


                    Solve for Roger Rabbit's Hare Raising Havoc
                    plus keyboard commands for Dick Tracy plus 
                    some Might and Magic III clues and plus
                         maybe the kitchen sink

     Rather than continuing to respond to a zillion "how do i get
     past this screen?" questions, here it is, from memory on Hare
     Raising Havoc.  The enter key is the action key, and the arrow
     keys move old roger around.  I made it to the top of the
     dairy, I didnt solve that scene which I believe to be the last
     one.  There is a built in cheat, if you press alt-control-
     shift and f5 simultaneously you will go to the next screen. 
     From the top of the dairy, pressing that produces the mom is
     home and where is baby herman screen, so I dont know if some
     successful action on the rooftop rewards you with some ending
     sequence.
     If you only have an Adlib board and no soundblaster, pop for
     the $22 and get youself a Sound Source.  I did and you get all
     the digitized speech and music, which blows  your adlib away,
     plus installation is a five minute idiot proof.  No board, you
     just plug the device into the back of your printer port and
     plug your printer cable into the back of the device.  Add a 9
     volt battery in the box with the speaker and presto.  An
     excellent investment which also will work on Dick Tracy (ho
     hum) and on the Upcoming Rocketeer (Yeah!!!).
     This is all from memory if I leave something out lord knows
     you should be able to figure it out.  If you can't use the
     secondary cheat, press control-alt-delete at the same time.

     Living Room

     Go left, press enter to lower the ironing board.  Go right,
     just past the ottoman (foot rest) and kick it left.  One step
     left, pick up magnet.  Go to fishbowl, use magnet to get key. 
     Not necessary but you get more time later.  Go to left middle
     seat of couch, jump up and keep jumping until fan is turned
     on.  Get down, go to right seat of couch jump up and down
     until you wind up in the fan.  You must press enter as Roger
     goes left, bad timing and you hit the door and must repeat
     this.  When you go left the escape sequence activates, going
     off ironing board to ottoman through top vent over door.

     Kitchen

     Turn on burners on stove.  Use key on locks.  If you get
     timer, fine that's it.  If you get cheese, put it down next to
     mice and grab them when they come out.  This gives you more
     time too for some reason.  Now go nest to right door and move
     old fashioned clothes dryer.  Now go left and eat stuff out of
     refrigerator until banana peel shows (if you screw up from
     here, return to refrigerator and cycle through food to banana
     again).  Go over banana peel and hit enter as you hit table or
     you will not go over the sink.  On the sink hit enter until
     all dishes are trashed.  Walk left, stand on burners.  On
     light, use arrow keys to swing and hit enter when going right,
     this activates the escape sequence through the dryer.

     Bathroom

     My favorite.  Although they add nothing to the solve, you
     should throw the rubber ducky and even better, by the toilet
     paper hit enter.  I love it, he wraps himself in the paper. 
     I think this was my favorite superfluous sequence, even better
     that Jessica saying "Did you hurt yourself" in the
     Construction sequence.  Oh yeah, the solve.

     Move over to the chair, get up and get towel.  get down, put
     towel over water.  go back, kick stool over towel.  Get up,
     and get soap.  Go right, jump on scale until skylight is open. 
     Go right, turn on fan.  Do not turn heater off!!!  Pick up
     plumber aid which sticks to right wall (if it sticks to left
     go pull it again it will go to right wall). Go left, turn on
     water.  Play with soap in water.  Soap goes on floor.  Go step
     on soap that goes in toilet.  Go back up on shelf where you
     got soap.  Go right on top on towels and press left or enter
     to activate sequence, which does not require action from you. 
     You should land on scale, bounce off aid, into toilet, down
     toilet, come out as bubble and float out.

     BAckyard

     Walk right into rake.  Whoops, just kidding.  Turn water on. 
     Going left blocks water in hose.  Then go right, press up and
     enter to grab line.  Use arrows to swing or you will drop.  Go
     right, drop past rake.  Spill fertilizer on tree.  Get bucket
     on far right.  (For fun, swing on tire and have dog bite your
     ass or grab the burning steaks).  Walk left through rake to
     water.  Put bucket down and let it fill.  Pick up bucket.  Go
     back across rope same as before.  Put water from bucket on
     steaks.  (Step over Two Steps exactly here or time will expire
     on fire and it will return).  Grab steaks, one will flop onto
     see-saw.  Go to tree and shake i think three times for apple
     to drop on see saw and send steak to dog.  Get on swing, swing
     right left and hit enter going left to get over fence quickly
     or time will expire on dog and he will return.

     Street Scene

     Pick up ball.  Put in hydrant.  Turn on hydrant.  Get on Pogo
     stick and get on wire (you should have this concept down by
     now).  Go right on wire to bird.  Drop down, get feather.  Go
     back up on wire and stop just lsft of clown.  Press enter
     twice to tickle clowns nose.  Magnet will drop.  Drop down,
     get into garbage can.  Walk over with garbage can on you and
     slowly bet magnet over to right over the manhole, which will
     come up after you move off it.  Dump garbage can, come back
     press down and enter.

     Construction Scene

     This one gave me fits for some reason.  Check out jessica for
     fun.  Tilt the mixer.  Get a brick, put it in the mixer.  Get
     some dynamiter, put it in the mixer.  Elevator now comes down
     halfway.  Repeat brick and dynamite.  Elevator now all the way
     down.  Get dynamite and set mixer upright.  Get on elevator,
     kick bricks.   Go right, grab onto hook and drop into mixer. 
     on wood, saw until you drop into hole.

     Milk sequence.

     Turn on switch, left side.  Go to far right control (QC FIR
     QUALITY CONTROL) and hit enter on all bottles with tops on
     them.  Good ones will go into the crates, bad ones will break. 
     Go to first wheel on left, press when empty dirty bottles come
     by, it will clean them.  Go to second wheel and press to label
     all bottles.  Go to fourth wheel and press enter to fill with
     milk (just inside arm is the right timing, ill let you scope
     out the timing on the others, not too hard to figure).  Go to
     third wheel to add rubber tops to bottles (tougher timing
     actually).  Start at quality control and repeat as necessary
     to fill all crates and get to roof

     Roof.

     Beats me, tried all five keys got the same result each time,
     through the door and scolded by mommy.


     DICK TRACY

     Ok, while i am at this I played dick tracy for a very short
     while before i got into larry V and i aint coming back to old
     dick.  For those who want to try this cross between the PQ1
     street scenes and Carmen San Diego's clue searching, here are
     the keyboard commands that I figured out -

     S is to Save
     Q is to Quit
     P is Tracy's voice saying I am on channel 7.  Purpose unknown.
     Space bar is to fire
     L is to Load a game
     R is for Rogue's Gallery
     Enter key turns on the sirens
     End key in numeric keypad - this is the only key I could find
     that would pick up clues.  Very strange.
     Arrow keys for movement, pressing a second time in car will
     speed it up, plus in the Rogues gallery, the left and right
     numeric keypad arrows would cycle through the Rogues, and the
     lower arrow keys would cycle through the clues I had found. 
     Streets numbers and addresses go left to right and up and
     down, Police Headquarters (for crime lab and cars) is  at 138
     7th street, garage and tess' are on first street, Club ritz is
     on 5th street, and cutting off the bad guys cars lets you
     grill them or shoot them.  If they have more than four bad
     guys with them you will be shot dead, in my opinion.

     After you cruise in the car for awhile, the wrist radio will
     give you the crime scene address.  Go there (it is labeled),
     get clues and what not, I found you could crawl down into the
     sewers but I did not accomplish anything there.

     

     MIGHT AND MAGIC III

     I see USA dox cribbed the stuff from one issue of Quest
     Busters for starting clues.  Strangely, they did not crib the
     clues from the earlier issue.  For those of you playing this,
     here they are:

     Keep wishing at the fountain in Baywatch.

     Seek the statue of Fire Mane, especially if you have a
     Palladin.

     Save those Quatloos.

     Find the skull for the builder of the shrine, and you;ll go 
     much further in the cavern below him.

     Magical mirrors link the land.  Tell them where you want to
     go, and they'll carry you away.

     After saving fountainhead, the fountains will prove much more
     helpful.

     Archnoid Cavrn can be very essential in develpoing your
     Characters.

     If you seek gold and gems, go to Dragon Canyon.

     Your spellcasters will be very pleased if you visit Magic
     Cavern.

     To fortify against the elements, visit Blistering Heights.

     Get artifacts in the Cursed Cold Cavern and take them to the
     three castles with kings.

     When you visit the Greek brothers, remember which one you
     don't find.

     Don't pull levers in Wildibar Cavern, unless you're ready for
     a battle.

     When you have a party of Mountaineers, visit Mount Keystone.

     Solve the puzzle in Ararchnoid Cavern, and the crystals will
     work again.

     When your group finds Jon van Caneghem, kiss his ass.

     I haven't played this one so I haven't a clue what all these
     things mean, but will fire it up shortly.  A little
     intimidated by the 400 plus hours they claim it will take to
     solve this one, but will start it anyway.  Oh that last clue
     there is bogus for those of you who read this far.

     Well thought all this could help my fellow games out there. 
     As usual I am on LSD net and Celerity Net if you want to talk
     to me or leave me messages at Revelation, where I hang out
     several times most days.  And if any of this baffles you,
     reader rabbit two just came out and you should enjoy it.


     Brumus Bear 9/23/91

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