

					ARMAGEDDON
				
				    7 June 1991
				
				  brought to you by
				
			   Chuck Rouhier & Gary Miller

	Admiral Alistiar Paul Jones stood alone on the wing of the bridge
	of the U.S.S. Eisenhower staring at the Aurora Borealis.  Usually,
	he enjoyed this splendid sight and would stand watching its hypnotic
	undulations for hours at a time, when it permitted.  Tonight,
	however, like the last three nights, the Aurora was not pretty.
	It was angry, with bright flares arcing through the night sky like
	some medieval dragon breathing flame and destruction on its hapless
	victims.  It had made twilight of the night and had been visible, at
	times, during the day.

	Admiral Jones was deeply worried.  He was a descendant of John Paul
	Jones and always knew he would be called upon to honor his famous
	ancestor.  He wasn't sure he was going to like it one damn bit.
	Communications had been cutoff in mid-sentence the afternoon prior
	to the Aurora activity.  Radar, ECM and just about everything else
	electronic had ceased to function, or near enough so as to make it
	useless.  He and his staff had known what had happened even before
	they had launched the modified weather rocket that afternoon.  Somebody
	had denotated a nuclear device in low earth orbit, nobody knew how
	many or how effective it had been.

	He didn't know who, but he had a good idea and had acted accordingly.
	The morning after he had lost his eyes and ears, he had dispatched
	helos and aircraft to all of his available units.  This was the only
	communications capability he currently possessed.  He had consolidated
	his surface groups into three units, two large carrier and one small
	ASW group.  He sent the small ASW group looking for Ivan, but so far
	no luck.  His carrier group was situated off the east coast of Iceland
	and the other was off the northwest coast of Ireland.  He also had some
	limited support at Keflavik.  Other than the subs traveling with the
	battlegroups, he had no idea where the remainder were.  He knew
	Ivan was looking for him.  Several Soviet recce flights had come close
	but had missed his units and his own recce flights.  He had given
	orders to his pilots to avoid detection, but tag along and see what
	they were up to.  So far nothing!  He hoped Ivan was having the same
	problems.  All of his units were on red alert and had been for two
	days.  Everybody was edgy and fear was the order of the day.

	"Admiral to communications, Admiral to communications incoming
	SATCOMM."  The loud hailer startled him.  "At last, something", he
	thought as he raced for the comm center.  It was a repeating burst
	message.  It had taken five attempts before they had received the
	entire message. Communications might be clearing and at least one
	comm satellite had survived, but it was still crap.
	
	The OIC of the comm center handed him the decoded message.  After
	reading it he passed it to his other officers and sat down.
	
	Captain Richard Kincaide, skipper of the Eisenhower, had never seen
	such a look on anyone's face.  The Admiral was whiter than a sheet
	and looked like he might pass out.  As an A-6 Intruder pilot in
	Vietnam he had been scared many times going "feet dry" into North
	Vietnam, but he had never known fear.  Until now.  The look on the
	Admiral's face and then those of the others present as they read the
	message turned his insides to ice and sent a violent chill down his
	spine.  That fear almost turned to panic as he read the message.

"ALDODACT DO NOT ACKNOWLEDGE RECEIPT.  DO NOT ACKNOWLEDGE RECEIPT.
This is a nuclear release authentication message.
Authentication: TANGO TANGO CHARLIE HOTEL FIVE ALPHA KILO.
repeat: TANGO TANGO CHARLIE HOTEL FIVE ALPHA KILO.
Nuclear hostilities have commenced against the United States.  Extent of
damage unknown at this time.  Individual commanders of flag rank are hereby
granted nuclear release authority, and operational command of their
subordinate units.
JCS OPLAN 4102-91 in effect.
Repeat JCS OPLAN 4102-91 in effect.
Good luck.  God bless the United States of America.
By the Authority of: Sherman K. Leiman, Secretary of Commerce,
President of the United States/Commander in Chief
Official:  Elliot G. Hardcastle, ADM, USNR, Acting CNO"

	After everyone had read the message he (Admiral Jones) ordered
	Captain Kincaide and the other officer with a key to the safe to
	accompany him to the Captians quarters.  There both men inserted their
	keys and turned them at the same time.

	Richard was clearly shaking as he withdrew the orders from the safe
	and followed the Admiral back to the briefing room.  By the time they
	got back, everybody who needed to know was there.  He broke open the
	code card and verified the authentication code.  The second officer
	did likewise.  There was no mistake.  This was real! Richard then
	took out the two sheets of paper from the inner envelope and handed
	them to the Admiral.

	Admiral Jones read the two sheets and turned to the assembled group.
	"Our orders are simple, Gentlemen.  Kill every Ivan in the GIUK.
	Find and kill the amphid's that are undoubtedly heading for Iceland.
	Nuc the following bases inside Russia: Kirovsk, Luostari, Ponoy and
	Kildistenroy.  Find and kill any SAG's and sub groups heading for
	the North Atlantic."  He paused and scanned their faces.  Every face
	was grim, no one spoke. He continued. "These are my orders.  The
	Eisenhower will hunt down the amphibs, the SAGs and any sub that get
	in her way. The Roosevelt will head for the Norwegien coast and
	commence the nuclear campaign against the designated land targets.
	The ASW group is to hunt down and shadow any SAGs encountered and
	engage and kill subs.  Keflavik is to conduct ASW patrols and
	protect Iceland.  That's it gentleman.  It's not just the US we're
	protecting now.  It's the whole world.  Good luck and God speed.
	That is all."  With that he spun and left the room.

	Minutes later a helo and two pair of F/A-18's departed to their various
	destinations with their orders.


Here's the premise for the scenario. Unknown to the Americans and NATO
the Soviets have managed to orbit numerous ASAT weapons and about a dozen
or so nuclear devices which generate massive amounts of EMP.  On the morning
when all of this took place an extremely well executed coup in the USSR put
a violently anti-American KGB general into power.  That afternoon two deeply
planted moles were activated.  The first one at NORAD headquarters sabotaged
a $20,000 piece of electronic equipment vital to the NORAD computers.  A
piece that some bean counter decided was too expensive to have a backup
online in case of failure.  It took the technicians eight minutes to replace
it.  At the same time a second mole was at Offut AFB in Omaha.  As the next
"Looking Glass" was taxiing to takeoff the #3 engine disintegrated and
exploded leaving the C-135 command post a smoking ruin on the taxi-way, the
result of metal filing dumped into the oil tank.  The returning "Looking Glass"
was eight minutes from touchdown.  Simultaneously, the ASAT and nucs in space
were activated.  One ASAT malfunctioned and burned up in the atmosphere,
missing it's target.  Fifteen seconds later numerous launches took place
throughout the Soviet Union.  Pity no one was home to see it.  Two seconds after
NORAD came back on-line everyone stared in horror.  One message got out in the
ensuing thirteen seconds, but nobody could hear it anyway.  NORAD and Cheyene
Mountain were turned into a pile of molten rock.  The "Looking Glass" had
just touched down when they disappeared, along with Offut and Omaha.  Every
ICBM site was obliterated.  In Washington, the Congress and the Senate were in
session.  Most of the Congressmen and Senators were present debating various
items on the agenda.  Next year was an election year after all.  The
President, Vice-President, the cabinet, most of the Secretaries and various
VIPs were at a luncheon on the White House Lawn.  All of the JCS were at the
Pentagon or CIA or NSA trying to make sense of what little information they
were getting from the USSR.  The President had not yet been told.  It didn't
matter.  Washington was vaporized.  The Secretary of Commerce was the
highest ranking member in the government to survive.  He was in Mexico City
concluding an important trade agreement.  It took two days to find him.


Game Notes:

This is a very large scenario, about 598K estimated. We suggest that you
turn off all animations and free up as much memory as possible.  Let me
know if you get a memory handle condition that you can't recover from.

In order to simulate the effects of EMP produced by the nucs detonated in
near Earth orbit on the radar and electronics of the various units, the
following is simulated:

Day one.

The E-2C Hawkeyes on Keflavik are used as the E-3A AWACS.

The E-2C's on both carrier's have been replaced by F/A-18's. Do not use
them as weapon platforms.  Leave them in tanker mode throughout the game.

Do not use either the air or surface radar on any other platform.  Only the
E-2C's and designated F/A-18's can use radar.

Day two.

At this point the radars can be used in intermittent mode with 30 minute
delays and 5 minute variance.  It doesn't get any better than this for the
rest of the game.

I realize that you're on your honor to follow these restrictions.  But then
I think I'm being nice.  The theory, at least as We understand it, behind
the electromagnetic pulse produced by detonating a nuc in orbit, is that it
either fries or renders useless any electronic device in the affected area,
unless it has been specially hardened to withstand it.  The Soviets did it
for everything.  The US only for some. We decided that the scenario takes
place far enough away from the US that the devices were only affected, not
fried.  Otherwise, who knows how many of your air units would have just
fallen into the sea.  Or which subs simply dove to the bottom.  Or how many
ships just floundered.

		Who said things always get better?


==============================================================
Estimate Memory

Estimated free memory required to run this scenario : 596K
==============================================================
ANALYZING VICTORY CONDITIONS:
USSR MINIMUM VICTORY CONDITION (AND) 1:
   40  planes must be killed.
NATO MINIMUM VICTORY CONDITION (AND) 1:
   75 planes must be killed.
USSR TOTAL VICTORY CONDITION (AND) 1:
   2 Imp. Los Angeles subs must be killed.
USSR TOTAL VICTORY CONDITION (AND) 2:
   20 ships must be killed.
USSR TOTAL VICTORY CONDITION (AND) 3:
   5 Amphibious ships must be on station for 6 hrs, 0 min, 0
sec.
USSR TOTAL VICTORY CONDITION (AND) 4:
   1 base must be killed.
NATO TOTAL VICTORY CONDITION (AND) 1:
   10 subs must be killed.
NATO TOTAL VICTORY CONDITION (AND) 2:
   20 ships must be killed.
NATO TOTAL VICTORY CONDITION (AND) 3:
   6 Amphibious ships must be killed.
NATO TOTAL VICTORY CONDITION (AND) 4:
   1 base must be killed OR 2 bases must be damaged at 50%.
==============================================================






Notes HSWBBS:


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


  Attention all Harpoon Scenario Warehouse BBS members.  You are urged to 
Join the Harpoon User's Group HUG.  The HSWBBS has merged with the HUG and 
is the official BBS.  HUG has already published it's first issue of the 
C3I. The newsletter of HUG filled with information on Harpoon and military 
subjects of interest to all Harpooners.  Upcoming issues will include 
articles by Larry Bond and Tim Jacobs.  HUG and HSWBBS are working on a 
project to open regional HSWBBS's around the country and overseas 
according to the concentration of HUG members.  So it is in everybody's 
best interest to join HUG.   Read the HUGINF.TXT file included in this
scenario compressed file.  

                 JIVA

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    This user edited scenario originated from the Scenario Warehouse BBS
HSWBBS; operating it's terminal at 718-746-7466 in ANSI emulation 
(2400/1200/300  N-8-1) using A WWIV TERMINAL VERSION 4.12  Sometimes
you may find Procomm Plus terminal up when sysop is conducting other 
business.  However this terminal also accesses the directory with the
HARPOON SCENARIO WAREHOUSE files.

    On July 16, 1990 the Harpoon Scenario Warehouse BBS started where
a central point could be maintained for the uploading and downloading 
of the Harpoon Game edited scenarios.  As interest and usage of the BBS
grew.  The BBS improved it's service and terminal to a full fledge BBS
on October 2, 1990.  We then became the official BBS of the Harpoon User's
Group - HUG.  The BBS will continue to work on improving the terminal and 
services as long as interest continues for Harpoon scenarios.  The future
will bring regional HSWBBS's around the country depending on the
concentration of HUG members.  The true test of success will be the users
and plenty of uploads of scenarios made by members with the Scenario
Editor. 

     The Scenario Warehouse is connected to the WWIV Network which allows 
it's members to send E-mail to each other via a local WWIV BBS in the
Network; our node number is @7851.  We also host the "HARPOONER'S SCENARIO 
WHAREHOUSE" Bulletin Board sub.  This is the place where all Harpooner's 
can exchange ideas and tactics.

  Ask your local WWIV BBS which is in the Network to subscribe to it. 
Tell the SYSOP to contact JIVA at 1@7851 on the Net.  This way you will 
be able to post messages and read up on whats happening just by a local
call.  For more info contact JIVA the SYSOP at the Warehouse.

  These WWIV BBS's already subscribe to the "Harpooner's Scenario 
Warehouse" sub/bullettin board: 

Free Quarks               @9953  SYSOP -               919-848-2315
The Midnight Express II   @8114  SYSOP -               801-963-9067
Starbase One              @2310  SYSOP - Mack          203-281-0854
The Foundation            @7465  SYSOP - Hari Selden   714-841-0374
The Game Room             @7409  SYSOP - Doomsday      704-596-4137 


    Feel free to call at anytime to share ideas and find
information to help you in playing a better game. 

  The Scenario Warehouse urges you to give feedback to the author of any
scenario you play; whether it is positive or negative, by using the BBS
E-Mail (also through the WWIVnet).  This will help the person to improve
his/her scenario creation and to make any changes which need to be made.
  
	When you connect to the BBS and you are a first time user type in 
"NEW" and follow the prompts for initialization as a member.  Veterans of 
the original Pro-Comm Plus terminal also will have to initialize onto 
the new WWIV terminal.


    Correspondence can be mailed to 19-21 Clintonville 
ST., Whitestone, New York 11357

    To save callers time on line; the following files 
have been made:

  
    GIUKTEXT.ZIP/ARC - File containing all text files 
for scenarios to be played under the GIUK battleset.

    NACVTEXT.ZIP/ARC - File containing all text files 
for scenarios to be played under the NACV battleset.

    HARPBB.ZIP/ARC - File containing information regarding 
the Harpoon Edited Scenario BBS.

    BBGUIDE.ZIP/ARC - file containing the WWIV terminal 
manual explaining the commands and menus used.

    BBNET.ZIP/ARC - file containing information on how the WWIV
network works and how to use it.

    MEDCTEXT.ZIP/ARC - file containing all text tiles files
for scenarios to be played under the MEDC battleset.

    To insure ease of use by the Harpoon Warriors certain guide lines have 
been developing by the users.  The guide lines so far, which have been 
developed are as follows:


    1.   There should be an ASCII text file associated with 
the scenario.  This text file should have the victory 
conditions and some background information and anything 
else you wish to add. Include also your name and HARPBBS#
so feedback can be sent to you; Also include your e-mail
address of any WWIVnet board you are a member of by including
the node number also ( ie:  56 @2105 ). 

    2.   The text file should have the same file name as 
the scenario file and file extension of .TXT.  

    3.   The scenario file name should take up the whole 
eight character field with the first four letters 
identifying the associated battleset (i.e.;  GIUK  
NACV  MEDC), and the appropiate file extension corresponding 
to the battleset.

    4.   When possible leave an E-mail message on the BBS; 
giving some feed back on how the scenario played.  This 
will enable the author to improve their future scenarios or 
correct any deficiencies in existing ones.  Address the 
messages to the author.

    The files on the BB right now are in a compressed format to save 
on-line time and cost to callers.  The compression utilities used are the 
ZIP and ARC.  To upload you needn't do it in the compressed format.  We 
will do it here if you have no compression facilities.  You may also 
download the zip compression utility from the BBS.. filename - PKZ110.exe.


   If this scenario was downloaded from another BBS other than the Harpoon 
Scenario Warehouse or a regional HSWBBS you may not have the latest 
version. Most scenarios go through revisions to take out any bugs or add 
items which will enhance the play of the scenario.  Also they are updated 
using the latest version of the Scenario editor which gives the author  
more commands to use making the scenario to play better. The only way to 
insure that you have the latest version is to download from the 
Harpoon Scenario Warehouse.  It is suggested you call and become a
member and use the WWIV network to keep in touch via a local call.  There
is no obligation or fee required to be a member.  However all Harpooners 
are urged to join the Harpoon User's Group HUG. 



                   JIVA - SYSOP

 

