#### #### #### ##### ##### The Saga Of #### ###### ###### #### #### ####### ####### ####### ####### ####### #### ####### ################ #### #### ######### #### #### #### #### #### #### ################ #### #### #### #### #### ######## #### #### #### ###### #### #### #### #### ######## #### #### #### ####### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ##### #### #### #### #### #### #### #### ####### #### ######### ######## #### ####### MORABIS I: "The Dungeons of Morabis" ENTIRE WORK COPYRIGHTED (C)1990-1991 BY MICHAEL S. HOENIE ALL RIGHTS RESERVED Written, Designed & Programmed by Michael S. Hoenie ------------------------------------------------------------------------------ BUGLIST FILE: This file contains all the upgrades that have occoured during the latest version of Morabis. They are listed from first to last release wise. For an updated version of Morabis contact the support board below: Please do not attempt to contact me by voice. However, I will respond to letters, or you may leave messages via BBS. US-MAIL: Post Office Box 17631, Salt Lake City Utah, 84117-0631 BBS: THE RAT TRAP, 2400bps, (801) 561-5025, conf # 7 "GAMES". MAIL: INTELEC NET | KNOXVILLE CONSORTIUM BBS, DATA-COMP BBS. ============================================================================== v1.7b fixes: o Added an extended feature for typelist. This solves the problem if happen to find "grass" and drop it, it remains grass and not turned into gold. o Ranged routines now drop an object on the ground when a monster is defeated. o Added new parameters to the DOOLIST routines, this version only. v1.7a fixes: o I don't know why I continue to support this version of Morabis. The MC COMPILER version of Morabis will be done in a month or so, or even sooner than that. Version 2.0a of Morabis will contain (hopefully) CGA, EGA, and VGA fonts. It may only contain CGA fonts, but we'll have to see about that. Version 1.7a should be a little easier than v1.6d, but no problem. If anyone is interested, I have version 1.4a of Morabis. It's a ROGUE replica, not a dungeon game like v1.6+ If interested, drop me a line. o The KILLMON; routines were completely rewritten. These are the routines that pick an object to be dropped when you kill a monster. The old routines were leaving an apparition behind. The new ones will not. o The FIRE; unit was re-written. Now the damage indicators for FIRE, DUST, GAS, STONE, and COLD are in order. They wont give you mega damage any longer. The game will still be hard mind you. o SAVEOLIST; routines were re-written to make things a little more compact and a bit better. o Level 1 was re-vamped a little bit. Just better dungeon layout. The code comes from v2.0a MRBS1 module. I thought it would help out on level 1. Heck, I wrote it, I can do what I want, can't I? o This version does not contain the CRC error code that version 1.6d had. I decied to allow all players to get past level 4. That is why you see this new version. v1.6d fixes: o Some people were complaining about problems with weight distribution. I think I have solved this. I simply wrote new GETNEW routines to combat the problem. o Users have mentioned that once you kill a monster, sometimes the monster is still there. Simply attack the monster again, and the apparition will dissapear. v1.6c fixes: o Paralysis for monsters was accidentaly left out on the movemon rewrites. I put it back in. ==============================================================================