# RHIDE documentation for Version 1.1

## January 1997

This is the documentation for the Integrated Development Environment RHIDE for DJGPP.

Copyright (C) 1996 Robert Höhne

This documentation may be freely distributed with the RHIDE package or any part thereof, provided this copyright notice is left intact on all copies.

- 1. Introduction
- 1.1 Copying
- 1.2 Installing RHIDE
- 1.2.1 Configuring RHIDE
- 1.3 What is RHIDE?
- 1.4 Requirements
- 1.5 Getting started
- 1.5.1 Supported languages
- 1.5.2 Debugging RHIDE
- 1.6 The program GPR2MAK.EXE
- 2. General information about how RHIDE works
- 2.1 Known suffixes
- 2.2 Syntax of arguments
- 2.3 Running under Windows 95
- 2.4 Running under OS/2
- 2.5 General use of RHIDE
- 2.5.1 Creating a program
- 2.5.1.1 Creating a program without a project
- 2.5.2 Creating a library
- 2.5.3 Saving/Loading the options
- 3. Description of the pull-down menus
- 3.1 System menu
- 3.1.1 About
- 3.1.2 Bug report
- 3.1.3 FSDB
- 3.1.4 GREP
- 3.1.5 GDB
- 3.1.6 Refresh Desktop
- 3.1.7 Calculator
- 3.1.8 Puzzle
- 3.1.9 Calender
- 3.1.10 ASCII table
- 3.2 File
- 3.2.1 Open
- 3.2.2 New
- 3.2.3 Save
- 3.2.4 Save as
- 3.2.5 Save all
- 3.2.6 DOS Shell
- 3.2.7 Exit
- 3.3 Edit
- 3.3.1 Undo
- 3.3.2 Redo
- 3.3.3 Cut
- 3.3.4 Copy
- 3.3.5 Paste
- 3.3.6 Show Clipboard
- 3.3.7 Clear
- 3.3.8 Expand all tabs
- 3.3.9 Compact text
- 3.3.10 Macro
- 3.3.10.1 Record
- 3.3.10.2 Stop
- 3.3.10.3 Play
- 3.4 Search
- 3.4.1 Find
- 3.4.2 Replace
- 3.4.3 Search again
- 3.4.4 Goto line
- 3.4.5 Jump to function
- 3.4.6 Next message
- 3.4.7 Previous message
- 3.5 Run
- 3.5.1 Run
- 3.5.2 Step over
- 3.5.3 Trace into
- 3.5.4 Go to cursor
- 3.5.5 Program reset
- 3.5.6 Arguments
- 3.6 Compile menu
- 3.6.1 Compile
- 3.6.2 Make
- 3.6.3 Link
- 3.6.4 Build all
- 3.7 Debug
- 3.7.1 Set/Reset Breakpoint
- 3.7.2 Evaluate/Modify
- 3.7.3 Watch an expression
- 3.7.4 Breakpoints
- 3.7.5 Call stack
- 3.7.6 List of Functions
- 3.8 Project
- 3.8.1 Open project
- 3.8.2 Close project
- 3.8.3 Add item
- 3.8.4 Delete item
- 3.8.5 Local options
- 3.8.6 Includes
- 3.8.7 Main targetname
- 3.8.8 Primary file
- 3.8.9 Clear dependencies
- 3.8.10 Delete rebuildable files
- 3.8.11 Write Makefile
- 3.9 Options
- 3.9.1 Directories
- 3.9.1.1 Include directories
- 3.9.1.2 Library directories
- 3.9.1.3 Object directories
- 3.9.1.4 Sources directories
- 3.9.2 C/C++-Compiler
- 3.9.2.1 Warnings
- 3.9.2.2 Optimizations
- 3.9.2.3 Debugging
- 3.9.2.4 C options
- 3.9.2.5 CXX options
- 3.9.2.6 Pascal options
- 3.9.2.7 How to toggle these flags
- 3.9.3 Libraries
- 3.9.4 Linker options
- 3.9.5 Compiler options
- 3.9.6 Environment
- 3.9.6.1 Colors
- 3.9.6.2 Editor options
- 3.9.6.3 Preferences
- 3.9.6.4 Mouse options
- 3.9.6.5 Reserved words
- 3.9.6.6 Pascal reserved words
- 3.9.6.7 C-Flags
- 3.9.6.8 CXX-Flags
- 3.9.6.9 Pascal-Flags
- 3.9.6.10 Warning-Flags
- 3.9.6.11 Debugging-Flags
- 3.9.6.12 Optimization-Flags
- 3.9.6.13 User words
- 3.9.7 Save options
- 3.9.8 Load options
- 3.10 Windows
- 3.10.1 Size/move
- 3.10.2 Zoom
- 3.10.3 Tile
- 3.10.4 Cascade
- 3.10.5 Next
- 3.10.6 Previous
- 3.10.7 Close
- 3.10.8 List
- 3.10.9 Project
- 3.10.10 UserScreen
- 3.11 Help
- 3.11.1 Help
- 3.11.2 RHIDE Help index
- 3.11.3 Syntax help
- 3.11.4 libc reference
- 3.11.5 Help about help
- 4. Detailed description of some parts of RHIDE
- 4.1 Selecting a window
- 4.2 How the editor works
- 4.2.1 Erasing commands
- 4.2.2 Cursor moving commands
- 4.2.3 Text selecting and searching commands
- 4.2.4 Block commands
- 4.2.5 Other commands
- 4.3 Some hints and problems
- 4.3.1 Problems with automatic dependencies
- 4.4 Project window
- 4.4.1 Items of your project
- 4.4.2 Open a project item
- 4.4.3 Dependencies of project item
- 4.4.4 Local options for a project item
- 4.5 Builtin compiler specs
- 4.6 Builtin variables
- 4.7 Change the defaults of RHIDE
- 4.8 Message window
- 4.9 Syntax highlighting
- 4.10 Checking the dependencies
- 4.11 What is Turbo Vision
- 4.12 How the dialogs work
- 4.13 Defining macros
- 4.14 The INFO Viewer
- 5. Debugging with RHIDE
- 5.1 Limitations of the integrated debugger
- 5.2 Dual display debugging
- 5.3 Using the integrated debugger
- 5.3.1 Stepping trough the source code
- 5.3.2 Evaluating the contents of variables
- 5.3.3 Watching the contents of variables
- 5.4 Problems with C++ programs
- 5.5 Using Breakpoints
- 5.5.1 Setting a breakpoint
- 5.5.2 Modifying and setting a breakpoint
- 5.5.3 Problems with breakpoints
- 6. Debugging with RHGDB
- 7. Some FAQs
- 8. Index
- 9. Index of key commands

  # RHIDE

  The following master menu lists the major topics in this documentation, including all the indices.

- Introduction--
- General information about how RHIDE works--
- Description of the pull-down menus--
- Detailed description of some parts of RHIDE--
- Debugging with RHIDE--
- Debugging with RHGDB--
- Some FAQs--
- Index--
- Index of key commands--

  ## 1. Introduction

- Copying--
- Installing RHIDE--
- What is RHIDE?--
- Requirements--
- Getting started--
- The program GPR2MAK.EXE--

  ### 1.1 Copying

      RHIDE is copyright by Robert Höhne.
      Parts of RHIDE are copyright by other people which is notated in the
      source files.

        This program is free software; you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation; either version 2 of the License, or
        (at your option) any later version.

        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.

        You should have received a copy of the GNU General Public License
        along with this program; if not, write to the Free Software
        Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

      For contacting the author send electronic mail to

      Robert.Hoehne@Mathematik.TU-Chemnitz.DE

      or paper mail to

      Robert Höhne
      Am Berg 3
      D - 09573 Dittmannsdorf
      Germany

  ### 1.2 Installing RHIDE

  There are two archives

  `rhide??b.zip` | This contains the executable and the documentation for RHIDE
  `rhide??s.zip` | This contains the sources for RHIDE.

  where `??` in the above filenames stand for the digits of the actual version of RHIDE.

  These archives can be found at The RHIDE home page. or at any ftp site, which mirrors DJGPP.

  To install these archives, you have to unzip them in the DJGPP-root directory, like any other DJGPP package.

- Configuring RHIDE--

  #### 1.2.1 Configuring RHIDE

  In most cases you have to do nothing for configuring RHIDE. But there are some special things, which must be configured which have mostly to do with the editor (or better) the keyboard layout.

  The editor of RHIDE is configurable for the keyboard. For this it uses a text file `keybind.txt`, which is searched in the following directories (in that order). If it was not found in any of these directories RHIDE uses builtin defaults. For more information about creating (customizing) the file and about the syntax of that file See the "Keyboard" section of the "SET's editor"

  - The current directory
  - `%DJDIR%/data`
  - The directory, where `rhide.exe` is stored

  The binary archive of RHIDE includes already the config files for the US keyboard layout (`us.txt`) and many others, which are based on the Linux keytables. If you have problems with the keyboard layout try to copy one of the files to `keybind.txt` (probably the one, which has a name similar to your country).

  RHIDE also contains the file `keybind.txt` which IS `us.txt`.

  As an example, if your are using a german keyboard, and you have installed `keyb.com` as your keybord driver program, you need to copy `de.txt` to `keybind.txt` otherwise (for example) the keys `y` and `z` are exchanged.

  If you are using a keyboard driver (like I), which converts the scancodes of the keys (`keyb.com` does that NOT) you will probably not need the file `de.txt` (but the default `keybind.txt`).

  ### 1.3 What is RHIDE?

  What is RHIDE? RHIDE is an Integrated Development Environment for compiling C- or C++-files (GNU-Assembler source files also supported) in an environment, which has an integrated editor where you can edit your source files and a project management, where you can define, which files are needed to build a program or a library.

  For what stands the name RHIDE? This has nothing mystic in it. It comes simply from my initials RH and IDE (Integrated Development Environment).

  RHIDE works like the IDE from Borland, which comes with Turbo C++ 3.1 and is written with the Turbo Vision library, which I have ported to use with DJGPP. Features of this IDE are:

  - Syntaxhighlighting is now supported and you can customize all colors on your desktop.
  - You can redirect the stdout and stderr from your program to a window in the IDE.
  - You can generate a makefile for your project, so you can build the program also without the IDE.
  - Most of the commandline-options of gcc can be customized.
  - You can also build a library instead of an executable.
  - When saving a file to disk, the modification time of this file will be set to the time of the last modification in the editor.
  - You can interrupt external programs (the compilers or your program) by pressing `Ctrl+C` or `Ctrl+Break` , which are ignored by the IDE. That means also, that you cannot interrupt the IDE by pressing these keys. If you want to enable this, compile the IDE without the `-DNO_BREAK`-flag.
  - The integrated debugger. You can debug your program within RHIDE by executing each source line of your code and evaluating/modifying variables and expressions.
  - You can define other compliler to compile your source files.

  In addition to RHIDE I have included a standalone debugger (called `rhgdb.exe`), which is GDB 4.16 with a Turbo Vision user interface.

  ### 1.4 Requirements

  RHIDE works under and is compiled with DJGPP V2.01. To compile your programs you need a working GCC-configuration, that means, gcc must be found in your path. Because DJGPP works only under DPMI you need a DPMI-Server. If you run it under Windows 3.1(1)/95, you have DPMI. Under MS-DOS you need either a memory-manager, which give you DPMI-services (I think QEMM is it, EMM386 has no DPMI-support), or you use CWSDPMI, the free DPMI-server from Charles Sandman, which you can find on SimTel-ftp-sites. I use it and it works fine for me.

  The builtin editor uses a simple heuristic to check, if a file is in UNIX or DOS text format. It checks the first 1024 Bytes, and if there is a lf without a cr, all lf's will be translated to cr/lf's. This is done at first only in memory. But if you save your file to disk, it will be saved in DOS text format.

  At this time the program is only tested with a SVGA-video card (et4000), I don't know if it works with other cards, but I think so.

  ### 1.5 Getting started

  To run RHIDE type

           rhide [options] ['file-name']

  or

           rhide [options] 'project-name' [options]

  Here stands 'file-name', for a file, which you want to open at start up. If it has no suffix it is assumed to be a 'project-name'.

  'project-name' stands for a name of your project. If you don't type it, RHIDE searches the current directory for a project file. If there exists only one, it will be opened. If there exist more than one or none, RHIDE will not open a project, you have to do it manually (See Open project )

  Possible options are for debugging RHIDE itself (See Debugging RHIDE ). If no project was open, you will see an empty desktop. At the top-line of the screen you can see the menu. This is activated by pressing `F10` or by clicking with the mouse at this line. Alternatively you can press `Alt` plus the highlighted character of a pull-down menu. e.g. to activate the File menu, press `Alt+F`. At the bottom-line you can see the statusline with some hotkeys and it functions.

  Other options are:

  `-y` | Use long filenames (only under Windows 95)
  `-n` | Do not use long filenames (only under Windows 95)
  `-c` | Do not convert the case of any file name
  `-h` | Show a short help about all the possible options.
  `-b` | Use BIOS calls for setting and resetting the behaviour of the 7th bit in a color attribute (blinking or 16 background colors) instead of direct outputs to the VGA registers.
  `-k KEY_FILE` | The editor in RHIDE is now configurable also for the keyboard. The file, where the key bindings are stored is searched at first in the current directory, then in the directory `%DJDIR%/data`, and then in the directory where the executable is. If all this fails default values are taken. With this switch you can override the default name of `keybind.txt` to whatever you want.
  `-p` | Normally RHIDE converts all the numpad keys to the equivalent keys on the other keyboard (of course also by checking the num-lock key). With this switch you can disable this.
  `-G n` | Select which methode is used for swapping the display. Currently there are two little different functions are implemented. If you have problems with display swapping when in graphics mode, try to use an other methode and see if that helps.

  At the upper right corner of the screen you can see the free virtual/physical memory (where M stands for Megabytes, K for Kilobytes and B for Bytes), if enabled (See Preferences ).

  If you try to open a project, which does not exist, RHIDE will create a new one. The way for creating a new project is done by RHIDE as follows. If there exist in the directory of RHIDE (usually in %DJDIR%/bin) a project file with the root name of the executable and the suffix `.gpr`, this file is copied as your new project file with all customizations, which you have done in it. If this standard project file doesn't exist, a new project file is created with the hardcoded defaults.

  To create such a standard project file, change to the directory, where the executable is and call the exe-file with the argument of its name without the suffix `.exe`. After leaving the program, the standard project file is created.

- Supported languages--
- Debugging RHIDE--

  #### 1.5.1 Supported languages

  There is also support for multiple languages. For this RHIDE uses the GNU gettext library. With this lib it is possible to support multiple languages without changing any code of RHIDE, when adding a new language.

  There are two ways for selecting the language. Either you set the environment variable LANGUAGE to the language you want or give it as a commandline argument to RHIDE. The normal way is by setting LANGUAGE. If you have installed RHIDE like described in the `readme`, you should specify the language with a two character shortcut. Here is the list of the current supported languages together with the two character code:

  `da` | Danish maintained by Erik Bachmann
  `de` | German maintained by Robert Höhne
  `es` | Spanish maintained by Salvador Eduardo Tropea (SET)
  `fi` | Finnish maintained by Jari Anttonen
  `fr` | Frensh maintained by Eric Nicolas
  `it` | Italian maintained by Normando Marcolongo
  `nl` | Dutch maintained by Martijn Laan
  `pt` | Portuguese maintained by Goncalo Farias
  `sv` | Swedish maintained by Christian Axbrink

  When you want to specify the language on the commandline, use the following syntax:

      rhide -L LANGUAGE

  where LANGUAGE represents the language code.

  If you do not specify any language, English is assumed.

  Because it was not possible to get all the translations at the time when RHIDE was ready, I included only the message files (that are the files with the `.mo` suffix) as they are ready in the binary archive. That means, that it is possible, that you see some strings in English instead of your language.

  I will update the language files at the RHIDE homepage when they are complete. You can then download and use them without recompiling RHIDE simply by installing them in the correct directory.

  #### 1.5.2 Debugging RHIDE

  I have added some commandline options, to debug the IDE itself. These options are the following:

  `-dt` | Do not remove the temporary files, which the IDE creates. The names of these files will be printed to stderr.
  `-dc` | Print to stderr the commands which the IDE executes.
  `-dd` | Print to stderr how the IDE checks the dependencies.
  `-df` | Print to stderr how the IDE searches for files.
  `-da` | Turns on all of the above

  You can also combine these options like `-dct`, which is the same as `-dc -dt`.

  To examine this debugging information, it is the best to use the redir command, to redirect the stderr to a file like

      redir -e err rhide -da project

  which will redirect stderr to the file `err`.

  If you want to supply certain switches for RHIDE as a default, you may put them into the environment variable `$(RHIDEOPT)`. The contents of this variable is used before the the real commandline is parsed. That means you can overwrite the switches from the environment variable.

  ### 1.6 The program GPR2MAK.EXE

  This program can be used to create a makefile from your projectfile. It does exctly the same like the function which is selectable from the RHIDE menu (See Write Makefile ).

  In RHIDE you have only the possibility to say, if in the generated makefile all dependencies should be included or not. With `gpr2mak.exe` you can tell also to create recursively all the needed makefiles. This makes sense only if you have included other projects in your project.

  Here are the possible commandline options for `gpr2mak.exe`.

  `-d` | Include all dependencies in the makefile
  `-d-` | Include only the needed dependencies to create the final program or library.
  `-r` | Call `gpr2mak.exe` recursively, if there are other projects part of the project.
  `-r-` | Do not call `gpr2mak.exe` recursively.
  `-o OUTFILE` | Use `OUTFILE` instead of the project name (with the suffix `.mak`) as the created makefile. If you want to write the makefile to `stdout`, use `-` as `OUTFILE`.

  And the complete syntax for calling `gpr2mak.exe` is also:

           gpr2mak.exe [-d[-]] [-r[-]] [-o OUTFILE] project-file

  If you give no options (the project-file must be given), `gpr2mak.exe` assumes the flags `-d- -r-` as default.

  ## 2. General information about how RHIDE works

  In this section I will give you some comments about the concept of RHIDE. RHIDE works with the GNU compilers. As a result of this, most of the options are fixed and they are mostly also specific only for these compiler. If I speak about compilers, I mean GCC, which calls the right compilers for you. (`cpp` for preprocessing your input files, `cc1` for compiling C programs, `cc1plus` for compiling C++ programs and `as` for compiling assembler files and so on)

  Selecting the right compiler for a specific file is done by RHIDE in the same way as GCC it does. It looks for the extension of the file and determines the language of this file.

- Known suffixes--
- Syntax of arguments--
- Running under Windows 95--
- Running under OS/2--
- General use of RHIDE--

  ### 2.1 Known suffixes

  The list of the known suffixes is taken from gcc. Remember the fact, that gcc and RHIDE check the suffixes in a case sensitive way especially when running under Windows 95 (See Running under Windows 95 ).

  - Valid suffixes for C source files are

    `.c` | Normal C source file
    `.i` | C source file, which doesn't need the preprocessor

  - Valid suffixes for C++ source files are

    `.cc` |
    `.cpp` |
    `.cxx` |
    `.C` | Normal C++ source file
    `.ii` | C++ source file, which doesn't need the preprocessor

  - Valid suffixes for Objective C source files

    `.m` | Normal Objective C source file

  - Valid suffixes for Pascal source files

    `.p` |
    `.pas` | Normal Pascal source file

  - Valid suffixes for object files

    `.o` | Normal object file
    `` | any other suffix, which has no predefined meaning

  - Valid suffixes for libraries

    `.a` | Normal library file

  - Valid suffixes for executable files

    `.exe` | Normal executable file for MS-DOS
    `.` | No suffix means the raw COFF image of an executable file. These can be handled only by programs, which know about this format. (DJGPP programs know this)

  - Valid suffixes for include files

    `.h` | Normal include files
    `.hpp` | Some people telled me, that this suffix should be treated also as a valid suffix for header files, so I applied it.
    `` | Theoretically there is no restriction for such a suffix, but RHIDE searches and finds only files with the above suffixes in the specified directories (See Include directories )

  - Valid suffixes for Assembler source files

    `.s` | Normal Assembler source file
    `.S` | Assembler source file, which must be preprocessed by `cpp`. If you have such files, there is a problem, when long filenames are not enabled (default in MS-DOS), because RHIDE converts all filenames in this situation to lower case. But you can add to the local options for this item (See Local options ) the commandline argument -x assembler-with-cpp, to tell `gcc` to preprocess this file first before assembling it.

  ### 2.2 Syntax of arguments

  In RHIDE you can specify some arguments to other programs. These arguments must be a space separated list of strings. If you want to have one or more spaces as part of an argument, you have to enclose the whole argument in single or double quotes.

  ### 2.3 Running under Windows 95

  With DJGPP 2.01 were many bugs fixed, which caused problems under Windows 95 with the long (and case sensetive) filenames. Now all filenames are shown in lower case, except they contain characters with different case. That means, all normal 8+3 DOS filenames, which are normaly reported in Windows 95 in upper cases, are automatically converted to lower case. For more information about filename conversion look at the libc reference.

  If you really need the filenames exactly as they are reported by the OS, you can use the -c switch (See Getting started ).

  You can also run more than one instance of RHIDE at once, in several DOS-boxes, because RHIDE creates and uses its own temp directory every time it starts to disable conflicts, when running multiple compilers at the same time. This is done by creating a directory in the directory pointed at by the environment variables %TMPDIR%, %TEMP% or %TMP%, in that order, until one of them exists. If none of them exists, the current directory is assumed. Then RHIDE puts the value of this directory into the environment variable %TMPDIR%. After leaving RHIDE this directory will be removed, if it is empty.

  ### 2.4 Running under OS/2

  Because I have no access to OS/2, I cannot say anything about it. But some people said that they run RHIDE under OS/2 successfully, but there must be the exclusive mouse access to the DOS window disabled.

  ### 2.5 General use of RHIDE

- Creating a program--
- Creating a library--
- Saving/Loading the options--

  #### 2.5.1 Creating a program

  For creating a program, RHIDE allows you to define multiple source files which should be compiled and linked to your final program. This is done by creating a project. In this project you insert your source files (and not all the include files).

  After a source file (which is inserted in your project) compiled at least once, RHIDE knows about all dependencies of this file, so this file will be compiled again only, if one of the include files have changed.

- Creating a program without a project--

  #### 2.5.1.1 Creating a program without a project

  Because of many requests of users I made RHIDE to work also without using a project. This may be good, if you have a single file, but if your program should be build from more than one file I suggest you to use a project.

  If you have only one editor window opened, the name of the resulting program is taken from the name of the source file by removing the suffix and appending `.exe`.

  If you have more than one files opened, I saw no other way for determining the name of the produced program, than naming it `aout.exe`.

  #### 2.5.2 Creating a library

  You can also create libraries (a collection of object files, which can be linked with other programs) with RHIDE. The way for doing this is very simple. Because RHIDE knows about the meaning of file suffixes, you can change the name of the main target (See Main targetname ) to have a suffix `.a` and that's all. Now RHIDE will run `ar.exe` instead of linking

  #### 2.5.3 Saving/Loading the options

  RHIDE supports two different ways for saving the options which you have customized.

  The first one (which I prefer) is the use of the so called default project. This is the project `rhide.gpr` and must be located in the same directory where `rhide.exe` is. To create or modify this default project change to that directory (normally %DJDIR%/bin) and type there

      rhide rhide

  Now chnage any options you want and exit RHIDE. From now on these options are used for any newly created project or when running RHIDE without a project.

  The second way is to save your options to a project file (See Save options ) or to load them from any existing project file (See Load options ).

  ## 3. Description of the pull-down menus

  This chapter describes the pull-down menus and all their sub-menus. The main menu bar, the topmost line of the screen, is selected with the hotkey `F10` or by clicking with the mouse at this line. You can walk through the menu with the cursor keys and a menu entry is selected with `ENTER` or by clicking with the mouse on it.

- System menu--
- File--
- Edit--
- Search--
- RUN--
- Compile menu--
- Debug--
- PROJECT--
- Options--
- Windows--
- Help submenu--

  ### 3.1 System menu

  This menu has its name only that one can speak about it. The symbol for this menu is the leftmost symbol in the menu bar and can be selected by `Alt+SPACE` .

- About--
- Bug report--
- FSDB--
- GREP--
- GDB--
- Refresh Desktop--
- Calculator--
- Puzzle--
- Calender--
- ASCII table--

  #### 3.1.1 About

  This brings up a window with information about the author and the version of RHIDE.

  #### 3.1.2 Bug report

  This menu entry opens an editor with some important information which should be part of a bug report and where you can describe the problem.

  #### 3.1.3 FSDB

  With this menu item you can call the FSDB debugger, which comes with DJGPP. But remember, this runs the debugger as an external program and it is not integrated in RHIDE.

  #### 3.1.4 GREP

  This is a very useful function. You can type the arguments for grep in the input line, which will be shown, and after this the program grep is called. The messages from grep are redirected to the message window (See Message window ).

  #### 3.1.5 GDB

  This is analog to the call of FSDB (See FSDB ).

  #### 3.1.6 Refresh Desktop

  This function is sometimes useful, if you had run your program and it wrote some things to the screen (for redirecting `stdout` and `stderr` from your program to a window in RHIDE (See Preferences )).

  #### 3.1.7 Calculator

  This brings up a dialog, where you can do some calcualtions. This dialog is similar to the evaluate dialog (See Evaluate/Modify ), but it uses not the feature of gdb, but it is a separate calculator.

  There can be used also some of the standard functions like `log`, `sin` and so on and it can convert also integer values between different bases (`hex`, `oct`, `dec`).

  #### 3.1.8 Puzzle

  This will open a small window, where you can play a little puzzle game. The "stones" are moved with the cursor keys or by clicking with the mouse on it.

  #### 3.1.9 Calender

  This will open a little calender. With the cursor keys `Up` and `Down` you can switch to the next/previous month or click with the mouse the small symbols int the upper corners.

  #### 3.1.10 ASCII table

  This will open a window with all the ASCII characters. Move around with the curser keys or press any key to select any wanted charcter. In the bottom line you will see the the character and the value of it (decimal and hexadecimal). The decimal value can be used to create that character for instance in the editor by holding the `Alt` key down and typing the value on the numeric key pad.

  ### 3.2 File

  In this menu you can find functions, which deal with files like open, close, save and so on.

- Open--
- New--
- Save--
- Save as--
- Save all--
- DOS Shell--
- Exit--

  #### 3.2.1 Open

  Brings up the file-open dialog, where you can select a file to open (hotkey `F3` ). This dialog contains an inputline for the filename, a list of filenames, an information window and the buttons for opening and canceling.

  In the filename inputline you can type direct the file, which you want to open or you can type any mask to list only some files. The default mask is `*.cc`, but you can change this to anything and your last typed mask is stored as the default mask for the next use. There is also a history of your previous typed inputs available. This is selected when you hit the down key or click at the small symbol at the end of the inputline with your mouse.

  The list of filenames shows all the files that correspond to the mask. If this list is selected you can choose a file with the cursor keys, or you can type the first letters of the filename you want, and the bar is located at the first file, which has these letters as the first characters. To open the file simply press `ENTER` or double click with the mouse on it.

  Below the list of filenames there is a small window with information about the selected file (complete path, size, modification time).

  To leave the dialog without opening a file press `ESC`

  #### 3.2.2 New

  This is the menu entry for creating a new file to edit. This file gets the title 'Untitled'. If you save or close it, you will be prompted for a new name of this file by opening the file-open dialog.

  #### 3.2.3 Save

  Save the file in the current editor-window to disk. If the name of the current file is 'Untitled' you will be prompted for a new name. This function has the hotkey `F2` . The modification of the file on disk is set to the time of the last modification of this file and not to the time when saving to disk.

  If the file was not modified, it is not saved!!

  #### 3.2.4 Save as

  Save the file in the current editor-window to disk under a different name, for which you will be prompted. For choosing the new name the file-open dialog will be opened.

  #### 3.2.5 Save all

  Save all the editor files to disk. If they are not modified, they will not be saved.

  #### 3.2.6 DOS Shell

  This executes a DOS-Shell. This is done by calling the program, which is set in the environment variable COMSPEC. If this variable does not exist, the program `c:/command.com` is executed. To return to the IDE type `exit` at the DOS-prompt. Before calling DOS, the program does a Save all (See Save all ) automatically.

  #### 3.2.7 Exit

  Here you can quit the IDE. If there are any unsaved editor-files, you will be prompted for saving them. (hotkey `Alt+X` )

  ### 3.3 Edit

  In this menu you can activate functions, which are related to the integrated editor. Most of them have a hotkey.

- Undo--
- Redo--
- Cut--
- Copy--
- Paste--
- Show Clipboard--
- Clear--
- Expand all tabs--
- Compact text--
- Macro--

  #### 3.3.1 Undo

  This undoes your last change in the current editor-window. The hotkey for this function is `Alt+Backspace` .

  #### 3.3.2 Redo

  This does the reverse to undo (See Undo ). That means, it is the undo of the undo.

  #### 3.3.3 Cut

  This moves the selected text in the current editor-window to the clipboard. (hotkey `Shift+Del` )

  #### 3.3.4 Copy

  This copys the selected text in the current editor-window to the clipboard. (hotkey `Ctrl+Ins` )

  #### 3.3.5 Paste

  This inserts the selected text in the clipboard in the current editor-window at the current cursor-position. (hotkey `Shift+Ins` )

  #### 3.3.6 Show Clipboard

  This brings up an editor-window with the contents of the clipboard. The contents of the clipboard will be lost, if you exit the IDE.

  #### 3.3.7 Clear

  This erases the selected text in the current editor-window.

  #### 3.3.8 Expand all tabs

  When selecting this menu entry, all real tabs (all characters with the code `0x9`) are expaned to as many spaces as defined as the tabsize (See Preferences ).

  #### 3.3.9 Compact text

  This function is the reverse to (See Expand all tabs ). That means, RHIDE tries to make as many as possible spaces (count is taken from the defined tabsize) to real tabs.

  #### 3.3.10 Macro

  Here is a submenu for handling macros. Currently there is only one recordable macro available and it is NOT stored anywhere. That means it is lost when you leave RHIDE and restart it. There is an other way of using macros (See Defining macros ).

- Record--
- Stop--
- Play--

  #### 3.3.10.1 Record

  After selecting this function, all your keystrokes are recorded to reproduce them later. (hotkey `Shift+F10` )

  #### 3.3.10.2 Stop

  This stops the recording of a macro. (hotkey `Alt+F10` )

  #### 3.3.10.3 Play

  This executes the recorded macro. (hotkey `Ctrl+F10` )

  ### 3.4 Search

  Menu for searching and replacing strings in the editor-window. These functions have also hotkeys.

- Find--
- Replace--
- Search again--
- Goto line--
- Jump to function--
- Next message--
- Previous message--

  #### 3.4.1 Find

  Find a string in the current editor-window. You can type the string for searching in an inputline and you can also select, if the search is case sensitive or not and to search for whole words only or not.

  (hotkey `Ctrl+Q+F` )

  #### 3.4.2 Replace

  Find and replace a string in the current editor-window. This works in the same way like searching text, but additionally you can give a string, with which the found text will be replaced.

  (hotkey `Ctrl+Q+A` )

  #### 3.4.3 Search again

  This function repeats the last search or replace operation.

  (hotkey `Ctrl+L` )

  #### 3.4.4 Goto line

  After prompting for a line number (with range checking), the cursor will be located at this line.

  (hotkey `Ctrl+J` )

  #### 3.4.5 Jump to function

  With this feature you can easily jump to the source line of a function to edit or see it. This is only a heuristic by parsing your source file and does not take the information from the debugging symbols.

  After selecting it you will get a dialog, from where you can select the function to which you want to jump.

  (hotkey `Alt+F2` )

  #### 3.4.6 Next message

  This selects the next message in the message window (See Message window ), but only, if there is a next message available.

  (hotkey `Alt+F8` )

  #### 3.4.7 Previous message

  This selects the previous message in the message window (See Message window ), but only, if there is a previous message available.

  (hotkey `Alt+F7` )

  ### 3.5 Run

  In this menu you find the functions for running your program.

- Run--
- Step over--
- Trace into--
- Go to cursor--
- Program reset--
- Arguments--

  #### 3.5.1 Run

  If your project-target is an executable, this will be run after doing a Make (See Make ). (hotkey `Ctrl+F9` ) If building the program was not successful, the programm will not be started. The debugging functions are only available if `-g` was used for compiling. (See Syntax of arguments )

  #### 3.5.2 Step over

  This executes the code for exactly on source line. If there is a function call at the current line this function is executed at once without stepping through this function. (hotkey `F8` )

  #### 3.5.3 Trace into

  This is the same as Step over (See Step over ), except when there is a function call at the current line and for this function debugging information is available, RHIDE steps into this function. (hotkey `F7` )

  #### 3.5.4 Go to cursor

  This will execute your program until the execution comes to the line, where the cursor is. If the program is stopped at any other place by a breakpoint the program will stop there and not at the cursor position. (hotkey `F4` )

  #### 3.5.5 Program reset

  This 'kills' your debuggee at the current execution point without executing any other code of your program (hotkey `Ctrl+F2` )

  #### 3.5.6 Arguments

  Here you can type the arguments, which will be passed to your program when you do a run. (See Run ) and (See Syntax of arguments ).

  ### 3.6 Compile menu

  Here are the functions to translate your source files and for updating your project.

- Compile--
- Make--
- Link--
- Build all--

  #### 3.6.1 Compile

  Compile the file in the current editor-window or the selected entry in the project-window if you are there. The IDE chooses automatically the correct compiler, depending on the suffix of the file. (See Known suffixes )

  (hotkey `Alt+F9` )

  #### 3.6.2 Make

  This makes your project up to date. It works like MAKE on commandline with a makefile. (hotkey `F9` ) This is done by checking the dependencies for each item of the project. These dependencies are automatically generated, if you compile a file within the IDE.

  #### 3.6.3 Link

  This function has two different results depending on the type of your project. If your project is an executable (See Known suffixes ), the linker is started. But if it is a library, all the object files are taken to build a library.

  #### 3.6.4 Build all

  This builds the project completely new with compiling and linking all of the project-items.

  ### 3.7 Debug

  This menu conatains the functions for debugging your program. Most of them have hotkeys and they are described more detailed later (See Debugging with RHIDE ).

- Set/Reset Breakpoint--
- Evaluate/Modify--
- Watch an expression--
- Breakpoints--
- Call stack--
- List of Functions--

  #### 3.7.1 Set/Reset Breakpoint

  See Setting a breakpoint

  (hotkey `Ctrl+F8` )

  #### 3.7.2 Evaluate/Modify

  See Evaluating the contents of variables

  (hotkey `Ctrl+F4` )

  #### 3.7.3 Watch an expression

  See Watching the contents of variables

  (hotkey `Ctrl+F7` )

  #### 3.7.4 Breakpoints

  See Modifying and setting a breakpoint

  #### 3.7.5 Call stack

  This shows a window with a list of functions, from which the current execution point in the debugged program are called from. If you hit `Enter` on a function which has line number debugging information, you will go to the source line which is shown in the window.

  (hotkey `Ctrl+F3` )

  #### 3.7.6 List of Functions

  This asks first for a regular expression to list only those functions of your program, which match that expression. The syntax for such a regular expression is a little bit different from the wildcards you are probably knowing from MS-DOS.

  If you want to get a list of all functions you should enter either nothing (the default), or ".*", or "?*" (both without the double quotes). The expression "*" does NOT mean all function. In fact, your entry will be interpreted as a regular expression.

  After you have typed the expression and pressed `Enter`, you will get a list of functions that match the regular expression and for which debugging information is available.

  This list is sorted by the name of the function and has three parts:

      NAME | RETURN VALUE | FILE

  You can walk throught the list with the cursor keys or the mouse. If you hit `Enter` or double click a function, you will go the the source code of that function.

  ### 3.8 Project

  Here you can add or remove items to or from your project

- Open project--
- Close project--
- Add item--
- Delete item--
- Local options--
- Includes--
- Main targetname--
- Primary file--
- Clear dependencies--
- Delete rebuildable files--
- Write Makefile--

  #### 3.8.1 Open project

  Here is the point to open a project. After selecting this menu item, the file open dialog is opened to select a project. You can type the name of the project or select one from the list.

  If you open a project in an other directory than the current, RHIDE will change the current directory to this directory and then the project will be opened.

  If you type here a name of a project, which does not exist, a new one is created.

  If no project was opened and you create a new project, all open desktop files remain open, but they are not added to the project. If a project was opened, it will be automatically closed before the new project is opened.

  #### 3.8.2 Close project

  This closes the current opened project and closes all files, which are on the desktop.

  #### 3.8.3 Add item

  A dialog will be opened, from where you can choose your file to add to your project. If you are in the project window (See Project window ) you can use the `Ins` key to activate this function within the project window.

  Currently it is impossible to use relative or absolute paths as part of a project item. If you have your files in several directories, you have to setup either the search path for source files or you have to create for each directory a library that can be included in your project.

  #### 3.8.4 Delete item

  This will remove the selected item in the project-window from your project. If you are in the project window (See Project window ) you can use the `Del` key to activate this function.

  #### 3.8.5 Local options

  Here you can give the selected project-item options for compiling, which will be in effect only for this item. If you are in the project window (See Project window ) you can use `Ctrl+O` to activate this function. The options you give here are passed to gcc only, when compiling this file. For more details see (See Local options for a project item ).

  #### 3.8.6 Includes

  This shows the dependencies for the selected item in the project window. You can use the hotkey `Ctrl+I` in the project window. (See Project window )

  #### 3.8.7 Main targetname

  Here you can change the name of your main target. The main target is either an executable file or a library. RHIDE selects the type of the main target from the suffix of this name. If it has no suffix or the suffix `.exe`, an executable will be built. If it has the suffix `.a`, a library will be created.

  Remember when you give it no suffix, both, the COFF image and the `.exe` file will created. If it has the `.exe` suffix, only the `.exe` file is created.

  #### 3.8.8 Primary file

  Here you can give the primary source file, when you want to use the 'automake' feature of GPC. If you type a source name here, RHIDE assumes that your program is written in Pascal and does NOT check any dependencies of the project, because this is done automatically by GPC with the `-automake` option.

  If you don't want to use the 'automake' feature of GPC, even when building a Pascal program, give here an empty name, which is the default.

  #### 3.8.9 Clear dependencies

  This function removes all internal stored dependencies. The files are not removed. This is useful when you want to create a makefile (See Write Makefile ) and you do not want to include all the absolute filenames for the dependencies (mostly the include files).

  This function is a relict from earlyer versions of RHIDE, but I have not disabled it.

  #### 3.8.10 Delete rebuildable files

  This function includes the function of clearing the dependencies (See Clear dependencies ) and removes in addition to it all the files, which can be rebuild within RHIDE.

  #### 3.8.11 Write Makefile

  Here you can create a makefile that contains all the rules to build the project from the command line without starting RHIDE. For this you need the GNU make, because the generated makefile uses the features of GNU make very extensively.

  If you have used environment variables in your search paths (See Directories ), these are not expanded in the generated makefile. But all variables you used will be defined at the beginning of the makefile with their current value.

  ### 3.9 Options

  This menu contains many submenus for anything you can customize.

- Directories--
- C/C++-Compiler--
- Libraries--
- Linker options--
- Compiler options--
- Environment--
- Save options--
- Load options--

  #### 3.9.1 Directories

  Here you can define all of the paths, where RHIDE and the compilers finds the needed files and where to store some files.

  All the paths you can define in the several entries have the form of a semicolon separated list of directories, just like your environment variable %PATH%. You can use forward slashes and back slashes, but they are all converted to forward slashes by RHIDE. You can also use environment variables as part of your paths. The syntax of such a variable is that of a GNU makefile. If you want to use the variable %DJDIR%, you must type $(DJDIR).

- Include directories--
- Library directories--
- Object directories--
- Sources directories--

  #### 3.9.1.1 Include directories

  This is the list of directories, where gcc looks for include files and RHIDE searches in this directory (after looking in the current directory) for header files.

  #### 3.9.1.2 Library directories

  This is the list of directories, where gcc looks for libraries when linking. RHIDE searches in this directories (after looking in the current directory) for libraries, if you have included them directly as a project item.

  #### 3.9.1.3 Object directories

  This is the list of directories where RHIDE looks for object files. If you type here only one directory this has also the effect that the object files, which are compiled, are stored in this directory.

  #### 3.9.1.4 Sources directories

  This is the list of directories, where RHIDE looks for the source files (after looking in the current directory).

  #### 3.9.2 C/C++-Compiler

  In this submenu you can change most flags, which have to do when compiling C or C++ files or better for the options of all the currently supported compilers.

- Warnings--
- Optimizations--
- Debugging--
- C options--
- CXX options--
- Pascal options--
- How to toggle these flags--

  #### 3.9.2.1 Warnings

  This opens a dialog where you can enable or disable most of the flags for generating or supressing warnings when you compile a C or C++ file. (See How to toggle these flags ).

  For a detailed description of the available flags see see Section Warning Options in documentation for gcc .

  #### 3.9.2.2 Optimizations

  This opens a dialog where you can customize how the compiler optimizes your code. (See How to toggle these flags ).

  For a detailed description of the available flags see see Section Optimize Options in documentation for gcc .

  #### 3.9.2.3 Debugging

  This opens a dialog where you can customize the amount of debugging information the compiler should include in object files. (See How to toggle these flags ).

  For a detailed description of the available flags see see Section Debugging Options in documentation for gcc .

  #### 3.9.2.4 C options

  This opens a dialog where you can select flags that are only passed to gcc when compiling C files. (See How to toggle these flags ).

  For a detailed description of the available flags see see Section C Dialect Options in documentation for gcc .

  #### 3.9.2.5 CXX options

  This opens a dialog where you can select flags which are only passed to gcc when compiling C++ files. (See How to toggle these flags ).

  For a detailed description of the available flags see see Section C++ Dialect Options in documentation for gcc .

  #### 3.9.2.6 Pascal options

  This opens a dialog where you can select flags which are only passed to gpc when compiling Pascal files. (See How to toggle these flags ).

  For a detailed description of the available flags see see Section Pascal Dialect Options in documentation for gpc .

  #### 3.9.2.7 How to toggle these flags

  The options in the dialogs for Warnings, Debugging, C-flags and CXX-Flags are selected with the cursor-keys or the mouse and are activated or deactivated by pressing `SPACE` or by double-clicking with the mouse at the first field of the option. If an option can take an additional value or string, an inputbox will be opened, and you can type them there. If the additional value is optional, you can leave this input-box by pressing `ESC` or activating the Cancel button and no value, or the previous one will be appended to this option.

  #### 3.9.3 Libraries

  Here you can tell the linker which libraries will be linked in your program. At this time the number of additional libraries is limited to 16. If you need more, you have to type them manually (See Linker options ).

  In the input-fields of the dialog you only have to type the part of your library name after `lib` and before `.a`. Example: If your library is `libtv.a` you have to put only `tv` there. You can switch between the inputlines for the libraries using `Tab` , or `Down Arrow` (next field), or `Shift+Tab` , or `Up Arrow` (previous field). If you have typed your libraries you can activate or disable them by switching the checkbox before the name on or off. This is done by pressing `Alt` and the corresponding digit or letter of the checkbox at the same time or by clicking with the mouse.

  Normally RHIDE checks the types of your source-files and automatically adds some standard libraries, corresponding to these source-files. These are for C++ files the library `libiostream.a` and for Objective C files the `libobjc.a` library. If you want to disable this, deactivate the Use standard libraries checkbox. This adds also the commandline option -nostdlib to gcc, that means, you must give the linker explicit all of the standard libraries, which you need. This includes the `libgcc.a` and `libc.a` libraries.

  #### 3.9.4 Linker options

  Here you can enter a space separated list of options that will be passed to gcc when linking your program. (See Syntax of arguments )

  (See Syntax of arguments ).

  #### 3.9.5 Compiler options

  Here you can enter a space separated list of additional options that will be passed to gcc every time it is called. (See Syntax of arguments )

  (See Syntax of arguments ).

  #### 3.9.6 Environment

- Colors--
- Editor options--
- Preferences--
- Mouse options--
- Reserved words--
- Pascal reserved words--
- C-Flags--
- CXX-Flags--
- Pascal-Flags--
- Warning-Flags--
- Debugging-Flags--
- Optimization-Flags--
- User words--

  #### 3.9.6.1 Colors

  Here you can customize all of the colors of the IDE.

  #### 3.9.6.2 Editor options

- autoindent--
- Use tabs--
- Persistent blocks--
- Intelligent C indenting--
- Column cursor--
- Row cursor--
- Match pair highlight--
- Do not move the cursor on paste--
- Transparent Blocks--
- Optimal fill--
- Tabsize--

  #### autoindent

  When this is enabled, the editor automaticaly indents the next line by refering to the previous line if you press enter.

  For more information See the "Autoindent" section of the "SET's editor"

  (See Editor options )

  #### Use tabs

  When this is enabled, the character `t` is inserted into the text if you press the `Tab`-key. Otherwise the number of spaces (defined by tabsize) is inserted.

  For more information see See the "Real Tabs" section of the "SET's editor"

  (See Editor options )

  #### Persistent blocks

  Normally, RHIDE uses persistent blocks. This means the selected area will not get unselected if you press a key. If you like the behaviour of earlier versions of RHIDE, disable this option.

  For more information see See the "Persistent Blocks" section of the "SET's editor"

  (See Editor options )

  #### Intelligent C indenting

  This option enables the so called 'C intelligent indenting', which is an heuristic for indenting after special key words like `if` or `while` more than the normal autoindenting. This works only if autoindent is enabled.

  For more information see See the "Inteligent C indent" section of the "SET's editor"

  (See Editor options )

  #### Column cursor

  This is a special feature of the builtin editor. If you enable this option you will see a vertical special color highlighted column across the whole editor window at the cursor column.

  For more information see See the "Column cursor" section of the "SET's editor"

  (See Editor options )

  #### Row cursor

  This is a special feature of the builtin editor. If you enable this option you will see a horizontal special color highlighted row across the whole editor window at the cursor row.

  For more information see See the "Row cusor" section of the "SET's editor"

  (See Editor options )

  #### Match pair highlight

  If this option is enabled, you will see at any time you type a bracket, brace or parenthesis the matching highlighted or a message, that there was no macthing was found.

  For more information see See the "Match pair highligth" section of the "SET's editor"

  (See Editor options )

  #### Do not move the cursor on paste

  Enable this option, when you want to leave the cursor at it's current position when you paste some text.

  (See Editor options )

  #### Transparent Blocks

  When this option is enabled, the syntax highlight is still shown in selected blocks.

  (See Editor options )

  #### Optimal fill

  When enabling this option the editor fills the gaps in your text with an optimal value of spaces and tabs. (See Editor options )

  #### Tabsize

  Additionaly you can select here the tabbing size for the editor. This value is used as the global setting for all editor windows wich will be opened after setting this value. The current opened windows will use also this setting.

  (See Editor options )

  #### 3.9.6.3 Preferences

  Here you can customize some basic options for the work of the IDE. A dialog will be opened where you can turn on or off the following options:

- all dependencies in makefile--
- create backupfiles--
- syntax highlighting--
- Use dual display--
- redirect stderr--
- redirect stdout--
- show process information--
- show free memory--
- No file caching--
- 16 background colors--
- Show GDB commands--
- Use no shadows--
- Save text palette--
- Save project only when closing--
- Screen mode--

  #### all dependencies in makefile

  When this is enabled, all internally stored dependencies for a project item are written to the makefile. (See Write Makefile ). You should disable this option, if you want to give an other user the makefile of your project, and (s)he has a different directory structure.

  (See Preferences )

  #### create backupfiles

  Create backupfiles when saving. When it is enabled, RHIDE creates a backup of the file to save under the same name as the editing file, but the suffix is replaced with `.bak`

  (See Preferences )

  #### syntax highlighting

  Turn the Syntax highlight on or off. RHIDE automatically checks the suffix of the editing file to determine the correct syntax highlighting. Currently this is supported only for C, C++, and Pascal source files. All other files are not specially highlighted.

  (See Preferences )

  #### Use dual display

  Here is an very powerfull option. If you have installed on your computer a secondary display (monochrome monitor) in addition to your VGA monitor, RHIDE can (when this option is enabled) switch to to the dual monitor for it's output and you can see your program on the normal monitor.

  If this option is enabled and you have not a secondary monitor installed, RHIDE will detect this and does not switch to it.

  (See Preferences )

  #### redirect stderr

  Turn this on, if you want to redirect the output to stderr of your program to a window in the IDE. This is also needed, if you want to use the builtin analyzing of a call frame traceback, when your program crashes.

  (See Preferences )

  #### redirect stdout

  Turn this option on, if you want to redirect the output to stdout from your program to a window in the IDE.

  (See Preferences )

  #### show process information

  Turn this option on if you want to see which files are checked, when you do a make (See Make ), and to see the commandlines how the compilers are started by RHIDE.

  (See Preferences )

  #### show free memory

  Turn this option on to show in the upper right corner of the screen a readout of the free memory of your system. This shows both, the virtual and the physical free memory.

  (See Preferences )

  #### No file caching

  If this option is enabled, RHIDE does not use the internal caching of information about searching files and modification times. Use this only if you have problems with the automatic checking of dependencies, because this slows down RHIDE.

  (See Preferences )

  #### 16 background colors

  On EGA/VGA video cards it is possible to use 16 background colors instead of normal 8. This is done by telling the video card how to interpret the highest bit of the color attribute. If you enable this, you can use up to 16 background colors, otherwise there are only 8 colors for the background available. To get blinking foreground colors, you must use a little trick. Enable at first this option here. Then change the color attribute you want to highlight background color you want and then reset the '16 background colors' option.

  (See Preferences )

  #### Show GDB commands

  When this option is enabled you can see in the GDB output window which commands are sent to the builtin GDB from RHIDE.

  (See Preferences )

  #### Use no shadows

  When this option is enabled RHIDE uses no shadows at all for the windows and dialogs and so on.

  (See Preferences )

  #### Save text palette

  When you debug a program, which modifies the palette when in text mode, you should enable this option.

  #### Save project only when closing

  Enable this option only, when you get a system crash after starting your program and because of the use of disk cache the project, which RHIDE automatical saves before your program is runned, is corrupted.

  #### Screen mode

  Here you can select the video mode. If you want to use a video mode other than the ones shown, you have to select the User Mode mode and type the value of this mode (see in the reference of your video card) as a decimal or hexadecimal (preceeded by `0x`) number. But you can use only textmodes (modes with starting video ram address at `0xB800:0000`. For the numbers of the videomodes refer to the documentation of your video card. If you type an invalid videomode (RHIDE checks it), the 80x25-Mode will automatically selected.

  I have tested all available text modes with my et4000-card, and they work. For some modes, (mostly every high resolution text mode) the mouse cursor is shown by my own routine. That means that you can use the mouse also in the high resolution text modes.

  (See Preferences )

  #### 3.9.6.4 Mouse options

  Here you can customize a little bit the speed of the double click intervall and you can also tell RHIDE to reverse the mouse buttons.

  #### 3.9.6.5 Reserved words

  This opens a dialog, where you can modify the list of reserved words the editor knows. If you choose the Default button in this dialog, the default reserved words are generated and any previous words are lost.

  #### 3.9.6.6 Pascal reserved words

  This opens a dialog, where you can modify the list of reserved words for Pascal the editor knows. If you choose the Default button in this dialog, the default reserved words are generated and any previous words are lost.

  #### 3.9.6.7 C-Flags

  Here you can modify the list of C options, which you can turn on or off. (See C options )

  (See How to change the list of flags )

  #### 3.9.6.8 CXX-Flags

  Here you can modify the list of CXX options, which you can turn on or off. (See CXX options )

  (See How to change the list of flags )

  #### 3.9.6.9 Pascal-Flags

  Here you can modify the list of Pascal options, which you can turn on or off. (See Pascal options )

  (See How to change the list of flags )

  #### 3.9.6.10 Warning-Flags

  Here you can modify the list of Warning-Flags, which you can turn on or off. (See Warnings )

  (See How to change the list of flags )

  #### 3.9.6.11 Debugging-Flags

  Here you can modify the list of Debugging-Flags, which you can turn on or off. (See Debugging )

  (See How to change the list of flags )

  #### 3.9.6.12 Optimization-Flags

  Here you can modify the list of Optimization-Flags, which you can turn on or off. (See Optimizations )

  (See How to change the list of flags )

  #### 3.9.6.13 User words

  Here you can define your own list of words, which can be specially highlighted, when syntax highlighting is enabled. (See Preferences )

- How to change the list of flags--

  #### How to change the list of flags

  The syntax of the strings, which you can modify or add with the last menu-entries is any string followed by an optional modifier with the following meaning:

  `%d` | if you activate this option, you must enter an integer there
  `%d?` | if you activate this option, you can enter an integer there
  `%c` | if you activate this option, you must enter a character there
  `%c?` | if you activate this option, you can enter a character there
  `%s` | if you activate this option, you must enter a string there
  `%s?` | if you activate this option, you can enter a string there
  `%s(STRING)` | if you activate this option, you must enter a string, which contains only characters defined by the string STRING, there
  `%s?(STRING)` | if you activate this option, you can enter a string, which contains only characters defined by the string STRING, there

  As an example: the string for the `-O` option is defined as `-O%d?` and the `-d` option (See Debugging ) is defined as `-d%s(MNDyrxjsLtfcSlgRJdkamp)` which means, the string after `-d` must be a combination of the characters in `MNDyrxjsLtfcSlgRJdkamp`

  If you leave the dialogs for modifying the flag lists with the Ok button or if you activate the Default button, all flags are disabled

  #### 3.9.7 Save options

  Here you can save all the options you currently customized to a file. RHIDE restricts this to saving them only to a file with the `.gpr` suffix (and `.gdt` for the desktop file).

  #### 3.9.8 Load options

  Here you can load the options from any existing project file.

  ### 3.10 Windows

  In this menu you get the functions for arranging, resizing and switching between the windows on the desktop:

- Size/move--
- Zoom--
- Tile--
- Cascade--
- Next--
- Previous--
- Close--
- List--
- Project--
- UserScreen--

  #### 3.10.1 Size/move

  With this function you can resize and/or move the current window. After selecting this, the frame of the current window will be drawn light-green and you can move it with the cursor-keys. To resize it, press `Shift+` cursor-keys. To exit the moving/resizing function, press `ESC` or `ENTER`. Alternatively you can use the mouse. For moving, click on the top of the window and hold the left button down. Now you can move the window by moving the mouse. To resize it, click on lower right corner of the window, hold the button down and resize the window by moving the mouse. (This function has the hotkey `Ctrl+F5` )

  #### 3.10.2 Zoom

  This brings up the window to maximal size or to previous size. (hotkey `F5` or click with the mouse at the symbol on the right upper corner of the window)

  #### 3.10.3 Tile

  This arranges all the editor-windows on the desktop, to see them all simultaneously.

  #### 3.10.4 Cascade

  This arranges all the editor-windows on the desktop, to see the contents of the current editor-window and the top-frame of all the others.

  #### 3.10.5 Next

  This switches to the next window on the desktop. (hotkey `F6` )

  #### 3.10.6 Previous

  This switches to the previous window on the desktop. (hotkey `Shift+F6` )

  #### 3.10.7 Close

  This closes the current window. If it is an editor-window and its contents were modified, you will be prompted to save it. (hotkey `Alt+F3` ) or click with the mouse on the upper-left symbol of the frame.

  #### 3.10.8 List

  This brings up a list of all windows that are currently on the desktop. You can select one of them and press `ENTER` to switch to it. With `Del` you can close the selected window. (hotkey `Alt+0` ).

  #### 3.10.9 Project

  With this function you can select the project window (See Project window ). If it was closed, it will be opened.

  #### 3.10.10 UserScreen

  This shows the contents of the DOS-Screen. To leave this function, do any event, that means, press any key or click with the mouse. (hotkey `Alt+F5` )

  ### 3.11 Help

  In this menu you have access to many predefined help entries in the big helpsystem.

- Help--
- RHIDE Help index--
- Syntax help--
- libc reference--
- Help about help--

  #### 3.11.1 Help

  This opens the INFO viewer. Many thanks at this point to Salvadore Eduardo Tropea (SET). He wrote the very good INFO viewer for use with RHIDE. This was also the most important reason for me to write the documentation in Texinfo, because you have now an online help available with the produced INFO file `rhide.inf`.

  The help system can be invoked from everywhere by pressing `F1` . For help on using the INFO viewer, press `F1` within the help window. But the above things work only if you have correctly installed the INFO files that come with RHIDE.

  If you have installed the binary archive of RHIDE as described in the `readme.bin`, the INFO files are in `%DJDIR%/info`. If you have not modified your `djgpp.env` file, this directory is searched for the INFO files.

  But you can put the INFO files in any directory you want, if you add this directory to the %INFOPATH% variable in your `djgpp.env` file in the section for `info`.

  #### 3.11.2 RHIDE Help index

  This brings up the help window with the main index for getting help for RHIDE.

  #### 3.11.3 Syntax help

  If you are in an editor window, and you press `Ctrl+F1` , you get help about the function under the cursor. But only if this function is documented in `libc.inf`. If there was no help found you will be informed. This feature can be used also by clicking with the right mouse button on the word.

  #### 3.11.4 libc reference

  This is a separate menu entry to open the libc reference, because this is used very often when writing C programs.

  #### 3.11.5 Help about help

  This brings up a helpwindow for instructions and available keystokes when using the integrated INFO viewer. (See the "Top" section of the "infview.inf")

  ## 4. Detailed description of some parts of RHIDE

- Selecting a window--
- How the editor works--
- Some hints and problems--
- Project window--
- Builtin compiler specs--
- Builtin variables--
- Change the defaults of RHIDE--
- Message window--
- Syntax highlighting--
- Checking the dependencies--
- What is Turbo Vision--
- How the dialogs work--
- Defining macros--
- The INFO Viewer--

  ### 4.1 Selecting a window

  To select a window you can do the following. If the window has a number, this is right on the top-frame, you can select this window by pressing `Alt` and this number (but only if the number is a single digit). Or you click anywhere in the window or on the frame of the window with your mouse.

  ### 4.2 How the editor works

  This section should describe the work of the editor. But because the editor is now so complex and not my own work, there is now a separate documentation for it. Look at See the "Top" section of the "SET's editor" for a detailed and better doc. But you can read also more from my doc, which describes the most common (for me) usage of the editor. Here I describe most of the editor commands. If there is a key command like `Ctrl+Q+Y`, you have to press `Ctrl` and `Q` simultaneously and after this press `Y`.

- Erasing commands--
- Cursor moving commands--
- Text selecting and searching commands--
- Block commands--
- Other commands--

  #### 4.2.1 Erasing commands

  - `Ctrl+G` or `Del` erases the character under the cursor or the selected text
  - `Ctrl+H` or `Backspace` erases the character before the cursor or the selected text
  - `Ctrl+Y` erases the current line
  - `Ctrl+Q+Y` erases from the cursor to the end of the line
  - `Ctrl+Q+H` erases from the cursor to the beginning of the line
  - `Ctrl+T` erases from the cursor to the beginning of the next word on this line
  - `Ctrl+Backspace` erases from the cursor to the beginning of the previous word

  #### 4.2.2 Cursor moving commands

  - `Ctrl+S` or `Arrow left` moves the cursor one character left
  - `Ctrl+D` or `Arrow right` moves the cusor one character right
  - `Ctrl+E` or `Arrow up` moves the cursor one line up
  - `Ctrl+X` or `Arrow down` moves the cursor one line down
  - `Ctrl+A` moves the cursor one word left
  - `Ctrl+F` moves the cursor one word right
  - `Ctrl+C` or `Page down` moves the cursor one page down
  - `Ctrl+R` or `Page up` moves the cursor one page up
  - `Ctrl+Q+D` or `End` moves the cursor to the end of the line
  - `Ctrl+Q+S` or `Home` moves the cursor to the beginning of the line
  - `Ctrl+Q+R` or `Ctrl+PgUp` or `Ctrl+Home` moves the cursor to the beginning of the file
  - `Ctrl+Q+C` or `Ctrl+PgDown` or `Ctrl+End` moves the cursor to the end of the file

  #### 4.2.3 Text selecting and searching commands

  - `Shift` cursor keys select the text like the cursor moves
  - `Ctrl+Ins` or `Ctrl+K+K` copy the selected text to the clipboard
  - `Shift+Del` or `Ctrl+K+Y` move the selected text to the clipboard
  - `Shift+Ins` or `Ctrl+K+C` copy the selected text from the clipboard to the current cursor position
  - `Ctrl+Del` delete the selected text
  - `Ctrl+Q+A` open the replace dialog
  - `Ctrl+Q+F` open the find dialog
  - `Ctrl+L` repeat the last replace or find operation
  - `Ctrl+K+H` unselect all

  #### 4.2.4 Block commands

  - `Ctrl+K+B` this sets the start of the selected block
  - `Ctrl+K+K` this sets the end of the selected block
  - `Ctrl+K+I` this indents the selected block by inserting a space at the beginning of each line inside the block
  - `Ctrl+K+U` the unindents the selected block by erasing from each line inside the block, which starts with a tab or space one character.
  - `Ctrl+K+M` this converts all alpha characters inside the selected block to upper case
  - `Ctrl+K+O` this converts all alpha characters inside the selected block to lower case
  - `Ctrl+K+V` this moves the selected block to the current cursor position
  - `Ctrl+K+Tab` this is indents the selected block by using the last nonselected line as reference for indenting.
  - `Ctrl+K+Shift+Tab` this unindents the selected block by using the last nonselected line as reference for unindenting
  - `Ctrl+K+R` Inserts the contents of a file at the current cursor position
  - `Ctrl+K+W` Write the selected block to a file

  #### 4.2.5 Other commands

  - `Ctrl+V` toggle insert-/overwrite-mode
  - `Ctrl+O` toggle auto-indent-mode on/off
  - `Ctrl+J` goto to line (will be prompted for)
  - `Ctrl+K+` a digit (`0` - `9`). Set a marker in the text (up to ten different markers)
  - `Ctrl+Q+` a digit (`0` - `9`). Jump to a marker, which you have previously set.
  - `Shift+Space` this executes a macro, which can be defined external by analyzing the last two characters before the cursor (See Defining macros )

  If you have set some markers, they will be stored, so you can use them later when restarting RHIDE.

  ### 4.3 Some hints and problems

  To compile only a single file, you don't need to include it in a project. You only have to open it and do a compile. If a file is in your project, you can compile it, if you are in its editor-window or if you are in the project-window and this file is selected.

  Warnings and errors from compiling a file are listed in the message-window. If there are warnings or errors, you can jump to the corresponding source by hitting `ENTER` on this message. If this file wasn't already opened, it will be opened.

- Problems with automatic dependencies--

  #### 4.3.1 Problems with automatic dependencies

  Most checking of the dependencies works correctly, but there are some few situations, where this checking gets confused. The first results in the fact that I implemented a cache function for getting the modification time of files, that means, most files are 'stat'ed only once, after starting RHIDE. But if someone modifies one of the files, which are in the cache, (this can be an other program, when you run RHIDE in a multitasking environment, such Windows) or if you run your project and it modifies some of these files, the internal cache is after this not up to date.

  Here is an other situation. Your source files are not in the current directory. You have opened a source file for editing and successfully built your project. Now you leave RHIDE, because you want to debug your program with `fsdb`, you copy the source file (in this case it is the file, which you have opened in the IDE) to the current directoy. Now you debug it and there are some errors. You restart RHIDE to make the changes in the file. The previously opened file will be opened automatically and you edit it. If you do now a Make, RHIDE tells you, that your project is up to date, because it searches for source files at first in the current directory, and there is the unmodified file.

  In this chapter I will give you for some special parts a more detailed description of what they do.

  ### 4.4 Project window

  The project window shows you every file, which you have included in your project. Most time you work with RHIDE this window should be visible, but you can also close it (See Close ).

- Items of your project--
- Open a project item--
- Dependencies of project item--
- Local options for a project item--

  #### 4.4.1 Items of your project

  The items in the project window, and therefore also in your project, are sorted in alphabetical order. This has the effect of faster finding an item and you can also move the selecting bar to a specified item by typing the name of this item.

  Normally, the alphabetic order of the project items causes no problems because the linker searches at first every object file for unresolved symbols before any library. The statement, the the GNU linker is a one pass linker makes sense only for libraries, because they are checked only once for unresolved references. That means, if you include libraries in your project you must know about the order, where this library is put on the command line when linking your program.

  If you have problems with that order, or if you really want to have one object file (or library) before some others, you have to rename them, to get the right position from the name.

  #### 4.4.2 Open a project item

  To open an editor window with the selected item press either `SPACE` or `ENTER` . If here was already a window with this file opened on the desktop, this window will be selected. This works only if the selected item has a know suffix (See Known suffixes ). If the selected item is a project file, that project will be opened with the side effect that if you close this project, the previous one will be reopened.

  #### 4.4.3 Dependencies of project item

  If you have compiled a file already in RHIDE, you bring up a list with all dependencies of that file. In this list the files are show by their basename followed by the directory and they are also sorted in alphabetical order. From here you can also open an editor window with the selected dependency by pressing `SPACE` or `ENTER` on that item.

  #### 4.4.4 Local options for a project item

  You can change many options for a project item, which are in effect only for this file. To do this, hit `Ctrl+O` on the selected item and a dialog is shown, where you can change the options.

  At this time you can change the following options.

- Local comandline options--
- Exclude from link--
- Name of the output file--
- Compiler type--
- Error checking--
- Error program--

  #### Local comandline options

  Here you can give some additional defines or any other commandline options, when compiling this item.

  #### Exclude from link

  This is a switch to tell RHIDE, that this file should not linked with your program, but it is compiled and it is checked to determine if your program is up to date.

  #### Name of the output file

  Here you can specify an other name as the compiled file. Put here only the basename of the file (without any directory)

  #### Compiler type

  From that list you can select exactly one type of the compiler, which is used to create your output file. Possible values are:

  `Auto` | This is the default and should be used in most cases. When this type is selected, RHIDE selects the correct compiler depending on the suffixes of your source and output file.
  `User` | If you have any special compiler, which is not known to RHIDE, to create your output file, you must select this and give RHIDE also the calling syntax of that compiler (see below)
  `None` | If you don't want to compile this item select this.
  `GNU C compiler` | Tell RHIDE to compile this file like a normal GNU C source file.
  `GNU C++ compiler` | Tell RHIDE to compile this file like a normal GNU C++ source file.
  `GNU assembler` | Tell RHIDE to compile this file like a normal GNU assembler file.
  `GNU Pascal compiler` | Tell RHIDE to compile this file like a normal GNU Pascal file.

  If you have selected the User compiler type, you have to put in the next inputline the specs how to call the compiler. This specs can use any variables that are known to RHIDE (See Builtin variables ) together with normal text. As an example I show here, how the builtin C compiler is defined (the backslashes at the end of the lines are used only here to show, that the line is continued, they are NOT part of the specs):

      $(RHIDE_GCC) $(INCLUDE_DIRS) $(C_DEBUG_FLAGS) $(C_OPT_FLAGS) \
      $(C_WARN_FLAGS) $(C_C_LANG_FLAGS) $(C_EXTRA_FLAGS) $(LOCAL_OPT) \
      -c $(SOURCE_NAME) -o $(OUTFILE)

  #### Error checking

  Here you can select how errors or warnings that are produced by the compiler, are checked. Possible values are:

  `Auto` | Let RHIDE select the correct way for checking the errors
  `User` | Use your own external program to check the output of the compiler to `stderr`
  `None` | Do not check any errors, assume that the compiler does it's job every time successfull
  `builtin C` | Check the errors like when compiling a C file
  `builtin assembler` | Check the errors like when copiling an assembler file
  `builtin linker` | Check the errors like when linking
  `return value` | Determine only if the compiling was successfull or not by checking the return value of the compiler (zero for success)

  #### Error program

  If you have selected above the User error checking, type here the program, which should check for errors and/or warnings. What the external error checking program should do:

  - The program must take a filename as argument, which contain the output to stderr from the compiler (Error and warning messages)
  - The program has to write to stdout the Warnings, Errors or messages in a special format.

    `Errors` | A line that starts with the string "!Error" (without the double quotes) optionally follwed by "!File" and a filename in single quotes and "!Line" and a line number. The next line contain the error text. Example:
        !Error!File'test.c'!line17
        This is a sample error message
    This means, that in file 'test.c' at line 17 has an error occoured with the description 'This is a sample error message'
    `Warnings` | Warnings have the same format, except that !Error is replaced by !Warning.
    `Any other line` | is treated as a simple message optionally preceeded by !File and !Line.

  ### 4.5 Builtin compiler specs

  RHIDE uses for compiling, linking, and the other stages of generating a file also specs, like you can change in the local options for a project item (See Local options ). Here the specs, which are used currently:

  $(RHIDE_COMPILE_C) | For compiling C source files
  $(RHIDE_COMPILE_CC) | For compiling C++ source files
  $(RHIDE_COMPILE_ASM) | For compiling assembler source files
  $(RHIDE_COMPILE_PASCAL) | For compiling pascal source files
  $(RHIDE_COMPILE_OBJC) | For compiling objective C source files
  $(RHIDE_COMPILE_LINK) | For linking
  $(RHIDE_COMPILE_LINK_PASCAL) | For linking when the project contain pascal source files
  $(RHIDE_COMPILE_LINK_PASCAL_AUTOMAKE) | This spec is used only, when you have set the (See Primary file ), to tell RHIDE, not to check for dependencies but to use the 'automake' feature of GPC.
  $(RHIDE_COMPILE_ARCHIVE) | For creating a library
  $(RHIDE_FSDB) | For calling fsdb.
  $(RHIDE_GDB) | For calling gdb.
  $(RHIDE_GPROF) | For calling gprof.
  $(RHIDE_GREP) | For calling grep.

  All of these specs have a default contentents in RHIDE, but they can be overwritten by setting the environment variable with the same name and any other contents.

  ### 4.6 Builtin variables

  This section describe, which variables can be used within RHIDE to get values from some of the configurations, which you have made inside RHIDE.

  All of these variables are refernced by a name enclosed in parantheses preceeded by a dollar sign. Example: `$(RHIDE_GCC)`. You can overwrite any of the following variables, if you define in your environment the same variable with any contents you want.

  When RHIDE tries to get the contents of such a variable, it searches at first if it is found in it's internal database. If it was not found, the environment is checked for such a variable and if that fails, the resulting value is the variable itself.

  In addition to the use of variables, RHIDE has a limited ability of using string manipulating functions. I have implemented some of the functions, which are available with GNU make. They have the same name and should work exactly like the GNU make counterpart.

  `$(strip arg)` | This function removes any leading and trailing whitespace and converts all multispaces to single spaces from the (whitespace separated list) `arg`.
  `$(addsuffix arg1,arg2)` | These functions append on each argument from the whitespace separated list `arg2` the string `arg1`.
  `$(addprefix arg1,arg2)` | This is the same as `$(addsuffix arg1,arg2)`, except that it puts the string `arg1` before each argument from `arg2`.
  `$(notdir arg)` | This removes any directory part from the argument `arg`.
  `$(dir)` | This extracts only the directory part from the argument `arg`. If there was not directory in `arg`, an empty string is returned. (The directory contains also the drive letter, if there was one)
  `$(subst arg1,arg2,arg3)` | This replaces every occoureance of `arg1` in `arg3` with `arg2`

  The following variables have a special meaning in RHIDE with the default contents:

  $(RHIDE_GCC) | gcc
  $(RHIDE_AS) | gcc
  $(RHIDE_GXX) | gcc
  $(RHIDE_GPC) | gpc
  $(RHIDE_AR) | ar
  $(RHIDE_LD) | gcc
  $(RHIDE_LD_PASCAL) | gpc
  $(RHIDE_ARFLAGS) | rcs
  $(RHIDE_INCLUDES) | $(SPECIAL_CFLAGS) $(addprefix -I,$(INCLUDE_DIRS))
  $(RHIDE_LIBDIRS) | $(addprefix -L,$(LIB_DIRS))
  $(RHIDE_LIBS) | $(addprefix -l,$(LIBS))
  $(RHIDE_LDFLAGS) | $(SPECIAL_LDFLAGS) $(addprefix -Xlinker ,$(LD_EXTRA_FLAGS))
  $(RHIDE_COMPILE_C) |
      $(RHIDE_GCC) $(RHIDE_INCLUDES) $(C_DEBUG_FLAGS) \
      $(C_OPT_FLAGS) $(C_WARN_FLAGS) $(C_C_LANG_FLAGS) \
      $(C_EXTRA_FLAGS) $(LOCAL_OPT) -c $(SOURCE_NAME) \
      -o $(OUTFILE)
  $(RHIDE_COMPILE_CC) |
      $(RHIDE_GXX) $(RHIDE_INCLUDES) $(C_DEBUG_FLAGS) \
      $(C_OPT_FLAGS) $(C_WARN_FLAGS) $(C_CXX_LANG_FLAGS) \
      $(C_EXTRA_FLAGS) $(LOCAL_OPT) -c $(SOURCE_NAME) \
      -o $(OUTFILE)
  $(RHIDE_COMPILE_ASM) |
      $(RHIDE_AS) $(RHIDE_INCLUDES) $(C_DEBUG_FLAGS) \
      $(C_OPT_FLAGS) $(C_WARN_FLAGS) $(C_EXTRA_FLAGS) \
      $(LOCAL_OPT) -c $(SOURCE_NAME) -o $(OUTFILE)
  $(RHIDE_GPC_FLAGS) |
      $(RHIDE_INCLUDES) $(C_DEBUG_FLAGS) $(C_OPT_FLAGS) \
      $(C_WARN_FLAGS) $(C_P_LANG_FLAGS) $(C_EXTRA_FLAGS)
  $(RHIDE_COMPILE_PASCAL) |
      $(RHIDE_GPC) $(RHIDE_GPC_FLAGS) $(LOCAL_OPT) \
      -c $(SOURCE_NAME) -o $(OUTFILE)
  $(RHIDE_COMPILE_LINK) |
      $(RHIDE_LD) $(RHIDE_LIBDIRS) $(C_EXTRA_FLAGS) \
      $(RHIDE_LDFLAGS) -o $(OUTFILE) $(OBJFILES) \
      $(LIBRARIES) $(RHIDE_LIBS)
  $(RHIDE_COMPILE_LINK_PASCAL) |
      $(RHIDE_LD_PASCAL) $(RHIDE_LIBDIRS) $(C_EXTRA_FLAGS) \
      $(RHIDE_LDFLAGS) -o $(OUTFILE) $(OBJFILES) \
      $(LIBRARIES) $(RHIDE_LIBS)
  $(RHIDE_COMPILE_LINK_PASCAL_AUTOMAKE) |
      $(RHIDE_LD_PASCAL) $(RHIDE_LIBDIRS) $(RHIDE_LDFLAGS) \
      -o $(OUTFILE) \
      --automake=\"$(strip $(RHIDE_GPC_FLAGS))\" \
      $(RHIDE_GPC_FLAGS) $(SOURCE_NAME) $(LIBRARIES) $(RHIDE_LIBS)
  $(RHIDE_COMPILE_ARCHIVE) |
      $(RHIDE_AR) $(RHIDE_ARFLAGS) $(OUTFILE) $(OBJFILES)
  $(RHIDE_FSDB) |
      fsdb $(OUTFILE) $(addprefix -p ,$(SRC_DIRS)) $(PROG_ARGS)
  $(RHIDE_GDB) |
      gdb $(OUTFILE) $(addprefix -d ,$(SRC_DIRS))
  $(RHIDE_GREP) |
      grep -n $(prompt arguments for GREP)
  $(RHIDE_GPROF) |
      gprof $(OUTFILE)

  The following are not used as real variables, but they are used to get the contents of options from RHIDE. But you can override them also by setting them as an environment variable.

  $(INCLUDE_DIRS) | All the include directories
  $(LIB_DIRS) | All the library directories
  $(SOURCE_NAME) | The actual compiled source file
  $(OUTFILE) | The actual created file
  $(C_DEBUG_FLAGS) | All the debugging flags
  $(C_OPT_FLAGS) | All the optimization flags
  $(C_WARN_FLAGS) | All the warning flags
  $(C_C_LANG_FLAGS) | All the C language flags
  $(C_CXX_LANG_FLAGS) | ALL the C++ language flags
  $(C_P_LANG_FLAGS) | All the pascal language flags
  $(LIBS) | All the libraries, which are given in the libraries options
  $(LD_EXTRA_FLAGS) | All the additional linker options
  $(LOCAL_OPT) | All the local options for that project item
  $(OBJFILES) | All the destination files, which are part of the project and which are not a library and not excluded from linking
  $(LIBRARIES) | All the libraries, which are explicit included in the project and not exlcuded from linking
  $(SPECIAL_CFLAGS) | Some special flags for `gcc`. Currently only the `-nostdlib` switch.
  $(SPECIAL_LDFLAGS) | Some special flags for `gcc` when linking. Currently only the switches `-pg` and `-nostdlib`.
  $(prompt TITLE) | RHIDE prompts for arguments which get the title `TITLE` and insert the parameters here.

  ### 4.7 Change the defaults of RHIDE

  If you have special wishes for compiling your source files, you can configure for RHIDE mostly everything. For adding support for other than the builtin known file types (See Builtin variables ). If you want to change the behaviour of RHIDE for compiling all the known file types you should know at first really what you do. If you think, this is a good idea or if you only want only check if it works you can do it.

  Before RHIDE compiles any file (this includes also linking and building a library) it searches the environment for a variable after the following scheme: When compiling a file with suffix `.c` to a file with suffix `.o` RHIDE checks for the variable $(RHIDE_COMPILE.c.o). If this variable is defined the contents of this variable is taken as the compile spec.

  If you want to change the specs for linking you must take as destiniation suffix `.exe` or `.` and as source suffix the suffix of your object files. Example:

      $(RHIDE_COMPILE.o.)

  ### 4.8 Message window

  This window shows every time you compile a file the resulting messages, which gcc produces. These messages were converted in a special format to show them in the window. Some of the messages contain a file eventually combined with a line number. If you press `ENTER` on such a message, the corresponding source line in the file will be highlighted and the window with this file will be selected. If this file is not already on the dektop, it will be opened.

  If the file, to which the messages refer, is already in the foreground you can see the selected source line for your messages directly on the screen.

  ### 4.9 Syntax highlighting

  Syntax highlighting is now supported directly by the editor. It should work in mostly every situation for all the supported types. Currently (in RHIDE) only the C/C++ style syntax highlight and the Pascal style syntax highlight are supported.

  With which style a file is highlighted is choosen by RHIDE by checking the suffix of the file and determining the file type from that suffix. (See Known suffixes )

  ### 4.10 Checking the dependencies

  This is one of the main parts of RHIDE. To speed up the work, I have added a cache for checking the modification time of a file and for finding a file (computing the full name of a file). But sometimes the data in the cache isn't valid, especialy when running under Windows. If you see this, you can clear the cache by leaving RHIDE and starting again.

  If you didn't any special things but have problems with it, please run RHIDE with the `-df` switch and try to find out, where the problem is and post it to me so I can fix it.

  ### 4.11 What is Turbo Vision

  The Turbo Vision library is part of Turbo C++ version 3.1. I have ported this library to use with DJGPP because I think it is the most powerful text windowing library, which is available for MS-DOS. With the help of this library you can write front end application which looks very well and the interface is easy to use.

  The Turbo Vision library is not only a window based text user interface, it is also a very good event handling mechanism. It supports the use of the mouse and keyboard with the ability of defining and using of hotkeys, that means, you can assign to some keys or combinations of keys, which function should be executed.

  The main parts of an application, which is using this library, are the desktop, the menu bar and the statusline. The menu bar is usualy shown as the topmost line of the screen. There are shown the main parts of the pull down menus, from where you can select the most functions, which are implemented in an application.

  To use the menu you can use the mouse as well the keyboard. With the mouse you can click every where on a menu entry and the corresponding function will be executed. There are some different actions, which a menu entry can have. At first some of them, these are for example all the entries in the menu bar, open a submenu with more menu entries which are related to the name of this main entry. And the others, most in such a submenu, execute a definite function of the application.

  With the keyboard you can walk through the menu very simply. To activate the menu bar, you have to press `F10` . In the pull down menus you can use the cursor keys to move the highlighted bar up and down and with the cursor right and left keys you can switch to next or previous menu. With the `ENTER` key you activate the function, which corresponds to this entry. If this was a submenu, which is indicated with a symbol like a small right arrow, this will be opened.

  If you walk through the menu with the cursor keys or the mouse (hold the left mouse button down and move the mouse) in the statusline will be shown for each entry a short hint for the function of this menu entry.

  ### 4.12 How the dialogs work

  In a dialog, like the file open dialog, are many things which you can select or where you can type in some data. At first some general functions. If you press `ESC` , the dialog will be closed and nothing will be changed. The same can be done with the mouse by clicking on the close symbol (this is the small symbol on upper left frame of the dialog).

  In the next paragraphs I will describe the most used elements of a dialog. For selecting each element of a dialog you can use the `Tab` key to select the next element in the dialog or the `Shift+Tab` key, to select the previous element.

  A button is a rectangle with some text on it. If you activate such a button a specified action is executed. To select a button you can use the `Tab` key, until the button is special highlighted and press then `ENTER` . Or most times a character of the text on this button has a different color. So you can press `Alt+` this charcter to activate the button. With the mouse you can simply click on a button to activate it.

  A listbox is a collection of some strings in one or more columns and rows as needed. The project window (See Project window ) is such a listbox with the names of the project items. You can use the cursor keys to move the focus bar in the list, or if it is a sorted listbox, you can also type some characters and the focus will moved to the item, which starts with this characters. To select a item in a list box, press `SPACE` or `ENTER` or double click with mouse on it.

  In an input line you can type some text which can be edited with the usual editing keys.

  A checkbox is a collection of options, which can be turned on or off. Each option has in front of it a small indicator, if it is turned on (an X is shown) or not (the X is not shown). To toggle such an option, use the cursor keys to move the focus to the option you want and press `SPACE` . If a character in an optionstring is highlighted you can press this key and the option will be turned on or off or click with the mouse on the option.

  Radiobuttons are similar to checkboxes, but there you can select only one of all the shown options.

  ### 4.13 Defining macros

  Please look for a detailed documentation here: See the "Pseudo Macros" section of the "SET's editor"

  ### 4.14 The INFO Viewer

  The integrated helpsystem of RHIDE is based on the INFO Viewer written by Salvador Eduardo Tropea (SET). It gives you access to all the INFO files which you have installed in the correct directories like for `info.exe`.

  To get help about the INFO Viewer hit `F1` when the helpwindow is opened or follow this link see Section Top in documentation for The Info Viewer .

  In addition to getting help with this system you can also copy text from the helpscreen to the clippboard. This is usefull if you want for instance to copy an example from the libc reference in your program. This feature is not so powerfull like in the editor, but it is good enough. To mark some text use the `Shift` and cursor keys and copy the selected text with `Ctrl+Ins` to the clipboard.

  In RHIDE you have also the possiblility to get help about a specific function. Currently this works only for functions, which are documneted in the libc reference. For doing this, move the cursor to the function and hit `Ctrl+F1` or click with the right button of the mouse on that word.

  ## 5. Debugging with RHIDE

  For debugging your programs you need now no external debugger, because RHIDE has one integrated. The integrated debugger is not code which I have written, but it is GDB 4.16, which is linked in RHIDE.

  Because RHIDE uses a special method to communicated with GDB it is currently not possible to use all of the features, which GDB has. I have implemented at this time the most important functions, which are needed to debug your program. So it is not possible to give GDB the same commands as when running GDB standalone. That means, if you need any very special feature of GDB you have to run GDB.

  The integrated debugger is a real source level debugger like GDB. If you step trough your program you will see every time exactly where in the sources you are. But to use the aibility to debug your program needs, that you have compiled your source files with debugging information and this symbols must not be stripped from the executable.

- Limitations of the integrated debugger--
- Dual display debugging--
- Using the integrated debugger--
- Problems with C++ programs--
- Using Breakpoints--

  ### 5.1 Limitations of the integrated debugger

  Because the integrated debugger is GDB, you will have all the limitations which GDB has in addition to well known DJGPP and/or MS-DOS limitations. Here is a (not completely) list of known misfeatures:

  - Signals are not handled every time correct by distinguishing between the debuggee and RHIDE
  - Remote debugging is NOT supported
  - Debugging of graphic programs may work or not depending on the software you are using. Currently only the VESA modes and the standard VGA graphic modes are supported.
  - When using the integrated debugger under Windows 3.1x (in Windows 95 there is no such limitation) the number of breakpoints is limited to 3, because you can use there only hardware breakpoints. The i386 supports only 4 hardware breakpoints and 1 is needed for internal use. This is a common problem for all DJGPP debuggers. (Try to use FSDB with more than 3 breakpoints under Windows 3.1x)
  - Sometimes the source line, which is shown by RHIDE in assuming that the execution is there, is not correct. But this is NOT a bug of RHIDE and NOT of GDB. This is a bug in GCC which produces wrong line number information in the object files. Here is a very simple test program, with which you can see this problem.

             /* This is an example, that gcc produces wrong line number
                information for code which is optimized out. (compile this
                with -O) */

             int a = 1;
             int b = 2;

             int main()
             {
               if (a == b) return 0;
               if ((a + 1) == b) return 1;
               return 0; /* The debugger should never come here,
                            but it comes */
             }

  ### 5.2 Dual display debugging

  RHIDE supports now also to use an installed dual display. This is when you have installed in addition to your VGA card a monochrome display card together with a monitor. RHIDE checks this by asking the BIOS if it is present and if this is true and the option is enabled (See Preferences ) then RHIDE switches automatically to the secondary display when debugging and your program will run on the primary display.

  With this debugging technique you will get the best debugging results especially when debugging graphics programs.

  To use the dual display with RHGDB use the `-D` switch for RHGDB.

  ### 5.3 Using the integrated debugger

  If you are familiar with Borland's debugger, you will see, that most of the function of that debaugger are implemented in the same or in a similar way (this includes the key bindings).

- Stepping trough the source code--
- Evaluating the contents of variables--
- Watching the contents of variables--

  #### 5.3.1 Stepping trough the source code

  For stepping trough your code, there are three ways. This is at first the Step-function `F8`. With this you execute a complete source line. If there is a function call at the current execution point, this function is called without debugging it. This technique is the same like the `next`-command from GDB.

  The next way is the Trace-function. It does the same like the Step-function `f7`, except if there is a function call at the current execution point, you will go into this function, if there is debugging information for that function available. This technique is the same like the `step`-command from GDB.

  And the third way is the Goto-Cursor-function. For this, move the cursor to the line in yur source code and press `F4`. Now the execution of your program is continued until it comes to that line. Sometimes you will get an error message, that for the specified line is no code generated. This comes from the optimization of yor code by GCC. In this case try a line below or above.

  #### 5.3.2 Evaluating the contents of variables

  You can evaluate also the the contents of variables, when your program has been started. For this you can press `Ctrl+F4` and you will see a dialog, where you can type in the expression to evaluate, a line with the result and a line, where you can give the expression a new value. If you have pressed this in an editor window, RHIDE tries to find the a word under the cursor and copies this as default in the expression-inputline. To get the contents of this expression you have to press the Evaluate-button.

  If the expression could not be evaluated so it is shown in the result line. For the exact syntax of getting the contents of an expression see Section Expressions in documentation for gdb . You can also show the value of the expression in several formats see Section Output Formats in documentation for gdb .

  In addition to the functionallity of the Borland debuggers, GDB (and of course also RHIDE) can evaluate the result of function calls. If you have for example in your debugged program a function

           int foo(int arg1)
           {
           /* do something and return a value */
           }

  defined, you can type in the expression inputline

      foo(16)

  and you will get as result, what the function would return, if it is called with the argument `16`. As arguments you can also use any known variable or complex expressions.

  A known limitation is, that the expressions are NOT checked for validity. That means, you can produce any exception there, which will terminate your program. As an example type in the expression inputline

      3/0

  And, of course, you cannot assign to a function call a new value.

  As an special side effect you can use this also as a calculator. You can evaluate any trivial or complex expression and this is also available, if you didn't started the integrated debugger.

  #### 5.3.3 Watching the contents of variables

  In addition to a single look at the contents of a variable, you can add the variable to a list which is updated after each debugger step and is shown in the watching window. For this function you can use the hotkey `Ctrl+F7` .

  Within the watch window you can press `Enter` on an expression to change that expression (NOT the contents of that expression) or you can press `Del` to remove the variable from the watch window.

  ### 5.4 Problems with C++ programs

  Because GDB cannot handle correct C++ debugging information you will have many problems when debugging C++ programs to get the contents of a variable when it is a member of a class. Because GDB does not detect, that your program is a C++ program, it sees it as a normal C program and so GDB does nothing know about classes and all what have to do with it.

  For accessing the member of a baseclass you must do some tricks. Let me explain it on an example:

           class A
           {
           public:
             int a;
           };

           class B : public A
           {
           public:
             void test();
           };

           void B::test()
           {
             fprintf(stdout,"%d\n",a);
           }

  If you debug the program in the function `B::test()` and you want to get the contents of the member `a`, you have to access it with `this->A.a` !!! That means: At first you must access all members with the implicit `this` variable and at second you must give all baseclasses until that, where the member was declared.

  ### 5.5 Using Breakpoints

  Breakpoints are a very usefull thing when debugging a program. You can set a breakpont at any location of your program and run it. It will be automatically stopped, if the program execution reaches the breakpoint.

- Setting a breakpoint--
- Modifying and setting a breakpoint--
- Problems with breakpoints--

  #### 5.5.1 Setting a breakpoint

  For setting a breakpoint there are two different ways. The first is by setting a breakpoint at any line by pressing `Ctrk+F8` . You will see, that there is a breakpoint set, that this line is shown in an other color. If you hit `Ctrl+F8` on a line, which has already a breakpoint, the breakpoint at this line is removed.

  #### 5.5.2 Modifying and setting a breakpoint

  The second way is by setting a breakpoint with the breakpoint dialog which is selectable only from the menu. There you will see any breakpoint for your program. These breakpoints can be modified now in many things. In this dialog you can enable/disable a breakpoint. This is not the same as deleting and resetting it. If you disable a brekpoint, it is stored internal but it is not used. If you enable it again all the sttings for that breakpoint, which you have already made, are remembered.

  In the breakpoint dialog you can also set or delete a breakpoint with the given buttons. If you want to set a new breakpoint, use the New-Button. Then you will get a dialog which you also get when you press the Modify-Button. In this dialog you can change many things of the breakpoint.

  In this dialog is the only point for setting a breakpoint at a specified function. For doing this you must set at first the type of the breakpoint to Function. Then you can type in the function inputline the name of the function or hit `Ctrl+F1` to get a list of functions which are available from where you can select one with `Enter`.

  For setting a breakpoint at a specified line, set the breakpoint type to Line and type in the filename and the linenumber.

  The next what you can modify on a breakpoint is a condition. That means that the breakpoint should stop your program only, if the condition is true. Write the condition in the programming language of your source file and you can use any accessable variable and you can call also functions of the debugged program. For other information about the syntax see Section Conditions in documentation for gdb .

  And at last you can give your breakpoints also a count. A breakpoint count is a number, how often this breakpoint is ignored. That means, if you type there for example 10, then the RHIDE stops the execution of the program only, if it comes to that point the 10th time. WARNING: This count is set by RHIDE only once. After the breakpoint is realy hit, from now on the breakpoint stops your program every time, the breakpoint is reached.

  #### 5.5.3 Problems with breakpoints

  Currently there is a big problem, when you have set a breakpoint at a line (not at a function) of your program and you edit now the source code. If you insert or delete some lines the breakpoints, which are set at lines after or at the modified lines are NOT updated to the correct line number.

  ## 6. Debugging with RHGDB

  In addition to RHIDE, which has an integrated debugger, there is also a standalone debugger called RHGDB. (The name comes from my initials and GDB)

  RHGDB has the same aibilities like RHIDE for debugging your program. But it has no editor. The source files are shown in read only windows where you can move the curser and other things (except editing) like in RHIDE.

  The menu tree is anolog to RHIDE but (of course) it has not all the menu entries of RHIDE, becuse RHGDB should be used only for debugging and nothing else.

  I have written it to debug DJGPP programs, for which there is no RHIDE project file available but the program has debugging information and, if you are small of memory, it is much smaller than RHIDE.

  The syntax for using RHGDB is very simple. Run it with your program as the first argument followed by any argument, which should be passed to your program.

  RHGDB saves and reads the options from files with the suffix `.rgd`. This done automatacly when you run RHGDB with your program as argument by searching a file with the same basename of your program and the suffix `.rgd` and in this file the options are also automaticaly stored, when you exit RHGDB.

  Alternatively you can also save/read the options from within RHIDE by selecting the corresponding menu entries from the Options menu.

  To use the the "Dual display debugging" feature of RHGDB you must give on commandline the `-D` switch.

  ## 7. Some FAQs

  Question: I have enabled the `Use tabs` option, but if I move the cursor through that tab, it seems, that RHIDE uses spaces

  Answer:This behaviour cannot (currently) not changed. Even when you have enabled the use of real tabs (charcaters with the code 9), the cursor is moved like as there are spaces.

  Question: If I write an ALL UPPERCASE TEXT while pressing down the shift key and typing the characters, the SPACE key is not recognized

  Answer: This correct, because RHIDE uses as default the key combination `Shift+Space` for executing a Pseudo Macro (See Defining macros ). If you don't like this behaviour, or when you also want to change some other keybindings, please read in the documentation about the editor, how you can configure the keybindings.

  See the "Keyboard" section of the "SET's editor"

  Question: Are there any sample project files, to show how RHIDE works?

  Answer:The sources of RHIDE include many project files to rebuild at least RHIDE with itself and many others.

  Question: I have written some libraries. How can I use them in a project?

  Question: How I can use a library, which I got?

  Answer: There are some different ways to do this. On the one side you can include them directly in the project with the Add to project item function (See Add item ). But if they are not in the current directory, you must also set the library search path to the directory, where they are. (See Library directories ). The other variant is to include them in the list of libraries. (See Libraries )

  If this library is created with RHIDE, that means you have a project file for building this library you can also simply include that project file in you project. For examples look at the RHIDE sources in the project file for RHIDE.

  Question: I have a directory, where all my include files are. Can I setup RHIDE to have this directory every time in the include search path, when creating a new project?

  Question: I prefer the 80x28 video mode over the default 80x25 mode. How I can turn this mode on by default for all newly created project files?

  Answer: You can create a default project file. From this file RHIDE reads all the options, if it creates a new project. The default project must have the same basename as the executable of RHIDE and must be located in the same directory.

  The creation of such a default project file is very simple. Change to the directory, where `rhide.exe` is located and run there

      rhide rhide

  Now make any changes in the options which you want to have as default for all new created projects. This includes also settings in the various search paths. If you are ready, exit RHIDE and this project file will be your default project file.

  Question: I know, that I can create a default project file. Can I create and use more than one?

  Answer:Since DJGPP supports a quasi-Unix-like link for executables, you can create such a link also for RHIDE. As an example I will create a link to `rhide.exe` with the name `myrhide.exe`. At first I have to create the new file.

           stubify -g myrhide.exe

  Now I must tell `myrhide.exe` which program it really should run.

           stubedit myrhide.exe runfile=rhide

  Thats all. Or, if you have installed the GNU fileutils, you can use also now the `ln.exe` program to create the link:

           ln -s rhide.exe myrhide.exe

  Question: I don't want to type every time I start RHIDE the commandline -L de to use the german user interface. Is there any better way?

  Answer: Create an environment variable LANGUAGE with your preferred language like

           set LANGUAGE=de

  and your problem is solved.

  Question: I have 4 Mb RAM in my computer and every time, when I compile large files with optimizations enabled, my hard disk is working very hard.

  Answer:Buy more RAM!

  Question: I heard something about a newer version RHIDE. From where I can get exact information about this?

  Answer: See at the RHIDE home page.. This page contains the latest news and the latest version of RHIDE.

  Question: I have a lot of money and don't know what to do with it. Can you help me?

  Answer: Send it to me, so I can spend more time for developing RHIDE. My Address is:

           Robert Höhne
           Am Berg 3
           D-09573 Dittmannsdorf
           Germany

  Question: I think, I found a bug in RHIDE. How can I report it?

  Answer:At first try for your own to solve the problem by checking the documentation. See at the RHIDE home page. , if this problem was already reported by other users. As the next ask the problem in the news group comp.os.msdos.djgpp, because there may be some other people with the same problem, and they can give you an answer or I, because I read this group also.

  If this don't help you, do the following:

  > Try to reproduce the error with the smallest possible project or source file. Run RHIDE with all debugging options enabled and redirect the printed output to a file. (See Debugging RHIDE ) Send me this file and a detailed as possible description of the problem and include in your report the exact version of RHIDE you are using.

  > The exact version is shown in the About-Dialog and means the version number together with the build date.

  ## 8. Index

  - Adding a file to the project
  - Additional options for gcc
  - Arguments for your program
  - Assembler files, which must be preprocessed
  - Automatic dependencies, problems with it
  - Automatic indention
  - Automatic intention
  - Background colors, 16
  - Backup files
  - Blinking colors
  - block commands
  - Bug report
  - Bug, reporting it
  - Build
  - Build the library
  - Building a library
  - Building an executable
  - Builtin calculator
  - Button
  - C flags, edit them
  - C language specific flags
  - C++ flags, edit them
  - Caching of files
  - Calculator
  - Call stack
  - Cascade the windows
  - Change the keybindings
  - Changing the name of the library
  - Changing the name of the program
  - Changing the search paths for files
  - Checkbox
  - Checking dependencies
  - Clear
  - Clearing the dependencies
  - Clearing the project
  - Clipboard
  - Close a project
  - Close a window
  - COFF file, Creating
  - Colors
  - Column cursor
  - Commandline arguments for your program
  - Commandline options
  - Compile
  - Compile without a project
  - Compiler options
  - COMSPEC
  - Configuring RHIDE <1>
  - Configuring RHIDE
  - Context help
  - Controlling the optimization of the code
  - Controlling the warnings
  - Copy
  - Cplusplus options
  - Creating a COFF file
  - Creating a makefile <1>
  - Creating a makefile <2>
  - Creating a makefile
  - Creating a new file
  - Creating a new project
  - Creating backup files
  - Cross cursor <1>
  - Cross cursor
  - Cursor moving
  - Cursor through tabs
  - Cut
  - CXX options
  - Debugging
  - Debugging info
  - Debugging RHIDE <1>
  - Debugging RHIDE
  - Debugging with RHIDE
  - Debugging, dual display
  - Debugging, edit the flags
  - Default file mask
  - Default language
  - Default project file
  - Default project file, more than one
  - Define your own reserved words
  - Defines
  - Delete a file from the project
  - Delete the selected text
  - Deleting commands
  - Dependencies for a file
  - Dependencies in makefile
  - Dependencies, checking
  - Dependencies, problems with it
  - Dialog function keys
  - Different name for RHIDE
  - Directory for temp files
  - Disable shadows
  - Donations to the author
  - DOS
  - Dual display
  - Dual display when debugging
  - Dual display with RHGDB
  - Edit a file
  - Edit the list of C flags
  - Edit the list of C++ flags
  - Edit the list of debugging flags
  - Edit the list of optimization flags
  - Edit the list of Pascal flags
  - Edit the list of reserved words
  - Edit the list of reserved words for pascal
  - Edit the list of user defined words
  - Edit the list of warning flags
  - Editor
  - Editor options
  - Editor, block commands
  - Editor, cursor moving
  - Editor, erasing commands
  - Editor, other useful commands
  - Editor, select some text
  - Environment variables
  - Erasing commands
  - Executing your program
  - Exit
  - Expanding tabs
  - File caching
  - File open dialog
  - Finding text
  - Flags for C files
  - Flags for C++ files
  - Flags for Pascal file
  - Free memory
  - Function call stack
  - Generating of warnigs
  - Global editor options
  - Goto a line number
  - GPC, -automake
  - Header files
  - Help
  - Help about a function
  - Help about help
  - Help about the Infoviewer
  - Helpsystem
  - Highlight the syntax
  - Highlighting the matching parenthesis
  - Highlighting the syntax
  - Hints
  - How the editor works
  - Include directories
  - Include files
  - Info Viewer
  - Input line
  - Intelligent C indenting
  - Language, setting the default
  - Languages
  - Latest version of RHIDE
  - Leaving RHIDE
  - LFN
  - Libc reference
  - Libraries
  - Libraries in a project
  - Library search path
  - Link the program
  - Linker options
  - List of all windows
  - Listbox
  - Lists
  - Load options <1>
  - Load options
  - Loading a file
  - Local options for a project item
  - Long filenames
  - Macro executing
  - Macro recording
  - Macro stop recording
  - Macros <1>
  - Macros
  - Main targetname
  - Make
  - Make clear
  - Makefile
  - Mark some text
  - Message window
  - Miscellaneous commands
  - Mouse options
  - Moving a window
  - MS-DOS
  - Name of the main target
  - Next message
  - Next window
  - No shadows
  - Object file search path
  - Object files in a different directory
  - Open a file
  - Open a project
  - Optimal filling
  - Optimizations, edit the flags
  - Optimizing the code
  - Options for a single file
  - Options for the linker
  - Order of the project items
  - OS/2
  - Other compilers
  - Pascal flags, edit them
  - Pascal options
  - Pascal reserved words
  - Paste
  - Persistent blocks
  - Playing the macro
  - Preprocessing Assembler files
  - Previous message
  - Previous window
  - Problems
  - Project window
  - Pseudo Macros
  - Quit
  - Radiobuttons
  - Rebuilding RHIDE
  - Redirecting stderr
  - Redirecting stdout
  - Redo
  - Remove a file from the project
  - Removing all targets
  - Removing the internal dependencies
  - Repeat of replacing
  - Repeat of searching
  - Replacing text
  - Reporting bugs <1>
  - Reporting bugs
  - Reserved words
  - Resizing a window
  - Reverse mouse buttons
  - RHIDE project files
  - RHIDE, latest version
  - Row cursor
  - Running your program
  - Sample projects
  - Save all files to disk
  - Save options <1>
  - Save options
  - Save the file to disk
  - Save the file under a different name
  - Search a function
  - Search path for include files
  - Search path for libraries
  - Search path for opbject files
  - Search path for source files
  - Searching text
  - Select a window
  - Select the project window
  - Selecting some text
  - Shift+Space
  - Show free memory
  - Show the includes for a file
  - Show the project window
  - Show the user screen
  - Show what RHIDE does
  - Single file compiling
  - Size for the tabs
  - Source file search path
  - Source files in a different directory
  - Space as part of an argument
  - Start
  - Starting a macro
  - Starting your program
  - stderr redirecting
  - stdout redirecting
  - Stopping a macro
  - Store a file
  - Supressing of warnings
  - Syntax help
  - Syntax highlighting <1>
  - Syntax highlighting
  - Tab size
  - Tabs
  - Tabs to spaces
  - Temp directory
  - temporary do to DOS
  - Text mode
  - Tile the windows
  - Transparent blocks
  - Turbo Vision
  - Type of the main target
  - Undo
  - Use of libraries
  - User defined reserved words
  - User screen
  - Using the dialog
  - Using the macro
  - Using true tabs
  - Version of RHIDE
  - Video mode
  - Warnings
  - Warnings, edit the flags
  - Window, close it
  - Window, moving
  - Window, resizing
  - Window, select it
  - Window, select the next
  - Window, select the previous
  - Window, zoom it
  - Windows
  - Windows 95
  - Windows, cascade them
  - Windows, show a list of all
  - Windows, tile all
  - Write a makefile
  - Zoom a window

  ## 9. Index of key commands

  - `Alt+0` | List of all windows
  - `Alt+Backspace` | Undo
  - `Alt+F10` | Macro stop
  - `Alt+F2` | Jump to function
  - `Alt+F3` | Close a window
  - `Alt+F5` | User screen
  - `Alt+F7` | Previous message
  - `Alt+F8` | Next message
  - `Alt+F9` | Compile
  - `Alt+SPACE` | System Menu
  - `Alt+X` | Leaving RHIDE
  - `Alt` | Selecting a window
  - `Backspace` | Erase a character
  - `Ctrk+F8` | Breakpoint at a line
  - `Ctrl+A` | Word left
  - `Ctrl+Backspace` | Delete to the previous word
  - `Ctrl+Break` | Interrupting the compilers
  - `Ctrl+C` | Ignoring
  - `Ctrl+C` | Page down
  - `Ctrl+D` | Cursor right
  - `Ctrl+Del` | Delete selected text
  - `Ctrl+E` | Cursor up
  - `Ctrl+F10` | Macro play
  - `Ctrl+F1` | Context help
  - `Ctrl+F1` | List of functions
  - `Ctrl+F1` | Syntax help
  - `Ctrl+F2` | Program reset
  - `Ctrl+F3` | Call stack
  - `Ctrl+F4` | Evaluate/Modify
  - `Ctrl+F5` | Resize/move a window
  - `Ctrl+F7` | Add to the watches
  - `Ctrl+F7` | Watch an expression
  - `Ctrl+F8` | Breakpoint delete
  - `Ctrl+F8` | Toggle a breakpoint
  - `Ctrl+F9` | Run
  - `Ctrl+F` | Word right
  - `Ctrl+G` | Delete a character
  - `Ctrl+H` | Delete a character
  - `Ctrl+I` | Show includes
  - `Ctrl+Ins` | Copy <1>
  - `Ctrl+Ins` | Copy
  - `Ctrl+J` | Goto line
  - `Ctrl+J` | Jump to a line
  - `Ctrl+K+` | Set a marker
  - `Ctrl+K+B` | Start of block
  - `Ctrl+K+C` | Paste
  - `Ctrl+K+H` | Unselect
  - `Ctrl+K+I` | Indent block
  - `Ctrl+K+K` | Copy
  - `Ctrl+K+K` | End of block
  - `Ctrl+K+M` | To upper
  - `Ctrl+K+O` | To lower
  - `Ctrl+K+R` | Read block from file
  - `Ctrl+K+Shift+Tab` | Block unindenting
  - `Ctrl+K+Tab` | Block indenting
  - `Ctrl+K+U` | Unindent block
  - `Ctrl+K+V` | Move block
  - `Ctrl+K+W` | Write block to file
  - `Ctrl+K+Y` | Cut
  - `Ctrl+L` | Again find/replace
  - `Ctrl+L` | Search again
  - `Ctrl+O` | Auto indent
  - `Ctrl+O` | Local options <1>
  - `Ctrl+O` | Local options
  - `Ctrl+PgDown` | Bottom of file
  - `Ctrl+PgUp` | Begin of file
  - `Ctrl+Q+` | Jump to a marker
  - `Ctrl+Q+A` | Replace <1>
  - `Ctrl+Q+A` | Replace
  - `Ctrl+Q+C` | End of file
  - `Ctrl+Q+D` | End of line
  - `Ctrl+Q+F` | Find <1>
  - `Ctrl+Q+F` | Find
  - `Ctrl+Q+H` | Delete to the beginning of line
  - `Ctrl+Q+R` | Start of file
  - `Ctrl+Q+S` | Start of line
  - `Ctrl+Q+Y` | Delete to the end of line
  - `Ctrl+R` | Page up
  - `Ctrl+S` | Cursor left
  - `Ctrl+T` | Delete to the next word
  - `Ctrl+V` | Overwrite mode
  - `Ctrl+X` | Cursor down
  - `Ctrl+Y` | Erase a line
  - `Del` | Close a window
  - `Del` | Erase a character
  - `Del` | Remove a project item
  - `Del` | Remove from the watches
  - `ENTER` | Activate a button
  - `ENTER` | Jump to the source line
  - `ENTER` | Open a project item
  - `ENTER` | Open an include file
  - `ENTER` | Select a item in a listbox
  - `ENTER` | Select a menu entry
  - `ENTER` | Select a message
  - `ENTER` | Select a window
  - `ENTER` | Select menu item
  - `ESC` | Leaving a dialog <1>
  - `ESC` | Leaving a dialog <2>
  - `ESC` | Leaving a dialog
  - `F10` | Activate menu bar
  - `F10` | Menu <1>
  - `F10` | Menu
  - `F1` | Help
  - `F1` | Help about the INFO viewer
  - `F1` | Help about the INFO Viewer
  - `F2` | saving a file
  - `F3` | open a file
  - `F4` | Go to cursor
  - `F5` | Zoom a window
  - `F6` | Next window
  - `F7` | Trace into
  - `F8` | Step over
  - `F9` | Make
  - `Ins` | Add a project item
  - `Shift+` | Resizing a window
  - `Shift+Del` | Cut <1>
  - `Shift+Del` | Cut
  - `Shift+F10` | Macro start
  - `Shift+F6` | Previous window
  - `Shift+Ins` | Paste <1>
  - `Shift+Ins` | Paste
  - `Shift+Space` | Execute a macro
  - `Shift+Tab` | Previous inputline
  - `Shift` | Select text
  - `SPACE` | Activate a flag
  - `SPACE` | Toggle an option
  - `Tab` | Next inputline
  - Activate a button | `ENTER` |
  - Activate a flag | `SPACE` |
  - Activate menu bar | `F10` |
  - Add a project item | `Ins` |
  - Add to the watches | `Ctrl+F7` |
  - Again find/replace | `Ctrl+L` |
  - Auto indent | `Ctrl+O` |
  - Begin of file | `Ctrl+PgUp` |
  - Block indenting | `Ctrl+K+Tab` |
  - Block unindenting | `Ctrl+K+Shift+Tab` |
  - Bottom of file | `Ctrl+PgDown` |
  - Breakpoint at a line | `Ctrk+F8` |
  - Breakpoint delete | `Ctrl+F8` |
  - Call stack | `Ctrl+F3` |
  - Close a window | `Alt+F3` |
  - Close a window | `Del` |
  - Compile | `Alt+F9` |
  - Context help | `Ctrl+F1` |
  - Copy | `Ctrl+Ins` | <1>
  - Copy | `Ctrl+Ins` |
  - Copy | `Ctrl+K+K` |
  - Cursor down | `Ctrl+X` |
  - Cursor left | `Ctrl+S` |
  - Cursor right | `Ctrl+D` |
  - Cursor up | `Ctrl+E` |
  - Cut | `Ctrl+K+Y` |
  - Cut | `Shift+Del` | <1>
  - Cut | `Shift+Del` |
  - Delete a character | `Ctrl+G` |
  - Delete a character | `Ctrl+H` |
  - Delete selected text | `Ctrl+Del` |
  - Delete to the beginning of line | `Ctrl+Q+H` |
  - Delete to the end of line | `Ctrl+Q+Y` |
  - Delete to the next word | `Ctrl+T` |
  - Delete to the previous word | `Ctrl+Backspace` |
  - End of block | `Ctrl+K+K` |
  - End of file | `Ctrl+Q+C` |
  - End of line | `Ctrl+Q+D` |
  - Erase a character | `Backspace` |
  - Erase a character | `Del` |
  - Erase a line | `Ctrl+Y` |
  - Evaluate/Modify | `Ctrl+F4` |
  - Execute a macro | `Shift+Space` |
  - Find | `Ctrl+Q+F` | <1>
  - Find | `Ctrl+Q+F` |
  - Go to cursor | `F4` |
  - Goto line | `Ctrl+J` |
  - Help about the INFO Viewer | `F1` |
  - Help about the INFO viewer | `F1` |
  - Help | `F1` |
  - Ignoring | `Ctrl+C` |
  - Indent block | `Ctrl+K+I` |
  - Interrupting the compilers | `Ctrl+Break` |
  - Jump to a line | `Ctrl+J` |
  - Jump to a marker | `Ctrl+Q+` |
  - Jump to function | `Alt+F2` |
  - Jump to the source line | `ENTER` |
  - Leaving a dialog | `ESC` | <1>
  - Leaving a dialog | `ESC` | <2>
  - Leaving a dialog | `ESC` |
  - Leaving RHIDE | `Alt+X` |
  - List of all windows | `Alt+0` |
  - List of functions | `Ctrl+F1` |
  - Local options | `Ctrl+O` | <1>
  - Local options | `Ctrl+O` |
  - Macro play | `Ctrl+F10` |
  - Macro start | `Shift+F10` |
  - Macro stop | `Alt+F10` |
  - Make | `F9` |
  - Menu | `F10` | <1>
  - Menu | `F10` |
  - Move block | `Ctrl+K+V` |
  - Next inputline | `Tab` |
  - Next message | `Alt+F8` |
  - Next window | `F6` |
  - open a file | `F3` |
  - Open a project item | `ENTER` |
  - Open an include file | `ENTER` |
  - Overwrite mode | `Ctrl+V` |
  - Page down | `Ctrl+C` |
  - Page up | `Ctrl+R` |
  - Paste | `Ctrl+K+C` |
  - Paste | `Shift+Ins` | <1>
  - Paste | `Shift+Ins` |
  - Previous inputline | `Shift+Tab` |
  - Previous message | `Alt+F7` |
  - Previous window | `Shift+F6` |
  - Program reset | `Ctrl+F2` |
  - Read block from file | `Ctrl+K+R` |
  - Remove a project item | `Del` |
  - Remove from the watches | `Del` |
  - Replace | `Ctrl+Q+A` | <1>
  - Replace | `Ctrl+Q+A` |
  - Resize/move a window | `Ctrl+F5` |
  - Resizing a window | `Shift+` |
  - Run | `Ctrl+F9` |
  - saving a file | `F2` |
  - Search again | `Ctrl+L` |
  - Select a item in a listbox | `ENTER` |
  - Select a menu entry | `ENTER` |
  - Select a message | `ENTER` |
  - Select a window | `ENTER` |
  - Select menu item | `ENTER` |
  - Select text | `Shift` |
  - Selecting a window | `Alt` |
  - Set a marker | `Ctrl+K+` |
  - Show includes | `Ctrl+I` |
  - Start of block | `Ctrl+K+B` |
  - Start of file | `Ctrl+Q+R` |
  - Start of line | `Ctrl+Q+S` |
  - Step over | `F8` |
  - Syntax help | `Ctrl+F1` |
  - System Menu | `Alt+SPACE` |
  - To lower | `Ctrl+K+O` |
  - To upper | `Ctrl+K+M` |
  - Toggle a breakpoint | `Ctrl+F8` |
  - Toggle an option | `SPACE` |
  - Trace into | `F7` |
  - Undo | `Alt+Backspace` |
  - Unindent block | `Ctrl+K+U` |
  - Unselect | `Ctrl+K+H` |
  - User screen | `Alt+F5` |
  - Watch an expression | `Ctrl+F7` |
  - Word left | `Ctrl+A` |
  - Word right | `Ctrl+F` |
  - Write block to file | `Ctrl+K+W` |
  - Zoom a window | `F5` |