ULTIMATE CRAPS COPYRIGHT (C) 1995 ACCIDENTAL SOFTWARE "If it's good, it's ACCIDENTAL" NOTICE ACCIDENTAL SOFTWARE DOES NOT PROMOTE OR CONDONE USING ULTIMATE CRAPS FOR GAMBLING PURPOSES AND IS NOT LIABLE FOR DIRECT, INDIRECT OR CONSE- QUENTIAL DAMAGES RESULTING FROM THE USE OF ULTIMATE CRAPS. Table of contents 1. Game features 2. System requirements 3. Game Help 4. Pass/Come Bets 5. Odds/Place/Buy or Odds/DPlace/Buy bets 6. Rules for Come / Place bets 7. Options Menu 8. Field Bet - Hard Numbers Bet - Center Table Bet 9. Money Management Tables 10. Miscellaneous 11. Mouse and Keyboard Implementation 12. Big 6 & Big 8 GAME FEATURES This manual is written for the full version of this game. Some game options are not available in the demonstration version of this game. 1. Play CRAPS with 3 computer generated players and a stick man. 2. Use you mouse to play the game and access game functions. 3. All major bets implemented including Place, Buy, Don't Place, and Lay. 4. Bet Units may be used for system development if desired. 5. Bet optimization available as an option, provides maximum casino payoff. 6. Bet against the dice with full "Wrong Way" bet implementation. 7. Change your roll techniques when it's your turn with the dice. 8. Change the table Odds. Choose from 1 x ODDS up to 10 x ODDS. 9. Listen to digitized Craps table sounds with your sound blaster if desired. 10 Access "HELP" for any bet selection with the push of a key. 11. The House Advantage is displayed for each bet. 12. 3 tables of statistics are available to aid in money management techniques. 13. Sound Blaster sound effects (dice rolling) and voice files are available to full version users. Digitized voices are provided for the YELLOW colored words seen in the talk balloons. SYSTEM REQUIREMENTS 1. IBM or 100% compatible computer. 2. EGA or VGA compatible display with 256K RAM on the video card. 3. Hard disk. 4. 550K of free RAM Desired equipment: 1. Mouse. 2. Sound Blaster. DEMO VERSION 1. The game supplied is an demonstration version. This version is provided as a demonstration of the game capabilities and provides a functioning CRAPS simulation. Some game enhancements are reserved for those users who find this game to be a worthwhile investment. The full version has several game enhancements not available in the demo copy. These features are listed below. FULL VERSION 1. Your full version implements Wrong Way bets (don't Pass/come, don't place, and lay bets) with help screens. 2. Your full version will allow you to change the table odds. Odds can be selected from 1xODDS to 10xODDS in even increments. 3. Your full version will allow you to save and recall the previous game just as you left it. 4. Sound Blaster support is provided. If you have a Sound Blaster or 100% compatible system, you can hear the voice pack for this game. These files will allow you to hear digital recordings of the YELLOW words in the talk balloons. This provides for a more realistic and entertain- ing game. STARTING THE GAME Sign in with the name you will play under. Game information (including data for the money management tables) is saved in reference to the name you signed in with (full edition only.) If you have played under this name before, you will be asked if you want to START A NEW GAME (Y/N). Select "Y" to this query if you want to begin a new game with new data in the money management tables and a new starting purse. Select "N" to this query to continue with your last game (use your last purse and rebuild the money management tables.) NOTE: Each player will show a talk balloon to simulate talking. If the words are colored gray, this symbolizes a thought by that player. Yellow colored words have digitized speech that can be heard with a Sound Blaster or 100% compatible sound card in the full version of this game. White colored words do not have digitized speech associated with them. GAME HELP 1. On line HELP is available for major bet selections. The following menu selections have an associated HELP screen. To see the HELP screen, move the hand pointer to the bet (menu) selection desired and push the "H" key. A. PASS/COME BET B. DON'T PASS/COME C. ODDS/PLACE/BUY D. ODDS/DPLACE/LAY E. FIELD BET F. HARD NUMBERS BET G. CENTER TABLE BET 2. Information on game control keys, mouse implementation, and the menu selections can be seen by selecting DETAILS from the main menu. PASS/COME BET 1. Most Craps players initiate their game with a bet on either the pass or come line for right betters, or the don't pass or don't come line for wrong betters. Detailed information concerning these bets can be seen while playing the game by moving the hand pointer to these catagories, then push the "H" key. ODDS/PLACE/BUY or ODDS/D'PLACE/LAY 1. If you are placing "right bets" the RIGHT BETTERS menu will appear when this item is selected. If placing "wrong bets", (betting against the dice), the WRONG BETTERS menu will appear. Right bets are the default for this game. Wrong bets can be selected through the OPTIONS menu or by pushing the "W" key for Wrong Way bets, or "R" key for Right Way bets (full version only). Mouse selection of these functions are provided at the top of the screen with the buttons marked "RIGHT WAY BET" and "WRONG WAY BET". NOTE: You must be in the main menu to select the "W" or "R" keys. RIGHT BETTERS WRONG BETTERS ---------------------- ---------------------- | | 4 | 2 - 1 | 9 - 5 | | | 4 | 1 - 2 | 5 - 11| |--+---|-------|-------| |--+---|-------|-------| | | 5 | 3 - 2 | 7 - 5 | | | 5 | 2 - 3 | 5 - 8 | |--+---|-------|-------| |--+---|-------|-------| | | 6 | 6 - 5 | 7 - 6 | | | 6 | 5 - 6 | 4 - 5 | |--+---|-------|-------| |--+---|-------|-------| | | 8 | 6 - 5 | 7 - 6 | | | 8 | 5 - 6 | 4 - 5 | |--+---|-------|-------| |--+---|-------|-------| | | 9 | 3 - 2 | 3 - 2 | | | 9 | 2 - 3 | 5 - 8 | |--+---|-------|-------| |--+---|-------|-------| | |10 | 2 - 1 | 9 - 5 | | |10 | 1 - 2 | 5 - 11| |--+---+-------+-------| |--+---+-------+-------| | | Buy Bets | | | Lay Bets | |--+-------------------| |--+-------------------| | | Place Bets Off | | | Remove Bets | |--+-------------------| |--+-------------------| | | Remove Bets | | | << DONE >> | |--+-------------------| ---------------------- | | << DONE >> | ---------------------- a. The ODDS/PLACE/BUY or ODDS/DPLACE/LAY menu is designed to show the user which numbers are available for FREE ODDS (a previously established bet through the PASS/DON'T PASS or COME/DON'T COME bet selection). These numbers will be flagged with GREEN. When a green flagged number is selected the computer will automatically place the FREE ODDS BET for the user in the amount of the original bet on that number times (X) the current TABLE ODDS. For ODDS BETS taken through DON'T PASS/COME bets, the potential pay off is the original amount bet for that DON'T PASS/COME number times the current TABLE ODDS. The cost of the bet is then computed to be the potential pay off times the true odds for that number. The TRUE ODDS used for computing payoffs for COME/PASS BETS or bet costs for DON'T COME/PASS bets are listed below and can be seen by selecting the FIELD BET "HELP". The payoffs for place bets are different and can be seen on the FIELD BET "HELP" screen. (TRUE ODDS) POINT NUMBER ODDS OF A REPEAT BEFORE A 7 SHOWS 4 OR 10 2 TO 1 5 OR 9 3 TO 2 6 OR 8 6 TO 5 b. BET COMPUTATION: Numbers not Flagged GREEN are available for PLACE BETS if you are betting PASS/COME, or LAY BETS if your are betting DON'T PASS/COME. You then select the amount of money you desire to bet for the PLACE BET, or the potential pay off for the LAY BET. The computer then places the bet for you. NOTE: For LAY BETS, the amount of the bet cost is computed as the potential pay off times (X) the true odds for that number. Also, casinos charge a 5% commission on the potential payoff for LAY bets. The game computes this commission, shows it to you and then subtracts it from your stake. c: BUY or LAY BETS: To input a Buy or Lay Bet, move the hand pointer to the Buy or Lay Bets menu choice. Push RETURN or the LEFT MOUSE KEY and the Buy or Lay Bets menu choice will flag from green to yellow. When the Buy or Lay Bet choice is flagged yellow, all numbers not already taken with another BUY or FREE ODDS bet will also flag yellow. Any yellow number is now open for a Buy or Lay bet. Numbers with previous PLACE BETS on them may also have a BUY BET or FREE ODDS BET placed on them. Any Buy or Lay bet is displayed on the craps table with a BUY BUTTON (a chip with the letter B) marked on it. However, if the bet number has an underlying PLACE BET or DON'T PLACE BET, the PLACE BET/DON'T PLACE BET has visual priority and will hide the buy button until the PLACE/DON'T PLACE BET is removed. 1. When you have completed making your Buy or Lay bets, move the hand pointer to the Buy or Lay selection again and press ENTER or the LEFT MOUSE KEY. All yellow numbers will now flag back to their original color and the Buy or Lay bet selec- tion will flag back to green. 2. Any numbers flagged white or bright red are open for Place Bets (right betters) or Don't Place Bets (wrong bet- ters). Any green flagged number is open for a Free Odds bet. d. PLACE BETS OFF: The menu choice is flagged DARK RED until a Place Bet is made. Once a Place Bet is detected, the Place Bets Off will flag to green to indicate you may now select this choice. When selected, the Place Bets Off choice will flag to yellow to indicate it is now active. This selection may be toggled from available (green) to active (yellow). The Place Bets Off choice will call all place bets off for that one roll only. The wrong betters menu does not have a Don't Place Bets Off choice since all wrong bets are always working and can not be called off. e. REMOVE BETS: This item will remove any active bet made through this menu. The REMOVE BETS choice is flagged DARK RED and cannot be accessed until a bet is made. Once a bet is made the flag will change to green. When selected, the flag will turn yellow to indicate that any previously taken FREE ODDS BET or BUY/LAY BET can now be removed. Only previous FREE ODDS BETS or BUY/LAY BETS will flag on their respective numbers to indicate the bets to be removed. If PLACE or DON'T PLACE bets have been made, you can choose to remove them by toggling the REMOVE BETS selection. If PLACE or DON'T PLACE bets are active, the flag will change to the PLACE/DON'T PLACE color and the numbers with these bets will also show their flags. To remove a bet, point to the number and push the left mouse key. When removing any BUY or LAY bet, the commission charged when the bet was made will also be returned. To exit the REMOVE BETS selection you must toggle the REMOVE BETS flag back to green. NOTE: Since the payoff for both Free Odds bets and Buy or Lay bets are the same, they are both flagged BRIGHT RED when they have been placed. If a number has had both a FREE ODDS or BUY/LAY bet plus a PLACE BET established on it, the flag for that number will turn DARK RED. When an item is flagged DARK RED, access is not allowed. A talk icon will be displayed with appropriate information when applicable. RULES FOR COME / PLACE BETS: 1. Odds placed on COME BETS are off during COME OUT rolls. 2. All ODDS for COME numbers are returned to the player if a 7 is rolled on the COME OUT roll, but the basic COME bet loses. 3. If a number repeats for a COME BET on the COME OUT roll, the COME BET wins, but any ODDS placed on this number are OFF and are returned to the player. 4. PLACE BETS may be declared OFF for any roll. To do this, select the PLACE BETS OFF (1 ROLL) item from the ODDS menu. This item will be flagged RED (not available for input) until a PLACE BET is made. It will then be flagged GREEN (available for selection) and if selected will be flagged YELLOW. OPTIONS MENU 1. Items available for selection from this menu are flagged GREEN. If the item is not available for selection it is flagged RED. Items selected are flagged with YELLOW. 2. MESSAGE DELAY: Provides a means to speed up or slow down game play. This changes the amount of time the results the STICKMAN announces after each roll stays on the screen before he then announces how much money was won or lost on that roll. 3. SOUNDS: a. SOUNDS ON/OFF: Allows selection of low tones to signify a change of menus or events. b. SOUND BLASTER: If the computer system does not have a SOUND BLASTER compatible card recognized by the game, or the DEMO version of this game is being used, this box will be flagged RED. If a SOUND BLASTER is detected and the Full Version is available, this flag will initially be GREEN indicating the SOUND BLASTER can be selected. The SOUND BLASTER must be toggled on (flag turns yellow) to hear the sound effects and voices. The SOUND BLASTER can be toggled ON/OFF with this selection. The sound blaster state (either on or off) is save when the game is quit. This information is reloaded when a new game is started. 4. BET OPTIONS: a. BET UNITS: When bet units is greater than 0, the bet amount can be selected from the BET UNIT up to 5 times the bet unit. The bet unit range is $1 to $100. b. BET OPTIMIZATION: When on; the ODDS, PLACE, BUY, DON'T PLACE and LAY bets are adjusted (if necessary) to provide maximum casino pay off for the ODDS on that bet. 5. WRONG WAY BETS: This allows the user to change from PASS/COME BETS to DON'T PASS/COME BETS. When selected, the main SELECT BET menu will change to DON'T PASS/COME and the ODDS/PLACE BET menu will change to ODDS/LAY BET. This menu option is available when playing the game with the keyboard keys "W" for Wrong Way Bets, or "R" for Right Way Bets. 4. ROLL TECHNIQUES: When it is your turn to roll the dice, This Item will flag GREEN. When green you can access the TECHNIQUES menu that will allow you to choose which hand to roll the dice with and how many times to shake them before rolling. 5. CHANGE ODDS: This item is used to change the TABLE ODDS in use. The default is 2 X ODDS. Any number between 1 an 10 can be entered, but if an odd number is entered the computer will round it up to the next higher even number. FIELD BET - HARD NUMBERS BET - CENTER TABLE BET 1. These bet catagories have extensive on line help associated with each. To see the Help page for these items, move the hand pointer to the bet catagory desired then push the "H" key. MONEY MANAGEMENT TABLES F1: - RESULTS LAST ROLL: This table provides a convenient way for the user to see a summary of the bets and their payoffs or losses from the previous roll. If many bets were pending during the roll, it provides a convenient way to review each bet and see how it turned out during that roll. The menu selection "RESULTS" at the top of the screen allows for mouse activation of this function. NOTE: Numbers posted with this function are the result of the LAST ROLL only. Bets placed before rolling the dice are not displayed with this function. F2. - SESSION HISTORY (NUMBER BETS): This table shows a history of the number of bets that have been placed in each bet catagory and the payoff percentage of that bet catagory. The payoff percentage is the ratio of how many times that particular bet catagory has won divided by the number of times that bet catagory received a bet. The menu selection "# HISTORY" at the top of the screen allows for mouse selection of this function. The information displayed is.... 1. NUMBER BET: The number of times the user bet a particular bet. 2. NUMBER of WINNERS: The number of times that bet won or lost. 3. NUMBER of LOSERS: The ratio of times the bet paid off versus the number of times it was bet. (expressed as a percentage) The table is designed to show all possible bets individually. The information in this table is more normalized after a large number of rolls has been completed. See below for a sample table lay out. SAMPLE TABLE with F2 Key -------- NUMBER BETS (EACH CATEGORY) | ------- BETS WON | | ------BETS LOST | | | ----- RATIO OF #WON | | | | TO # BET | | | | (#WON/#BET) -------------------------------------- |NUMBER BET |NUMBER |NUMBER |PAYOFF | |Pass/Come |WINNERS|LOSERS |PERCENT | |-------------+-------+-------+--------| | | | | | |-------------+-------+-------+--------| FREE ODDS or BUY BETS |-------------+-------+-------+--------| | 4: | | | | |-------------+-------+-------+--------| | 5: | | | | |-------------+-------+-------+--------| | 6: | | | | |-------------+-------+-------+--------| | 8: | | | | |-------------+-------+-------+--------| | 9: | | | | |-------------+-------+-------+--------| |10: | | | | -------------------------------------- (1) (2) (3) (4) NOTE: Any time a bet is placed it will be reflected in the first column. A running total is kept of the bets placed in each category. Any Odds that may be returned as a result of game play are not subtracted from the total bets in that category so it may be possible to have a total number of bets (column 1) that is greater than the sum of the NUMBER of WINNERS or the NUMBER of LOSERS. The PAYOFF PERCENTAGE is always a ratio or the total NUMBER BET versus the NUMBER of WINNERS. Pass/Come bets are added to each time a bet is placed on the PASS or COME line. Odds taken on the number established through the PASS/COME bets or any BUY bets a FREE ODDS bet will increment the associated NUMBER BET bet in column #1. A seperate block is reserved for PLACE BETS and OTHER BETS. WRONG WAY or DON'T bets are implemented in the same manner. The user can reference this table to show which bets are providing a higher % of payoffs during his or her combined sessions. Total number of bets made, total number of dice rolls, and overall payoff % are displayed at the end of this table. F3. - SESSION HISTORY (DOLLAR AMOUNTS): This table is very similar to the one seen with the F2 key except that it tracks total dollar amounts bet, won, and lost rather than the number of times bet. The menu selection "$ HISTORY" at the top of the screen allows for mouse selection of this function. NOTE: The information for both F2 and F3 will be valid for any number of games played provided that you do NOT quit playing ULTIMATE CRAPS with unresolved bets pending on the table. In other words, you must delay quitting the game until a Seven Out has provided payoffs or has removed all the bets from the table in order to insure that this data reflects all bets to completion. MISCELLANEOUS 1. The table character now rolling or the person next to roll can now be identified by the dice being place directly in front of that character's position at the table. 2. When selecting a bet choice, the "Casino Advantage" is displayed on the screen before the bet is placed. MOUSE AND KEYBOARD IMPLEMENTATION 1. Mouse. Drag the hand pointer to the menu item desired and push the left mouse button to implement it. Push the right mouse button to produce the same effect as positioning the hand pointer to the last menu item and pressing the left mouse key. After each roll, the game will stop when the stickman announces the results. Push the left mouse key to ready the game for the next dice roll. 2. Keyboard. Move the hand pointer with the arrow keys and select an item by pressing Enter. The space key produces the same result as moving the hand pointer to the last menu item and pressing enter. After each roll, the game will stop when the stickman announces the results. Push any keyboard key to ready the game for the next dice roll. BIG 6 & BIG 8 1. BIG 6 & BIG 8 -- These bets are commonly availabe in Vegas, but are not usually found in Atlantic City. These are terrible bets in that the house has a tremendous edge. If you want to bet the 6 or 8, you have much better odds by PLACING a bet on these numbers. BIG 6 & BIG 8 bets are not implemented in this game.