			  WHO FRAMED ROGER RABBIT.

	Who Framed Roger Rabbit is based on scenes from the film. You join
Roger Rabbit in three madcap, arcadelike adventures as he tries to save Toon-
town from the evil Judge Doom. The dastardly villain want to destroy Toontown
by dissolving its Toon inhabitants, who are made of ink and paint, with
buckets of dip.
	But first, the story: The year is 1947. Marvin, owner of Toontown and
the Gag King genius behind the Gag Factory, supplies novelties and props to the
cartoon industry. One night Marvin turn up dead, his will missing. Since he had
promised to give Toontown to the Toons, they have only one hope for survival
find the missing will. They call upon Roger, our hare-brained hero, to recover
the document and rescue the seductive but lovable Jessica from the menacing
manacles of the malevolent judge Doom.
	Toontown remains on the brink of portentous peril and Jessica langui-
shes at the Gag Factory while you, in the role of Roger, outmaneuver the Judge
and his wily weasel henchmen. Your mission is fraught with danger. With every
mishap, another bucket of Dip is added to your tally. If you accumulate five
buckets, you vanish from computer memory as fast as a Toon dissolves in Dip.
	You begin your quest behind the wheel of Benny the Cab, steering your
way through the bustling streets of Los Angeles. You must beat Judge Doom to
the Ink and Paint Club while avoiding numerous obstacles. Stay away from the
weasels in their Toon Patrol wagons, avoid collisions with the red Cars, and
parry the puddles of despicable Dip. But be quick: The sooner you arrive at
your destination, the more time you'll have to rescue Jessica.
	Benny the Cab's accordionlike suspension lets him rise to the occasion.
He leaps out of trouble by hopping onto buildings. You can also manoeuvre
him to help you grab useful items along the way. Grab a tire for a burst of
super-speed, rubber gloves to protect you from the Dip puddles, and diamonds
to reduce your Dip tally by one bucket.
	Once at the Ink and Paint Club, you must answer a question from the
1947 summer edition of the Gag Factory Catalogue, which is included with the game.
This method of copy protection gives you three chances-answer incorrectly and
the game ends abruptly; answer right and you're inside the club.
	Inside, it's a mad rush to find the missing will. You circle the club's
seven tables, each set with drinks and papers. One of the papers contains the
will, but since Marvin used invisible ink when he penned his final testament
and you don't know which of the papers is the real thing, you have to grab
them all.
	It's not easy. If you accidently grab a drink, you lose time. As you
near your goal, penguin waiters pop up to restock the tables with more drinks
and papers. Watch out for Bongo, the gorilla bouncer-a chance encounter with
him, and he'll boot you from the club. You're also working against a clock,
trying to make your rounds and collect the papers before the music stops. If
time runs out, it's good-bye Ink Club, hello Benny, as you find yourself back
on the streets of Los Angeles, racing Judge Doom to the Gag Factory.
	At the Factory, weasels galore stop at nothing to pound Roger to a pulp.
Your only hope is to grab the gags that lie strewn about and use them to
disable your opponents. The more gags you try, the more the weasels laugh.
Eventually, they giggle themselves into oblivion.
	But watch your step: Some of those stray gags will backfire and there's
always a perilous puddle of Dip to avoid. Survive the weasel onslaught and you
confront the evil judge himself-just as he's about to send Jessica to that big
Toontown in the sky. Defeat Judge Doom, rescue Jessica, and you become
Toontown's greatest superhare-o.
