02                                T-Zero Manual



                                  T-ZERO V1.03
     
                       Copyright 1991 Dennis M. Cunningham
     
     
     
     
     
     
     TABLE OF CONTENTS
     
     
         PROLOGUE . . . . . . . . . . . . . . . . . . . . . .  2
     
         CREDITS. . . . . . . . . . . . . . . . . . . . . . .  3
     
         COMMAND LINE SWITCHES. . . . . . . . . . . . . . . .  4
     
         INPUT BUFFER . . . . . . . . . . . . . . . . . . . .  4
     
         PLAYER DEFINABLE FUNCTION KEYS . . . . . . . . . . .  4
     
         COMMANDS . . . . . . . . . . . . . . . . . . . . . .  5
     
         COMMAND SUMMARY. . . . . . . . . . . . . . . . . . .  9
     
         KEYBOARD LAYOUT--CURSOR. . . . . . . . . . . . . . . 10
     
         KEYBOARD LAYOUT--DIRECTIONAL . . . . . . . . . . . . 11
     
         SHAREWARE INFORMATION. . . . . . . . . . . . . . . . 12
     
         ASP OMBUDSMAN STATEMENT. . . . . . . . . . . . . . . 12
     
         WARRANTY INFORMATION . . . . . . . . . . . . . . . . 13
     
         REGISTRATION INFORMATION . . . . . . . . . . . . . . 14
     
         REGISTRATION FORM. . . . . . . . . . . . . . . . . . 15
     











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     PROLOGUE
     
     A dream came to you as you tossed uneasily upon an unfamiliar bed.
     In your dream, a time-worn figure waved a scythe in slow arcs across
     your sky-blue field of vision and picked, out of thin air, letters
     from a runic alphabet.  The sky-writing from the scythe crystallized
     in icy trails as a new letter materialized with each sleeping breath
     your dream encompassed.  When the message was complete, the entire
     sky was slivered with shining icicles that spelled in full:
     
        "Somewhere scattered across ages and landscapes are six
         enticingly round objects that you must locate and some-
         how transport to progressively future time zones where
         they can be manipulated in a fashion that will right
         the troubled times."
     
     As you deciphered the message, the icicles shattered in a brittle and
     sparkling avalanche.  You tossed some more and awaited your
     awakening . . .
     






























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     CREDITS
     
     The author considers himself a programmer with literary leanings.
     The text adventure genre allows him to explore both avenues
     simultaneously.  He has been admitted into the Association of
     Shareware Professionals and this is his first entry into the
     shareware market.
     
                   _______
              ____|__     |               (R)
           --|       |    |-------------------
             |   ____|__  |  Association of
             |  |       |_|  Shareware
             |__|   o   |    Professionals
           -----|   |   |---------------------
                |___|___|    MEMBER
     
     
     Credits due to a fine testing team:
         Lead Tester:         Robert Norton
         Additional Testing:  Scott Blight
                              Jay Shaffstall
     
     This game, as originally intended, quoted extensively from the works
     of T. S. Eliot.  Faber and Faber, Ltd. of London, England denied
     permission to quote Mr. Eliot.  I hope, at some time in the future,
     they will reconsider their position.
     






















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     COMMAND LINE SWITCHES
     
     Normally, the game runs in 384k.
     
     If you have memory constraints, you may run it in 256k by starting it
     up as:
     
             T-ZERO DISK
             This alternative accesses the text file from disk rather
             than memory and is slower.
     
     To start directly from a save file, type:
     
             T-ZERO <save-file name>
     
     To run in 256k, starting directly from a save file, type:
     
             T-ZERO DISK <save-file name>
     
     INPUT BUFFER
     
     Adventure gamers often find themselves in the situation where
     they are repeatedly retyping the same commands.  To facilitate
     command processing, an input buffer of the last ten commands
     processed is maintained.  To utilize this facility, you may
     retrieve commands in the reverse order processed by using the
     gray '-' and gray '+' keys, or if you are in cursor control
     keyboard mode (see commands KEYS, KEYBOARD, and the section
     entitled "Keyboard Layout"), the up and down arrow keys.  You
     may always retrieve the last command processed using program
     function key 3 (PF3).
     
     PLAYER DEFINABLE FUNCTION KEYS
     
     If you discover you're using a command frequently, you may equate
     it to program function keys 5, 6, 7, 8, or 9.  To do so, type
     F<n> (where <n> ranges from 5 to 9) on the command line, followed
     by the command desired.  From thenceforth, that command may be
     retrieved and acted upon by depressing the equivalent program
     function key.  Typing USERKEYS will produce a summary of player
     defined keys currently in effect.
     








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     COMMANDS
     
     In the following command descriptions, a toggle command is
     defined as a command that changes the on/off status of a feature.
     If the feature is on, the toggle command turns it off.  If the
     feature is off, the toggle command turns it on.
     
     BRIEF      This is the default mode for room and location
                descriptions.  A full description of the area will
                be presented to the player the first time the room
                is entered.  Thereafter, only the room or location's
                name will appear on the screen.  Full descriptions
                can be activated by switching to the VERBOSE mode.
                This same description can be displayed for a single
                turn by simply typing LOOK.
     
     COLORS     If an EGA or above hardware is present, cycles through
                four pre-defined palette selections.
     
     COMPRESS   Changes the number of lines displayed on the screen.
     (Toggle)   If 25 lines are currently being displayed, the toggle
                switches to 43 lines if the presence of an EGA is
                detected or 50 lines if the presence of a VGA is
                detected.  If either 43 or 50 lines are being displayed,
                the toggle switches back to the default mode of 25 rows.
     
     CREDITS    Displays information on the games origins.  Gives
                credit and thanks to the originator's of copyrighted
                information for their permission to quote that material.
                Gives credit and thanks to the beta-testing team.
                Provides a brief background of the author.
     
     DOS        Shells to the DOS command level.  For those who are
                unfamiliar  with shells, this simply means that the
                game is temporarily suspended and all DOS commands are
                available to you until you type EXIT to return to the
                game.
     
                Why would a game have a DOS shell?  For any number of
                reasons--game related or otherwise.  For example, if
                you wish to restore a game state from a save file and
                have forgotten the name of the save file, you can shell
                to DOS and issue a DIR command to list all save files.
                Or if your game play is threatened by some unattended
                piece of PC-business impinging upon your consciousness,
                you can shell to DOS, take care of that business, and
                then return to the game without reloading it by simply
                typing EXIT at the DOS prompt.
     
     EXITS      Displays a list of all directions leading from the current



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     (PF4)      location.
     
     HELP       Displays a list of all the commands available in the
     (PF1)      game with an abbreviated description of their function.
                The list of commands is the same as the command summary
                in this document.
     
     HINT       Provides the stumped adventurer with a gentle nudge
                useful in solving some puzzles.  Hints are cued to
                player location and what has been scored thus far.
                Several hints may be available to the user at each
                location, each less subtle than the previous.  The
                player is given the option of seeing only those they
                wish to see.  The HINT command is only available to
                registered players.
     
     HINTS      Actually, there's no such command.  Once hints are
                disabled through the NOHINTS command, they cannot be
                enabled again without restarting the game.
     
     INFO       Since T-Zero is a shareware product, information is
                provided on registration.  This information is presented
                in this document as well.
     
     KEYS       There are two keyboard layouts available to the player.
     (Toggle)   For reference, these are referred to as the "directional"
     (PF2)      mode and the "cursor control" mode.  (Summaries of the
                effect of depressing a particular key under each layout
                is summarized in the section entitled "Keyboard Layout").
                In general, directional mode interprets the arrow keys
                and the numeric key pad as designating compass directions
                for the player to travel (for example, the right arrow
                is equivalent to East).  Cursor control mode utilizes
                the keys for command line editing. The KEYS command
                switches between keyboard modes.  If you are in cursor
                control mode, it switches to directional mode.  If you
                are in directional mode, it switches to cursor control
                mode which is the default mode.  If you are unsure what
                keyboard mode you're in or wish to see what editing
                commands are available to you, typing KEYBOARD will let
                you know.
     
     KEYBOARD   Reveals what keyboard layout you're using (either
                directional or cursor control) and presents a summary
                of the keystroke functions in that mode.  This summary
                is the same as presented in this document in the section
                entitled "Keyboard Layout."
     
     LOG        Sometimes it might be convenient to review the game's
     (Toggle)   prose without actually playing the game (or you might be
                so taken with the prose you want a permanent copy!).



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                To log all text displayed on the screen to the file
                "T-ZERO.SCR," type LOG.  To turn off this feature, type
                LOG again.  If the file T-ZERO.SCR does not exist, it is
                created.  If it exists, new text is appended to the old
                file.
     
     MORE       Normally, if an action by the player triggers the
     (Toggle)   display of more than a full screen of text, the display
                will pause at each screen and the word MORE> will appear
                in the lower right hand corner of the screen.  The
                player can then pause, read the text leisurely, and then
                "hit any key to continue."  However, if you are replaying
                a portion of the game or are using the FIND command to
                navigate between far-flung locations, you can suppress
                this courteous pause by typing MORE.  You can return to
                the screen pause default by typing MORE once again (this
                is a toggle).  It is recommended that you stick to the
                default mode unless you are replaying a portion of the
                game.  Otherwise, an important clue might scroll by you
                without allowing itself to be read.  Of course, unread
                herrings would zip by as well.
     
     NOHINTS    If a hint file is available, the temptation to use it
                may be too strong for some to resist.  The intrepid
                adventurer may therefore wish to kill the hint file
                for the duration of the game.  To do so, type NOHINTS.
                Once this command is issued, it is no longer possible
                to use the HINT command and you can't retreat to hint
                mode without restarting the game.  (NOHINTS is the
                default mode for unregistered players).
     
     QUIT       This command quits the game (after first displaying
                your score and rank) and returns you to the DOS command
                level.
     
     RESTART    Recreates the initial state of the game.  This is a
                convenient way to start over without quitting and
                reloading T-ZERO.
     
     RESTORE    Returns the game (from the supplied save file name) to
                the state it was in when the save file was created.  If
                no save file name is supplied, the default T-ZERO.SAV
                is used.
     
     REVISIONS  Presents a brief version history of the game and
                indicates what changes have been incorporated into
                each version.
     
     SAVE       You've had a hard day on the play field and want to
                quit or you want to experiment with certain potentially
                disastrous actions.  You can save the state of the game



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                by typing SAVE.  You will be prompted for a file name.
                If you supply none, the default is T-ZERO.SAV.  To
                return to this saved state, type RESTORE and supply
                the corresponding save file name when prompted.
     
     SCORE      No, this command doesn't increment your score but it
                does display your score and a brief verbal tag
                indicating your "rank."
     
     SCRIPT     Produces a hard copy of the game's prose on the
     (Toggle)   printer.  This hard copy echoes the screen display.
                Typing SCRIPT once more will suppress further printing.
     
     SOUND      Normally, when you score, you're made aware of the
     (Toggle)   fact by an audio beep (or charge or whatever you want
                to call it).  As a courtesy to others in your "play
                vicinity," you may wish to suppress this audio signal.
                Typing SOUND will suppress the beep.  Typing SOUND
                again will bring it back on.
     
     SPACE      To improve readability, logical chunks of prose are
     (Toggle)   double-spaced.  If you wish to cram more on a screen,
                you can single-space screen output by typing SPACE.
                Typing SPACE once more will return you to double-
                spaced screen output.  SPACE also effects text being
                echoed to the printer through the SCRIPT command.
     
     UNDO       Oops!  I didn't mean to do that!  You can undo the
     (OOPS)     effect of a bad or disastrous action by typing UNDO.
                This, in effect, returns the game to the state it was
                in before the turn was taken.  Certain commands, such
                as those summarized in this list, can't be undone.
                And, of course, if you want to UNDO an UNDO command,
                simply redo what you undid (Clear?).
     
     USERKEYS   Produces a summary of player defined function keys
                currently in effect.  See the section entitled "Player
                Definable Function Keys" for an explanation of how
                to equate a key with a command.
     
     VERBOSE    Normally, a room's description is only presented upon
                first encountering (or first illuminating) that
                location.  To display the full room description every
                time you reenter a room, type VERBOSE.  To return to
                the default mode, type BRIEF.
     
     VERSION    Indicates the level number of the current version of
                the game.
     


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     COMMAND SUMMARY
     
     BRIEF     --Displays only the name of a location upon entry.
     COMPRESS  --Switches between 25-row and 43/50-row mode for screen
                 output.
     COLORS    --Switches to a new color palette (four available).
     CREDITS   --Displays information on the game's origins.
     DOS       --Shells to the DOS command level (useful for checking
                 save files).
     HELP(F1)  --Displays this file.
     HINT      --Provides a gentle nudge or clue to the stumped
                 adventurer.
     HINTS     --No such command --you can turn hints off with NOHINTS
                 but you can't turn them back on.
     INFO      --Displays information on shareware registration.
     KEYS(F2)  --Toggles between standard and directional keyboard
                 layouts.
     KEYBOARD  --Displays keyboard commands currently in effect.
     LOG       --Toggles logging of screen output to file "T-ZERO.SCR"
     MORE      --Toggles pausing after display of a full screen of text.
     NOHINTS   --Disables hints for the rest of the game.
     QUIT      --Exits the game.
     RESTART   --Recreates the initial state of the game (starts over).
     RESTORE   --Restores the game from optional <filename>.
     REVISIONS --Explains any revisions to the current version of the game.
     SAVE      --Saves the game to optional <filename>.
     SCORE     --Displays your current points and your "rank."
     SCRIPT    --Toggles printing of screen output.
     SOUND     --Toggles beep upon scoring.
     SPACE     --Toggles double spacing of output.
     UNDO(OOPS)--Undoes the effect of the previous action.
     USERKEYS  --Summarizes player defined function keys currently in
                 effect.
     VERBOSE   --Displays the full description of a location upon entry.
     VERSION   --Displays the Version number and Copyright information.
     
       If you have sufficient savvy, the following VERBS might prove
       useful:
     
     EXITS(F4) --indicates direction of paths leading from current
                 location.
     COPY      --<item> to <item>:  A good way to transcribe various
                 bits of arcana that might slip the memory.
     FIND      --<item>:  Locates the object and steps the player to
                 that location.
     IMAGINE   --<item>:  Allows player to "visualize" unencountered
                 objects or locations.
     WHERE     --optional <item>:  Gives you the current location of the
                 object under inquiry.
     
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     KEYBOARD LAYOUT
     
     In the following summary, an entry ^L means hitting the control
     key and L simultaneously and an entry ALT-L means hitting the alt
     key and L simultaneously.
     
     CURSOR control keyboard mode:
     
       Cursor movement commands:
         Left Arrow  -- left one column.
         Right Arrow -- right one column.
         ^Left Arrow -- left one word.
         ^Right Arrow-- right one word.
         HOME        -- beginning of line.
         END         -- to end of line.
     
       Command retrieval:
         Up Arrow    -- Previous command.
         Down Arrow  -- Next command.
         Gray '-'    -- Previous command.
         Gray '+'    -- Next command.
         F1          -- Displays help file.
         F2          -- Changes keyboard mode.
         F3          -- Displays last command processed.
         F4          -- Displays room exits.
         F5-F9       -- Executes player defined command.
         Alt-T       -- Pops open time window.
         Alt-X       -- Quits game.
     
       Deletion commands:
         BackSpace   -- Deletes character left of cursor.
         DEL         -- Deletes character right of cursor.
         ^W          -- Deletes word left of cursor.
         Alt-W       -- Deletes word right of cursor.
         ^L          -- Deletes all characters left of cursor.
         Alt-L       -- Deletes all characters right of cursor.
         Alt-K or ESC-- Deletes all characters on the line or closes
                        time window.
         Alt-U or ^U -- Pastes back deleted text at cursor (undeletes).
     
       Insertion command:
         INS         -- Toggles Insert/Overwrite mode.
     







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     DIRECTIONAL control keyboard mode:
     
       Directional movement commands:
         HOME        -- NW.                  END         -- SW.
         Up Arrow    -- N.                   Down Arrow  -- S.
         Page Up     -- NE.                  Page Down   -- SE.
         Right Arrow -- E.                   Left Arrow  -- W.
         ^Right Arrow-- U.                   ^Left Arrow -- D.
     
       Cursor movement commands:
         BackSpace   -- Moves cursor left one column.
     
       Command retrieval:
         Gray '-'    -- Previous command.
         Gray '+'    -- Next command.
         F1          -- Displays help file.
         F2          -- Changes keyboard mode.
         F3          -- Displays last command processed.
         F4          -- Displays room exits.
         F5-F9       -- Executes player defined command.
         Alt-T       -- Pops open time window.
         Alt-X       -- Quits game.
     
       Deletion commands:
         DEL         -- Deletes character right of cursor.
         ^W          -- Deletes word left of cursor.
         Alt-W       -- Deletes word right of cursor.
         ^L          -- Deletes all characters left of cursor.
         Alt-L       -- Deletes all characters right of cursor.
         Alt-K or ESC-- Deletes all characters on the line or close
                        time window.
         Alt-U or ^U -- Pastes back deleted text at cursor (undeletes).
     
       Insertion command:
         INS         -- Toggles Insert/Overwrite mode.
     
     













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     SHAREWARE INFORMATION
     
     Shareware distribution gives users a chance to try software before
     buying it.  If you try a Shareware program and continue using it,
     you are expected to register.  Individual programs differ on details--
     some request registration while others require it, some specify a
     maximum trial period.  With registration, you get anything from the
     simple right to continue using the software to an updated program
     with printed manual.
     
     Copyright laws apply to both Shareware and commercial software, and
     the copyright holder retains all rights, with a few specific exceptions
     as stated below (see "Warranty Information").  Shareware authors are
     accomplished programmers, just like commercial authors, and the
     programs are of comparable quality (in both cases, there are good
     programs and bad ones!).  The main difference is in the method of
     distribution.  The author specifically grants the right to copy and
     distribute the software, either to all and sundry or to a specific
     group.  For example, some authors require written permission before
     a commercial disk vendor may copy their Shareware.
     
     Shareware is a distribution method, not a type of software.  You
     should find software that suits your needs and pocketbook, whether
     it's commercial or Shareware.  The Shareware system makes fitting
     your needs easier, because you can try before you buy.  And because
     the overhead is low, prices are low also.  Shareware has the ultimate
     money-back guarantee--if you don't use the product, you don't pay for
     it.
     
     ASP OMBUDSMAN STATEMENT
     
        "This program is produced by a member of the Association
         of Shareware Professionals (ASP).  ASP wants to make sure
         that the shareware principle works for you.  If you are
         unable to resolve a shareware-related problem with an ASP
         member by contacting the member directly, ASP may be able
         to help.  The ASP Ombudsman can help you resolve a dispute
         or problem with an ASP member, but does not provide
         technical support for members' products.  Please write to
         the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-
         9427 or send a Compuserve message via CompuServe Mail to
         ASP Ombudsman 70007,3536."
     







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     WARRANTY INFORMATION
     
     Users of T-Zero must accept this disclaimer of warranty:
     
        "T-Zero is supplied as is.  The author disclaims all
         warranties, expressed or implied, including, without limitation,
         the warranties of merchantability and of fitness for any purpose.
         The author assumes no liability for damages, direct or conse-
         quential, which may result from the use of T-Zero."
     
     T-Zero is a "shareware program" and is provided at no charge to the
     user for evaluation.  Feel free to share it with your friends, but
     please do not give it away altered or as part of another system.
     The following files must be included in any distributed copy:
         T-ZERO.EXE
         T-ZERO.DAT
         T-0.DAT
         T-ZERO.MAN
     The file, HINT.DAT, received upon registration, may not be distri-
     buted.
     
     The essence of "user-supported" software is to provide personal
     computer users with quality software without high prices, and yet
     to provide incentive for programmers to continue to develop new
     products.  If you find this game enjoyable and find that you are
     playing T-Zero and continue to play T-Zero after a reasonable trial
     period, you must make a registration payment of $15.00 to the author.
     The $15.00 registration fee will license one copy for use on any one
     computer at any one time.  You must treat this software just like
     a book.  An example is that this software may be used by any number
     of people and may be freely moved from one computer location to
     another, so long as there is no possibility of it being used at one
     location while it's being used at another.  Just as a book cannot
     be read by two different persons at the same time.
     
     Anyone distributing T-Zero for any kind of remuneration must first
     contact the author at the address below for authorization.  This
     authorization will be automatically granted to distributors
     recognized by the (ASP) as adhering to its guidelines for shareware
     distributors, and such distributors may begin offering T-Zero
     immediately (However the author must still be advised so that the
     distributor can be kept up-to-date with the latest version of T-Zero.).
     
     You are encouraged to pass a copy of T-Zero along to your
     friends for evaluation.  Please encourage them to register their
     copy if they find that they can use it.  All registered players
     will receive a copy of the latest version of T-Zero complete
     with a hint facility (see "Registration Information").
     

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     REGISTRATION INFORMATION
     
     Registered users will receive a disk containing the most recent
     version of T-Zero complete with a hint file not available to
     unregistered users.  The hint facility is keyed to user location
     and what the player has solved or accomplished so far.  The hint
     file may not be distributed to unregistered users.  If your new
     version of T-Zero is the same as you already have, only the hint
     file need be reloaded.  If your version number has changed, save
     files will not be compatible between the two versions.
     
     To register, send $15.00 (check or money order) and the attached
     registration form to:
     
         Dennis Cunningham
         No. 405
         25-6 NW 23rd Pl.
         Portland, OR
                   97210-3534
     
     The author also welcomes comments and suggestions and can be reached
     at the above mailing address or the following E-Mail addresses:
     
         CompuServe:  71107,3037
         GENIE:       D.CUNNINGHA9
     
     Support policy:  The author will willingly track down and correct
     any reported bugs and create a new version to correct them.  He
     prefers not to be inundated with requests for hints but has been
     known to give a gentle nudge or two.
     
     Thanks for your interest in the game.  A new one is already in the
     works!
     
















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                         Registration Form (T-ZERO V1.03)
     
     Name:  ______________________________________________________________
     
     Address:  ___________________________________________________________
     
     City, State:  _______________________________________________________
     
     Zip Code:  __________________________________________________________
     
     Telephone Number (optional):  _______________________________________
     
     Disk Format: [5.25"]  ________  [3.5"]  ________
     
     
     You may answer or leave these questions blank at your discretion:
     
     1)  Where did you obtain your copy of T-Zero?
     
     
     
     2)  What types of themes would you like to see explored in text
         adventures?
     
     
     
     3)  What features would you like to see added to a text adventure
         like T-Zero?
     
     
     
     4)  What type of hardware do you play games on?
     
     
     
     5)  Additional comments:
     
     
     
     
     Send form and payment to:
     
     Dennis Cunningham
     No. 405
     25-6 NW 23rd Pl.
     Portland, OR
               97210-3534


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