

SUBJECT/THREAD
PAGE




INVADING PLANETS WITHOUT AIR SUPERIORITY
1

UPLOAD SAVED GAME TO WUARCHIVE
1

USE EDMOO TO OBTAIN WEAPONS OF CRYSTAL/AMOEBA
2

PLANETARY RESERVES STRATEGY (I)
2,7

BUGS IN V1.3 (SUBSPACE TELEPORT, AUTO-SET AFTER SHIELD)
4

RESEARCHING OLD TECH (RP OVERLOAD)
4

GUARDIAN
5

SHIP DESIGNS (I)
6

MISSILE BOAT STRATEGY 
7,55

WANTED: MoO SAVE FILES FOR FAQ
8

LIGHTNING SHIELD
10

"GALAXY" CHEAT
10

COUNCIL VOTE - INTRANSIT COLONISTS NOT COUNTED
11

BOMBING WITH SUBSPACE TELEPORTER
11

TECH RESEARCH PRIORITIES (VIT)
12,29

EXPANSION STRATEGY
13

PLANET MAXSIZE BUG (?)
14

SHIP DESIGNS (II)
14,17,18

FINAL BATTLE
15

RESEARCH - TECHS AVAILABLE
16

PULSARS, STELLAR CONVERTER OPERATIONS
17

REPULSOR BEAM USEFULNESS
19,29-31

BOMBING PLANETS - NO OPTION GIVEN
21

BEST WEAPON - GAUSS AUTOCANNON
22

MOST USELESS - STASIS FIELD GENERATOR 
22

HIGH-TECH RESEARCH - GAME OVER FIRST?
23,27,28

SHIP DESIGNS (III)
23

BUG - NEGATIVE SHIP NUMBERS
24

HUGE VS. SMALL SHIPS (I)
26,31,36,47

FLEET DESIGN STRATEGY
28,42

BIO WEAPONS
32-35

LIGHTNING SHIELD VS SCATTER PACKS
35

BLACK HOLE GENERATOR
36

DEAL WITH AGGRESSIVE NEIGHBOR EARLY IN GAME
38-41

PLANET POPULATION
41

ION/NEUTRON STREAM PROJECTOR
44,57

SHIP DESIGNS (IV)
46

ATTACKING PLANETS WITH STRONG BASES
47,67

INITIATIVE  (WHO SHOOTS FIRST?)
49,58

SABOTAGE
49

SPACE RUBBLE DESTROYS MISSILES
49

MoO SAVED GAME EDITOR
50-55

MISSILE BOAT DESIGN STRATEGY
55

REPULSOR BEAMS (WHEN THEY DON'T WORK, MULTIPLE FIRE)
56,67

SHIELD-HALVING ENERGY WEAPONS
60,70

HUGE VS SMALL SHIPS (II)
60

STARGATES
62,70

RESEARCH POINTS (LOSS OF ACCUMULATION)
63

WEAPONS LIST SCROLLING
63,78

STRATEGIES FOR TAKING ORION
64

WISH LIST FOR MoO 1.4
66,79

SLOW PROGRAM RESPONSE
68,80

AMOEBA STREAM/CRYSTAL RAY
69

USING SUBSPACE COMMUNICATION IN COLONIST TRANSPORT
71

TRACKING RESEARCH INVESTMENT
71

GAME STRATEGY: BARRICADED BY ANOTHER RACE
72

BOMB EFFECTIVENESS AFFECTED BY BATTLE COMPUTER
73

COLONIZING PLANETS WITHOUT MATCHING COLONY BASE
73

DESTROYING COMETS
74

SUBSPACE INTERDICTORS/TELEPORTERS
74

MOST EFFECTIVE SPECIAL IN SHIP DESIGN
75

WARP DISSIPATORS: BUG WITH "WAIT" FUNCTION?
75

PLANETARY RESERVE STRATEGY (II)
75

BLACK HOLE GENERATOR OPERATION MECHANICS
79

GAME STRATEGY: WHY DID THEY GIVE UP SO EASILY?
80

ORION / SPACE CRYSTAL (BUG?)
81

GAME SCENARIO: WIN VOTE WITHOUT DIPLOMACY
82






































