
                                STREETFIGHTER II:
                            THE CHAMPIONSHIP EDITION
                              CHARACTER MOVES GUIDE
                                  Revision 1.0

Note: There may be multiple methods for executing the moves listed below; the
most common methods are listed.  Mail comments and/or corrections to
sinister.stairs@um.cc.umich.edu.


The joystick movements will be represented like this:

        jump

       0 0 0             Note that the joystick movements given below are for
        \|/              playing characters on the *left* side of the machine
back   0-0-0  forward    (1P).  The joystick movements are reversed if you are
        /|\              are playing from the right side of the machine (2P).
       0 0 0

        duck


                   JAB    STRONG  FIERCE
Punch buttons:      a       b        c
Kick buttons:       1       2        3
                  SHORT  FORWARD  R-HOUSE


[seq] == seq has precedence over other sequences
seq1 | seq2 == do seq1 or seq2
seq1 + seq2 == do seq1 and seq2 at the same time
seq1 , seq2 == do seq1 then seq2



BALROG
---------+--------------------------+-------------------------------------------
Charging | [0-| /], -0 + [a|b|c]    | Balrog charges towards his foe and throws
Punch    | [  |0 ]                  | a straight punch.
         |                          |
Charging | [0-| /], -0 + [1|2|3]    | Balrog charges towards his foe and throws
Uppercut | [  |0 ]                  | an uppercut.
         |                          |
Haymaker | any three [a|b|c|1|2|3], | Balrog momentary turns, winds his punch,
         | release                  | then rushes forward with a haymaker.
         |                          |
Headbutt | close:[0- | -0] + [b|c]  | Balrog grabs his opponent and repeatedly
         |                          | bashes him/her until shaken off.
---------+--------------------------+-------------------------------------------


BISON
--------+-------------------------+---------------------------------------------
Head    | [| |  /], 0 + [1|2|3]   | Bison jumps into the air and stomps upon
Stomp   | [0 | 0 ]  |             | his opponent's head.
        |                         |
Blitz   | [0-| /], -0 + [a|b|c]   | Bison leaps and slides forward into his
Kick    | [  |0 ]                 | opponent's feet several times.
        |                         |
Torpedo | [0-| /], -0 + [1|2|3]   | Bison hurls his flaming body across
Dive    | [  |0 ]                 | the screen.
        |                         |
Arm     | close:[0- | -0] + [b|c] | Bison hooks his arm around his opponent's
Throw   |                         | arm and tosses him/her.
--------+-------------------------+---------------------------------------------


BLANKA
--------+-----------------------+-----------------------------------------------
Thunder | tap:[a|b|c]           | Blanka crouches and projects an electrical
Storm   |                       | aura about it.
        |                       |
Rolling | [0-| /], -0 + [a|b|c] | Blanka curls into a ball and hurls itself
Attack  | [  |0 ]               | across the screen.
        |                       |
Face    | close:[0- | -0] + c   | Blanka jumps onto its opponent and repeatedly
Munch   |                       | chews upon his/her face until shaken off.
--------+-----------------------+-----------------------------------------------


CHUN LI
----------+-------------------------+-------------------------------------------
Lightning | tap:[1|2|3]             | Chun Li stands, kicking multiple times.
Kick      |                         |
          |                         |
Spinning  | |, 0 + [1|2|3]          | Chun Li does a handstand and splits and
Bird Kick | 0  |                    | flies across the screen.
          |                         |
Flip Kick | close: -0 + [2|3]       | Chun Li either hits her opponent then
          |                         | flips back, or else flips over and
          |                         | hits from behind, depending on button.
          |                         |
Head Hop  | jump, | + 2             | Chun Li stomps downwards with a kick.
          |       0                 |
          |                         |
Throw     | close:[0- | -0] + [b|c] | Chun Li grabs her opponent by the neck
          |                         | and slams him/her to the ground.
          |                         |
Aerial    | jump, close:[b|c]       | Chun Li grabs her opponent in mid-air and
Throw     |                         | slams him/her to the ground.
----------+-------------------------+-------------------------------------------


DHALSIM
--------+-----------------------------+-----------------------------------------
Yoga    | |, \  , -0 + [a|b|c]        | Dhalsim spews forth a fireball.
Fire    | 0   0                       |
        |                             |
Yoga    | 0-,  /, |, \ , -0 + [a|b|c] | Dhalsim breathes a flame cloud before
Flame   |     0   0   0               | him.
        |                             |
Slide   | | + [1|2|3]                 | Dhalsim slides along the ground
Kick    | 0                           | towards his opponent.
        |                             |
Head    | jump, | + c                 | Dhalsim dives head-first across the
Dive    |       0                     | screen.
        |                             |
Foot    | jump, | + 3                 | Dhalsim dives foot-first across the
Dive    |       0                     | screen.
        |                             |
Noogies | close:[0- | -0] + b         | Dhalsim grabs his opponent's head and
        |                             | repeatedly pounds it until shaken off.
        |                             |
Throw   | close:[0- | -0] + c         | Dhalsim throws his opponent away.
--------+-----------------------------+-----------------------------------------


GUILE
------------+-------------------------+-----------------------------------------
Sonic Boom  | [ /| |], -0 + [a|b|c]   | Guile hurls a spinning disk of energy
            | [0 | 0]                 | across the screen.
            |                         |
Razor Kick  | [| |  /], 0 + [1|2|3]   | Guile does a backwards somersault into
            | [0 | 0 ]  |             | the air, kicking outwards.
            |                         |
Flying Knee | [0- | -0] + 2           | Guile jumps forward quickly with his
            |                         | knee extended.
            |                         |
Throw       | close:[0- | -0] + [b|c] | Guile grabs his opponent by the collar
            |                         | and flings him/her away.
            |                         |
Backdrop    | close:[0- | -0] + [2|3] | Guile grabs his opponent and bends over,
            |                         | suplexing him/her.
            |                         |
Aerial      | jump, close:[b|c]       | Guile grabs his opponent in mid-air and
Throw       |                         | slams him/her to the ground.
            |                         |
Backbreaker | jump, close:[2|3]       | Guile grabs his opponent in mid-air and
            |                         | falls down with him/her, slamming his
            |                         | opponent's back against his shoulders.
------------+-------------------------+-----------------------------------------


HONDA
---------+-----------------------+----------------------------------------------
Hundred  | tap:[a|b|c]           | Honda's hands slap up and down very rapidly.
Hands    |                       | Honda may move forward and back.
         |                       |
Flying   | [0-| /], -0 + [a|b|c] | Honda flies at his opponent, head-first.
Headbutt | [  |0 ]               |
         |                       |
Knee     | close:[0- | -0] + 3   | Honda grabs his opponent's head and
Slam     |                       | repeatedly smashes it against his knee
         |                       | until shaken off.
         |                       |
Bear Hug | close:[0- | -0] + c   | Honda grabs his opponent and repeatedly
         |                       | squeezes him/her until shaken off.
         |                       |
Throw    | close:[0- | -0] + b   | Honda hurls his opponent to the ground.
---------+-----------------------+----------------------------------------------


RYU/KEN
----------+-------------------------+-------------------------------------------
Hadouken  | |, \ , -0 + [a|b|c]     | Ryu/Ken extends his arms forward and
          | 0   0                   | projects a ball of force.
          |                         |
Dragon    | -0, |, \ , -0 + [a|b|c] | Ryu/Ken flies upwards with a powerful
Punch     |     0   0               | uppercut.
          |                         |
Hurricane | |,  /, 0- + [1|2|3]     | Ryu/Ken spins rapidly across the screen
Kick      | 0  0                    | with one leg extended.
          |                         |
Shoulder  | close:[0- | -0] + [b|c] | Ryu/Ken grabs his opponent and throws
Throw     |                         | him/her away, over Ryu/Ken's shoulder.
          |                         |
Kick      | close:[0- | -0] + [2|3] | Ryu/Ken grabs his opponent, rolls across
Throw     |                         | the ground, then kicks him/her away.
----------+-------------------------+-------------------------------------------


SAGAT
---------+-------------------------+--------------------------------------------
High     | | , \ , -0 + [a|b|c]    | Sagat fires energy at his opponent from a
Tiger    | 0    0                  | standing position.
         |                         |
Low      | | , \ , -0 + [1|2|3]    | Sagat fires energy at his opponent from a
Tiger    | 0    0                  | crouched position.
         |                         |
Tiger    | [ / | | ],  0 + [1|2|3] | Sagat leaps quickly through the with his
Knee     | [0  | 0 ]  /            | knee extended.
         |                         |
Tiger    | -0, |, \ , -0 + [a|b|c] | Sagat shoots straight up into the air with
Uppercut |     0   0               | a powerful uppercut.
         |                         |
Throw    | close:[0- | -0] + [b|c] | Sagat lifts his opponent off the ground
         |                         | and hurls him/her over his head.
---------+-------------------------+--------------------------------------------


VEGA
----------+------------------------------+--------------------------------------
Double-   | 0-, 0, 0-                    | Vega flips backwards, twice.
Flip      |                              |
          |                              |
Rolling   | [0-| /], -0 + [a|b|c]        | Vega rolls along the ground towards
Claw      | [  |0 ]                      | his opponent, striking out with claw.
          |                              |
Slide     | | + [1|2|3]                  | Vega slides across the ground into
Kick      | 0                            | his opponent's feet.
          |                              |
Wall      | [ | |  /], [0 | 0] + [1|2|3] | Vega leaps off of either the near or
Jump      | [ 0 | 0 ]  [ \|/ ]           | far wall.  Vega can then be steered
          |                              | using the joystick.  Sets up the
          |                              | screaming eagle/aerial backdrop.
          |                              |
Screaming | wall jump, [a|b|c]           | Vega dives upon his opponent, arms
Eagle     |                              | and claw outstretched.
          |                              |
Aerial    | wall jump, close:[b|c]       | Vega lifts his opponent and dumps
Backdrop  |                              | him/her upon his/her head.
          |                              |
Aerial    | jump, close:[b|c]            | Vega grabs his opponent in mid-air
Throw     |                              | and throws him to the ground.
          |                              |
Backdrop  | close:[0- | -0] + [b|c]      | Vega grabs his opponent and dumps
          |                              | him/her upon his/her head.
----------+------------------------------+--------------------------------------


ZANGIEF
-----------+--------------------------------------------+-----------------------
Double     | tap:[a + b + c]                            | Zangief spins with his
Lariat     |                                            | arms extended.  He may
           |                                            | move foward and back.
           |                                            |
Neck       | close:[0- | -0] + 2                        | Zangief grabs his
Snap       |                                            | opponent and bends
           |                                            | back, slamming
           |                                            | his opponent.
           |                                            |
Shoulder   | close: \ + 2                               | Zangief quickly
Throw      |         0                                  | throws his opponent.
           |                                            |
Head       | close:[0- | -0] + 3                        | Zangief grabs his
Slam       |                                            | opponent, bends
           |                                            | him/her over and
           |                                            | crushes his/her
           |                                            | neck against the
           |                                            | ground.
           |                                            |
Pile       | close: [0- | -0] + b                       | Zangief grabs his
Driver     |                                            | opponent and jumps
           |                                            | down, slamming his
           |                                            | his opponent.
           |                                            |
Face       | close: [0- | -0] + b                       | Zangief grabs his
Squeeze    |                                            | opponent and smushes
           |                                            | his/her face until
           |                                            | until shaken off.
           |                                            |
Bear       | close: \ + b                               | Zangief grabs his
Hug        |         0                                  | opponent and kneels,
           |                                            | squeezing his foe
           |                                            | until shaken off.
           |                                            |
Suplex     | close:[0- | -0] + c                        | Zangief grabs his
           |                                            | opponent and falls
           |                                            | backwards, slamming
           |                                            | his opponent.
           |                                            |
Flip       | close: \ + c                               | Zangief kneels and
Throw      |         0                                  | toss his opponent over
           |                                            | his head.
           |                                            |
Spinning   | close:[-0,\ ,|, /,0-,0 ,0, 0,-0] + [a|b|c] | 
Piledriver |       [    0 0 0      \ | /    ]           | 
-----------+--------------------------------------------+-----------------------
