=================================================================

         Space Quest: Chapter One - The Sarien Encounter

=================================================================



We  have  to admit it, Space Quest was THE best adventure we have 

ever played. Two days of solid playing got us through  this  one.

OK, a few hints to get you past some of the harder parts.



1. Sector HH is the one you go to.



2.  There  is  more than just the survival kit to be found around

the escape pod... 



3. Don't forget to visit the Orat  (but  kill  the  Spider  Droid

first).



4. Just past the Sarien airlock, there is a box and a TRUNK.





Well, enough hints, now for the step-by-step solution! NOTE: Save

the  game  often, as you can easily killed in this game. You have

been warned. 





You start the game in a broom closet, with alarms  blaring.  Move

to  the  left,  and go into the library. Leave the library to the 

left and move left until you come across a dead  body.  GET  CARD

will get you a keycard, which you need to escape from the ship. 



Next, go right back into the library, stop, and wait  for  a  few

seconds.  A  lab  technician  should come staggering in, and will 

give you a message if you HELP MAN. After he has died, go  up  to

the  screen,  and  LOOK SCREEN. The title you want to retrieve is 

called ASTRAL BODY. When the little jigger  has  come  back  with

your cartridge, TAKE CARTRIDGE.



The  next  thing  to  do is to escape. If at any stage during the 

next few moves you hear approaching footsteps, leave  the  screen

immediately. Leave the library to the left, and go down the lift.

When  you reach the bottom of the lift, wait for a few seconds to 

see if any Sarien is coming. If one is coming, stay  put  in  the

lift  and the Sarien will move away. Move to the right one screen 

and enter the lift. This will take you down to the  lower  levels

of  the  ship. Again, wait until you are sure the coast is clear, 

and then go right. Move to the window, and PRESS  OPEN.  The  bay

doors  will  open.  Move  right  again,  once  more  watching for 

Sariens.  Go up to the left side of the lift,  and  INSERT  CARD,

then enter the lift.  



Once  on  the  bottom floor, go to the rightmost of the two doors 

and PRESS RIGHT BUTTON, then PRESS LEFT BUTTON.   GET  SUIT,  and

then  GET GADGET.  Go behind the control panel, and PRESS AIRLOCK 

BUTTON. Walk out to the left and go to the control panel  in  the

vehicle bay.  PRESS BUTTON, and an escape pod will appear.  ENTER

POD  (on the left side), CLOSE DOOR and FASTEN BELT.  Next, PRESS 

POWER and PULL LEVER. This will eject you  into  space,  just  in

time to see the ship explode.



Now,  PRESS AUTONAV (don't press DON'T TOUCH...) and wait for the

landing on Kerona. 



On Kerona, GET KIT, OPEN KIT and GET KIT. UNFASTEN BELT, and  GET

OUT.  Move  to  the  right  of the pod, and GET GLASS.  Then move

right three screens and mount the path. Follow the path until you

encounter a rock. Stand close to the rock and wait for the Spider 

Droid to arrive.  When the droid is lined up, PUSH ROCK  to  kill

the  droid, then walk back down the path and go north.  Enter the 

cave, and THROW WATER. When the Orat has expired (hehe)  go  over

to  the remains and GET ORAT PART. Leave the cave, and go back to 

the path up the mesa. Before climbing, GET PLANT and  then  climb

the  path.  This  time, keep going, and follow the path until you 

get to the two strange rock formations. Walk between  the  rocks,

and you enter the planet. 



At  the  bottom  of the lift, GET ROCK and then go left.  Move as 

far north as possible, and you will be able to  cross  the  grid.

When  over  the  grid, PUT ROCK IN GEYSER, and the door opens. Go 

through the door, and leave the next room to the north (there  IS

an exit there).



Get  close to the laser beams, and USE GLASS to destroy the laser 

beams. Walk up the path. When you get  to  the  next  screen,  be

careful of the acid drops coming from the ceiling. Go right again

and stop. TURN ON GADGET and go right again. 



When  asked  for  it,  DROP ORAT PART, and walk north. Wait for a 

little while, and  then  go  to  the  computer  terminal.  INSERT

CARTRIDGE, read it, and then GET CARTRIDGE. 



NOW  IS  A GOOD TIME TO SAVE THE GAME! ALSO, PUT THE GAME IN SLOW

MODE, OR YOU'LL BE SORRY!  



ENTER SKIMMER, TURN KEY, and then concentrate.   When  you  reach

the  end of the boulder field, GET KEY and GET OUT OF SKIMMER.  A 

"person" will offer to buy the skimmer. NO way, the price is  not

good  enough yet. He (she, it?) will leave, but don't worry about 

that.  Go north, and go  behind  the  dome,  where  you  can  GET

BUCKAZOIDS.   Then  go  back  south  and  this  time  accept  the 

proposition (the jet pack is very handy indeed).  Enter the  bar,

go  the  right  of the bar and BUY BEER. If necessary, wait until

the alien playing the poker machine dies. Then, walk to the poker 

machine, and play until you have 250 Buckazoids  (this  may  take

some time...).



Leave  the  bar,  go  north  and  then  east. If you are accosted 

outside of the bar, just ignore  the  mugger.   Enter  the  droid

store,  climb  the  stairs, and BUY THE DROID on the right. Leave 

the store, and go left twice. Wait for Tiny (you may have  to  go

SOUTH and then NORTH to attract his attention), and BUY SHIP.



GET  INTO  SHIP, and PRESS BUTTON. SECTOR HH is where you want to

go.  Once outside the Sarien ship, PUT ON JETPACK and LEAVE SHIP. 

You will end up outside the airlock. Line yourself  up  with  the

airlock,  and  then  OPEN  AIRLOCK  and  go  in.  Go to the inner 

airlock door and wait for the robot to enter.  Slip through  when

this  occurs.  OPEN TRUNK, and GET INTO TRUNK and you will end up

in the laundry.   



OPEN TRUNK, move to the washing machine, OPEN MACHINE  and  ENTER

MACHINE.   Lo  and  behold, you are a Sarien.  OPEN MACHINE.  You 

can now move around the ship at will.   Leave  the  laundry,  and

enter  the  left  elevator.  Walk left, then go up, then go right

three times to the armoury. Get fairly close to the grenades, and 

then LOOK UNIFORM & SHOW  ID.   While  the  robot  is  gone,  GET

GRENADE.   When  you  get  your  pulseray, leave the armoury, and 

position yourself over the guard. DROP GRENADE. Go back into  the

armoury,  and  SHOW  ID  again.   While  the  robot  is gone, GET 

GRENADE.  Now, leave the armoury, and walk  three  screens  left.

Now  you must be careful, and be prepared to fire the pulseray at

any time. Also, you must not touch any of the Sarien probes.



Go down, and then right twice, into the Star Generator room.  GET 

CONTROL and PRESS BUTTON. Then approach the Star  Generator,  and

LOOK  PANEL.  Enter the self-destruct code - 6858 and go left and 

down the elevator. If a guard  appears,  you  will  have  to  try

again,  as  this guard will kill you before you have had a chance 

to shoot. (You DID save the game just before this, didn't  you?!)

Once  that  is all sorted out, enter the right elevator, approach

the escape ship, ENTER SHIP, PRESS BUTTON, and....



                         ENJOY THE SHOW!  



Congratulations, you have finished Space  Quest  I,  and  with  a

score of 192/202 to boot!



.....by Bytten & The Banshee, 11th September, 1987.

t of the two doors 

and PRESS RI