer's stand point.

                As DOOMUTIL grew in  functionality, it was decided  to
                share the program with the rest of the DOOMing  world.
                I hope that you will enjoy  using this program.   I've
                enjoyed writing it.  If you enjoy it, please  register
                it by following the  instructions in the  registration
                section of this document.

                Please note that this  program and documentation,  for
                the purposes of multi-player mode, are slanted towards
                competitive,   versus   cooperative   play.      While
                cooperative play is  interesting, it's  not much  more
                interesting than single  player mode,  in my  opinion.
                Getting another  player on  the grid  (any TRON  movie
                fans out there?) and taking turns blowing each other's
                brains out added much life to a game that was about to
                get old (after four months...).

                You  are  also  encouraged   to  send  any   comments,
                criticisms, or complaints regarding  this program.   I
                have other  ideas  to  be added,  and  based  on  user
                support and  feedback, these  may be  implemented  and
                released.   Since this  is the  first release  of  the
                program, there are likely  to be problems  encountered
                that were not encountered (or  noticed) by any of  the
                initial testers of the program.   Please feel free  to
                bring these to my attention.


            Disclaimer:

                IN NO EVENT SHALL DAVID POOLE,  JR. BE LIABLE FOR ANY
                DAMAGES  WHATSOEVER  (INCLUDING,  WITHOUT  LIMITATION,
                DAMAGES FOR  LOSS OF  PROFITS, BUSINESS  INTERRUPTION,
                LOSS OF INFORMATION, OR OTHER PECUNIARY LOSS)  ARISING
                OUT OF THE USE OF OR INABILITY TO USE THIS PROGRAM.

                This program can make  modifications to files used  by
                DOOM if so instructed by the  user.  ID Software  does


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          DOOMUTIL User's Guide                                      Page 4


                not provide  technical support  for DOOM  if DOOM  has
                been modified.  It  is advisable to  make a backup  of
                DOOM and any  WAD files you've  obtained for use  with
                DOOM, before using DOOMUTIL.


            Alpha testers:

                Thanks to  the  following  people  for  assistance  in
                testing, and  suggestions  during the  development  of
                DOOMUTIL:

                Ted Lucktenburg, for the patience given for being  the
                guinea  pig  with  modem   connections,  as  well   as
                suggestions regarding program cosmetics.   See you  on
                the grid,  Ted....   If it  wasn't for  Ted, I'd  have
                never written this darned thing.

                Dave Kitch, for coming into the project at a time when
                Ted &  I knew  where the  problems where,  and how  to
                avoid them.

                Jay Clary,  for being  the network  guinea,  providing
                suggestions, and asking the right questions.
































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          DOOMUTIL User's Guide                                      Page 5



          Using DOOMUTIL.

                DOOMUTIL is an  interactive program.   However,  there
                are some command line parameters that speed use of the
                program.


            Command Line Parameters.

                   RUN          Causes DOOMUTIL  to invoke  DOOM  with
                                the parameters  selected by  the  user
                                via  the  menu  system.    After  DOOM
                                terminates, DOOMUTIL terminates.

                   RESUME       Effectively like  the  RUN  parameter,
                                with the exception that the last saved
                                game (if any) is automatically loaded.
                                This is handy if you're playing multi-
                                player via modem, and the other player
                                forgets to disable their call-waiting.
                                After   DOOM   terminates,    DOOMUTIL
                                terminates.


            Interactive Use.

                All interaction with the program is done through three
                simple interfaces: a menuing  system, a field  editing
                system, and a hot key  system.  Familiarity with  each
                of these is very helpful.

              Invoking Menu Selections.

                Desired menu functions  can be selected  by either  of
                two methods.

                The first and fastest method is to press the key  that
                corresponds to the highlighted  character in the  text
                describing the functions.

                The second  method is  to use  the up  and down  arrow
                keys.   The Home  and End  keys can  be used  to  move
                quickly to the top or bottom  of the menu list.   Once
                the desired function is  highlighted, press the  Enter
                key to invoke it.

              Editing Information.

                Information that cannot be  specified through the  use
                of the menuing system is communicated through the  use
                of a field editing system.




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          DOOMUTIL User's Guide                                      Page 6


                For the purpose of this section, an editing session is
                the duration of  the field  editor's continual  usage.
                For example, an editing  session begins when the  user
                selects "Modify Current  Game Configuration" from  the
                Main Menu, and the session ends when either Control  &
                Enter, or  Escape  is  pressed,  to  save  or  discard
                changes, respectively.

                Movement from field to field is performed with the  up
                and down arrow,  Page Up, Page  Down, and Enter  keys.
                If invalid input is made in  a field, then the  editor
                will not allow the cursor to leave the current field.

                To save  the  changes  made for  the  current  editing
                session,   press   the   Control   and   Enter    keys
                simultaneously.  To abandon  the changes made for  the
                current editing system, press the Escape key.

                The insert key  toggles between  character insert  and
                character overwrite mode.

                The backspace key deletes the character to the left of
                the cursor, and places the cursor in that position.

                The delete key deletes the character under the cursor.

                The tab key is used to advance the cursor to the  next
                word in a given field.  The shift tab key  combination
                advances the cursor to the previous word.

                The Home key moves the  cursor to the first  character
                of the field.   The End  key moves the  cursor to  the
                last character of a the field.

                F2 erases the current contents of the field.  Shift F2
                erases the contents of all fields.

                F3 undoes  any  changes  made to  the  current  field,
                restoring the field to it's status at the beginning of
                the editing session.  Shift F3 restores all fields  to
                their original status.  Control F3 restores the  field
                to it's  contents when  the  cursor last  entered  the
                selected field.

                F1 can  be  used during  editing  to display  a  brief
                summary of these keys.

                In addition,  some  fields  allow  browsing  or  other
                special functions.   When  the  cursor enters  one  of
                these fields, a message is displayed at the bottom  of
                the  current  window  to  inform  the  user  of  these
                possibilities.




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          DOOMUTIL User's Guide                                      Page 7


              Hot Keys

                In addition to the  menuing and editing system,  there
                are "Hot Keys" within DOOMUTIL.  These keys can invoke
                specific functions when pressed.   They are  available
                any time DOOMUTIL is waiting for keyboard input.

                ALT-B    Begins DOOM with  the current  configuration.
                         Note that  if  you are  editing  the  current
                         configuration, and have not yet saved it  via
                         the  CNTL-ENTER  key  sequence,  ALT-B   will
                         invoke   the   last   saved    configuration.
                         Naturally, this  holds true  for all  factors
                         that affect game play,  such as Modem  Server
                         Configuration, Network Server  Configuration,
                         or Wad file functions.  The best time to  use
                         this function is when you are at a menu,  but
                         you're not limited in this respect.

                ALT-C    Modify Current Configuration.   Allows  quick
                         access  to  the  Edit  Current  Configuration
                         screen.

                ALT-D    Launch DOS Shell.   This  invokes the  system
                         shell specified  by the  COMSPEC  environment
                         variable,   which,   in   most   cases,    is
                         COMMAND.COM.   In  this  case,  returning  to
                         DOOMUTIL is performed  by entering "EXIT"  at
                         the command line.

                ALT-M    Launch WAD editor.  This allows you to invoke
                         the wad modification utility specified in the
                         program configuration screen.

                ALT-X    Exit DOOMUTIL  immediately.   Note  that  any
                         changes not saved (as discussed with the ALT-
                         B text) are not  saved for the next  DOOMUTIL
                         session.

                ALT-Z    Exit DOOMUTIL immediately, invoking the  work
                         command   as   specified   in   the   program
                         configuration.














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          DOOMUTIL User's Guide                                      Page 8



          Menu Selections


            Main Menu

              Begin Doom With Current Configuration

                This begins DOOM  with the  current configuration,  as
                specified in  the Modify  Current Game  Configuration.
                Selected WADs are automatically loaded.

              Modify Current Game Configuration

                This  allows  the  user  to  specify  various  aspects
                regarding the playing of DOOM.  Single player,  serial
                or network play, episode, mission, skill, presence  of
                monsters, monster respawning, deathmatch, and the game
                to load (if any) are specified here.

                Selection of a  single player,  modem, direct  connect
                (null modem), or network  game is performed with  this
                screen.

                If any legitimate changes are made to the value in the
                episode field,  the  mission  field  is  automatically
                changed to the first mission for the given episode.

                The mission field can be changed to allow skipping the
                earlier levels.    This  is handy  if  you're  playing
                deathmatch, and  want to  skip to  where some  of  the
                bigger toys are.

                Note that the  game slot menu  allows entry of  values
                from 0 to 6, inclusive.  Specifying a 0 in this  field
                indicates that a  new game is  to be initiated.   A  1
                selects the game saved in the first slot, etc.

                Placing  a  "?"  in  the  game  slot  field  instructs
                DOOMUTIL to find the most recently saved game and  use
                it, if any.   While the cursor is  in this field,  the
                F10 key can be used to browse the saved games.   While
                browsing the saved games, the episode, mission,  skill
                level,  and  frag  summary  (if  a  network  game)  is
                displayed.  If a saved game is selected, using the  F9
                key in  this  field allows  the  user to  display  the
                statistics  of  each  of  the  players  in  the  saved
                mission.  If a loaded game is specified, the  episode,
                mission, and skill  level are updated  to reflect  the
                loaded game.






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          DOOMUTIL User's Guide                                      Page 9


              Modify Serial Server Configuration

                This allows specification  of the modem  communication
                port, the direct connection serial port (for use  with
                null modems),  the  number  to dial,  and  the  serial
                driver to use for MODOOMing.

              Modify Network Server Configuration.

                This screen allows  selection of  the network  socket,
                network driver, and  number of players  for a  network
                game when a saved game is not being loaded.

                For the network driver,  IPXSETUP could be  specified.
                If this method is  used, then you  must make sure  the
                network software is loaded before DOOMUTIL is invoked.
                However, a much simpler way to play via the network is
                to  create  a  batch  file  that  loads  the   network
                software, then the IPX driver, and finally, terminates
                he network software.  For example, my NETDOOM.BAT  for
                running under Lantastic follows:

                    LSL
                    NE2000
                    IPXODI
                    IPXSETUP %1 %2 %3 %4 %5 %6 %7 %8 %9
                    IPXODI U
                    NE2000 U
                    LSL U

                I've used  both  methods  for playing  DOOM  over  the
                network; I personally prefer the NETDOOM.BAT method.

                The NETDOOM.BAT method  poses problems, however,  when
                selecting external WAD  files, all  of the  parameters
                can not be accessed through the parameter list.

              WAD File Functions

                This  allows  selection   of  WAD  file   modification
                functions, described in  the WAD  File Functions  menu
                section.

              Miscellaneous Functions

                This allows selection of various functions that didn't
                really have a  place anywhere else.   These  functions
                are elaborated  upon  in the  Miscellaneous  Functions
                menu section.







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          DOOMUTIL User's Guide                                     Page 10


            WAD File Functions

                These functions allow  modification of  the WAD  files
                (both  DOOM   and   others)   for   various   reasons.
                Currently,  the  only  thing  that  DOOMUTIL  modifies
                regarding  the  WAD  files  are  SECTORS  and  THINGS.
                SECTORS are basically contiguous  areas of floor  that
                are of the  same height, although  these areas can  be
                divided for various reasons.  THINGS are various items
                in  DOOM,  such  as  barrels,  keys,  player  starting
                locations, enemies, etc.

                When modifying  a WAD  file, DOOMUTIL  will create  an
                archive file for  each WAD file  that it modifies,  if
                the archive does not already exist.  These files  will
                have the extension of WBU (Wad Back Up).  NEVER  ERASE
                A .WBU FILE UNLESS YOU HAVE RESTORED THE CORRESPONDING
                WAD FILE  TO  IT'S ORIGINAL  STATUS.   Doing  so  will
                result in  a WAD  file that  is not  in its  state  as
                shipped, and your  only recourse is  to reinstall  the
                WAD file from its original source.  Note that DOOMUTIL
                looks for files with the extension of ".BAK" to denote
                that a given  WAD file is  a user modified  file.   In
                this   case,   DOOMUTIL   will   not   allow   certain
                modifications,  as   restoring  the   file  could   be
                catastrophic.

                The archive files are typically a fraction of the size
                of the original file, so time (as well as disk  space)
                is saved for restoring large files (like DOOM.WAD)  to
                their  original  status,  versus  extraction  from  an
                archived source.

                When modifying wad  files for  multiple player  usage,
                it's important that all  players involved restore  the
                desired WAD files to their original status, then  make
                the same modifications in the same sequence.   Failure
                to do so will generally result in consistency failures
                after DOOM starts.

              Select wad files for modification.

                This allows  selection  of individual  WAD  files  for
                manipulation.  The Up and Down arrow keys allow moving
                from WAD to WAD.  Pressing  the Space bar toggles  the
                selection  status   of  the   highlighted  WAD   file.
                Pressing Enter exits the selection system, saving  the
                selections you've  made.   Pressing Escape  exits  the
                selection system, discarding changes to the selections
                that you've made.

                WADs displayed  with a  red or  brown background  have
                been modified, and need to be restored in order to  be



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          DOOMUTIL User's Guide                                     Page 11


                used in a  multi-player game.   Wad files with  yellow
                text have been selected.

                For each  WAD  in  the list,  the  first  episode  and
                mission encountered for the wad is displayed, followed
                by the number of missions found in the WAD.   Finally,
                if there are  4 death match  starts for each  mission,
                there will be  a "DM",  indicating that  the level  is
                suitable for death match  play[1].  This will  prevent
                rude interruptions in  your death matches  when a  new
                level is loaded  where the  developer overlooked  this
                important THING.

                Selected WADs are  used when  DOOM is  invoked.   It's
                possible to select more WAD files than will fit on the
                command line due to the wonderful 128-character  limit
                on command  lines that  the  folks at  MicroSoft  have
                imposed on us.   In this  event, all  of the  selected
                WADs will not be loaded by DOOM.

              Select All wad files for maintenance.

                Automatically  selects  all  of  the  WAD  files   for
                manipulation.

              Deselect All wad files for maintenance.

                Automatically de-selects  all  of the  WAD  files  for
                manipulation.

              Change Sorting Order

                Allows selection of the sort method of the listed  WAD
                files.  You  may choose  between sorting  by name,  or
                episode/mission.   Selected  WADS  are  always  first,
                IWADs are sorted within  both selected and  unselected
                WADs.  This option selects the third level of sorting.

              Force Refresh of WAD list.

                In  the  event  that  the  WAD  list  becomes  invalid
                (unlikely, unless WAD files are added or deleted  from
                the DOOM  directory while  shelled out  of  DOOMUTIL),
                this option  must be  used to  recreate the  WAD  file
                list.  The previous selection status for WAD files  is
                discarded.

                              

            1  It amazed  me that  this had  to be  included.   During
               development and  playing,  er,  testing  DOOMUTIL  with
               selected WADs, I was astounded at the number of WADs  I
               had that could not be played  with Death Match.  Is  it
               just me, or is something wrong here?


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              Backup selected WAD file(s).

                Creates a .WBU file for each of the corresponding  WAD
                files, if the file does not  already exist.  Only  the
                THINGS & SECTORS portion of the WAD are backed up.

              Restore selected WAD file(s).

                If a selected  WAD file  has been  modified, then  the
                modifications are removed with this option.  Only  the
                THINGS & SECTORS portion of the WAD are restored.

              List WAD files.

                This creates a file with the extension "LST" for  each
                WAD file,  containing a  dump of  the various  objects
                encountered in the WAD file.  Not that this is  useful
                to your average  bear, but during  the development  of
                these functions,  this  information can  sometimes  be
                handy, so I left the option  in due to laziness on  my
                part.  You may or may not find the information useful,
                depending  on  your  own  level  of  dementedness  and
                curiosity.

              Modify Episode & Level for PWADs.

                This allows  changing  the  episode  and  mission  for
                individual WAD files, so that custom scenarios can  be
                created.  If a given WAD  file contains more than  one
                mission, then  the  episode and  mission  numbers  are
                sequentially assigned.

                NOTE: Episode and  Mission number for  a WAD file  are
                not backed  up!    Changes made  to  the  episode  and
                mission number are permanent.

              Globally Modify Episode & Level for PWADs.

                This works as  Modify Episode &  Level for WADs,  with
                the exception that the  specified episode and  mission
                is used for the first episode  and mission for all  of
                the selected WAD files.

                NOTE: Episode and  Mission number for  a WAD file  are
                not backed  up!    Changes made  to  the  episode  and
                mission number are permanent.

              Incrementally Modify Episode & Level for PWADs.

                This works  as Globally  Modify  Episode &  Level  for
                WADs, with the  exception that  the specified  episode
                and mission is used for the first episode and mission,
                and incremented for the remainder of the selected  WAD
                files.  This allows you to select specified WAD files,


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          DOOMUTIL User's Guide                                     Page 13


                and quickly create a  sequential list of missions  for
                play.

                NOTE: Episode and  Mission number for  a WAD file  are
                not backed  up!    Changes made  to  the  episode  and
                mission number are permanent.

              WAD THING MENU

                Allows modification of THINGs in selected WAD files.

              WAD SECTOR MENU

                Allows modification of SECTORs in selected WAD files.


            WAD THING MENU

              Invert selected WAD(s) things Death Match Status.

                This modification causes THINGs  that appear in  death
                match mode ONLY to appear  in normal play, and  THINGS
                that  appear  in  normal   play  to  appear  only   in
                DEATHMATCH.   This  is  handy  for  newcomers  to  the
                deathmatch arena to learn the location of the weapons.

                The status of the key cards, skull keys, and  teleport
                exits are not modified.

              Remove selected WAD(s) THINGs Death Match Status.

                This causes all THINGS that appear only in  DEATHMATCH
                mode to  appear  in  normal  play.    Typically,  this
                provides extra ammunition, weapons, and health.

              Edit MODEM.CFG

                This  invokes  the  user   specified  editor  on   the
                MODEM.CFG file.    The  editor  is  specified  in  the
                program  configuration  option  of  the  miscellaneous
                functions menu.

              Run ID's Setup.

                No matter what, there are still times when you have to
                run this thing.  That's why this function is here.

              Randomize selected WAD(s) THINGs with computer seed.

                This  allows  for  randomization  of  THINGS  in   the
                selected WADs.  This makes playing a WAD a little more
                enjoyable, after you've learned the exact location  of
                everything in a particular WAD the way it's shipped.



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          DOOMUTIL User's Guide                                     Page 14


                The only THINGs that are changed are the locations  of
                the non-boss  enemies, ammo,  health, weapons,  death-
                match  player  starts,   "passable  furniture"   (this
                includes  barrels),  and  artifacts  (super   charges,
                armor, spheres of invisibility/invulnerability).

                There are some  drawbacks to  this.   Some THINGs  are
                place into locations that can not be accessed, such as
                super charges place in areas that are inaccessible, as
                well as death match starts  where a player is  trapped
                in a  room  that  is sealed  until  the  other  player
                activates the trigger event.

                Also, I've noticed occasions  where E1M8 could not  be
                finished, as something  is being  moved that  prevents
                the walls in the baron area from being opened when the
                baron(s) are killed.  Still working on this one.

                Another problem exists when using randomized THINGs in
                a scenario.   DOOMUTIL doesn't know  the width of  the
                various  THINGs  that  it's  moving  around,  so  it's
                possible (actually, highly likely)  that a wide  enemy
                such as  a Cacodemon  will be  placed where  something
                small (such as shot gun shells) were.  This means that
                the enemy  is  significantly handicapped,  since  it's
                usually stuck  to the  wall.   The only  time such  an
                enemy is a threat is when you walk close enough to  it
                to physically (virtually?) touch it.

                However, this  is still  useful, especially  when  all
                players have the weapon locations memorized.

                This is  also useful  when one  of  the players  is  a
                relative newcomer with respect to another.  Since  the
                weapons and deathmatch starts  are in varying  places,
                each player has a closer to equal chance.

              Replace one thing with another.

                Non-functional at  this time.   This  feature, if  and
                when implemented, will allow  users to change  various
                THINGs for other THINGs.  This will allow in  changing
                the ratio of weapons/monsters/ammo/health/etc. for the
                particular scenario.


            WAD SECTOR MENU

              Highlight (Dim Secret, Pulse Trigger) Sectors

                This option travels through the SECTORS in a WAD file,
                maximizing the brightness of  each sector, so that  no
                areas are dark.  Then, any sector that is found to  be



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          DOOMUTIL User's Guide                                     Page 15


                considered a  secret  is  dimmed  to  half-brightness.
                Sectors found that trigger events are set to flashing.

                Note that there  are some  sectors that  appear to  be
                modified internally  at  run-time, such  as  the  room
                containing the blue key in  E1M3, that change when  an
                event is triggered.

              Maximize Brightness of Sectors.

                This maximizes the  brightness of all  sectors in  the
                WAD file.   Read  the  "Highlight (Dim  Secret,  Pulse
                Trigger) Sectors"  section for  information  regarding
                events that may alter brightness.

              Remove Damaging Sectors.

                This removes  the aspect  of areas  that cause  damage
                when you stand in them, such as areas with "slime".


            Miscellaneous Functions

              Access Dialing Directory

                This allows the user to maintain a list of  frequently
                dial numbers  for  quick  use when  playing  DOOM  via
                modem.

              Enable Speaker.

                Use this to enable the various beeps that the  program
                makes from time to time.

              Disable Speaker.

                Use this to disable the various beeps that the program
                makes from time to time.

              Edit Program Configuration.

                This allows for specification  of the text editor  for
                editing MODEM.CFG, and the wad editor for editing  WAD
                files, if you are into that.

                This also allows  for specification  of the  directory
                containing DOOM.  DOOMUTIL does not have to reside  in
                the same directory containing  DOOM.  This allows  you
                to place DOOMUTIL in a directory in your path (such as
                C:\TOOLS), and  you can  use  DOOM without  having  to
                change to the directory containing DOOM.





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          DOOMUTIL User's Guide                                     Page 16


              Edit MODEM.CFG

                This  invokes  the  user   specified  editor  on   the
                MODEM.CFG file.    The  editor  is  specified  in  the
                program  configuration  option  of  the  miscellaneous
                functions menu.

              Run ID's Setup.

                No matter what, there are still times when you have to
                run this thing.  That's why this function is here.













































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          DOOMUTIL User's Guide                                     Page 17



          Uses of DOOMUTIL.

                If you're just going to play out-of-the-box DOOM, then
                there is  not  much  of  a  reason  to  use  DOOMUTIL.
                DOOMUTIL doesn't have  much to offer  the casual  DOOM
                player, but then again, I  don't know too many  casual
                DOOM players.

                DOOMUTIL is meant for the serious player, who wants  a
                quick and easy way to make the most of DOOM.


            Using DOOMUTIL to automate multi-player sessions.

                This is  why DOOMUTIL  was written.   I  was tired  of
                having to  constantly select  the options  with  SETUP
                supplied with DOOM.  This was especially cumbersome in
                the beginning of my MODOOMing days, since I was having
                to fight both  the modem configuration  and the  SETUP
                program simultaneously.   That's  why there  is  three
                separate configuration menus with DOOMUTIL.  Once  you
                have the  serial and  network configuration  selected,
                there's no reason  you should ever  have to modify  it
                again.  Unless you change the communications port  for
                your modem or null modem, the  number of players in  a
                new network game,  or network or  serial drivers,  you
                don't have to  modify these parameters  once they  are
                set.

                Selection  of  single   player,  modem  play,   direct
                connect, or  network  play  is  done  along  with  the
                selection of  the episode,  mission, skill,  monsters,
                and death match is all in one convenient location.  My
                fellow doomers &  I have developed  a quick method  of
                communication of the game parameters.  Reading off the
                value  for  the  episode,  mission,  skill,  monsters,
                respawn, and deathmatch  fields is quick:   "Hey  Ted,
                let's 1-1-4-Y-N-Y", and we're on the way.


            Using DOOMUTIL to add life to memorized missions.

                After you've played a mission  a few times, it  looses
                it's excitement,  as you've  learned where  everything
                is.  Using the randomization  feature of the WAD  file
                functions  breathes  a  little  life  into  tired  old
                missions.  By  randomizing the THINGs  in a WAD  file,
                you change the location of all of the enemies  (except
                for the bosses), ammunition, weapons, health, and  the
                like.  Keys  are left in  their original position,  as
                are "furniture" that can not be circumnavigated,  such
                as pillars.



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          DOOMUTIL User's Guide                                     Page 18


                This  is   also   handy   for   death   match   games.
                Randomization of  weapons  means that  neither  player
                knows the initial locations  before hand.  This  helps
                to  cut  down  on  the  "guard  the  weapons"  problem
                encountered when  one  player dies  and  the  other(s)
                guard the weapons  that he or  she needs.   JUST  MAKE
                SURE THAT ALL PLAYERS ARE USING THE SAME WAD FILES, OR
                CONSISTENCY FAILURES WILL OCCUR.


            Using DOOMUTIL to assist in using external WAD files.

                DOOMUTIL's  handling  of  external  WAD  files   makes
                evaluating new WAD files in either single or  multiple
                player easier.

                Upon  receipt  of  new  WAD  files,  select  the   WAD
                functions menu, then  deselect all wad  files.   Then,
                select the WAD files you want to play.   Incrementally
                modify Episode & Mission of the selected WADs so  that
                you can  play  them  in  order.    Using  the  current
                configuration screen, set the episode & mission to  be
                the first  episode &  mission  of the  selected  WADs.
                Start DOOM after this.  When the session is  complete,
                go back to  the WAD file  functions, and globally  set
                the episode and mission to E3M9, and then deselect all
                WAD files.   Set sorting  to episode  & mission,  then
                when you use the Select WADs function, the WADs you've
                tested will be at the bottom of the list.  This allows
                you to easily keep track of which WADs you've  played,
                and which you've not.

























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          DOOMUTIL User's Guide                                     Page 19



          Registering DOOMUTIL

                To register DOOMUTIL,  please fill  out the  following
                form, and send it  along with a  check or money  order
                for $15 (US funds) to:

                David Poole, Jr.
                P.O. Box 747
                Pacolet, SC. 29372

                Please allow 4 weeks for shipping.












































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          DOOMUTIL User's Guide                                     Page 20



                             DOOMUTIL Registration Form

                Name:         ______________________________________
                Address:      ______________________________________
                City:         ______________________________________
                State:        ______________________________________
                Zip:          ______________________________________

                Media:        __ 5.25"              __ 3.5"



                Comments:





                Criticisms:





                Complaints:






























          David Poole, Jr.                                    94/6/25 17:51
