ö                       Track Screen Help            Page 1 of 1                 ò

¥Ctrl⌐J£ to join two tracks               ¥F1£ record, ¥F2£ play, ¥F3£ stop, ¥F4£ punch
¥Ctrl⌐X£ to eXtract tracks                ¥F5£ pause, ¥F9£ load next, ¥F10£ SMPTE box
¥Ctrl⌐E£ to erase a track                 ¥D£ for disk operations, ¥E£ for the editor
¥Ctrl⌐F£ to view/change filters           ¥C£ for the conductor, ¥G£ for global edit
¥Ctrl⌐P£ to set patch mode                ¥S£ for the step sequencer                
¥Ctrl⌐N£ to name a recorded track         ¥O£ for Options page, ¥P£ for Pattern Mode
¥Ctrl⌐S£ to solo a track                  ¥I£ for the Information Screen
¥Ctrl⌐M£ to mute/unmute a track           ¥R£ to recover a track which could not be
¥Ctrl⌐A£ to mute/unmute all tracks        	transferred
¥Ctrl⌐R£ to reverse muting                ¥T£, ¥M£, ¥L£, to move to the Track, Metro,
                                        	and Location boxes
¥General data entry:£
Use cursors (and Home/End/PgUp/PgDn in the track box) to move between items.
Number entry can be cancelled by ¥Del£, or corrected with ¥BackSpace£.
+/⌐ increment and decrement numbers, shift +/⌐ increase or decrease by 10.
¥Cr ⌐⌐ Complete Entry / Toggle Switch£
Text and number entry are ended with ¥Cr£.
Use it also to toggle switches (e.g. filters, start measure and beat).
¥Esc ⌐⌐ Finish / Cancel£
Use it to leave the program, to return from the subsidiary screens, or to finish
or cancel a procedure.

ö                End of Help for Track Screen       <Esc> to Exit                ò▄0▄ö                           Step Sequencer Help     Page 1 of 4                  ò

Step Sequencer Features:                                                        

¥Music Display    Step Sequencer Data Entry Box£
¥Metrobox         Location Box£

The Music Display shows you the music in your Step track as you enter it. You   
cannot move around in the Music Display, but it will change as you enter more
music into the Step track you are constructing, or when you delete notes using
the Backspace key. You may step music onto the end of existing tracks.

The Step Sequencer Data Entry Box is the heart of Step. It allows you to enter
values for 4 numbers which define the duration of a "step". Use the cursor keys
to move from one number to another.

The numbers which define a step are: ¥Base£ ¥Note£, ¥Tuplet£, ¥# of Tuplets£, ¥# of Notes£

¥Base Note£: this is the value which is being subdivided. If Base note = 1, then  
the value to subdivide is a whole note. If Base note = 4 (the default) the value
to subdivide is a quarter note.

¥Tuplet£: the number of parts the Base note will be divided into. A value of 4

ö         PgDn to see more Help for the Step Sequencer, or <Esc> to exit.        ò▄0▄ö                           Step Sequencer Help     Page 2 of 4                  

òfor Tuplet means the Base note will be divided into 4 parts. If Base note and
Tuplet = 4 (the default for each) then the step is defined as a 16th note:
a quarter note divided into 4 parts yields a sixteenth note.

¥# of Tuplets£: increases the duration of a step. If # of Tuplets = 3, the step
will be three times the value expressed with Base note and Tuplet. If Base note
and Tuplet are 4, and # of Tuplets = 3, the duration will equal 3 sixteenths.

¥# of Notes£: another subdividing factor which defines the # of notes the step (as
described by Base note, Tuplet, and # of Tuplets) will be divided into. If Base 
note = 4, Tuplet = 4, # of Tuplets = 3, and # of Notes = 5, the duration of the 
step will be one fifth of 3 sixteenths.


Keys: the Spacebar, ¥Sp£, or your Sustain pedal (or Portamento pedal) moves you
forward in time by the value of the step you have dialed up. Every time you move
forward by a step you will either be entering notes in your track (as long as a 
MIDI note event or patch change has taken place), or you will be accumulating
time between the last MIDI event and the next which occurs.

Delete or ¥Del£: as long as you have not progressed to the next step, by

ö    PgUp or PgDn to see more Help for the Step Sequencer, or <Esc> to exit.     ò▄0▄ö                           Step Sequencer Help     Page 3 of 4                  
ò
pressing ¥Sp£, you can delete any notes you have entered by pressing ¥Del£.

You can Assign and Retrieve your 10 favorite Step durations using the ¥A£ and ¥R£
keys. When you press ¥A£ you will be asked for the preset number you want to store
the current Step parameters to.

When you want to Retrieve a Step preset, press ¥R£ followed by the preset number
to retrieve.

The default presets are: ¥1£ Whole note, ¥2£ Half note, ¥3£ Half note triplets, 
¥4£ Quarter note, ¥5£ Quarter note triplets, ¥6£ Eighth note, ¥7£ Eight note triplets,
¥8£ Sixteenth note, ¥9£ Sixteenth note triplets, and ¥0£ thirty⌐second note.

You may override any or all of these defaults, and then save your preferences to
the FORTE.CFG file (using Option 12 on the Options screen).

Press ¥E£ for Edit if you want to Edit the track. You can press ¥S£ from Edit to
return to Step on the same track. (Since the Editor always pads out the last bar
of the track you are editing, when you press ¥S£ from Edit you may be placed
beyond the end of the last note in the last measure in the track.  You may want
to use the BackSpace key to remove the last note, then to play it again and 

ö    PgUp or PgDn to see more Help for the Step Sequencer, or <Esc> to exit.     ò▄0▄ö                           Step Sequencer Help     Page 4 of 4                  
ò
continue on your way.)

The Step Sequencer is completely polyphonic. You may enter the notes of a chord 
one at a time or simultaneously, as long as you do not press ¥Sp£ or your pedal in
between.

You may hold on to one or more notes in your chord and release the others, which
will create simultaneous attacks but non⌐simultaneous releases.

Pressing ¥Sp£ or the sustain pedal is always the last thing you should do, since
it is this action which enters the last MIDI events you played into your track. 

The Metrobox functions the same in Step as it does in the Play/Record screen.
If you have a Conductor track with Meter or Tempo changes, you will see these
in the Metrobox as you reach the timepoints corresponding to these changes.

You may Play your Step track at any time, as you create it. FORTE II keeps   
track of where you are in your track and will resume Step entry from that point.

Use the Location Box to change where Play begins and/or ends. Press ¥Esc£ when you
are finished. (You will be prompted for a track # to save your work to.)

ö  End of Help for the Step Sequencer. Press <Esc> to exit, or PgUp to see more  ▄0▄òö                            Global Editor Help     Page 1 of 5                  ò

Global Editor Features:

¥Music Display     Edit Tracks Menu     Other Commands£

You can move around in the Music Display to look at your music or to select the
measure # and track(s) you want for any Global operations. Use the cursor keys:
¥ßßßßßßßß£ to move track by track and measure by measure. Use ¥Home£ to move to measure
1 of the track you are on, ¥End£ to move to the last measure in the current track,
¥PgUp£ to move to the first track currently displayed (or to track 1 if it is not
on the screen). Likewise ¥PgDn£ moves you to the last track currently displayed,
or to track 32. You can move through your music 8 measures at a time by pressing
¥Shift⌐ ßßßß£, and by screenfuls (78 measures at a time) by pressing ¥Ctrl⌐ ßßßß£.

All the functions you see in the Edit Tracks Menu are available on ¥any£ tracks
you select.  As the main status message indicates, ¥Ctrl⌐M£ puts you in multiple
track mode.  Once you have chosen this mode, the program will mark the track the
cursor is on, and you can toggle other tracks individually by pressing ¥Cr£. You
may also use the power keys ¥Ctrl⌐S£ (for single track), ¥Ctrl⌐A£ (for all tracks),
and ¥Ctrl⌐R£ (to reverse the marks).  If you do not select multiple tracks, the
program assumes you want to work on the track your cursor is currently on.


ö         PgDn to see more Help for the Global Editor, or <Esc> to exit.         ò▄0▄ö                            Global Editor Help     Page 2 of 5                  ò

The Edit Tracks Menu allows you to select from the following operations:

¥1£ Insert Silence ¥2£ Silent Replace  ¥3£ Delete Bars ¥4£ Copy Bars to Buffer ¥5£ Insert
From Buffer ¥6£ Copy Track ¥7£ Erase Track ¥8£ Offset Track and ¥9£ Create Track.

¥1 Insert Silence£ lets you put silent bars of any meter into your chosen tracks. 
If you have ¥not£ selected ¥all£ existing tracks, the silence will be added and the
tracks will be re⌐organized according to the structure of the Conductor, which
will not be changed by the insertion. You may choose one meter for the insert,
or follow the meter changes of the Conductor.

If you have selected ¥all£ tracks, the silence will be added and the Conductor
will be changed automatically to include a meter change, if the meter of the
silence inserted does not agree with the Conductor's meter.

¥2 Silent Replace£ lets you replace existing music with silence. As usual, if you
want to operate on multiple tracks you must enter multiple mode with ¥Ctrl⌐M£, and
then mark the tracks you wish to alter. You can then cursor over the measures
which you are going to replace with silence (intense video will indicate these
measures), followed by ¥Sp£, which completes the operation.  If you are replacing


ö     PgUp or PgDn to see more Help for the Global Editor, or <Esc> to exit.     ò▄0▄ö                            Global Editor Help     Page 3 of 5                  ò

measures with silence on only one track, the data will be stored in a buffer,
called 'UNDO', if you have a buffer available.

¥3 Delete Bars£ lets you remove the number of bars you specify from the tracks you
select.  Again, bars to be deleted will be marked with intense video.  If you
are deleting bars on all existing tracks, and if the bars deleted include any
meter commands in the Conductor, the Conductor will be adjusted accordingly.
Also, if you are deleting bars on only one track, the data will be saved to the
UNDO buffer.

¥4 Copy Bars to Buffer£ allows you to mark a number of bars in any track and copy
those bars to a buffer, i.e. to some free memory in your computer, which you can
use for ¥5 Insert from Buffer£, or to operate on further in Edit. Use the cursor
keys to mark the bars you wish to copy (intense video will mark the bars). If
the last bar of the range specified is not a full bar, it will be copied to the
buffer in its "incomplete" form. If you have marked bars beyond existing data,
the buffer will be padded out with silence corresponding to the number of empty
bars.

¥5 Insert from Buffer£ allows you to copy from a buffer into selected tracks
starting at a measure you specify. You will be prompted for a # of copies of the

ö     PgUp or PgDn to see more Help for the Global Editor, or <Esc> to exit.     ò▄0▄ö                            Global Editor Help     Page 4 of 5                  ò

buffer to add into the track (the default = 1), as well as the buffer # to copy
from. If the buffer is "incomplete" (see 4 above) it will be copied in this
form, letting you make insertions which are polyrhythmic with respect to the
current meter.

¥6 Copy Track£ allows you to copy or move any existing track to any other track.
You will be prompted to select for ¥1 Copy£ or ¥2 Move£. Then, if the # of the track
to copy or move to is an already existing track you will have to confirm that
you want to Replace/Delete the track, since its data will be destroyed.

¥7 Erase Track£ allows you to erase selected tracks. You will be asked to confirm 
the erasure, since data will be destroyed.

¥8 Offset Track£ lets you 'slide' selected tracks forward or backward in time by
a number of ticks which you can enter (between ⌐ 480 and +480). This is useful
in creating simple delays, or in adjusting between the different reaction times
of different synthesizers or drum machines.

¥9 Create Track£ gives you a quick way to create a track with two measures of
silence in it (measure 0 and measure 1).


ö     PgUp or PgDn to see more Help for the Global Editor, or <Esc> to exit.     ò▄0▄ö                            Global Editor Help     Page 5 of 5                  ò

¥0 Block Copy£ allows you to copy a block of measures, on selected tracks, to a
later position in your music.  For example, you may want to copy bars 1 ⌐ 8 on 
all existing tracks, to bars 33 ⌐ 40.  After marking all tracks, use the cursor
keys to mark the bars you want to copy, then press ¥Sp£.  Then move the cursor to
the measure to copy to and press ¥Sp£ again.  You will then be prompted to match 
¥Target tracks £with ¥Source tracks£¥£.  (By default, the Targets are the same as the
Source tracks.)  You can change these assignments to create an instant re¬orchestration of the block. After you have selected your Target tracks, the
program will ask whether you want to copy any Conductor commands it finds in the
block into the Conductor at the block insert measure.

Other commands:

¥L£ocation allows you to enter a measure number to move to directly.

¥B£uffers displays existing buffers and the amount of memory they take up, rounded
up to the nearest K).  You have the option of ¥1 Erase Buffer£ and ¥2 Name buffer£.

¥Erase Buffer£ allows you to delete any existing buffer, which will free up the
memory which was taken by the buffer. (The Global Editor is the only screen
where you can do this operation.)

ö  End of Help for the Global Screen. Press <Esc> to exit, or PgUp to see more   ò▄0▄ö                       Disk Screen Help         Page 1 of 2                     ò

Disk Screen Features:                                                           

¥Default Directory Status     File Display     Disk Menu£

The Default Directory Status supplies you with information about the current    
date and time, the current default directory and its free disk space. You may
select and store the directory where your sequence and track files will be saved
in the configuration file, FORTE.CFG (see Option 12 of the Options screen).

The File Display shows you simultaneously up to 38 files in the current default
directory. If there are more than 38 files in the directory, PgDn will scroll
the files one by one, so that you can see all the files in the directory. Since
FORTE II does not store into memory files which scroll off the screen, if you
want to see information on these files you should press ¥6 Renew directory£. You
can move to the bottom of a column of files using the End key, or to the top of
a column with the Home key. The normal cursor keys, ¥ßßßßßßßß£, function as usual.

The information in the File Display consists of the name and extension of each 
file, the date/time it was created, and the amount of memory it takes up (in K).

The Disk Menu supplies you with the following directory and file functions: 

ö        PgDn to see more Help for the Disk Screen, or <Esc> to exit.            ò▄0▄ö                       Disk Screen Help     Page 2 of 2                         ò

¥1 Save file£ allows you to save the current sequence you have created or any
single track in that sequence to disk. You will be prompted for a path, i.e. a
disk drive specification followed by a directory and a file name for the file to
save. If you are saving a Sequence the file will automatically be supplied with 
a ".SEQ" file extension, or ".TRK" if you are saving a Track.

¥2 Load file£ lets you load the file the cursor (and the reverse⌐video block) is
on into memory if it is a ".SEQ" or ".TRK" file, and was created with FORTE II.

¥3 Rename file£ allows you to give any file a new filename and extension. You
can use Rename to change the directory a file resides in. Unlike ¥1 Save file£,
Rename does not supply a file extension.

¥4 Delete file£ allows you to delete the file the cursor (and the reverse⌐video
block) is on. You will, of course, be asked to confirm the deletion.

¥5 Change directory£ allows you to select any directory as the default. All files
in this directory will be displayed (up to 38 at a time, see File Display).¥£

¥6 Renew directory£ re⌐displays the directory to show files which have scrolled
off the screen (when there are more than 38 files in the directory).

ö   End of Help for the Disk Screen. Press <Esc> to exit, or PgUp to see more    ò▄0▄ö          Page 1 of 6 of help for the Editor screen: Key Summary                ò

	¥F2£ starts play from the Music Display.
	¥1..7£ make the menu choices.
	¥Esc£ always cancels what you are doing.
	¥Sp£ executes any data change to your track.  Hit Esc if you're not sure!
	¥Cr£ = toggle, ¥Ctrl-A£ = all, ¥Ctrl-S£ = 'solo', ¥Ctrl-R = £reverse switches
	Gray ¥+£ and ¥-£ increase and decrease numbers, Shift/¥+£ and ¥-£ by more.

	¥Ins£ toggles the pitch display from flats to sharps.
	¥£¥Ctrl⌐N£ replaces measure numbers with a chart of note lengths.

	¥N£ = Notes Mode, ¥M£ = MIDI Controllers Mode, ¥B£ = Block/Buffer Mode
	¥C D G I O P S T£ = other screens;  ¥E£ = edit new track
	¥L£ = Location ⌐⌐ enter new measure number
	¥F£ = Fix Up Track
	¥R£ = Screen Resolution
	¥F10£ = SMPTE location

	¥ßßßßßßßß£, shift⌐¥ßßßßßßßß£, Ctrl⌐¥ßßßß£
	¥Home£ finds the first note in the track, ¥End£ finds the last.
	¥PgDn£ moves you to the top of the MIDI range, ¥PgDn£ to the bottom.
	¥>£ finds the next note or controller, ¥<£ finds the previous one.

ö             Press PgDn for more, Esc to return to the Editor.                  ò▄0▄ö                  Page 2 of 6 of help for the Editor screen.                    ò¥£

Features of the Editor screen:
	¥Music Display     Menu Window     Data Window     Key⌐help window£

   The ¥Music Display£ is a piano-roll-style depiction of the notes in your track,
laid over a grid showing their pitch and time.  There is one horizontal line for
every whole-step in the scale, a dotted vertical line for every beat and a solid
line for every bar.  You can read pitch from the scale at the left, and time
from the measure-numbers below.  As you move your cursor through your track, it
is followed by a box on the left, showing its pitch, and a box below, showing
its position in time.

   The ¥Menu Window£ is at the lower left corner of the screen.  It shows you the
title of your current menu, at the top, then the numbered choices, in the mid-
dle, then the name of the menu which you will reach with Esc, at the bottom.

   The ¥Data Window£, at the lower center of the screen, shows you data about the
changes you are making in your track: parameters of a note or controller, block
definition, etc.  When you enter data, often your cursor will be placed here.

   The ¥Key⌐help Window£ displays the keys you can use for "graphic editing", in
Notes and MIDI Controllers Modes.

ö                  PgUp or PgDn for more, Esc to return to the Editor.           ò▄0▄ö                  Page 3 of 6 of help for the Editor screen.                    ò¥£¥£

	Notes Mode is where you go to edit one note at a time.  Here the Data
Window shows you the parameters of a single note: start time, end time, length,
pitch, channel, velocity and release velocity.  When a note is blinking, these
numbers always refer to that note.  With < and > and the cursor keys, you can
find these parameters for every note in your track.

   To Change a note, press ¥1£. (Your cursor must be on it.)  Enter the new para-
meters you want for the note, and hit ¥Sp£ to enter the change into the track.  If
the new note overlaps with another one on the same pitch and channel (this is
confusing for the Editor and meaningless for MIDI instruments), you will be told
so and asked to re-enter the change or cancel with ¥Esc£.

   You can ¥2£) Insert a note whether or not your cursor is on one already. Data
entry is just the same as for Change.

   ¥3£) Erase removes the note your cursor is on.

   ¥4£) Undo reverses whatever you just did: it Changes a note to what it was
before, Erases a note you Inserted, puts back a note you Erased, even Undoes
itself.


ö                  PgUp or PgDn for more, Esc to return to the Editor.           ò▄0▄ö                  Page 4 of 6 of help for the Editor screen.                    ò¥£

	MIDI controllers mode works very much like Notes, except that there are
many different kinds of controllers.  Use Choose Controller to select the one
you want, from among the predefined switch and continuous controllers, or by
en-tering the number of one we have not listed.  Controllers are displayed along
the measure⌐number line, at the bottom of the Music Display.

  	The Value parameter in the Controllers data window has different ranges de-
pending on the particular controller selected: -8192 to +8191 for Bender; 0 to
127 for continuous controllers, ON or OFF for the switches, and one of two set-
tings for patch messages.  Some machines send their patch 1 as MIDI patch 0,
some send it as MIDI patch 1.  Pick the setting which shows the patches the way
your synthesizer does, choosing Options, then Patch number range.

			¥Graphic Editing in Notes and MIDI Controllers Mode£

	There are shortcuts for the Insert and Change operations.  ¥Sp£ inserts a new
note or controller: values default to the last event displayed in the Data
window.  In both modes, the window at the lower right gives a list of the keys
you can use in this way: they come in pairs, with the key that decrements
(value, length, start time) on the left, such as ¥[ ]£, which change a note's
start time or the time of a controller.

ö               PgUp or PgDn for more, Esc to return to the Editor.              ò▄0▄ö                  Page 5 of 6 of help for the Editor screen.                    ò

	A ¥Block£ is a selection from the MIDI data in your track, restricted by time
and by choices of notes, controllers, and channels.  Once you have defined a
block to include just those MIDI messages you want to change, you can perform
a number of operations on the block, changing all the messages included in it.
You can Delete the block, either wiping all the messages in it, leaving the tim¬ing of the track intact, or cutting the block out of the track, shortening it.
You can Alter Data in the block, transposing it, quantizing it, changing the
velocities or the lengths of the notes in it, changing the channels the messages
are sent on, and filtering out the controllers.

   A ¥Buffer£ is a stretch of MIDI data that is not part of any track.  Here and
in Global, you can copy part of a track into a buffer: from the buffer you can
copy the data back into the same track or a different one, anywhere you like, as
many times as you like.  The eight buffers FORTE II supplies can be used to
build complicated tracks from elements taken from any part of your sequence.  In
the Editor, you copy data to a buffer using 4)Load Buffer with Block. All the
messages in the block are copied, with their timing kept exactly as in the
original, but calculated from the beginning of your block.

	Once you have loaded a buffer, whether here or in Global, you can copy it
into your track, using the three choices under ¥5£)Copy Buffer Contents.  Insert

ö                PgUp or PgDn for more, Esc to return to the Editor.             ò▄0▄ö                  Page 6 of 6 of help for the Editor screen.                    ò¥£

breaks your old track, placing the contents of the buffer between the two parts.
Replace leaves your track the same length, writing the buffer contents over any-
thing that was there and removing the old messages.  Overlay does the same ex-
cept that the old messages are left as they were: the data from the buffer and
the old data from the track occupy the same time.

	Before you copy a buffer, you can alter it in several ways.  Three of the
Alter Data functions -- Transpose, Change Velocities, and Convert Channels --
are provided for buffers under choice 7, along with three for buffers only:
Invert, Retrograde and Time Stretch.  To find out what's in a buffer, play it
with choice 6.

   Blocks are defined with choice ¥1£.  Here you can toggle the modes of length,
note, controller, and channel selection with ¥Cr£.  Block length, for example, may
be defined as Track from m.1, Track from m.0, or Between points.  If you choose
Between Points, a display of the two timepoints will appear in the upper part of
the Data Window: to set these points, press ¥Sp£ and your cursor will jump up to
the top of the window.  The other settings work the same way.




ö                    PgUp for more, Esc to return to the Editor.                 ò▄0▄ö                         Conductor Screen Help         Page 1 of 3              ò

Conductor Features:

¥Music Display                      Conductor Markers
Current Conductor Commands Box     Conductor Menu
£
The Music Display depicts graphically the music in your tracks. You cannot move
around in the Music Display in this screen but it will change as you change your
location within the Conductor track itself.

The Conductor Markers are the box characters "ßß" which show you which measures
contain meter or tempo changes.

You can move the cursor from one marker to another using the ¥<>£ keys. You can
move from measure to measure using the ¥ßßßß£ keys.  ¥Ctrl⌐ ßßßß£ will move you to the
edge of the screen you are on, or to the next screen. ¥Home£ takes you to bar 1,
¥End£ to the last measure containing Conductor commands.

When you move from marker to marker you will change the information displayed
in the Current Conductor Commands Box, which is always displayed when the cursor
is on a marker. This box shows you all Conductor Commands for the current
measure.

ö       PgDn to see more Help for the Conductor Screen, or <Esc> to exit.        ò▄0▄ö                         Conductor Screen Help        Page 2 of 3               ò

Conductor Menu:

¥1 Insert Meter£ and ¥2 Insert Tempo£, ¥3 Remove Meter£ and ¥4 Remove Tempo£ let you
insert a meter or tempo, or remove a meter or tempo, at the measure the cursor
is on. For tempo commands you will also have to specify a beat.

¥5 % All Tempos 6 Accel/Ritard 7 Shift Commands 8 Block Copy£ and ¥9 Block Remove£
are powerful block editing commands.

¥5 % All Tempos£ allows you to multiply all tempo commands in the Conductor, or
all tempo commands in a block you mark using cursor keys, by a percentage. A
tempo chart is displayed which pairs any percentage with another which will
'Undo' the effect of other.  E.g. 50% is paired with 200%.  This can be very
halpful when the tempo your music is at is faster than you can play.

¥6 Accel/Ritard£ allows you to mark a block of measures between which you want the
tempo to change gradually.  Having marked the measures you will be prompted for
an initial tempo and a final tempo.  The program will fill in the rest.

¥7 Shift Commands£ lets you move all Conductor commands, starting at the measure
the cursor is on, forward or backward in time.  For example, if you decide to

ö    PgUp or PgDn to see more Help for the Conductor Screen, or <Esc> to exit.   ò▄0▄ö                         Conductor Screen Help          Page 3 of 3             
ò
add 8 bars of intro to the beginning of your music, and you have already
programmed meter and/or tempo changes into the music, you only need to shift the
commands, using cursor keys and the ¥Sp£ key, backward in time (later in the
music) by 8 bars. If you Shift commands ¥forward£ in time, any commands which lie
between the beginning of the commands⌐to⌐shift and the measure they are being
moved to will be deleted.
öò
¥8 Block Copy£ allows you to mark a block of Conductor commands (using cursors and
¥Sp£) and to copy them, beginning at any other measure.  If you have a repetitive
group of meter changes, for example, which you want to call back at a later
point in your music, Block Copy can save you a lot of labor.

Unlike ¥7 Shift Commands£, if there are commands later than the point you are
copying commands to, the new commands will be ¥inserted£ before any subsequent
commands.  I.e. all commands after the insert point will be moved backward in
time.

¥9 Block Remove£ lets you mark a block of Conductor commands from which you can
remove ¥1£ All commands, ¥2£ Meter commands or ¥3£ Tempo commands. This is a powerful
deletion command, so be careful when using it.


ö    End of Help for the Conductor. Press <Esc> to exit, or PgUp to see more.    ò▄0▄ö                          Options Screen Help        Page 1 of 6                ò

Options Screen Features:

¥Options Menu       Channel filtering display       Tracks/channels display
£
The Tracks/channels display is at the bottom of the screen, and shows for each
recorded track the channels in it.

The Options Menu offers the following 19 items:

¥Option 1 = Omni Off/On£: Omni Off enables reception of MIDI data on one channel
only. Omni On enables reception of MIDI data on all channels at once. Omni Off
is sent when you load FORTE II, to set old synths to receive on just 1 channel.

¥Option 2 = Controllers On/Off£: enables/disables sending (therefore recording) of
MIDI continuous controllers, e.g. Bender, Modulation Wheel, etc. Does not affect
Patch changes or MIDI switch controllers (e.g. Sustain or Portamento Pedal).

¥Option 3 = MIDI Thru On/Off£: enables/disables transmission of data at MIDI⌐IN to
the MIDI⌐OUT port. NOTE: MIDI Thru Off is prevented for any channels which are
being filtered out (see Option 4). For filtered channels, therefore, MIDI Thru
is always On. (This is simply the way the MPU⌐401 works!)

ö        PgDn to see more Help for the Options Screen, or <Esc> to exit.         ò▄0▄ö                          Options Screen Help        Page 2 of 6                ò

¥Option 4 = Channel Filtering£: the cursor will be placed at channel 1 of the
Channel Filtering Display. Use cursor keys ¥ßßßßßßßß£ to change the channel number
you are at. ¥Cr£ will toggle Off and On any channel. Video will change to normal
for filtered channels, intense for accepted channels. The Power Keys, ¥Ctrl⌐ A£,
¥S£, and ¥R£, for All, Single, and Reverse, function as they do elsewhere in FORTE
II. Use this feature when you want to send to FORTE II data from another unit
but want to exclude some channels.

¥Option 5 = Local Keyboard On/Off£: Certain MIDI keyboards have been designed so
that their sound⌐generating circuitry can be turned off even while they transmit
MIDI data out as you play them. If your synth has this feature, Option 5 allows
you to designate a channel for a synth whose sound⌐generation is to be "muted".

¥Option 6 = FSK Resolution£: toggles the resolution of the External⌐sync FSK clock
between the FORTE II clock rate (120 ticks/beat) and MIDI⌐sync rate, 24 ticks
per beat. This may be useful if you have already striped a tape with FSK sync
from a different source.

¥Option 7 = Set Color£: The Tracks/channels display will be temporarily replaced.
Press ¥1£ to change the foreground color, or ¥2£ to change the background color. The
Set Color Display, "Normal Intense Reverse", will change accordingly.

ö     PgUp or PgDn to see more Help for the Options Screen, or <Esc> to exit.    ò▄0▄ö                          Options Screen Help        Page 3 of 6                ò

¥Option 8 = Channel to Name£: Tracks/channels will be temporarily replaced by the
Channel to Name display. The cursor will be placed at channel 1. Use cursor keys
to change the channel you are on. Then give each channel a 3⌐letter name for
easy identification on the Trackbox. You must press ¥Cr£ to indicate you are
finished entering a name for a channel.

¥Option 9 = Automatic Backup£: If set to ON, re⌐saving a sequence will create a
backup file with the same filename, with extension '.BAK'.

¥Option 10 = MIDI Interface Setup£: Only use this feature if you know what you are
doing! If your computer already uses IRQ2 (the default interrupt of the MIDI
interface), and the interface can be reset (by software or by re⌐jumpering), use
this feature to indicate which IRQ # your MIDI system will be generating. You
may also change the numbers of the interface's Data Port and Status Port.
Normally the Data Port is at port address 330h, the Status Port at 331h.

¥Option 11 = All Notes Off£: If you get a "stuck note" Option 9 will turn it off.
A noteoff for all 128 MIDI pitches is sent on each of the 16 MIDI channels.
NOTE: if the stuck note stems from a hardware problem, Option 9 may not turn off
the stuck note. Also, do not press ¥F3 = Stop£ at the end of a Record session
until you have released all notes, as noteoffs are not recorded for such notes.

ö     PgUp or PgDn to see more Help for the Options Screen, or <Esc> to exit.    ò▄0▄ö                          Options Screen Help        Page 4 of 6                ò


¥Option 12 = Input Channel Conversion£: alters the record⌐channel of incoming MIDI
data. The data is echoed to the conversion channel as you play.

¥Option 13 = Send Song Position Pointer£: You can begin Play in the middle of your
music and slave another unit to FORTE II if it receives Song Pointers. An SPP is
sent corresponding to StrtMeas/Beat (in the Location Box). Return to Play/Record
(or Global), then Play when the slave unit confirms receipt of the Song Pointer.

¥Option 14 = Configuration£: Saves the values you want FORTE II to "boot" with to
FORTE.CFG. Values saved correspond to Options 1⌐10, the Metrobox values, 
Step Sequencer presets, Input Filtering, and a Data Directory. Once FORTE.CFG
exists, a Configuration menu allows you to select which values to re⌐save.

¥Option 15 = DOS Shell£: Allows you to go to DOS and to run programs as you would
from the DOS command line. At least 40K of memory must be available to FORTE II
in order for you to use Option 13. Return to FORTE II by typing "EXIT".

¥Option 16 = Tracks/Channels toggle£: allows you to flip⌐flop between tracks
1 ⌐ 16 and tracks 17 ⌐ 32, to view which channels are in which tracks.


ö     PgUp or PgDn to see more Help for the Options Screen, or <Esc> to exit.    ò▄0▄ö                          Options Screen Help        Page 5 of 6                ò

¥Option 17 = System Exclusive£: A 64K buffer stores up to 8 system exclusive data
dumps for your sequence, and saves them to disk with the rest of the data. After
re⌐loading the sequence, send the banks when you like, or, if you saved with
AutoTransmit ON, the program will automatically download the banks at load time.

This feature does not support synths which require a 'handshake', confirmation
that all is well in the land of SysEx. Since some synths send banks out as a
succession of small packets, FORTE II will wait for you to press ¥Sp£ to signal
that the incoming dump has finished. This allows you to store ¥more£ than 8 banks,
if you need to, since you can dump from two or more synths before pressing ¥Sp£.

When you want to upload a bank to FORTE II, press ¥R£ for Receive. You can then
enter a dump request code, in Hexadecimal, or, if your synth can be made to send
its banks from its front panel without a request, just press ¥Cr£. Then, when the
dump is complete, press ¥Sp£ and the results of the dump will be displayed. (The
channel number and manufacturer ID displayed will be from the first dump only.)

Press ¥T£ to Transmit a bank. If you want to transmit several banks, press ¥Ctrl⌐M£
for multiple, then use ¥Cr£, or ¥Ctrl⌐£ ¥A£, ¥S£, and ¥R£, then press ¥T£.

Toggle AutoTransmit On and Off with ¥A£. To Zap a bank, cursor to it and press ¥Z£.

ö     PgUp or PgDn to see more Help for the Options Screen, or <Esc> to exit.    ò▄0▄ö                          Options Screen Help        Page 6 of 6                ò

¥Option 18 = MIDI File Conversion£: converts your sequence to a standard MIDI
File, for use with score transcription programs, or other sequencers. You enter
a filename and extension for the MIDI FIle FORTE II will be creating.

¥Option 19 = SMPTE Cue List£: allows you to store up to 10 Cue points, or simply
to find what measure, beat, and tick correspond to a timepoint, expressed in
hours, minutes, seconds, frames, and subframes. (Subframes are not strictly part
of the standard SMPTE Time Code, but are employed generally in music applica¬tions using SMPTE.) Select a SMPTE Offset (the SMPTE code where your videotape
begins) and a SMPTE Locate point (where some visual event happens). Set the
number of frames per second (24, 25, 29 = Drop frame, or 30), and the subframes
per frame (up to 100).

Pressing ¥Sp£ will display the measure, beat, and tick information for the SMPTE
time. Pressing ¥A£ will assign the information to a Cue Point, whose number and
name you supply. ¥R£ will let you retrieve a Cue Point. When not on the Options
screen, ¥Sp£ and ¥R£ will use the measure, beat, and tick information for the
operation you are currently working on: setting the Strt Meas and Beat
information on the Track Screen, or the Block/Buffer Start or End time in the
Editor, or the Pattern Start point in the Pattern Screen.


ö  End of Help for the Options Screen. Press <Esc> to exit, or PgUp to see more  ò▄0▄ö                          Pattern Screen Help        Page 1 of 4                ò
öò
A pattern is a collection of instructions for FORTE II on how to play back a
given track.  These are the parameters which make up a pattern: all timepoints
are given as measure, beat and 16th (¥ßß£).

¥Name.£  Up to eight characters long.

¥Start point.£  Where in real time the pattern will begin to sound.

¥Repeat count.£  How many times the data in the pattern will be played.

¥Mark 1.£  The place in the track's data where FORTE II begins to play, when
the real⌐time Start Point is reached.

¥Mark 2.£  The place in the track's data where FORTE II stops playing, and
either starts the pattern over again or looks for the next one.

¥Channel.£  What channel the pattern goes out on.  May be left "as is" (shows
a dash): use <Cr> to switch it on and off.

¥Patch.£  Sent at the beginning of each repetition: may be switched on or off
with <Cr>.

ö         PgDn to see more Help for the Pattern Screen, or <Esc> to exit.        ò▄0▄ö                          Pattern Screen Help        Page 2 of 4                ò

¥Quantization.£  Just like the Quantization setting on the Track screen: 0 means
no quantization.

¥Transposition.£  Value added to every MIDI pitch in the pattern.

¥Velocity offset.£  Value added to every note⌐on velocity in the pattern.

¥End point.£  You can't set this directly: it is calculated from the start
point, the repeat count, and the distance between Mark 1 and Mark 2.

					¥Restrictions on Patterns£

Two patterns on the same track can't begin in the same measure.

Two patterns on the same track can't overlap: the real⌐time start point of one
can't come before the real⌐time end point of another.

One track can have up to 255 patterns.  More restrictively, the total number of
patterns is limited by available memory: one pattern takes 35 bytes, and they
all must fit within 64K, so the maximum is 1872 patterns, divided among all the
tracks ⌐⌐ or less if you don't have 64K free.

ö     PgUp or PgDn to see more Help for the Pattern Screen, or <Esc> to exit.    ò▄0▄ö                           Pattern Screen Help        Page 3 of 4               
ò 
Patterns appear as blocks against a background of dots.  The first measure of
the pattern is a larger block.  Subsequent measures in the same pattern show as
smaller blocks.  If you move the cursor to the head block, a window will pop
up, showing you all the parameters of that pattern.  ¥<£ and ¥>£ move you to the
next and previous patterns.  You create and edit them via the main Pattern menu:

¥1. Change pattern£
	If your cursor is on a pattern, this option will move you into the pattern
box, where you can change all the parameters.  Press ¥F10£ to set the pattern
start point via the SMPTE box.  When you're ready, press ¥Sp£ to save your changes
or ¥Esc£ to back out.  If there is any error, you will be told so and returned to
the pattern box.

¥2. Insert Pattern£
	If your cursor is on an existing track, this will pop up the pattern box,
where you can edit the parameters of a new pattern for that track.  Again, ¥Sp£
saves the pattern, ¥Esc£ backs you out.  If you choose ¥2£ when you're on an
existing pattern, the default start point will be the end of the old pattern.

¥3. Delete Pattern£
	Answer ¥Y£ to delete the pattern your cursor is on.

ö     PgUp or PgDn to see more Help for the Pattern Screen, or <Esc> to exit.    ò▄0▄ö                            Pattern Screen Help        Page 4 of 4              
ò 
¥4. Copy Pattern£
	If your cursor is on a pattern, this copies it to any other track.

¥5. Mark Patterns£
	Puts you into a special mode, with its own submenu.  Using ¥Home£, ¥End£, ¥<£ and
¥>£, you can mark patterns on one track: then ¥1)£ copy them to other tracks; ¥2)£
copy them to some point within the same track, perhaps repeated a number of
times; or ¥3) £delete the block.  If one of the copy operations would obliterate
patterns in any of the tracks, you will be asked whether you really want it to
apply to them: answer ¥Y£ and FORTE II will go ahead, ¥N£ and it will go ahead only
on the other tracks.

¥6. Mark Measures£
	Mark measures across all tracks or a selection.  Use the cursor keys to
select the measures you want, ¥Cr£, Ctrl⌐¥A£, ¥S£, ¥R£ to select tracks.  Then ¥1)£ copy
all the patterns in those measures, in all selected tracks, to some other
measure, selected by moving to it with the cursor, or ¥2)£ delete all those
patterns.  You are warned if copying would destroy other patterns.

¥F1£ record, ¥F2£ play, and ¥F3£ stop, work here as they do on the Track Screen.


ö  End of Help for the Pattern Screen. Press <Esc> to exit, or PgUp to see more  òöò▄0▄