==============================================================================
                                
                       B O B B Y  v1.3 beta  -  User Manual

==============================================================================
(C) Copyright 1996 by Jimmy and Jon Yergaw                         October '96

                               
                            C  O  N  T  E  N  T  S 
                             
     I     WHAT IS BOBBY?

             1.1 Things To Know When Reading The Manual 
             
             1.2 Introduction 
             
             1.3 Things To Know After Installing BOBBY  

             1.4 A Note About Uninstalling BOBBY  

             1.5 Running BOBBY  

     II    FEATURES IN BOBBY

             2.1  Directory Windows        
                    2.1.1 What And Where Are They? 
                    2.1.2 How They Work 
                    2.1.3 Directory Window Information Bar  
                    2.1.4 Directory Window Scroll Bar 
                    2.1.5 Directory Window Path Input Box  
                    2.1.6 Directory Window Pattern Input Box  
                    2.1.7 Special Keys and Mouse Actions For Directory Windows
            
             2.2  Drive Buttons                 
                    2.2.1 What And Where Are They?  
                    2.2.2 How They Work 
                    2.2.3 Default Drives When Entering BOBBY 
                    2.2.4 Creating Active Drive Buttons 
                    2.2.5 Drive Button's Scroll Bar  

             2.3  Icons
                    2.3.1 What And Where Are They? 
                    2.3.2 How They Work
                    2.3.3 Icon Windows' Paging Arrows  
                    2.3.4 Moving (Dragging) Icons 
                    2.3.5 Creating Icons  

             2.4  Action Buttons
                    2.4.1 What And Where Are They?
                    2.4.2 How They Work  
                    2.4.3 Special Action Buttons (BOBBY KeyWords) 
                            2.4.3.01 All (ALL)
                            2.4.3.02 Copy (COPY) 
                            2.4.3.03 Copy As (COPYAS)  
                            2.4.3.04 Copy Smart (COPYS) 
                            2.4.3.05 Copy Disk (COPYD) 
                            2.4.3.06 Delete (DELETE)  
                            2.4.3.07 File Hunt (HUNT) 
                            2.4.3.08 Format (FORMAT)  
                            2.4.3.09 Get Info (GETINFO) 
                            2.4.3.10 Get Size (GETSIZE) 
                            2.4.3.11 Make Directory (MAKEDIR) 
                            2.4.3.12 Mark (MARK)  
                            2.4.3.13 Move (MOVE)  
                            2.4.3.14 Move As (MOVEAS)  
                            2.4.3.15 None (NONE)  
                            2.4.3.16 Parent (PARENT)  
                            2.4.3.17 Play A Sound (PLAY)  
                            2.4.3.18 Print (PRINT)  
                            2.4.3.19 Rename (RENAME) 
                            2.4.3.20 Run (RUN) 
                            2.4.3.21 Show A Picture (SHOWPIC)  
                            2.4.3.22 View A Text File (VIEWTXT)  
                    2.4.4 Relations Of The Action Buttons + The Icons 
                    2.4.5 Creating Action Buttons 

             2.5  The Options Screen
                    2.5.1 What And Where Is It?  
                    2.5.2 Button Options (For Action + Drive Buttons) 
                            2.5.2.01 Creating Buttons  
                            2.5.2.02 Editing Buttons 
                            2.5.2.03 Moving Buttons  
                            2.5.2.04 Deleting Buttons  
                            2.5.2.05 Adding KeyStrokes To Buttons  
                            2.5.2.06 Quitting BOBBY On Execute 
                            2.5.2.07 Adding Argument Windows {A}
                            2.5.2.08 Linking Files To Buttons {F}  
                            2.5.2.09 Inserting The Source Path {S} 
                            2.5.2.10 Inserting The Target Path {T} 
                            2.5.2.11 The ABORT Button  
                            2.5.2.12 The DONE Button  
                    2.5.3 Icon Options
                            2.5.3.01 Creating Icons  
                            2.5.3.02 Editing Icons  
                            2.5.3.03 Moving Icons  
                            2.5.3.04 Deleting Icons  
                            2.5.3.05 The Icon Picture Selector Window  
                            2.5.3.06 Adding KeyStrokes To Icons 
                            2.5.3.07 Quitting BOBBY On Execute 
                            2.5.3.08 Adding Argument Windows {A}  
                            2.5.3.09 Linking Files To Icons {F} 
                            2.5.3.10 Inserting The Source Path {S}  
                            2.5.3.11 Inserting The Target Path {T} 
                            2.5.3.12 The ABORT Button  
                            2.5.3.13 The DONE Button 
                    2.5.4 Alert Controls  
                            2.5.4.01 The Delete "POP UP" Requester 
                            2.5.4.02 Speaker Alert Effect 
                            2.5.4.03 Flashing The Screen
                            2.5.4.04 Startup Tips
                    2.5.5 Environmental SFX Controls 
                            2.5.5.01 A Word On Sound Files 
                            2.5.5.02 Sound For Action/Drive Buttons 
                            2.5.5.03 Sound For The Help Window 
                            2.5.5.04 Sound For The Left Dir. Window  
                            2.5.5.05 Sound For The Right Dir. Window  
                            2.5.5.06 Sound For BOBBY's Startup 
                            2.5.5.07 Sound For The Quit Window  
                    2.5.6 Showing New Files Since XX Days 
                    2.5.7 Setting The Screen Blanker Time  
                    2.5.8 Directory Buffering 
                    2.5.9 Color Controls 
                            2.5.9.01 Altering Palette Colors  
                            2.5.9.02 Giving Color To Files 
                            2.5.9.03 Giving Color To Directories 
                    2.5.10 Startup Directories 
                            2.5.10.01 Left/Right Dir. Window Path 
                            2.5.10.02 Left/Right Dir. Pattern Box 
                    2.5.11 Bobby's Main HotKeys 
                            2.5.11.01 KeyStroke To Enter DOS
                            2.5.11.02 KeyStroke To Enter DOS + 
                            2.5.11.03 KeyStroke For Online Help 
                            2.5.11.04 KeyStroke For The Quit Window 
                    2.5.12 The Path Finder  
                    2.5.13 Option's USE Button  
                    2.5.14 Option's SAVE Button
                    2.5.15 Option's ABORT Button  
                             
             2.6  The Tech Info Window

             2.7  The Search Button  
                    2.7.01 What And Where Is It?  
                    2.7.02 Things To Know When Searching  
                    2.7.03 The Input To Search For  
                    2.7.04 Dragging Around The Search Window 
                    2.7.05 Searching As A Whole Word  
                    2.7.06 UpperCase=LowerCase?  
                    2.7.07 Searching From The Current Position  
                    2.7.08 Searching Forward/Backward  
                    2.7.09 Using The SEARCH Button 
                    2.7.10 Using The "Next" Button  
               
             2.8  Online Help  
                    2.8.1 What And Where Is It?  
                    2.8.2 How It Works 
                    2.8.3 The Online Help Scroll Bar  
                    2.8.4 Online Help's MANUAL Button  
                    2.8.5 Dragging Around The Help Window  
             
             2.9  Quitting BOBBY?  
                    2.9.1 What And Where Is It?  
                    2.9.2 The "DOS" Button  
                    2.9.3 The "DOS +" Button  
             
     III   MISCELLANEOUS     
             
             3.1  BOBBY's Main Screen Diagram  

             3.2  The Built-In Keys and Mouse Actions in BOBBY
             
             3.3  Glossary Of BOBBY's Special Words 
             








Chapter One                WHAT IS BOBBY?
                           ==============

1.1            THINGS TO KNOW WHEN READING THE MANUAL
               --------------------------------------

   As you read through the manual let me point out that if you ever see words 
written completely in "CAPTIAL LETTERS ENCLOSED IN DOUBLE QUOTES" this is a 
note telling you that these words can be found with their summarized 
descriptions in section 3.3 GLOSSARY OF BOBBY's SPECIAL WORDS found near the 
end of this manual.  Once these words have been shown in this style for the 
first time don't expect to see them in this way again.
 

1.2                         INTRODUCTION
                            ------------
        
   BOBBY is a file managing program.  Not just another file managing program, 
but a unique multifaceted manager.  BOBBY is designed to handle many if not 
all disk activities, therefore it can be called a Dos prompt replacer. Such 
disk activities as copying, deleting, moving, renaming are found standard in 
BOBBY and most often found in other file managers.  But where BOBBY truly 
shines is at another level other managers fail to follow.
   Such unique features found in BOBBY and possibly only a hand full of other 
managers, if at all, are:  Copy Smarting - a more intelligent file copier, 
PCX/GIF/JPG/BMP picture viewing with full "VESA" support, 8-16 bit WAV/VOC
sound playing, "LAUNCH"'ing your favourite programs from BOBBY with the
ability of quitting BOBBY completely thus freeing up ALL needed memory
or tagging BOBBY into memory so it can reload itself, and many more other
features.  The features just mentioned are but a few of the functions you can
do with BOBBY.
   With BOBBY's smartly designed, easy to use 3D graphical interface, actions 
can be performed with the littlest of effort.  By just clicking a specific 
pre-defined button that's either built into the program or from commands 
supplied by you for a button, any kind of action can be performed.  Enjoy!


1.3               THINGS TO KNOW AFTER INSTALLING BOBBY
                  -------------------------------------

           The system requirements for BOBBY are:

                + IBM or Compatible 386 - 33 Mhz Machine or Higher
                + VGA Graphics Display Card
                + Ms-Dos 5.0 or Higher
                + 400K of XMS Memory or Higher
                   (HIMEM.SYS should be set in your Config.sys file)
                + 200K of Conventional Memory Free or Higher
                + Mouse
                + Hard Drive with At Least 2 Megabytes of Free Space

   * NOTE: Some have said that BOBBY has difficulties running under
           QEMM 7.5.  It is recommended that you turn QEMM off if
           such problems do occur.

           The recommended requirements for BOBBY are:

                + IBM or Compatible 486DX2 - 66 Mhz Machine or Higher
                + SVGA Graphics Display Card with VESA Compliancy
                + Ms-Dos 6.21 or Higher
                + 4 Megabytes of Memory or Higher
                + Sound Blaster or Compatible Sound Card


   If you've used the install program that is included with BOBBY,
"Install.exe", and everything installed properly with no complaints, you
are reading the right section at this time.  If you have not used
the installer yet I strongly recommend you use it before attempting to run
BOBBY.  Briefly, what the installer does is put all of its needed files
in organized directories (if it hadn't done so when unzipping) .
   If you've installed BOBBY correctly these directories and files should
appear within your BOBBY directory (default: C:\BOBBY):

              --> = represents Contents of that Directory
              *   = represents These Directories may not exist.
               +++++++++++++++++++++++++++++++++++++++++++

        CONFIG         <dir>  --> Icons.bob
        ICONS          <dir>  --> Boblogo.ico, Cd1.ico, Cd2.ico, Cube.ico,
                                  Disk.ico, Drawer.ico, Extra.ico, Hd.ico,
                                  Note.ico, Paint.ico, Painter.ico, Pen.ico,
                                  Print.ico, Smile.ico, Stbuts.ico, Stereo.ico
        FONTS          <dir>  --> Font1.fnt, Font2.Fnt
        HELP           <dir>  --> Manual.hlp, Online.hlp, Tips.hlp
*       PICTURES       <dir>  --> Cave.gif, Escher.pcx, Sky.bmp, Palm.jpg 
*       SOUNDS         <dir>  --> Burp!.voc, Superior.wav                                    

        Bobby.exe
        Bobkeys.txt
        Install.exe
        Manual.txt
        Readme.1st


   All the files found in your main BOBBY directory (default: C:\BOBBY) are 
files that you can access either by running it or viewing it (depending on
the file).  Any of the files found in the directories are BOBBY's system 
files and contain no data that you can run or view in exception to the last 
two directories, "Pictures" and "Sounds", where you can view the pictures or 
listen to the sounds when in BOBBY.
    

CONFIG         <dir>
````````````````````     
   The "Config" directory is where BOBBY accesses its configuration files 
when it loads up for the first time.  The file contained in it, "Icons.bob"
is the configuration file for the icons window found in BOBBY.  All the 
information you give to an icon for the icon window is stored in this file.  
Two other files can appear in this directory.  They are "Butcfg.bob" and 
"Syscfg.bob".  The "Butcfg.bob" file holds all information on the "ACTION 
BUTTONS" and "DRIVE BUTTONS" you have defined in BOBBY.  The "Syscfg.bob" 
file holds all information on the system settings you have defined inside of 
BOBBY (ie. Palette Color changes).  By deleting one or all of these config 
files BOBBY will resort to using its built-in default settings for that  
missing file.  So it's not necessary to have any files inside the "Config" 
directory for BOBBY to run properly.  

ICONS          <dir>  
````````````````````
   The "Icons" directory holds all the pictorial icons found in BOBBY.  These 
icons are used inside the icon window when running BOBBY or can be found 
being used in built-in commands. These are important files which BOBBY
always looks for.
 
FONTS          <dir>  
````````````````````
   The "Font" directory holds the two fonts used inside BOBBY.  They are
specialized ones that can only be read in by BOBBY.

HELP           <dir>
````````````````````
   The "Help" directory holds all the help display messages when using the
program.  The "Manual.hlp" file found in the directory holds the manual
information you are reading now.  The "Online.hlp" is for the "ONLINE HELP"
button to give brief descriptions, aids, and examples on nearly any button
or zone found in the program. "Tips.hlp" file provides tidbits online at
start-up.

PICTURES       <dir>
````````````````````
   The "Pictures" directory is a non-required directory which holds, after
installing, four pictures; a PCX file, a GIF file, a JPEG file, and a BMP file.
I supplied these files to allow you to try out the picture viewing feature
built into BOBBY.  Since it is not a required directory you can delete it
along with its contents.
     
SOUNDS         <dir>      
````````````````````
   The "Sounds" directory as you might expect holds sound files.  More 
specifically WAV and VOC sound file formats.  Like the "Pictures" directory
the "Sounds" directory is not required by BOBBY and can be deleted if 
desired.  This directory holds 1 WAV file and 1 VOC file after installing.  
You can play them in BOBBY with its built-in sound player.

Bobby.exe
`````````
   This is the runable file in the main BOBBY directory to pop up BOBBY.   
By typing BOBBY at the DOS command line, you may enter (optional) up to
2 directory paths with WILDCARDS for the Dir Win's to show on entering (see
section 1.5: RUNNING BOBBY for more details).
   If while running BOBBY there are any memory problems (ie. not enough
memory) the program will display the appropriate message and if serious
enough will exit out and place you back in Dos where further instructions
will be notified on how to resolve the problem.

Bobkeys.txt
```````````
   This file holds a summarized listing of the special built-in keys and
mouse activities used in BOBBY.  For those people who want the quickest of
information so as to get started right away this is for you.  It also saves
time in hunting for them inside this manual.  Feel free to print it out and
keep it along side of you while using BOBBY.

Install.exe
```````````
   The "Install.exe" file is the program you run to install BOBBY correctly.
If you have not run this program yet please run it now.  After installing you
will notice that this file still exists in the new installed BOBBY directory.
This is to give you the ability to install BOBBY to another directory, hard
drive, disk, or to give to a friend!

Manual.txt
``````````
   The Manual that you are reading right now is found inside this text file.  
Since it is a lengthy piece of work you might want to print out the entire 
manual to make it more convenient when reading.

Readme.1st
``````````
   This file just gives you a quick summary of what the program is, how to 
use it, and the system requirements + recommendations.  This is the file for 
those people who want to get started right away without having to read 
monster sized documents like this.  


1.4                  A NOTE ABOUT UNINSTALLING BOBBY
                     -------------------------------

   To remove BOBBY from your system, simply make your way just outside
the path area where BOBBY resides and type DELTREE BOBBY (default).  If
no files inside the BOBBY directory have been protected from removal, the
BOBBY directory should be removed. That's it to uninstalling!

1.5                          RUNNING BOBBY
                             -------------

   After using the install program and successfully installing BOBBY, to
start it just type "Bobby" at the Dos prompt.   
   If you have a SVGA (Super VGA) Graphics display card BOBBY can take
advantage of it when viewing pictures.  For BOBBY to take advantage of 
the SVGA modes it requires that you run a "VESA" compliant program that 
usually comes with an SVGA graphics card.  For example, I have an ATI Mach32 
SVGA Board and I run a program called "Vvesa.com".  If you do not have a VESA 
compliant program try using a program entitled "Univbe.exe".  This program 
detects most SVGA graphic cards and gives you the required VESA.  If you have
Internet access you can connect to: "wuarchive.wustl.edu" and get this file 
from there.  By not having an SVGA card or not running a VESA setup program 
BOBBY will drop down to using its VGA graphic display modes.  For more 
information pertaining to viewing pictures refer to section 2.4.3.21:SHOW A 
PICTURE.
   When using BOBBY you will immediately notice throughout the program a 
small square display found at the top left corner of a decision button for
popped up windows, and a triangular display found at the bottom right corner 
of another button.  The square display tells you that if you hit the ESC 
key on your keyboard it will perform the button action it appears on.  The 
triangular display tells you that by hitting the ENTER key on your keyboard 
it will perform the button action it appears on.  The square display almost 
always sits on the button that will cancel the window.  The triangular 
display usually sits on the button that will perform the windows question.
   Moving on.  If you would like to have the convenience of popping up BOBBY
in any directory path you're presently in, you should add the path of where
BOBBY is located into your PATH enviroment variable contained in the
AUTOEXEC.BAT file.  It's great to have BOBBY pop up anywhere anytime.
   If you would like to set up BOBBY to pop up everytime you turn
on your machine just edit your "Autoexec.bat" file and add the line "Bobby" at
the very end of the file.  If you haven't added the path of where BOBBY is
located into your PATH enviroment variable, make sure to include the FULL path
of where BOBBY is located.  ie.  "C:\BOBBY\Bobby".

   Typing BOBBY to bring up the filemanager will do just that but will take
the present working directory you're in and place it into the next available
Dir Win.  So, lets say BOBBY is located in directory path: C:\UTILS\BOBBY
(Also, the PATH enviroment varaible in AUTOEXEC.BAT has C:\UTILS\BOBBY added
to it).  Now you're presently working in directory path:  D:\MEDIA\DPAINT.
By typing BOBBY, Bobby will pop up and D:\MEDIA\DPAINT will appear in the
next available Dir Win.  There's more!
   By typing BOBBY and adding 1 or 2 directory paths you want BOBBY to show,
they too will be shown in the Dir Win(s).  You can even insert WILDCARDS!
ie.
      BOBBY /? (or /h)
       = This will show the "Command Line Help Screen".

      BOBBY
       = The straight up run BOBBY line.  This will AUTO take the
         PRESENT WORKING DIRECTORY and show it in the next available DIR WIN.

      BOBBY C:\Utils
       = C:\UTILS directory path will show up in the next available Dir Win.

      BOBBY D:\MEDIA C:\SOUNDS\*.voc,*.wav,*.au
       = The contents of 'D:\MEDIA' will be shown in the LEFT DIR WIN.
       = The contents of 'C:\SOUNDS' with the "wildcards" of *.VOC,*.WAV,*.AU
         will be be shown in the RIGHT DIR WIN.

      BOBBY \ \CONFIG\*.txt
       = The contents of '\' or meaning PRESENT WORKING DIRECTORY will be
         shown in the LEFT DIR WIN.
       = The contents of '\CONFIG' or meaning PRESENT WORKING DIRECTORY +
         CONFIG directory with the "wildcard" of *.txt will be shown in the
         RIGHT DIR WIN.



Chapter Two                   FEATURES IN BOBBY
                              =================

2.1                           DIRECTORY WINDOWS
                              -----------------

2.1.1  What And Where Are They?
       ------------------------

   The "DIRECTORY WINDOWS" are the two large window displays found in the
top half region of the main BOBBY screen (see section 3.1: BOBBY'S MAIN 
SCREEN DIAGRAM).  These windows are used to hold the directory information 
of a chosen drive.  If you look closely at either of the Directory Windows 
you will see that there are three labelled columns.
     The first, "Files", found at the very left of the Window (DIAGRAM:A,K)
holds all directory and file names.  All directory names come before file 
names and are displayed in all capital letters.  Another noticeable 
differnce between directories and files are that directories have small 
pictures resembling drawers found to the right of their names.  Directory 
names and file names are displayed in sorted ascending order. Since all 
directories come before files the directories are sorted in an order among 
themselves and the files are sorted also among themselves.
   The second column, labelled "File Size", (DIAGRAM:B,L) is the column 
that holds the byte size for that file.  For example, the third file 
displayed in the directory window has the third file size displayed in this 
second column.  Since directories are not files there are no visible file 
sizes for any directories shown in the directory windows.  However, to get 
the size for a directory you must use the GET SIZE button (see section 
2.4.3.10:GET SIZE).  
   The third column, labelled "File Date", (DIAGRAM:C,M) is the column that
holds the dates of when each file was last changed.  Just like the "File 
Size" column the file date is only visible for files and not directories.  
When a file has been created or changed the file date column will reflect 
this.
   The "PATH FINDER" window, found throughout BOBBY, resembles these 
Directory Windows.  What it really is, is a scaled down version of the 
Directory Windows. Because of this it is discussed in its own section, 
section 2.5.12: PATH FINDER.


2.1.2  How They Work
       -------------

   To make one of the Directory Windows active use your mouse and click
inside the window or click on one of the regions found adjacent to the 
window (DIAGRAM:A-J for the Left Dir. Window, K-T for the Right Dir. Window)
The active window's information bar called the "Directory Window Information 
Bar" (DIAGRAM:D,E,F or N,O,P) will be shown in a different color.  By doing 
this you will see that only one directory window can be active at any given
time.  The active window represents the source path from where activity will 
begin with, the non-active window representing the target path.  By using the 
drive buttons or the "Path Input Box" (DIAGRAM:I or S) you can control what 
directory path from disk to display inside the active window.  
   Once file information has been shown inside the active window you can use 
your left mouse button to click on any of the names that may appear inside 
it (directories or files).  By clicking a name you are highlighting it and in 
BOBBY this is called "MARKING" a directory/file.  By double clicking your 
left mouse button on a directory name you will be placed inside that 
directory and the window will show the contents of this new path.  
   The displays found outside and around the window -- the Path Input Box
(DIAGRAM:I or S), the Pattern Input Box (DIAGRAM:J or T), the Scroll Bar 
(DIAGRAM:G,H or Q,R), and the Information Bar (DIAGRAM:D,E,F or N,O,P)
-- all aid in telling or showing what is being displayed in the window.  By 
clicking one of these aiders, including the directory window, the window 
becomes active.
   If there are any archived files (ZIP, LHA, LZH, ZOO, CAB) BOBBY will
automagically highlight them in blue.


2.1.3  Directory Window Information Bar
       ---------------------------------
     
   The "Directory Window Information Bar" (DIAGRAM:D,E,F or N,O,P) is found 
right above each of the Directory Windows.  There is one bar for each of the
windows.  This bar holds information concerning that specific directory 
window found below it.  There are three pieces of information held here.  
   The first, found on the far left of the bar holds the drive name (DIAGRAM: 
D) you are currently working in.  So, for example, if you clicked a drive 
button entitled "A:" then in the information bar the "A:" would be displayed 
in that location.  
   The second piece of information, found in the centre of the bar, holds the 
tallied bytes of all the marked file sizes in that directory window.  By 
marking one or more directories you should see a '+' symbol appear at the end 
of this byte tally display.  This is an indicator that the marked tally size 
can and actually may be larger than what is being shown.  To get the accurate 
size and remove the '+' symbol from the display, use the GET SIZE button.  
This button will get the byte size count for each of the marked directories.  
   The third piece of information, found at the far right of the bar, holds 
the free space of that drive you are currently working in, in bytes.


2.1.4  Directory Window Scroll Bar
       ---------------------------

   The "Directory Window Scroll Bar" (DIAGRAM:G,H or Q,R) located to the 
right of the Left directory window and located on the left of the Right 
directory window control the locational area in the path of that window.  
When the scroll bar is shown as completely full this represents that there 
are no extra directory or file names unseen in that window.  But, if the bar 
isn't full this is an indication that there are more names unseen in that 
window, and by using the scroll bar you can access them.  
   Hold your left mouse button on the "DRAG-BOX" portion of the bar and move 
in either the up or down direction.  This will update the directory window 
display and show any of these unseen files.  Every movement you make with 
the scroll bar will have an effect in updating the directory window.  By 
clicking in the "JUMP ZONE" regions (the darker area) of the scroll bar, the 
drag-box will jump in that direction and have the effect of paging one full 
screen of display in that window (if possible).  
   Found at the bottom of the scroll bar are directional arrows that control 
the direction of the scroll bar.  By clicking on one of these arrows the 
drag-box will move in that direction and update the directory window by 1 
unseen file at a time.


2.1.5  Directory Window Path Input Box
       -------------------------------

   The "Directory Window Path Input Box" (DIAGRAM:I or S) is found right 
below the directory windows.  If you were to look closely you will see that
a divider exists in the box.  This divider separates the "Directory Window 
Path Input Box" found to the left of the divider from the "Directory Window 
Pattern Input Box" found to the right of the divider.  This box is used to 
hold the current path the directory window is viewing.   This box can also 
be used to change to a different path by using your keyboard.  If you haven't 
noticed, the contents of the path box is made up of a drive letter followed 
by accessible directory names.  No file names are used here.  Each directory 
name is separated by a '\' in the box.  
   By using your mouse, click inside this box. By doing this you get access 
to manually change the path using your keyboard.  By hitting the 'Enter' key 
on your keyboard this tells BOBBY to access the given path found in the box.  
If BOBBY can't find a given directory name in the path it will work its way 
backwards, moving back one directory at a time, until it does find a path it 
can access.  By hitting the ESC key you can abort a typed input and replace   
the original path back into the box.
   By clicking a shown directory name in the directory window BOBBY adds that 
name to the path given in the box.  Using the PARENT button will remove the
last directory name from the box and show the contents of the remaining path.
   Special built-in key combinations exist in the box to help speed up the   
typing process.  By using the the "Shift (Right cursor key)" this will signal 
BOBBY to help you finish an incomplete typed directory name.  For example, if 
you wanted to get to the path :

                       C:\EXAMPLES\DIRECTOR\SNAP 

you'd have to type this entire path in the box, which would take long if you
are a slow typer.  But by using the key combo mentioned above it can speed up 
this typing process considerably. So if I were to type C:\EXA and then hit 
the "Shift (Right cursor key)" combo BOBBY will try to find the closest 
matching directory name to what you were typing, in this case it would be the 
EXAMPLES directory.  This is assuming that inside the C:\ directory there
is no other directory name that starts with EXA and comes before the EXAMPLES 
directory.  The more letters you provide BOBBY for a directory name the more 
accurate BOBBY will find the name you are looking for.  By adding a '\' just 
before you begin typing another directory name the above process can be 
repeated to find the DIRECTOR and the SNAP directory just as fast.  This can 
save a lot of typing time.  
   Use the "Shift (Left cursor key)" to clear the entire line presently being 
shown in the path box.  By not hitting the 'Enter' key on your keyboard to 
confirm a given path but clicking outside the path box with your mouse will 
cancel the changes you have made to the original path and reshow it in the 
box.
   Use the "Up cursor key" on your keyboard to flip through the previous 
paths that have been shown in there.  This is equivalent to clicking your 
"Right" mouse button repeatedly in the left half region of the active path 
box.  By using the "Down cursor key" this will flip forward through the paths 
that have been shown in this box.  The equivalent action is performed by 
clicking your "Right" mouse button repeatedly in the right half region of the 
active path box.  A maximum of 5 stored paths for each directory window 
exists.  The 5 paths for the left directory window are different from the 5 
paths for the right directory window.  
   Names given to the drive buttons can be inputted in the path box as well.  
For example, a drive button called PICS:, which when clicked takes you to 
your directory of pictures, can be typed in the path box instead of the true 
path that PICS: represents.  Once you type PICS: BOBBY will realize that it 
is a recognized drive button name and replace what you have typed in the box 
with the true path it represents.  The orginial PICS: input will now
appear in the top left corner of the Directory Window Information Bar 
(DIAGRAM:A or K).  Please see section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS
IN BOBBY for more information on the keys found available to the Path Input 
Box.


2.1.6  Directory Window Pattern Input Box
       ----------------------------------

   This box (DIAIGRAM: J or T), found below the directory windows and to the 
right of the noticeable divder, is used in controlling which files are to be 
displayed from the path inside the directory window.  Special keywords exists 
to help segregate files.  These keywords are:  ALL, HID, SYS, NEW, and ~.  
The ALL keyword is used in displaying all the files that appear in that path 
(excluding hidden files and system files).  This is the default keyword given 
when nothing is inputted inside the pattern box.  The HID keyword is used in
displaying hidden files that may exist inside that path.  The SYS keyword
is used in displaying system files that may exist.  If you have set up BOBBY 
to show New files (see section 2.5.6: SHOWING NEW FILES SINCE XX DAYS) you 
can use the NEW keyword to show the new files that may exist inside that 
path.  The ~ symbol represents the "Not" of a statment.  So if you were to 
use this symbol with, for example NEW, to get ~NEW it will show all the files 
that are not new in that path.  You can also input wildcard statements.  Such 
wildcard statements include ie. *.exe, a*.dll, tail*, and z?.*.  The pattern 
box is not limited to just one statment input.  To input more than one 
statement you must separate each with either a space or a comma (,).  The ~ 
symbol can only be used with the NEW keyword and any wildcard statments you 
type.  The ~ symbol must be located as the first character of each statement 
to actually take effect.  So for example, ~*.exe would show all the files 
that don't end with the '.exe' extension.
   You can also combine one of the three keywords: ALL, HID, or SYS with
the NEW keyword, ~, and any variety of wildcard statments to get different 
and more precise displays in the directory window.  So, for example, by 
typing:
                        HID,NEW,~*.zip

inside the pattern box and hitting 'Enter' would show all of the new Hidden
files that do not end with '.zip' extension in the directory window and then 
from there you can perform any disk activities on just those displayed files.  
If you had previously marked files before changing the pattern in the pattern
box this activity will unmark any of the files that don't fall into this new
pattern.  If no files were found for the given pattern, NO FILES will be 
displayed in the centre of the directory window's information bar.  You can 
also use the 'Up arrow key' or 'Down arrow key' to flip through previously 
typed patterns for that directory window.  The ESC key, when hit, will cancel
the input you have made in the box and replace the original pattern that was
once there.  Please see section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS IN
BOBBY for more information on the keys found available to the Path Input Box.


2.1.7  Special Keys and Mouse Actions For Directory Windows
       ----------------------------------------------------      

Disk Label Name/Number Files Highlighted/Total Number of FIles in the
Directory WIndow:

+ Move your Mouse Pointer into the Directory Window and wait for a few
  seconds and a MACINTOSHesque Bubble Info Window will pop up near your
  mouse pointer which tells this Directory Path's DISK LABEL, NUMBER OF
  FILES HIGHLIGHTED and TOTAL NUMBER OF FILES in this Diretcory Window.

Highlighting/De-Highlighting Directory/File names While Scrolling Through The 
Directory Window:

+ Click and hold the 'Left' mouse button on a directory or file name 
+ Move the mouse cursor pass the top or bottom of the directory window
  and if there are any unseen names in that direction the scroll bar and
  display will move in that direction and highlight/dehighlight these names.


Scrolling Through The Directory Window Using Your Mouse without Using the 
Scroll Bar:

+ Click and hold your 'Right' mouse button in either the top half region of
  the directory window or the bottom half.  If the directory window has any
  unseen files in that direction the scroll bar and display will move in
  that direction and show these names.


Scrolling Through the Directory window Using Your Keyboard:

+ Use the 'Up' arrow cursor key to move up the directory window if possible 
+ Use the 'Down' arrow cursor key to move down if possible.  Movement
  is dependent on whether scrolling is permitted in the directory window.


Paging One Screen Up/Down in the Directory Window:

+ Use the 'Page Up' key on your keyboard to jump up one complete screen in 
  the directory window if possible.  
+ Use the 'Page Down' key for jumping down.


Setting The Directory Window To The Very Top or Very Bottom:

+ By hitting the 'Home' key on your keyboard you can make the active 
  directory window reshow its names in the path from the very top.
+ The 'End' key jumps to the very bottom of the list in the directory window.
  Both of these keys can only take effect if scrolling is permitted in that
  path.


Placing the "NON-ACTIVE DIR WIN" Into The Same Path As the Active
One:

+ Click a file name inside the Active window and then double click your 
  'Right' mouse button in the non-active window.  This will place the 
  non-active window into the same path as the active one and will also
  make this window the new active one.
+ By clicking a directory name inside the Active window and then double 
  clicking your 'Right' mouse button in the non-active window this will place 
  the non-active window into the path of this directory name.

** Please refer to section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS IN BOBBY  
   for a more elaborate listing of special keys and mouse actions for the 
   Directory Windows (and others).
             

2.2                            DRIVE BUTTONS
                               -------------

2.2.1  What and Where are They?
       ------------------------

   The "Drive Buttons" (DIAGRAM:U) are located at the bottom left corner of
the BOBBY main screen.  They are shown as 6 stacked buttons with the words 
"Drives" displayed above them.  There are in fact 24 total drive buttons and 
what they do is they change the path of what the "ACTIVE DIR WIN"
shows.  By clicking on one of these buttons all of what is displayed in the 
directory window and in the windows' aiders (the scroll bar, the information 
bar, the path input box) can change.  
   Drive buttons look very similar to Action Buttons (DIAGRAM:V).  The
difference between them is that, action buttons are for accessing commands or 
running programs that have opportunities to perform activities on marked 
files or directories (see section 2.4: ACTION BUTTONS).  Drive buttons can't
do that.


2.2.2  How They Work
       -------------

   By clicking a drive button this tells BOBBY to get the path of what this 
button represents and make the "ACTIVE DIR WIN" reflect this new path 
location by changing it and its window aiders found around it.  Drive names
shown on the drive button will be displayed at the top left corner of the 
Directory Window Information Bar (DIAGRAM:D or N) when clicked.  The path
name the drive button represents will be shown in the Directory Window Path
Input Box (DIAGRAM:I or S).  As an alternative, by typing the exact name
that is shown on a drive button inside a Directory Window Path Input Box this
will also take you to the path that it represents.  Drive Buttons can be 
given names of up to 5 characters long.  So a valid drive button name could 
be 'PICS:'.


2.2.3  Default drives When Entering BOBBY
       ----------------------------------

   When entering BOBBY for the first time there will be no existing system 
configuration file (BUTCFG.BOB) and therefore by default BOBBY will check 
your system for all active drives and place each in a drive button.  This is 
a nice little feature to help you get started right away.  It also saves the 
hassle of you creating these drive buttons manually for all of your existing 
drives.
 

2.2.4  Creating Active Drive Buttons
       -----------------------------

   There are a possible 24 drive buttons you can define to hold any drives 
or paths for accessing your system.  To create a new drive button please 
refer to section 2.5.2: BUTTON OPTIONS.


2.2.5  Drive Button's Scroll Bar
       -------------------------

   This scroll bar found just to the right of the drive buttons is used
in showing any of the possible 24 buttons.  By clicking and dragging the 
drag-box of the scroll bar you will see the other drive buttons come into 
view one at a time.  By clicking in the jump zone of the scroll bar it will 
make the bar jump by 6 and show 6 new drive buttons over the previous ones.


2.3                              ICONS
                                 -----

2.3.1  What And Where Are They?
       ------------------------

   Icons are small pictures that represent program names. Icons can be 
clicked on or moved around by using the mouse. The icons are there to help 
you get easy access to commonly used files.  By creating an icon for a 
program with the path C:\WP\WP.EXE, you only need to double click on the icon
for WP to run and pop up.  This way, you get into your favorite 
productivitity or entertainment programs faster instead of having to type the 
full path over and over again.
   The icons are always placed in the "Icon Window" (DIAGRAM:W) which is 
located near the middle of the screen, just above the action buttons.  There
are a maximum of 16 icons that you can create for the Icon Window.

2.3.2  How They Work
       -------------

   As mentioned above, icons are there to give you a "mouse-click-away" 
access to running your favorite programs instead of you having to type the 
full path name over and over again.  This works by you first creating an icon
(see section 2.3.5:CREATING ICONS).  After creating one, by using your left 
mouse button and double clicking the icon from the icon window, BOBBY will 
launch that icon.  And in no time your program will be popped up in front of
you.
 

2.3.3  Icon Window's Paging Arrows
       ---------------------------

   Found on the far right corner of the icon window are two directional 
arrows; one pointing up, the other down. These arrows are the "PAGING ARROWS"
for the icon window (DIAGRAM:2).
   The icon window can hold 8 icons per page. If you have more than 8 icons 
you will be allowed to go to the next page to see the remaining icons by 
just using the paging arrows. By doing this, you have access to up to 16 
different programs represented by icons. 
   As an example let's say you have 10 icons (10 different favorite programs
which you can run).  Since the icon window can only hold 8 icons at a time,
we need to flip to the next page to see the last 2 icons.  Clicking the
down pointing arrow of the icon window will flip to the next page to show the
last 2 icons.  Clicking the up arrow will take you back to the first page.
   As an indicator of what page you are on, BOBBY has small, dark square 
   blocks at the 'very top left' and 'very bottom right' of the Icon Window.  
If you see the 'very top left' small block, this is to inform you that this 
is the first page of the icon window.  If you see the 'very bottom right' 
small block, this tells you that this is the last page of the icon window.   
 

2.3.4  Moving (Dragging) Icons
       -----------------------

   The icons you create can also be moved around the screen by your mouse.
This gives you the opportunity to swap the positions of icons that have been 
created so as to allow you to have the most used programs in places that are 
conveninent for you.  You can also use it to get into the path of an icon 
automatically.
   To move the icon around, all you have to do is click and hold the 'Right' 
mouse button on the icon you desire to move.  Now, while still holding the 
mouse button, move the mouse around the screen.  You will immediately notice 
that the icon you clicked is moving around with your mouse.  You can move the 
icon anywhere on the screen.  Now to move your icon to a new position on this 
page of the icon window, move to the desired position and let go of the mouse 
button.  If you try to drop the icon in a non-icon-occupied area, the icon 
you were moving will return to its old position where you originally picked 
it up since there was nothing for the icon to do.  Icons will "swap" 
positions only if you move one icon on top of another.  For example: If you 
have 2 total icons and you move the 1st icon (located at position 1 of the 
icon window) and drop it on the 2nd icon (located at position 2), the 2nd 
icon will appear in the location that the 1st icon originally was in and the 
1st icon in the 2nd icon position.  The icons have 'swapped' positions.  But 
if you tried moving and dropping the 1st icon in position 3 where there is no 
icon, the 1st icon will return to its old position not swapping since there 
was nothing to swap with.
   Now, to swap icons with the second page of the icon window, we must use 
the paging arrows and the left mouse button in what we have already learned
about swapping icons.  Let's say we have 10 icons; 8 icons on the 1st page of 
the icon window and 2 icons on the 2nd page.  Let's assume we are on page 1
which means there are 8 icons on the screen.  Click and hold your 'Right' 
mouse button on the icon you want to move.  Now to get to the 2nd page of the 
icon window, we will have to somehow access the paging arrows.  To do this, 
by holding onto the right mouse button, go to the paging arrows.  Once there 
you will see the icon you are dragging disappear.  Don't let go of your right 
mouse button because the icon you are dragging is still there. It is just 
hidden at the moment so you can see the paging arrows.  Now to get to the 2nd 
page we 'Left' click the down arrow of the paging arrows while still holding 
the right mouse button.  The 2nd page will now appear and you should see the
2 remaining icons of our total 10.  Now move your mouse to the desired 
location you would like to have this icon be placed.  Let go of the right 
mouse button.  If you have dropped the icon on top of another icon, the 2 
icons will have swapped positions; the icon you were dragging will be placed 
in the spot selected while the icon that was originally in that area will be 
placed in the spot of where you picked up your moving icon (somewhere on the
first page for the example).
   If you like, you can also move icons to either directory windows (Dir Win).  
This is done by moving the icon to any part of the "DIR WIN" and letting go of 
the mouse button. The path of the icon will be used by the dir win and 
quickly you will see the contents of that path shown in the dir win.  For
example:  Let's say you have the icon DOOM 3 in the icon window. The path 
for Doom is: C:\GAMES\DOOM3\DOOM3.EXE . Now if you move the icon and drop it 
into one of the Dir Wins, the path of Doom3: C:\GAMES\DOOM3 will be placed
into the dir win.  This gives you a quick route to the directory of the 
program represented by the icon.  


2.3.5  Creating Icons
       --------------

   Icons are created by using "Icon Options" found in the Options Screen.  In 
this area you can select the desired icon picture, set the path + filename 
of the program to load, create a hotkey for the icon, and many other 
features.  Once created, the icon is placed in the icon window, where there 
you can move it or run it. (See section 2.5.3:ICON OPTIONS)


2.4                          ACTION BUTTONS
                             --------------


2.4.1  What And Where Are They?
       ------------------------

   Action buttons are the 32 buttons found just below the icon window 
(DIAGRAM: X).  Actually there are 64 buttons for the Action Buttons; 32 top 
facing buttons (accessable by the the 'Left' mouse button) stacked on top of 
another 32 buttons (underneath accessable by the 'Right' mouse button).  
   Action buttons are buttons which perform a certain action, such as 
copying, deleting, getting directory sizes, playing sounds, showing pictures, 
viewing text files, and launching other programs to handle marked files.  This 
area is the heart of BOBBY.  If you want to do any action involving the dir 
wins other than showing different paths in the window (drive buttons do this), 
you use the action buttons.  For example: if you want to copy multiple files 
from dir win 1 to dir win 2, you would select the built-in COPY button.  This 
will handle the action of copying the highlighted directory/file names.

2.4.2  How They Work
       -------------

   The Action Buttons work by you selecting an active action button (a button
which has an action specified for it as determined under the Button Options--
see Section 2.5.2:BUTTON OPTIONS).  The top 32 buttons are literally stacked 
on top of another 32 buttons.  To access the top 32 buttons, you just click 
on it with your 'Left' mouse button.  If there is a active button underneath 
the top one, BOBBY places a picture of a "PAPER FLAP" on the lucky top
button.  This makes it easier for you to identify those stacked buttons.  
By clicking and releasing the 'Right' mouse button on any one of the top 32 
action buttons with flaps will show (and run) the underlying button.  If you 
select one of the many built-in commands of BOBBY such as COPY or PLAYSND, 
you can literally perform that action on highlighted files found in the 
Active Dir Win.
   The action button you select can be one of 3 types: a built-in action 
button, a button created by you, or a non-active button.  Action buttons 
created by you can launch other programs to handle, if you wish, the 
highlighted filenames in the Active Dir Win.  The filenames will be passed 
to the launched program one after the other until completed.  For example: if 
you had an MPEG movie player, you can have that as an action button.  You can 
pass highlighted movie filenames to this MPEG Player and have it view the 
highlighted filenames and then on completion, return back to BOBBY.  You can
even use the action buttons to launch other programs just like what the icons 
can do. 
   As you can see, the action buttons decrease your typing time at the dos 
prompt considerably and boost productivity.


2.4.3  Special Action Buttons (BOBBY Keywords)
       --------------------------------------

   As mentioned in the last section, one of the 3 types of action buttons is 
the built-in action button.  In BOBBY we call it the Keyword Action Button.
These buttons which have a special keyword as there form of action (your 
created action buttons have paths+filenames for program to load as its 
action) tell BOBBY that this  particular button is NOT an external program to 
launch.  Once BOBBY sees the special keyword, it performs that special built-
in function.  By this, we involve the Active Dir Win and sometimes both dir 
wins.  For example:  highlighting files in dir win 1 and selecting the Delete
button (which has the special keyword DELETE) will tell BOBBY to perform the 
built-in delete function on the highlighted files, and it will delete those
files.  
   The keywords, which are entered in the "Command Line" field of Button
Options for Action Buttons only (see section 2.5.2:BUTTON OPTIONS), must be 
entered in and stored a certain way. For Bobby to recognize that a keyword 
was typed in and not a regular path+filename for a program to launch,  you
must enter the keyword in all CAPITAL letters. The keyword must also be the 
only letters typed in the field.  So, in the command line field for a desired
Action Button only, you'd type for example: FORMAT   
This built-in keyword is in all capital letters and is the only item typed
in the command line field. Bobby will recognize its built-in keyword name 
and will perform the built-in action specified for it.
   There are a total of 22 built-in commands (22 special keywords) and they
all, but FORMAT and COPYD, involve the Active Dir Win (the Source window).


2.4.3.01  All (ALL)
          ---------

   The ALL keyword is used to highlight all the filenames in the Active Dir 
Win.  You could highlight all the files yourself by using the mouse button,
but with this specialized button it makes that mundane job faster so you can 
be more productive.


2.4.3.02  Copy (COPY)
          -----------

   After highlighting 1 or more files in the Active Dir Win, by clicking the 
COPY button will copy those highlighted files to the Non-Active Dir Win (the
target).  Make sure there is a target path to copy to in the Non-Active Dir 
Win otherwise BOBBY won't know where to copy the files.
  If you happen to copy files to a diskette, there is that situation
where the total files won't fit on the disk, BOBBY will pop up a "DISK
CHANGE" window where it will request for you to change to a different disk
so as to fit the rest of the files.  You also are given the ability to go
format a disk at that time or stop the copy process.


2.4.3.03 Copy As (COPYAS)
         ----------------

   This command is exactly like the COPY command, but gives you the ability 
to give a new name for the copied file.  You can keep the original filename 
or change it before it gets copied into the target dir win.  Hence the new 
name COPYAS.  The Copy As command takes advantage of the "DISK CHANGE" 
window.


2.4.3.04 Copy Smart (COPYS)
         ------------------

   Copy Smart (COPYS) is an intelligent COPY command.  It is meant to be used 
with diskettes.  If you select a certain number of files and use Copy Smart, 
Copy Smart will try to get the "best fit" of all those marked files onto the 
diskette. Thusly using the diskette(s) efficiently.  For example: if you were 
to copy 5 files onto a 1.44 Meg 3.5" diskette with the highlighted files in 
the Active Dir Win having file sizes as follows:

                          FILE A:    50,000 Bytes
                          FILE B: 1,300,000 
                          FILE C:   700,000 
                          FILE D:    10,000
                          FILE E:    60,000

 
Copy Smart would first copy FILE B since it is the largest, then FILE E, FILE 
A, and FILE D.  This is assuming that the disks they are to be copyied to are
completely empty.  The total bytes copied would be 1,420,000 Bytes onto the 
this 1.44 Meg diskette.  Since the remaining file cannot fit on this disk
BOBBY will realize this and pop up the "DISK CHANGE" window for the remaining 
file:  FILE C.  If the next diskette has enough space on it the file will be 
copied.  
   Now notice that Copy Smart didn't copy FILE A, then FILE B, etc in the 
traditional linear copying style. By using the traditional way we would have
only been able to fit 2 files on the first disk, and 3 files on the 2nd disk.
With Copy Smarting we fit 4 of the possible 5 on one disk!  As you can see...
Smart!


2.4.3.05 Copy Disk (COPYD)
         -----------------

   The Copy Disk command, as provided by the COPYD keyword, is your way of
copying a diskette.  This command doesn't copy file by file but copys
the blue print content of the disk track by track.  The copy disk command
brings up a window allowing you to select the source drive and the target
drive.  By default it is set as an A: to A: copy. Upon completing the 
copy, if your system has enough free memory you will be permitted to use the
AGAIN button where you can make multiple copies of the orginal source disk
without needing to resort back to it.


2.4.3.06  Delete (DELETE)
          ---------------

   The Delete command will delete all the highlighted files in the Active Dir 
Win making more room on the hard drive or diskette for new data.  The delete 
requestor, if on (default), will pop up and ask you if you are sure you want 
to perform this action (see section 2.5.4.01:THE DELETE "POP UP" REQUESTER).


2.4.3.07  File Hunt (HUNT)
          ----------------

   File Hunt is the button which uses the HUNT keyword to find a specific 
directory/file name which is located on your hard drive/diskette.  Once File 
Hunt finds its match, it places you in the path of the found dir/file by 
changing the Active Dir Win's path to this new path.  BOBBY will even go the 
extra mile and highlight the matched file for you (if it is not hidden).   
 

2.4.3.08 Format (FORMAT)
         ---------------

   The FORMAT command will bring up a window which will give you the ability
to format (erase) an entire disk.  The window contains settings for the disk 
capacity to format on, disk label name, full format/quick format.  You can
also check the disk contents before formatting in case you think you might be
formatting the wrong diskette using the wonderful Path Finder disk icon (see
section 2.5.12:PATH FINDER).  When you are ready to format, you can choose the
true "Format" which will take around 1 minute to format your diskette or
"Quick" format which will take around 5 seconds.  The 2 types of formatting
differ by Quick format requiring that the disk be already pre-formatted to the 
MS-Dos format and not be corrupted in any way.  If the diskette doesn't meet 
these requirements, you must use "Format".  


2.4.3.09  Get Info (GETINFO)
          ------------------

   Use GETINFO to display more detailed information about highlighted dirs/
files from the Active Dir Win.  The information it shows is the names' 
attributes.  The attributes of a file tell the operating system that the file 
is either: Hidden, Read Only, System, or Archived.  Setting these attributes 
is a very simple process of point and click.  Just click on one or more of 
the toggleable attributes and click the "Done" button.  The most commonly 
used feature in this window will probably be protecting files.  By setting
the Read Only button on you are saying that you want to protect this file
from any possible altering or deleting.  The Hidden button is used for 
hiding files.  Selected files from the "DIR WIN" will show their attributes
in this window by toggling on/off the 4 possible togglers according to what
the files attributes are.  
   The only attribute that can have an effect on a directory is the Hidden
toggler.  By setting it on you will hide the directory.  By setting any one
of the other three togglers the effect will be shown by changing the
attributes of all of the files found in that directory.
        Besides the 4 mentioned toggleable attributes (Hidden, Read Only,
System, and Archived) there is one other one.  It's entitled "Unmark".  When
toggled on (default) it will unmark (dehighlight) that specific file from
the Dir Win list once you click "Done".  This is a good feature if you want
to ie. unprotect a file, and then because that file was still highlighted, go
and delete it.  The "ALL" button will use the current settings as shown in
the attribute display and apply them to all of the highlighted files.


2.4.3.10  Get Size (GETSIZE)
          ------------------

   By using GETSIZE on highlighted directories you can determine the total 
byte size used in a directory.  For example: if you highlighted the 
directory named: TEMP (with no byte size shown in the 'File Size' column of 
the "DIR WIN") and highlighted a file named: FILEX.EXE (with 10,000 Bytes
shown), the "highlight tally" in the middle of the "Directory Window
Information Bar" (DIAGRAM:E or O)  will report "10,000+" which is the total 
highlight tally size in bytes.  The "+" is there because the size of the 
directory is unknown.  Clicking the GETSIZE button will determine the size 
of the unknown directory and thus remove the + and add the size of the 
specific directory to the tally size.  The size of the directory will be 
placed next to the directory name under the 'File Size' column of the dir
win much like a regular file has its own file size displayed next to it.


2.4.3.11 Make Directory (MAKEDIR)
         ------------------------

   The Make Directory command will create a new directory in the Active Dir 
Win.  With this new directory, you can place new files or even more 
directories in it.  This gives you the ability to help organize your disk.
 

2.4.3.12 Mark (MARK)
         -----------

   The Mark feature gives you the ability to mark specfic files found in the 
Active Dir Win.  This is equivalent to manually looking and highlighting the
files individually in the dir win.  The input you can type can be: wildcards, 
filenames, the NEW keyword (a built-in word used only in MARK or the dir win 
pattern box),and ~ (Not sign).  You are allowed to input more than one 
mark pattern. To do tihs you must separate each by a space or by a comma (,).
   The wildcard recogniser for MARK allows you to type all of the styles for
wildcards ie a*.*  a??.exe  ba*a?.com.  You can also type in specific 
dir/file names.  Use the NEW keyword to mark only the new files (new files 
are considered new if they are within the specified "New File Since XX Days" 
found under the Options Screen (see section 2.5.6:SHOWING NEW FILES SINCE XX 
DAYS).
   You can also place the ~ symbol infront of wildcards or dir/file names or 
the NEW command so that MARK will exclude marking the pattern following the ~
symbol but will mark everything else.  MARK will highlight all the individual
patterns, which you entered in its text field, in the Active Dir Win.

2.4.3.13 Move (MOVE)
         -----------

   The Move command will literally move the highlighted file(s) from the 
Active Dir Win (source) to the Non-Active Dir Win (target).  Directories
and all of their contents are allowed to be moved too.


2.4.14  Move As (MOVEAS)
        ----------------

   Move As is exactly like MOVE except for the addition of a window which 
pops up and asks for a new name for the moving file that will be placed in 
the Non-Active Dir Win.  Directories and their contents are permitted to be 
moved as well.


2.4.3.15  None (NONE)
          -----------

   NONE will 'dehighlight' all the directories/files that are currently  
highlighted in the Active Dir Win. It is the opposite command to ALL.


2.4.3.16  Parent (PARENT)
          ---------------

   The Parent button uses the Active Dir Win's path to go back one previous 
directory in that path.  Parent will stop functioning once you have reached 
the root directory ie. C:\.
   For example: Active Dir Win is window 1.  Its path is C:\UTILS\MACH32
Hitting the Parent button will make our new path exactly one directory back
from the old one.  Therefore this would be path C:\UTILS.  Hitting Parent 
again, the Active Dir Win will now be at C:\. 
   The contents of the new path will automatically be shown in the active 
dir win with the Wildcard Pattern Box resetting to ALL to show ALL files
for the new directory path.

**  There is also the 'GRAPHICAL' version of the PARENT button which will
automatically appear at the top of the Dir Win if you are in a directory path
which can be parented.

2.4.3.17  Play Sound (PLAY)
          -----------------

   Play Sound will allow you to hear 8-16 bit VOC/WAV format sound files on a
Sound Blaster or compatible card.  By highlighting one or more VOC/WAV format
files and clicking this button the Play Sound window will pop up and display
information about the sound file while the sound is playing.
   Information about the format type (VOC/WAV) is shown, the Hertz (HZ) the 
sound file was recorded at, and the duration in hours:minutes:seconds is 
displayed with a visual progress meter showing how much of the sound has been
heard and has left to go.
   Compressed VOC/WAV files (ALAW/MULAW/ADPCM) are also supported if your
Sound Blaster card has an ASP (Advanced Signal Processor) chip.

Note:
   1) IT IS IMPERATIVE to get the latest Sound Blaster sound drivers
      for BOBBY.  BOBBY requires v3.05 or higher of the following sound
      drivers:  CTWDSK.DRV, CTVDSK.DRV, CT-VOICE.DRV.

      The LATEST version of the Sound Blaster and compatible drivers can
      be downloaded from the internet off the Creative Lab's FTP site:
               ftp://ftp.creaf.com  or  http://www.creaf.com

      Here are some CREATIVE LABS phone numbers for you in case wacky things
      are occuring with your sound card or are looking for something sound
      related:

                         TECHNICAL SUPPORT:
                         ``````````````````
                    Tel: (405)-742-2327 or (405)-742-6622 
                    Fax: (405)-742-6633
                    BBS: (405)-742-6660

      * CREATIVE LABS is VERY FRIENDLY and HELPFUL and I'm sure they'd help
        you solve any problems with your sound card.

   2) IT IS IMPERATIVE that you have your BLASTER enviroment variable (held in
      Autoexec.bat) set to the appropriate values otherwise BOBBY will NOT be
      able to play the sound files.  If you do not have the BLASTER
      environment variable in your Autoexec.bat, DEFAULT settings, below,
      will be used:

            I/O PORT = 0x220
            IRQ      = 5
            Low DMA  = 1
            High DMA = 5
            MIDI PORT= 0x330
            TYPE     = 6   (Sound Blaster 16)

      My AUTOEXEC.BAT has this exact line:

                     SET BLASTER=A220 I5 D1 H5 P330 T6
                                  ::  :: :: ::  ::  type=6
                  i/o-port=220 <::::  :: :: ::  midi=330
                                   irq=5 :: high-dma=5
                                    low-dma=1

      Please make sure that your BLASTER enviroment variable follows this
      format.

   3) Make sure the SOUND environment variable is set in your Autoexec.bat
      to the location of the Sound Blaster directory of where the drivers
      directory is installed.

      My AUTOEXEC.BAT has this exact line:

                            SET SOUND=c:\SB16
                                      |.....|
                                         .
                                         (Your drawer name goes here)

      This path (C:\SB16) is concated with the driver's directory name
      (DRV) to form the full path name of where the drivers are located
      (C:\SB16\DRV).

      Please make sure that your SOUND enviroment variable follows this
      format and your drivers directory name is called "DRV".
      DRV must be a drawer inside the path which the SOUND environment
      variable has set (ie. My "DRV" drawer is located in path C:\SB16).


2.4.3.18  Print (PRINT)
          -------------

   PRINT will print out the highlighted files of the Active Dir Win to your 
printer.  Files can be of ASCII or binary format.  Directories are not 
permitted to print.
 

2.4.3.19  Rename (RENAME)
          ---------------

   The RENAME command will do just that, rename highlighted files in the 
Active Dir Win to whatever name you give it.  A window is popped up and the
request is made there.


2.4.3.20  Run (RUN)
          ---------

   The RUN command will take the highlighted file(s) of the Active Dir Win 
and run (launch) them.  You can also get here by double clicking the 'Left' 
mouse button on a filename that have the extensions .EXE, .BAT, or .COM. The 
files selected must be executable files (.EXE or .COM) or be a batch file 
(.BAT).  Any other filenames highlighted may not run successfully.  If you 
highlight 2 or more files, BOBBY will run the 1st file and on completion of 
the 1st file, run the 2nd file, and so on.
   By selecting the RUN Button or by double clicking on either a .EXE, .COM, 
or .BAT file, the Run "ARGUMENT WINDOW" will pop up.  You can type in 
arguments for each individual highlighted file to be passed to the 'runned'
program.  Special keywords that can be used in this window are: 

{S} : It stands for 'Source'.  It holds the exact path name shown in the 
      active "Directory Window Path Input Box".
{T} : It stands for 'Target'.  It holds the exact path name shown in the 
      non-active "Directory Window Path Input Box".

When you use these keywords the dir win's path is inserted wherever the {S}
and {T} appear. This helps you from having to type the source or target 
window's path.  These keywords are optional and do not have to be inserted.
They are only there for conveniene if one day you decide to use them.  Please
see section 2.5.2.09:INSERTING THE SOURCE PATH {S} and section 2.5.2.10:
INSERTING THE TARGET PATH {T} for more details.
   Here's an example: The Active Dir Win is dir win 1. It has the path
C:\SHOWPIC shown in the dir win path box.  Now if you click on the executable 
file entitled SHOWPIC.EXE (highlighting it) and then select RUN you will then 
see the RUN Argument window.  Here you can type in any arguments for the 
executable file, if the file requires any.  In dir win 2 (Non-Active Dir Win) 
the path is C:\PICS and has the picture entitled FLOWER.GIF.  Let's view this
picture with the SHOWPIC.EXE viewer.  To show the picture SHOWPIC.EXE 
requires the path and file name of the file to view.  So in the input box 
in the Argument Window you woud type:

                       {T}\FLOWER.EXE    

Once you proceed with the Argument window by either clicking 'Run' or hitting
the 'Enter' key, the {T} you had entered will be 'replaced' with C:\PICS and 
so the full path will read C:\PICS\FLOWER.EXE which will be passed
to SHOWPIC.EXE.  A rule of thumb, if you are going to specify a filename 
after the {S} or {T} keywords, add a '\' before giving one.  This is done in 
the above example.  If you don't do this you could get the incorrect path: 
                     
                     C:\PICSFLOWER.EXE

   The only other thing not mentioned yet which is found in the Argument 
Window is a toggle button entitled "Quit Bobby On Execute".  This button 
gives you the option of closing down BOBBY just before running the program 
or leave BOBBY in memory while the program is ran.  If you leave BOBBY in 
memory (Quit Bobby button is not highlighted) your computer WILL have its
complete conventional memory to run the file.  What BOBBY actually does is
"swap-out" to extended memory, expanded memory, or hard drive to return
full memory.  On completion of the launched program, BOBBY will pop back up!
Since BOBBY is swapped-out to one of those storage locations, some space is
taken up and some programs may be SO FUSSY that they will refuse to run.
This is what the "Quit Bobby On Execute" button is used for.  This will give
your computer ALL of its memory back so as to run the program.  On completion
of this launched program, however, BOBBY will NOT return and you will be back
in DOS.  


2.4.3.21  Show A Picture (SHOWPIC)
          ------------------------

   SHOWPIC will take the highlighted files of the Active Dir Win and try to 
view them one after the other.  BOBBY can read and display JPEG/BMP/PCX/GIF
file formats, 4 very popular picture file formats.  BOBBY can view pictures
with colors ranging from 2 to 16.7 Million. Resolutions range from 320x200 to
640x480 for regular VGA cards and monitors.  If you have an SVGA card and
monitor and your SVGA card supports the VESA standard (your card should have
come with a VESA driver - An industry standard driver which helps SVGA cards
and monitors display under BOBBY), you can get resolutions up to 1280x1024
with 16.7 Million colors if your SVGA card supports it.
   People that do not have SVGA cards or even a VESA driver cannot display 
high resolutions/colors.  If a picture is a resolution of let's say 
1024x768 with 256 colors, a normal VGA monitor will not allow the display of 
such a picture.  BOBBY does not leave those people out in the cold.  BOBBY 
will pain-stakingly scale the picture of 1024x768 256 colors to a resolution 
your computer can display, and that is 320x200 256 colors.  Due to the 
original size of the picture being very large, BOBBY will allow you to 
"scroll" around and let you see the picture by allowing you to use the 
'Up/Down/Left/Right' keyboard cursor keys or by your moving the mouse.  So no 
matter what the case, BOBBY will be able to show the picture on your screen!
   For SVGA/VESA users, pictures higher than the maximum VESA display or 
pictures that are higher than what your monitor can display will make BOBBY 
resort to the highest resolution VESA can display (1280x1024) or the highest
resolution your monitor can display (which ever is lower) and show the picture
in that mode.  If the picture is larger than the display you will be permitted
to scroll.
   SHOWPIC pops up an information window to tell you information about 
the presently read-in picture file.  Information on this window include:

 1) Image filename (JPEG/BMP/PCX/GIF file format)

 2) File Format Indicator telling you that this image file is a
    JPEG/BMP/PCX/GIF file format

 3) The Screen Resolution the picture will be displayed on.
    If this Screen Resolution is smaller than Image Resolution (#4) then
    the words "SCROLL VIEW" will appear telling you that you will be able
    to scroll around the canvas. If the Image Resolution is completely
    smaller than this Screen Resolution, "FULL VIEW" will appear.

 4) The Image Resolution (ie. 320x200, 640x480, 1024x768, etc)

 5) Display Mode Indicator saying "VGA DISPLAY" if the image will
    be displayed under the VGA specifications (640x480 16 colors or
    640x350 16 colors or 320x200 256/16/4/2 colors) or "SVGA DISPLAY"
    if the image will be displayed under the Super-VGA specifications
    (640x400 256 colors-->1280x1024 16.7 Million colors--> and Higher).
    For "SVGA DISPLAY" to appear you must run the VESA driver for your
    SVGA card (this driver should have come with your card) just before
    running BOBBY, that's all!  Now you'll be able to view your images
    in more brilliant colors and higher resolution.

 6) Number of colors and corresponding Bits Per Pixel in the image.

There is also a "Reading Image" horizontal bar area. This is the meter
that tells you how much of the image has been decompressed and stored into
memory for viewing.  Once the bar has filled up, the image has been completely
read in and ready to display.  This meter is only used during "SCROLL VIEW".


2.4.3.22 View Text (VIEWTXT)
         -------------------
  
	This button will take all highlighted files found in the Active Dir Win
and tries to view the files in its View Screen.  Ascii and binary files are 
handled accordingly.  In the view screen you will be informed as to the size 
of the file, the number of pages in the current file and how many files you 
have highlighted which will be or have been viewed.  You have the option of 
searching for words in the file.  You also can quit while a file is loading by 
hitting ESC.  This  is equivalent to using your mouse and clicking on the 
"Exit" button (if available).  You can also jump over to next available files 
by hitting the ENTER key.  This is equivalent to using your mouse and 
clicking on the "Next" button (if available).
   If the file that is double clicked in the Active Dir Win couldn't be 
determined as a .EXE, .COM, .BAT, VOC/WAV sound format or JPEG/BMP/PCX/GIF
picture file format, then the file is viewed in view screen.
   At the TOP-RIGHT corner of the the View Text view screen, you will see
TEXT MODE or BINARY MODE with a circular arrow next to it.  By clicking in
this area, you can 'toggle' between TEXT MODE or BINARY MODE for this file.
 

2.4.4  Relations Of the Action Buttons + The Icons
       -------------------------------------------

   If you've noticed, the icons are able to launch programs and action 
buttons are able to launch programs too.  The reason being is, we felt by
providing icons this would be the most organized way of presenting your easy 
access to launching programs. You then don't have to worry about looking at 
all 64 possible action buttons to pick out your launch program.  Easy access 
launching is more in favor for the Icon Window method.  You do have the 
option of placing your favorite program(s) in any of the Action Buttons.  
This is still an easier access route to launching your favorite programs as 
opposed to typing in the path then 'running' the file.  An idea would be to
use the Icon Window for application programs and/or entertainment software,
and have the Action Buttons dedicated to built-in commands and external 
utility software.  This could provide you with a nicely organized workspace.

 The four special commands: {S} {T} {F} {A} are allowed in both Action 
 Buttons and for Icons.
 
+ See section 2.5.2.07:ADDING ARGUMENT WINDOWS {A} to section 2.5.2.10:
  INSERTING THE TARGET PATH {T} for Action Buttons.
+ See section 2.5.3.08:ADDING ARGUMENT WINDOWS {A} to section 2.5.3.11:
  INSERTING THE TARGET PATH {T} for Icons.


2.4.5  Creating Action Buttons
       -----------------------

   There are 32 buttons on the top and 32 buttons on the bottom giving you 
a total of 64 Action Buttons.  Action buttons can be created under the Button 
Options Window found in the Option's Screen (see section 2.5.2:BUTTON
OPTIONS).


2.5                           THE OPTION SCREEN
                              -----------------


2.5.1  What And Where Is It?
       ---------------------

   The Option Screen is the screen which configures BOBBY to your needs.  All
configurations are done here.  The Option Screen holds the configurations for
such things as dir window startup paths, delete requestor on/off, speaker on/
off, sfx on/off, flash screen on/off, new file since XX days, blanker time, 
main screen hotkeys, and color palette adjustment.  This is also the screen
to access to access the Icon Options and Button Options.
   To get into Options, go to the bottom right corner of the main screen.  
There you will see a "smiling" face (DIAGRAM:1).  By clicking your 'Left' 
mouse button on this face you will pop up the Options Screen.


2.5.2         Button Options (for Action And Drive Buttons)
              ---------------------------------------------

2.5.2.01  Creating Buttons
          ----------------

   There are two types of buttons in BOBBY: Action and Drive Buttons.  Action
Buttons allow you to launch other programs to possibly aid BOBBY in handling
files.  The Drive Buttons hold a path name so as to be used to change the 
path of the Active Dir Win.  This is a quick way to get to directories 
without having to type anthing at all.
   To Create a new Action Button or Drive Button you will have to access the
Button Options Screen.  This can be done by clicking the button labelled 
"Button Options" found on the far right corner of the Options Screen.
   The creation process is very simple.  After bringing up the Button Options
you should see a message saying "Please Select A Button To Edit".  To create 
an Action Button select either one of the unused 32 top facing buttons with 
your 'Left' mouse button or one of the unused 32 bottom facing buttons with 
your 'Right' mouse button (DIAGRAM:X).  For Drive Buttons, select an unused 
area in the Drive Buttons location (DIAGRAM:U) with your 'Left' mouse button. 
You are allowed to scroll through the Drive Buttons by using its provided 
scroll bar (DIAGRAM:V).  With this you can choose from a possible 24 drive 
buttons.
 By selecting one of these buttons, the message "Please Select A Button To
Edit" will disappear.  This message is shown in the first place to let you 
know that BOBBY has no idea of which button you want to perform an action on.  
After selecting an unused button, BOBBY will understand that you want to 
perform some action on the selected button, and the message will disappears.
   To give a name to this new button go to the area labelled "Button Name"
and click inside the 3D button representation found just below it.  By doing
this a cursor should appear in the button, giving you access to type in a
name for that button.
   The button will now require a full path+filename to launch (if you 
selected an Action Button) or just a path name (if you selected a drive 
button).  The path for the button is entered in the window found under the 
"Command Line" heading. Selecting this button will allow you to type in a path.

For example:  -Action Button requires the full path+filename to successfully
               find and launch a program: C:\PROGRAM\UTILS\TC.EXE
              -Drive Buttons require only a path so that the dir wins can
               switch to:  C:\PROGRAM\UTILS
 
   For Action Buttons only, the command line area allows you to add special 
keywords for the new button: 

{S} : Use this to insert the Active Dir Win's path in that location of the 
      command line. 
{T} : Use this to insert the Non-Active Dir Win's path in that location of 
      the command line. 
{F} : Use this to insert highlighted filenames as seen in the Active Dir Win
      in that location of the command line. 
{A} : Use this to pop up the "ARGUMENT WINDOW" to get input to be inserted at 
      this very position.

   Casing plays an important part for these keywords.  To take effect the 
above keywords must be inputted in capital letters.  The areas in the command
line where you decide to place these keywords will be the placing for their 
respective incoming data.  With the {A} keyword (which brings up the argument 
window just before launching the desired button's command line) you are also
given the opportunity to give a 30 character sentence describing what the 
Argument Window requests.  To do this use the {""} input:

{"??"} : If using the {A} keyword you are allowed to plug this in and display
         a message in the popped up Argument Window.  The ?? is your message
         you want to display.  
         Note: To take effect this message indicator must be used with the 
               {A} keyword and must also be the first input of the command 
               line.  A space following the '}' of the {"??"} input is
               required.

         ie. {"Insert Arguments For Edit"} C:\EDIT.COM {A} 
                    [space required here] ^         

  For Action Buttons only, you can enter in one of the many Bobby keyword
names (see section 2.4.3:SPECIAL ACTION BUTTONS).  They must be entered in
"Command Line" field in a special way.  The keyword you select must be in
all CAPITAL letters and must be the only item entered in the field.  
  ie. Command Line:
       FORMAT
Once Bobby sees the special keyword, it will use its designated built-in
procedure for the keyword.
  Found just to the right of the Command Line input window is the "PATH 
FINDER" disk.  Here you can look for a path+filename from disk and insert it 
into your command line.
   Found above and to the right of the Command Line Window is the color 
control area.  Here you can control the colors of how an action/drive button
appears on the screen.  You have the option of changing the color of the 
Button Name and the color of the Button itself to any of the shown 16 colors.  
To do this, select the TEXT or BUTTON 3D button.  By doing this either the 
words TEXT or BUTTON will be highlighted (depending on your choice).  This
tells you that you will be changing the color of this parameter.  Now 
selecting one of the 16 colors will change the parameter to this color.  
Results of your selection can be seen in the button found under the 
"Button Name" heading.
   Some programs, once they are launched, don't like having other programs in 
memory and so do not function properly.  There are also some programs out 
there that require a lot of computer memory (big enough to take your entire 
computer memory).  For this reason BOBBY has the "Quit BOBBY On Execute" 
button.  This button is only available for the Action Buttons and not for the 
Drive Buttons.  This button, if on, will tell BOBBY to remove itself COMPLETELY
from memory just before launching the program.  If not on, BOBBY will launch
the program and keep itself in memory.  Most programs can run with BOBBY still
in memory but if you experience problems then you better set the "Quit Bobby On
Execute" to ON.  Once the launched program(s) have completed, BOBBY will reload
itself back into memory and repop-up on screen only if "Quit BOBBY On Execute"
was set to OFF (non-highlighted).
   One last area is the HotKey for the button.  All Drive and Action buttons 
can be accessed by a hotkey (any keystroke on the keyboard to substitute for 
the similar mouse clicks) defined by you.  The Hotkey window is located to  
the right of the "Button Name" input box and is labelled "HotKey".

For example: By default the PARENT command is accessed by the hotkey
             [BACKSPACE].  It does this by having the hotkey [BACKSPACE]
             inserted in this hotkey window.

   If you'd like a hotkey for a button, click in this window and hit the 
key(s) you'd like for this button.  Key combinations are permitted.  Any
duplicate keystrokes that are found in BOBBY will be notified to you and
will allow you to re-enter another keystroke.
   Creating an Action/Drive button really isn't that difficult. The "Button 
Name" area is the confirmation button for the newly edited button.  By 
clicking your 'Right' mouse button you confirm this new button and make it
appear among the others in the action buttons or the drive buttons.
Confirmation of a new button can also be made by selecting the DONE button of 
the Button Options.  If you originally selected one of the top facing 32 
Action buttons or Drive Buttons, once editted and confirmed, you will see 
this newly editted version in its orginal location.  If you had selected a 
'bottom' Action Button, you won't see it appear.  What you will see though is 
a flap appear on the top Action Button to inform you that some active button 
is underneath this top one!


2.5.2.02  Editing Buttons
          ---------------

   To edit a buttton, you simply use your 'Left' mouse button and select the 
button you would like to edit.  For Action Buttons, you can also use the 
'Right' mouse button to get to the bottom button lying underneath the top 
one.  After selecting a button, the information, if any, is placed in the 
Button Options window automatically.  You can change the button name/command 
line/hotkey/color of the button by clicking in the area of the desired 
attribute.  Select the "Quit Bobby On Execute" to toggle its setting on or 
off.  On completion of editing the button, simply right mouse click the 3D 
button found under the "Button Name" heading or select the DONE button of the 
Button Options.  Either choice confirms to BOBBY that you want to store the 
changes made.  For Action Buttons, if you edit the bottom button and confirm 
storing it, a "PAPER FLAP" will appear on the top button (assuming there was
no flap there in the first place).


2.5.2.03  Moving Buttons
          --------------

   BOBBY allows you to move any of the 64 Action Buttons or 24 Drive Buttons 
around in there respective zones.  All you have to do is select with the 
keyboard the letter 'M' or use you mouse and select the MOVE button.  You 
will be prompted to select a button to move.  On selection in either the 
Drive or Action Button area, you will be asked on where to move this button 
to.  You can only move Action Buttons to other areas in the Action Buttons
and Drive buttons to other areas in the Drive Buttons.
   For Action Buttons, to move a top button to another top location, simply 
select the top Action Button with your 'Left' mouse button and then select 
its destination area with your 'Left' mouse button as well.  The two action 
buttons will swap places.  To move a top button to a bottom button, simply 
'Left' mouse click the top button to move and then 'Right' mouse click the
are to move to.  You will see a swap occur between the two locations; the top
button moving to the location of the bottom button and the bottom button 
moving to the location of the top button.  If you move an active button to a 
bottom location, a 'paper flap' will appear on the top button of the area it 
was moved to.  As you can see, using the 'Right' mouse button with the Action 
Buttons gives you access to deal with bottom buttons and the 'Left' mouse 
button lets you deals with top buttons.
   For Drive Buttons, click the 'Left' mouse button to move (you can scroll 
through to any of the 24 buttons by using the scroll bar next to the Drive 
buttons) then scroll through to the desired location and click your mouse 
button again to move the button to this area.  This will swap it with 
whatever was originally there.
   Selecting a button to move will display the contents of that selected 
button in the Button Options Window.
   If while moving you change your mind and would like to cancel the move 
process, you can hit the ESC key or click the MOVE button once again to 
cancel the operation.


2.5.2.04  Deleting Buttons
          ----------------

   Deleting Buttons is very simple.  By hitting 'D' on your keyboard or using
your mouse and to select the DELETE button gives you access to delete an 
Action Button or a Drive Button.  You will be prompted to choose a button to 
delete.  If you are in the Action Button area, you can use your 'Left' or 
'Right' mouse button to get at all 64 buttons.  For the Drive Button area you 
can only use your 'Left' mouse button and its scroll bar to access all of its
24 buttons.  After selecting one of those buttons, the contents for that 
button will appears in Button Options window.  You are then prompted with a
message asking you for confirmation of the deletion.  To confirm the deletion
you must select DELETE again or 'Right' mouse click the "Button Name" area.  
On confirmation, the button will be deleted.  
   If you change your mind about deleting a button during the confirmation
process, simply hit the ESC key on your keyboard to cancel the operation.  


2.5.2.05  Adding KeyStrokes To Buttons
          ----------------------------

   The area to do this is the HOTKEY button field.  First select a button to 
edit.  Now click inside the window just below the HOTKEY heading and you will 
be faced with a message asking you to enter a key combination for this 
particular button.  You can enter almost any 1 key/2 key combination.  If you
type a key combo which is already used, you will be informed as to who is 
using it and be allowed to re-enter a new combo.
   Hit the ESC key to cancel the operation or the ENTER key to make the 
Hotkey field empty.


2.5.2.06  Quit BOBBY On Execute
          ----------------------

   This button is located near the top left corner of the Button Options 
window.  When highlighted it allows you to shut down BOBBY just before the 
launching of the program.  By doing this you free up ALL of the memory that
BOBBY is using.  This is a good feature to use for memory intensive programs.
If the button is not highlighted, BOBBY will remain in memory while the 
program is launching.  This leaves the launching program with a smaller 
amount of memory to work with since BOBBY is stored in some of it.  Most 
programs don't mind when such a small amount of memory of the total is not 
there.  So, most of the time you can usually leave this button off.  But if 
you do experience problems in launching the program, then it probably is due 
to not having enough memory, and so turning on the "Quit Bobby On Execute" 
will resolve this problem.  
   The advantage of having the button off is that BOBBY can quickly return 
to the exact area you left off before launching so that you can continue your 
work.  Once again though, the con is that the program being launched will 
'probably' have problems running due to lower memory.
   The advantage of having the 'Quit' button on is that BOBBY will be able to 
run all programs since all of your computers memory will be handed over to 
it (assuming nothing was in memory before you came into BOBBY).  The con is 
that on completion of the launched program you will be placed back in DOS.


2.5.2.07  Adding Argument Windows {A}
          ---------------------------

   This special keyword is added by you into your "Command Line" input and 
will inform BOBBY to open an Argument Window on screen so as to accept 
additional required commands before launching the program.  The location of
where you place the {A} is where the input from the window will be placed.
Make sure the keyword is presented as a capital letter 'A' enclosed in the 
{ } brackets.  For the popped up Argument Window you are allowed to give a 
one line message describing what the window is for when displayed to the 
user. To do this use the {"??"} indicator:

{"??"} : If using the {A} keyword you are allowed to plug this in and display
         a message in the popped up Argument Window.  The ?? is your message
         you want to display.  A maximum of 30 characters can be typed. 
         Note: To take effect this message indicator must be used with the 
               {A} keyword and must also be the first input of the command 
               line.  A space following the '}' of the {"??"} input is also 
               required.

         ie. {"Insert Arguments For Edit"} C:\EDIT.COM {A} 
                    [space required here] ^         

   This keyword, like all keywords is optional in inserting into your command 
line.


2.5.2.08  Linking Files To Buttons {F}
          ----------------------------

   This special keyword is added by you into your "Command Line" input and 
will inform BOBBY to pass highlighted Active Dir Win's files to the launched 
program.  All highlighted dirs/files will be passed.  The place you insert 
{F} will be the area where BOBBY will insert each name individually.  Once 
the process with the first highlight file has been completed the next 
highlighted one will be performed.  The name passed to the launched program 
will have the complete path+filename.  
Make sure the keyword is presented as a capital letter 'F' enclosed in the 
{ }  brackets.  This keyword, like all keywords is optional in inserting into 
your command line. 

 
2.5.2.09  Inserting The Source Path {S}
          -----------------------------

   This special keyword is added by you into the "Command Line" input and  
will inform BOBBY that you would like the Active Dir Win's path (as seen in 
the dir win's Path Box) inserted at that spot in the input.  This can save 
time in having to type in the current source path everytime.  You can use
this keyword more than once in the input.  If there is an appending filename
following the keyword make sure you input a '\' to separate the two
(ie. {S}\BOOM-BOX.EXE).
   This keyword, like all keywords is optional in inserting into your command 
line.


2.5.2.10  Inserting The Target Path {T}
          -----------------------------
   
   This special keyword is added by you into the "Command Line" input and  
will inform BOBBY that you would like the Non-Active Dir Win's path (as seen 
in the dir win's Path Box) inserted at that spot in the input.  This can save 
time in having to type in the current target path everytime.  You are allowed
to use this keyword more than once in the input.  If there is an appending 
filename following the keyword make sure you input a '\' to separate the two
(ie. {T}\BLASTER.EXE).
   This keyword, like all keywords is optional in inserting into your command 
line.

 
2.5.2.11  The Abort Button
          ----------------

   This button does just that, it aborts the Button Options.  All the new 
changes made while you were in Button Options will be restored to their 
original settings.  This button will return you to the Options Screen.


2.5.2.12  The Done Button
          ---------------

   This button confirms all that you've done while you were in Button 
Options.  Buttons that have been edited but not yet confirmed will be 
confirmed and added amongst the Action/Drive buttons once the DONE button is 
clicked.  The Button Options will then closedown and return you back to the
Options Screen.


2.5.3                          Icon Options
                               ------------

2.5.3.01  Creating Icons
          --------------
    
   Icons are those little pictures that appear inside the Icon Window.  They 
are used in BOBBY to launch programs.  Icons can be created and placed in
this Icon Window very easily.  By clicking on the Icon Options button found
on the far right part of the Option Screen you get access to a wide variety
of options dedicated to the icons.  
   The process of creating a new icon involves clicking the ADD button found
at the top of the Icon Options (or by hitting the letter 'A' on your 
keyboard), giving a name to the icon, inputting a path for what the icon will
launch, and selecting an icon picture for how it will be seen in the icon 
window.
  To insert a name for our new icon, go to the "Icon Name" heading and click 
the window found below it.  A cursor will appear and you will be able to type 
in a name.  Now to give a path+filename for the icon to launch, click in the 
"Command Line" window and type in a full path+filename.  You can also use the
Path Finder disk, found to the right of the Command Line window, to help you 
locate the specific path+file.  Now to select an icon picture for our new 
icon use your mouse and select 1 of the 6 icon pictures seen inside the "Icon 
Picture Selector Window" (see section 2.5.3.05:ICON PICTURE SELECTOR WINDOW).
Click on the "Quit Bobby On Execute" toggle button found on the top left 
corner of the Icon Options for either quitting BOBBY just before launching 
the icon or keeping BOBBY in memory.  Click inside the Hotkey area if you
would like to provide this icon with a keystroke.  By doing this only the 
specific keystroke would be required to run the icon (an alternative to
double clicking the icon with your mouse).
   Once you have finished creating your new icon you can confirm its creation 
by clicking the ADD button again or 'Right' mouse clicking the "Icon Name" 
window.  By clicking the DONE button of the Icon Options, confirmation can  
also be made for a new icon.  Once confirmed the new icon will appear inside
the Icon Window.  If for any reason you decide that you do not want to ADD a 
new icon during the process, by just hitting the ESC key on your keyboard the
operation will be cancelled.


2.5.3.02  Editing Icons
          -------------

   To edit an icon, simply click an already created icon found in the Icon 
Window.  The information about that icon will appear in the Icon Options.  
You now can edit any of the fields found in the Icon Options for that icon.  
On completion, 'Right' mouse click the "Icon Name" or select the DONE button
of Icon Options to confirm changes.


2.5.3.03  Moving Icons
          ------------

   Moving icons are very simple.  By clicking and holding your 'Right' mouse
button in the icon window you can pick up and drag around any of its visible 
icons.  With this ability you are able to drop an icon anywhere in the icon 
window.  If you drop an icon on top of another icon, the 2 icons will swap 
positions.  If you decide to move the icon to the second page of the Icon 
Window, you must go to the Paging Arrows of the Icon Window and if you have 
more and 8 icons you will be allowed to 'Left' mouse click the Down arrow of 
the Paging Arrows.  Make sure not to let go of the 'Right' mouse button when
using the Paging Arrows (even though the icon disappears when you drag it 
over the Arrows, the icon is still there). (See section 2.3.4:MOVING
(DRAGGING) ICONS)


2.5.3.04  Deleting Icons
          --------------  

   To Delete an icon, either hit the 'D' key on your keyboard or click the
DELETE button found at the top of the Icon Options window.  By doing this you 
will be asked to select an icon to delete. After selecting an icon from the
icon window with your 'Left' mouse button you will see the icon's information
placed in the Icon Options.  To confirm deletion, either hit the 'D' key 
again, click the DELETE button again, or 'Right' mouse click on the "Icon 
Name" window.  The icon will be removed from the Icon Window. 
   If you decide not to delete the icon during the deleting process, just hit 
the ESC key on your keyboard to cancel the operation.

2.5.3.05  The Icon Picture Selector Window
          --------------------------------

   This window, found on the far right corner of the icon options, holds 6 of
the possible icons you can choose from when creating an icon.  By clicking
with your 'Left' mouse button on one of these icon pictures you will be 
selecting that picture for the icon.  A outline will appear around your 
choice.  For icons that have been previously created, the outline will 
appear around the picture that the icon is currently using.


2.5.3.06  Adding KeyStrokes To Icons
          --------------------------

   By clicking inside the HOTKEY field of the Icon Options you are given the
opportunity to add a keystroke to an icon.  If you click inside the HOTKEY 
window with your 'Left' mouse button you will be faced with the HOTKEY 
window.  Here, you can enter the desired hotkey for launching the icon with.
If a duplicate match for a keystroke was found in BOBBY you will be informed
and allowed to re-input a new keystroke.
   When the HOTKEY window is up you can hit the ESC key to cancel the 
operation or the ENTER key to make the HotKey field empty.

2.5.3.07  Quit BOBBY On Execute
          ----------------------

   This button is located near the top left corner of the Icon Options 
window.  When highlighted it allows you to shut down BOBBY just before the 
launching of the program.  By doing this you free up all of the memory that
BOBBY is using.  This is a good feature to use for memory intensive programs.
If the button is not highlighted, BOBBY will remain in memory while the 
program is launching.  This leaves the launching program with a smaller 
amount of memory to work with since BOBBY is stored in some of it.  Most 
programs don't mind when such a small amount of memory of the total is not 
there.  So, most of the time you can usually leave this button off.  But if 
you do experience problems in launching the program, then it probably is due 
to not having enough memory, and so turning on the "Quit Bobby On Execute" 
will resolve this problem.  
   The advantage of having the button off is that BOBBY can quickly return 
to the exact area you left off before launching so that you can continue your 
work.  Once again though, the con is that the program being launched will 
'probably' have problems running due to lower memory.
   The advantage of having the 'Quit' button on is that BOBBY will be able to 
run all programs since all of your computers memory will be handed over to 
it (assuming nothing was in memory before you came into BOBBY).  The con is 
that on completion of the launched program you will be placed back in DOS.


2.5.3.08  Adding Argument Windows {A}
          ---------------------------

   This special keyword is added by you into your "Command Line" input and 
will inform BOBBY to open an Argument Window on screen so as to accept 
additional required commands before launching the program.  The location of 
where you place the {A} is where the input from the window will be placed.
Make sure the keyword is presented as a capital letter 'A' enclosed in the 
{ } brackets.  For the popped up Argument Window you are allowed to give a 
one line message describing what the window is for when displayed to the 
user. To do this use the {"??"} indicator:

{"??"} : If using the {A} keyword you are allowed to plug this in and display
         a message in the popped up Argument Window.  The ?? is your
         message you want to display.  A maximum of 30 characters can be typed. 
         Note: To take effect this message indicator must be used with the 
               {A} keyword and must also be the first input of the command 
               line.  A space following the '}' of the {"??"} input is also 
               required.

         ie. {"Insert Arguments For Edit"} C:\EDIT.COM {A} 
                    [space required here] ^         

   This keyword, like all keywords is optional in inserting into your command 
line.


2.5.3.09  Linking Files To Buttons {F}
          ----------------------------

   This special keyword is added by you into your "Command Line" input and 
will inform BOBBY to pass highlighted Active Dir Win's files to the launched 
program.  All highlighted dirs/files will be passed.  The place you insert 
{F} will be the area where BOBBY will insert each name individually.  Once 
the process with the first highlight file has been completed the next 
highlighted one will be performed.  The name passed to the launched program 
will have the complete path+filename.  
Make sure the keyword is presented as a capital letter 'F' enclosed in the 
{ }  brackets.  This keyword, like all keywords is optional in inserting into 
your command line. 

 
2.5.3.10  Inserting The Source Path {S}
          -----------------------------

   This special keyword is added by you into the "Command Line" input and  
will inform BOBBY that you would like the Active Dir Win's path (as seen in 
the dir win's Path Box) inserted at that spot in the input.  This can save 
time in having to type in the current source path everytime.  You can use
this keyword more than once in the input.  If there is an appending filename
following the keyword make sure you input a '\' to separate the two 
(ie. {S}\BOOMBOX.EXE).
   This keyword, like all keywords is optional in inserting into your command 
line.


2.5.3.11  Inserting The Target Path {T}
          -----------------------------

   This special keyword is added by you into the "Command Line" input and  
will inform BOBBY that you would like the Non-Active Dir Win's path (as seen 
in the dir win's Path Box) inserted at that spot in the input.  This can save 
time in having to type in the current target path everytime.  You are allowed
to use this keyword more than once in the input.  If there is an appending 
filename following the keyword make sure you input a '\' to separate the two
(ie. {T}\BLASTER.EXE).
   This keyword, like all keywords is optional in inserting into your command 
line.

 
2.5.3.12  The Abort Button
          ----------------

   This button does just that, it aborts the Icon Options.  All the new 
changes made while you were in Icon Options will be restored to their 
original settings.  This button will return you to the Options Screen.


2.5.3.13  The Done Button
          ---------------

   This button confirms all that you've done while you were in Icon Options.  
Icons that have been edited but not yet confirmed will be confirmed and added 
amongst the other icons in the Icon Window once the DONE button is clicked.  
The Icon Options will then closedown and return you back to the
Options Screen.

2.5.4                          Alert Controls     
                               --------------     

   The Alert Controls Area is the section for setting (ON/OFF) Bobby's
'User Attention Getters'.  
   The attenton getters Bobby uses are speaker beeps, screen flashes, and
the Delete "POP UP" Requestor.


2.5.4.01  The Delete "POP UP" Requestor
          -----------------------------
          
   If this button is ON (highlighted), whenever you select the DELETE
command to delete highlighted files in the Active Dir Win, a 'Confirmation
Window' will pop up just before the deleting action occurs.
   The 'Confirmation Window' will ask you if you'd like to: CONTINUE and
delete the file, CANCEL the whole deleting action, SKIP the deletion of the
particular file, delete ALL the highlighted files in the Active Dir Win.
   The Delete Requestor helps you from inadvertantly deleting any important
files.
                      DEFAULT = ON

2.5.4.02  Speaker Alert Effect         
          --------------------
   
   If this button is ON (highlighted), whenever a warning/error message 
window pops up a "beep-beep" will be heard from your computer speaker.
   This can be very useful to get your attention focused on a possible 
problem.
                      DEFAULT = ON

2.5.4.03  Flashing The Screen 
          -------------------

   If this button is ON (highlighted), whenever a warning/error message 
window pops up your screen will flash.
   This can be very useful to get your attention focused on a possible 
problem.
                      DEFAULT = ON

2.5.4.04  Startup Tips
          ------------

   If this button is ON (highlighted), on the initial entering of BOBBY
the STARTUP TIPS window will pop up and give you a helpful tip on using
BOBBY.  
                      DEFAULT = ON


2.5.5                    Environmental SfX  Controls
                         ---------------------------

   These controls, found at the top centre of the Option Screen, is an
optional feature that gives you the capability of setting a sound file to
certain areas in BOBBY.  As mentioned in section 2.4.3.17:PLAY A SOUND, BOBBY 
is capable of playing WAV and VOC sound file formats.  These controls are 
made up of six buttons that can be defined in having a sound.  They are:  
Action/Drive Buttons, Help Button, Left Directory Window, Right Directory 
Window, BOBBY's Startup, and the Quit Window.  Found just below these 6 
buttons is an input area which informs you of the current path to a sound 
file for one of these buttons or can be used to type a path to a sound file.
   Found to the right of this is a pictorial display of a disk.  This disk
is used to access the Path Finder (see section 2.5.12:PATH FINDER) which
can make finding paths and files much faster.  To add a path to a sound file 
either click inside this path window and type in the path with the file name 
of the sound file, or click on the disk icon bringing up the Path Finder to 
help you locate this file.  Found inside the Path Finder is a special 'Hear' 
button that will allow you to hear the located sound file before accepting 
its path.
     

2.5.5.01  A Word On Sound Files
          ---------------------

     When playing a sound, BOBBY loads in a small portion of the sound file
at a time and plays this portion until the sound file has completely played.
BOBBY does this so that it can load and play any file no matter the size!
If you perform an action while the sound is still playing, the sound will
automatically stop to allow you to perform that action.
     It is recommended that you select files less than or equal to 65 Kbytes,
but it is not required.  Six sound files have been supplied with BOBBY for you
to possibly use.


2.5.5.02  Sound For Action/Drive Buttons     
          ------------------------------

   The Action/Drive buttons are, as you may already know, the user defineable 
buttons found in the bottom half region of the main BOBBY display screen 
(DIAGRAM:U,X).  You can define a sound file for these buttons so that when 
you click on any of them it will make a sound.  
   To set up a sound file for the Action/Drive buttons select the 'BUTTONS'
button in this control area.  And once it changes color this indicates you 
have selected it for either displaying the path inside the path window found 
below these buttons or giving/editing a path in it.  The Path Finder icon is 
also available for use.
 

2.5.5.03  Sound For The Help Window          
          -------------------------

   The Help button,located at the bottom right corner next to BOBBY's 
Information Bar (DIAGRAM:0), which is displayed with an enigma (?), is used 
to pop up the Online Help window.  You can define a sound file for when this 
Help window does pop up.  
   To set up a sound file for the Help window select the 'HELP' button in the
SFX Control area.  And once it changes color this indicates you have selected 
it for either displaying the path inside the path window found below these 
buttons or giving/editing a path in it.  The Path Finder icon is also 
available for use.   


2.5.5.04  Sound For The Left Directory Window
          -----------------------------------
     
   The Left Directory Window is located as the large left window found in the 
top half region of the main BOBBY display screen (DIAGRAM:A-C).  By setting
up a sound file for this window everytime you make this window active from
a non-active state it will cause this sound file to be played.  The directory
window aiders--the dir win Information Bar, Scroll Bar, Path Input Box, and 
Pattern Input Box -- will also play the sound file since they too can make 
the window active.
     To set up a sound file for the Left Directory Window select the 'LEFT 
DIR' button in this control area.  And once it changes color this indicates 
you have selected it for either displaying the path inside the path window 
found below these buttons or giving/editing a path in it.  The Path Finder 
icon is also available for use. 


2.5.5.05  Sound For The Right Directory Window
          ------------------------------------

   The Right Directory Window is located as the large right window found in 
the top half region of the main BOBBY display screen (DIAGRAM:K-M).  By 
setting up a sound file for this window everytime you make this window active 
from a non-active state it will cause this sound file to be played.  The 
directory window aiders--the dir win Information Bar, Scroll Bar, Path Input 
Box, and Pattern Input Box -- will also play the sound file since they too 
can make the window active.
   To set up a sound file for the Right Directory Window select the 'RIGHT 
DIR' button in this control area.  And once it changes color this indicates 
you have selected it for either displaying the path inside the path window 
found below these buttons or giving/editing a path in it.  The Path Finder 
icon is also available for use. 
 

2.5.5.06  Sound For BOBBY's Startup
          -------------------------
      
   When BOBBY begins for the first time, on its startup, you have the 
option of playing a sound at that time.
   To set up a sound file for BOBBY's startup select the 'STARTUP' button in 
this control area.  And once it changes color this indicates you have 
selected it for either displaying the path inside the path window found below 
these buttons or giving/editing a path in it.  The Path Finder icon is also 
available for use. 


2.5.5.07  Sound For The Quit Window
          -------------------------
     
   The Quit window is the window you see just before quitting out of BOBBY.
It is accessible either by clicking on the 'Q' button found at the bottom 
left corner of the main BOBBY display screen, next to BOBBY's Information 
Bar.  By adding a sound to the window you get to here a sound just before 
decisively quitting or entering Dos.
   To set up a sound file for the Quit Window select the 'QUIT' button in 
this control area.  And once it changes color this indicates you have 
selected it for either displaying the path inside the path window found below 
these buttons or giving/editing a path in it.  The Path Finder icon is also 
available for use. 


2.5.6   Showing New Files Since XX Days
        -------------------------------

   This section of the main Option Screen, located just off to the right
of the centre of the Screen, and below the Environmental SFX Controls, 
is used in controlling the new files that are displayed in the directory 
windows.  The range for new files go from 0 to 365 days.  A 0 input tells 
BOBBY to turn off the new files display.  The range from 1 to 365 days tells 
BOBBY to look for all the files that lie in the range from today's date and 
back as many days specified in this input area.  New files in the directory
window are seen as those files with there file dates in a different color.  
By default this color is Red.  There is a keyword called NEW that can be 
used inside either of the Directory Window's Pattern Input Box (section 
2.1.6:DIRECTORY WINDOW PATTERN INPUT BOX) or the Mark button (section 
2.4.3.12:MARK).  This gives you the ability to access these New files and do 
what ever you'd like with them.  For the New feature to work properly make 
sure your system clock is set to today's date.
                      DEFAULT = 1


2.5.7  Setting The Screen Blanker Time
       -------------------------------

   The screen blanker time setting window is located just to right of the
New Files Since window.  This is found near the far right corner of the
main Options screen.  The screen blanker is a timed delayed screen blanker.
By using this you can help prevent any damages that can occur to your
monitor and even increase its life.  This window controls the length of time 
that must go by without any mouse or keyboard activity before screen dimming.  
The range goes from 0 to 10 minutes.  0 tells BOBBY to not use the screen 
blanker at all.  
                      DEFAULT = 1


2.5.8  Directory Buffering
       -------------------

   The Directory Buffering toggle (radio) button found right below the
New Files Since window is used to toggle the memory of previous directories
in a path.  By having such a memory, marked (highlighted) files and 
directories of the previous directories found in the path will be remembered 
on return.  This feature is dependent on the amount of memory you have 
installed on your system.  The more memory you have the larger the directory 
buffering.  
                      DEFAULT = ON


2.5.9                         Color Controls
                              --------------
     
   Color controlling for different parts in BOBBY is permitted.  You can
adjust the system color palette, change the color of how files or 
directories are displayed in BOBBY, and change the the highlight background
color for files or directories. With this feature you can make BOBBY more
like home.  The color controls are found on the far left corner of the
main Options Screen, just below the Alert Controls.


2.5.9.01  Altering Palette Colors
          -----------------------

   Found in the far left portion of the color controls is the palette 
adjuster.  There are visibly three scroll bars paralleling each other.
The first scroll bar represents the Red color control, the second is the
Green color control, and the third is the Blue color control.  By using these
three bars together you can change an existing color found in the system
palettes.  The window display found to the left of the scroll bars is the
color you are currently working with.  So any changes you make on the scroll
bar will have an effect in changing that color.  To change to a different
color of the 16 possible click one of the 16 displayed color boxes found to 
the right of these scroll bars.  Once you choose a color the box holding that
color will stay pressed down indicating to you which color you will be
working with.  The drag-box on the scroll bar can be clicked and dragged in 
the up or down direction.  Moving the scroll bar up increases the intensity 
of that color control.  Moving the scroll bar down does the reverse and 
decreases the intensity.  Jump zones are provided in the scroll bars as well.   
You can take advantage of this capability by clicking in the dark regions
of the scroll bar.  You can also use the provided directional arrows for
color adjusting too.
          

2.5.9.02  Giving Color To Files
          ---------------------
     
   You can change the color on how files are displayed in the directory 
windows and their background highlight color.  To do this select either the 
'Files' button under the NO HIGHLIGHT heading to change the color of how 
files are displayed in the directory windows or select the 'Files' button 
under the HIGHLIGHT heading to change the background color of how files will 
look when they are highlighted.  Once clicked the currently given color 
becomes the active color you are working with.  By choosing a different color 
or adjusting the present working color this will have the effect of 
determining how files will look in the directory windows.  Found below, pass 
the 'Directory' button is a provided example that shows the file name in the 
new color so it will be easier to make decisions on how files are displayed.


2.5.9.03  Giving Color To Directories
          ---------------------------

   Like files, directories can also change their color appearances in the
directory windows.  The color of the directory name or its highlight back-
ground can be altered.  To do this select either the 'Directory' button under 
the NO HIGHLIGHT heading to change the color of how directories are displayed 
in the directory windows or select the 'Directory' button under the HIGHLIGHT 
heading to change the background color of how directories will look when they 
are highlighted.  Once clicked the currently given color becomes the 
active color you are working with.  By choosing a different color or 
adjusting the present working color this will have the effect of determining 
how directories will look in the directory windows.  Found below this area is 
a provided example that shows the directory name in the new color so it will 
be easier to make decisions on how directories are displayed.


2.5.10                      Startup Directories
                            -------------------

   When BOBBY begins for the first time, everytime, it looks to the 
Startup Directories for any paths to put into the empty directory windows.
This gives you the ability to get started right away in commonly used 
paths when you come into BOBBY.  These Startup Directories are located
at the bottom left of the main Options Screen.

note:
   If you typed in 1 directory path at the command line just before entering
BOBBY and there is an available Dir Win with no Startup DIrectory specified
to it, the command line path will go into this available Dir Win and NOT
the Startup Directory's Dir Win.  Now if both Dir Win's are occupied by the
Startup Directory and you typed in a directory path at the command line in
DOS just before entering BOBBY, this command line path will have priority
and will be shown in the LEFT DIR WIN.  If you typed 2 directory path's at
the command line, both paths will be shown; one in the LEFT DIR WIN, the other
in the RIGHT DIR WIN.  (Optional directory paths typed in at DOS for BOBBY to
show ALWAYS have priority over Startup Directories)


2.5.10.01  Left/Right Directory Window Path
           --------------------------------

   The 'Left Directory Window Startup Path' is found above the 'Right           
Directory Window Path'.  By clicking inside one or both of these path inputs 
you can input from the keyboard the path for where BOBBY should access on its 
startup.  By using the 'Up arrow cursor' or the 'Down arrow cursor' on your 
keyboard you can flip through paths that have been previously provided to 
that directory window.  So by using the arrow keys inside the left window 
startup path you can flip through paths that have been given to the actual 
Left Directory Window Path Input Box found on BOBBY's main screen.  The same 
is true with the 'Right Directory Window Startup Path'.
   You can also use the 'Shift (Right arrow cursor)' to help finish directory 
names that you are typing.  The 'Shift (Left arrow cursor)' can also be used 
to clear the current line you are working with.  Actually the Startup 
Directory Window Path performs exactly like the ones found on BOBBY's main 
screen (see section 2.1.5: DIRECTORY WINDOW PATH INPUT BOX or section 3.2:THE
BUILT-IN KEYS AND MOUSE ACTIONS IN BOBBY for details).  
Found to the right of either of the startup directories is the Path Finder 
disk icon, these give you the ability to go hunting throughout your disk 
systems for a specific path.  Once found the Path Finder will place this path 
inside the chosen Startup Path Box.  


2.5.10.02  Left/Right Directory Window Pattern Box
           ---------------------------------------

   The pattern box for the left and right directory windows are also 
available for startup use.  This area controls the pattern of files to show 
for the given startup path.  By default if nothing is entered here it 
represents ALL and will show all the files in the given path.  The pattern
box actually is linked to its appropriate Directory Window Pattern Box found 
on BOBBY's main screen and so the capability of flipping through previous 
inputted patterns are available (see section 2.1.6: DIRECTORY WINDOW PATTERN
INPUT BOX or section 3.2:THE BUILT-IN KEYS AND MOUSE ACTIONS IN BOBBY).


2.5.11                     BOBBY'S MAIN HOTKEYS
                           --------------------

   Found on the far right corner of the Options screen is BOBBY's Main
Hotkeys.  These are the user given key combos for specific activities in 
BOBBY.  There are a total of four main hotkeys in BOBBY.  They are the
keystroke to Enter Dos, to Enter Dos +, for popping up the Online Help, and 
for popping up the Quit Window.
   By clicking inside the window that shows the keystroke for one of      
headings: 'To Dos','To Dos+', 'Help', or 'Quit' this will pop up a window 
asking for the key combo you would like to give for this action.   By hitting
the ESC key you can cancel this window and pop it down.  By hitting the ENTER
key no key combo will be assigned to that action.  By providing a keystroke 
from your keyboard (besides the ESC and ENTER keys) this will tell BOBBY to 
assign that key combo to that activity.  So if I had assigned the ALT-X (the 
'alt' key with the letter 'x') key combo to the Quit Window then by using 
this combo on the main screen it would automatically pop up the Quit Window.  
Any keys given for the key input that are duplicates of any already used keys 
in BOBBY will display an error message telling you of this, tell you which 
action uses it, and allow you to input a different key combo.  If no 
duplicate key combo was found in BOBBY this window will pop down and your 
newly provided keystroke will appear under that specific window heading.


2.5.11.01  Keystroke To Enter Dos
           ----------------------

   This keystroke is used in accessing Dos immediately.  By hitting this
combo on BOBBY's main screen it will take you to Dos immediately.
                      DEFAULT = SHIFT-ESC


2.5.11.02  Keystroke To Enter Dos+
           -----------------------

   This keystroke is used in accessing the Dos+ feature immediately.  See
section 2.9.3:THE DOS+ BUTTON for details on what Dos+ is.  By hitting this 
key combo on BOBBY's main screen it will take you to Dos+ immediately.
                      DEFAULT = CTRL-ESC


2.5.11.03  Keystroke For Online Help
           -------------------------
     
   This keystroke is used in accessing the Online Help feature found 
available in almost every location of BOBBY.  The Online Help button is the 
button always found at the bottom right corner of the screen with an enigma 
(?) shown in it.  By using this key combo in most places in BOBBY you can 
bring up the Online Help feature immediately.  Please see details on the 
Online Help in section 2.8:ONLINE HELP.
                      DEFAULT = F1


2.5.11.04  Keystroke For the Quit Window
           -----------------------------

   This keystroke is used in bringing up the Quit Window where there you can 
decide to quit BOBBY or go to Dos/Dos+.  By using this keystroke combo in 
BOBBY's main screen you can bring up the Quit Window immediately.  Please see
details on the Quit Window in section 2.9:"QUITTING BOBBY?".
                      DEFAULT = ALT-X


2.5.12                        The Path Finder
                              ---------------

   The Path Finder found throughout the entire BOBBY program is a way of
getting a path from disk by using a scaled down version of a directory
window.  With this capability you can get paths quicker and with no keyboard
mistypes.  The path finder is located more commonly inside the Options Screen
and can also be found in the Format window.
   The path finder is represented throughout BOBBY as a disk icon picture 
that precides near an input window.  By clicking the disk icon it activates
the path finder and brings up its own window on top of what is presently
on screen.  Located below the Path Finder title heading, when the Path
Finder window does pop up, is a description of who is calling the Path 
Finder.  Found near the bottom part of the window is a PARENT button which
will take you back one directory in the current path and a DONE button which
confirms your path and closes down the window. In the centre portion of
the window is a screen that resembles the directory windows seen on the
main BOBBY sreen.  There is also a scroll bar you can use to move through
the directory listings and a path input bar for you to either type in and 
jump to a path or just display one.  By selecting a file or double clicking 
on a directory name it will place that name down in its path bar.  By double
clicking a directory it will jump inside that directory and show you the 
contents of this new path.  You will immediately see that this window truly
is a scaled down version and it is not just referring to its small display
size.  Most of the special keys found available with the directory windows
are eliminated in here.  However, the up arrow key and the down arrow key are 
still available, which  moves the scroll bar in the direction depending on 
the key, by a single name at a time, if possible.   The other keys that are
still are available can be found in section 3.2:THE BUILT-IN KEYS AND MOUSE 
ACTIONS IN BOBBY.
   The "Hear" Button, found at the bottom left corner of the Path Finder 
Window, will only be seen and be active for the "Environmental SFX Controls".
Use this button to hear the sounds for the files before accepting them in to 
the path.  To create an environmental sound refer to section 2.5.5: 
ENVIRONMENTAL SFX CONTROLS for details.
 

2.5.13  Option's USE Button
        -------------------

   The USE button found at the bottom of the Option's screen is used to 
accept the current settings in Options so you can see the effect it has
around BOBBY.  This does not save the settings to disk so if you don't like 
something you had previously done in Options you can just quit BOBBY and 
reload it back again to reset BOBBY back to its original settings.
If you like the settings make sure you go back to the Option Screen and 
click the 'Save' button to store these changes to disk.


2.5.14  Option's SAVE Button
        --------------------

   The Save button is used to store the settings that have been made in the 
Option screen to disk.  By doing this three files called "Syscfg.bob", 
"Butcfg.bob", and "Icons.bob" will be created and all of the configuration 
settings you have made in the Option Screen will be saved.  Once saved, the 
Option Screen will close down and place you back at the main BOBBY screen 
with the new changes taking immediate effect around the environment.  To 
revert back to BOBBY's built-in default Option settings delete the 
"Syscfg.bob", "Butcfg.bob", and "Icons.bob"  files from the "Config" 
directory in your BOBBY directory and reload BOBBY over again.  See section
1.3:THINGS TO KNOW AFTER INSTALLING BOBBY for a description on what each of 
these files are used for in BOBBY.


2.5.15  Option's ABORT Button
        ---------------------

   The Abort button is used to cancel any changes that you may have made in 
the Option Screen.  This button does not cancel any changes made to the 
Button Options or the Icon Options.  


2.6                         THE TECH INFO WINDOW
                            -------------------- 
     
   This hidden window can be accessed by clicking in the area that holds
the free/total memory displays as shown at the bottom left corner of the 
screen on the BOBBY Information Bar (DIAGRAM:Z).  This Window can only be 
accessed when in the main BOBBY screen.  The Tech Info Window is a window
which holds the technical information about your machine.  Such things as
joystick activity, memory breakdowns, serial activity, etc.  The reason it
is tucked away so cleverly is because most non-technical people don't
understand this stuff and so there is no point trying to promote it since
it will make the program hard to understand for these people.  What people
do undertstand and need to be aware of is free memory space and total memory
space which is displayed, as I said, outside the Tech Window, and even in it.

   There is a memory breakdown area found in this window which shows the real
'technical' breakdown of the free memory (XMS/EMS/Conventional), Specific
CPU/FPU type for your machine, Current drive that's in the Active Dir Win with
its respective CAPACITY in Kilo/Mega/Gigabytes, Display Mode indicating if
JPEG/BMP/GIF/PCX pictures will be viewed in VGA or Super-VGA display modes,
and equipment list.



2.7                           THE SEARCH WINDOW
                              -----------------

2.7.1  What And Where Is It?
       ---------------------

   The Search Window is found available through a button labelled 'Search'
when Viewing a text/binary file or when reading through the manual accessed
through the Online Help window.  It is located at the bottom right corner of 
the view/manual window.  When clicked on this brings up the Search Window
which gives you access to a variety of search functions for use on the 
currently reading text/binary file.  You can hunt for a single word or even 
an entire sentence in the entire body of a file.


2.7.2  Things to Know When Searching
       -----------------------------

   When you use the Search Window to search for text in a file you are given 
a maximum typing field of 120 characters.  By bringing up this window you are 
only permitted to click the 'Search' button or the 'Done' button and 
not the 'Next' button since we are beginning a search for the first time.  
Once you click search and a match has been found, the 'Next' button will be 
available to jump to the next possible match.   If a match has been found in 
the file, the view window found underneath the Search Window, will automatic-
ally place you onto the page of the matched text and highlight it.  Text that 
has been matched that appears partially on one line and the rest on the next 
are highlighted in these two different locations.


2.7.3  The Input To Search For
       -----------------------

   The text input field for the Search Window is found near the top of the 
display.  When entering the Search Window for the first time with no original 
text input you will be automatically placed inside this field so that you can 
type in a search name immediately.  To confirm the inputted search name 
either use your mouse button to click on one of the buttons found below it or
by hitting your 'Enter' key.


2.7.4  Dragging Around The Search Window
       ---------------------------------

   Found displayed at the top right hand corner of the search window is a 
small text display saying MOVABLE.  What this is trying to tell you
is that this window can be moved around the screen.  If the search window
happens to be in the way of the text display found underneath it just
drag and drop the window somewhere else on the screen.  To do this just click 
and hold your 'Left' mouse button on top of the  "Search Window" heading
zone.  At this point you should see a neat outline display appear around the 
Search Window.  What this is telling you is that you are about to move this 
window.  Now while holding down your 'Left' mouse button move your mouse 
cursor around the screen.  You should see a rectangular outline display that 
matches the size of the search window moving with your cursor.  Now release 
your mouse button and you should see the search window move to this new 
location thus letting you see the information that was originally hidden 
underneath it.


2.7.5  Searching As A Whole Word
       -------------------------

   This toggling button is used to determine if the input given in the text 
field is to be matched as a whole word if turned on or be part of other words
if turned off.  For example, if you were looking for the word MARKET and set 
the Whole Word button 'on' then matches will only be of words in the file 
that show MARKET by itself.  But if the button is turned off MARKET could get 
matches like TELEMARKET, and MARKETING.  What is considered a whole word is 
any word(s) that is separated at the beginning and end by any of the 
following:   
           
                    (space) " : ; . , ! [ ] ( ) - ? / \


2.7.6  Uppercase=Lowercase?
       --------------------
     
   A toggle button that determines if case sensitivity is to be a factor when 
searching for text in the file.  If the toggle button is on, case sensitivity 
is not a factor, but content is.  Toggling off will make it look for the 
matching text input with casing a very important part in finding a match.


2.7.7  Searching From The Current Position
       -----------------------------------

   A toggle button that determines where the searching process should begin.  
If this button is toggled 'on' then the current location of where your view/
manual window is, is where the search process will begin.  When it is toggled 
off the search begins either from the very top or from the very bottom 
(depending on if you have selected the Forward or the Backwards button).  


2.7.8  Searching Forward/Backwards
       ---------------------------

   These buttons are found inside the search window which allow you to 
determine the direction of the search.  It is located near the bottom of the 
search window with the Forward button on the left and the Backwards button on 
the right.  Clicking the forward button will make the search move forward 
through the file while the backwards button will make it move backwards.  
Only one of the buttons can be on at any given time.


2.7.9  Using the "Search" Button
       -------------------------

   This button is the button you click on to begin the search process.  By 
using this button you can find the first match in the file as determined by 
the settings you have made in the window.  Once a match is found, if the 
Search Window happens to be in the way of where the match is located on 
screen the search window will automatically move itself to a location that 
isn't in the way.


2.7.10  Using the "Next" Button
        -----------------------

   This button becomes active once you have used and successfully have found 
a first match by the 'Search' button.  With this button you can continue from 
the location of the first match and find any other matches that may exist 
thereafter.  Once a match is found, if the Search Window happens to be in the 
way of where the match is located on screen the search window will 
automatically move itself to a location that isn't in the way.


2.8                           ONLINE HELP
                              -----------
     
   The Online Help feature offered in BOBBY is your way of accessing help
on most of the windows and buttons found in BOBBY auto-"magic"-ally.  


2.8.1  What And Where Is it?
       ---------------------

   The Online Help button is located at the bottom right hand corner of the 
screen, near BOBBY's information bar (DIAGRAM:0).  It is denoted with the 
enigma (?) symbol.  By clicking on it this brings up the Online Help window 
which is a window for immediate help for use on the currently active window.  
The information presented serves as a summarized version of what is found in 
the manual.  If the Online Help button is permitted to be used you will be 
able to click in this area and bring it up, but if it isn't you should see 
that the button will be dimmed down indicating you cannot use it at this time 
and it won't be able to activate when clicked.    

2.8.2  How It Works
       ------------

   By popping up the available Online Help window you are able to select  
possible zones or buttons for the currently active window.  So if the 
Copy As window was up on the screen right now, by using the Online Help
Window you can only select the zones and buttons that appear in thie Copy As
window.  By selecting one of these zones/buttons it brings up a summarized 
description on that zone/button and how to use it (with possible examples).  


2.8.3  The Online Help Scroll Bar
       --------------------------

   This scroll bar is used in controlling where in the display you would like 
to be in the Online Help window.  If the help text pertaining to a zone/
button appears to go pass the possible size of the window the scroll bar will 
be permitted to be used.  Drag-Box dragging, jumping to new pages, and using 
the directional arrow keys are all permitted via the mouse.  You can also use 
the up arrow and down arrow keys on your keyboard to move the scroll bar in 
that direction too.


2.8.4  Online Help's MANUAL Button
       ---------------------------

   This button is used to access the manual you are reading now.  The unique 
thing about it is that when accessed through the Online Help, the manual will
jump to the related topic.  Once the manual is up it is like Viewing A File
(see section 2.4.3.22:VIEW A TEXT FILE) but once you close down the manual
the online help will have turned itself off thus giving you back full control
over the main BOBBY screen.


2.8.5  Dragging Around the Help Window
       -------------------------------
   
   Found displayed at the top right hand corner of the help window is a small 
text display saying MOVABLE.  What this is trying to tell you is that this 
window can be moved around the screen.  If the help window happens to be in 
the way of the text display found underneath it just drag and drop the window 
somewhere else on the screen.  To do this just click and hold your 'Left' 
mouse button on top of the  "Help Window" heading zone.  At this point you 
should see a neat outline display appear around the help window.  What this 
is telling you is that you are about to move this window.  Now while holding 
down your 'Left' mouse button move your mouse cursor around the screen.  You 
should see a rectangular outline display that matches the size of the help 
window moving with your cursor.  Now release your mouse button and you should 
see the help window move to this new location thus letting you see the 
information that was originally hidden underneath it.


2.9                          QUITTING BOBBY?
                             ---------------

2.9.1  What And Where Is It?
       ---------------------
     
   The Quit Window for BOBBY can be brought up by clicking the bottom left
button on BOBBY's main screen (DIAGRAM:Y).  This button is labelled with a 
'Q'.  When this window is up you are given the opportunity to quit BOBBY, or 
jump to Dos/Dos+ (keeping BOBBY in memory).  The Quit Window is only 
available to be brought up when on the main BOBBY screen.  Anywhere else the 
'Q' button will appear dimmed and won't be available to be clicked.  The Quit 
button found in the window is explanatory, but the other two features, 'Jump 
To Dos', and 'Jump to Dos+' need to be explained.


2.9.2  The "DOS" Button
       ----------------

   Found inside and to the far right of the Quit Window, this button is used 
to jump to Dos while still having BOBBY in memory.  This feature gives you 
the ability to do whatever you'd like in ordinary Dos.  To return back to 
BOBBY however you must type 'exit' at the Dos prompt.  You can assign a key 
combo to this button so you can jump to Dos immediately instead of having to 
pop up the Quit Window all the time.  To assign a key combo refer to section  
2.5.11.01:KEYSTROKE TO ENTER DOS.


2.9.3  The "DOS+" Button
       -----------------

   Found inside and to the far right of the Quit Window, this button is used 
to jump to Dos while still having BOBBY in memory.  The unique feature that 
makes this button different from the Dos button, found just above it in the 
Quit Window, is when you jump to Dos the path you are placed in is the path
that you had in the Active Dir Win.  When EXITing from Dos, the path you were
in last is passed to BOBBY and this path becomes the new path for the 
currently Active Dir Win.  
   With this feature you can save time in getting to the same path as the
Active Dir Win when jumping to Dos and to the same path as Dos when returning
to BOBBY; Especially useful if it was a long path name that is hard to 
remember.  
   You can assign a key combo to this button so you can jump to Dos+ 
immediately instead of having to pop up the Quit Window all the time.  To 
assign a key combo refer to section 2.5.11.02:KEYSTROKE TO ENTER DOS+.
 

 




Chapter Three                   MISCELLANEOUS
                                =============

3.1                      BOBBY'S MAIN SCREEN DIAGRAM
                         ---------------------------
 ________________________________  __  __  __________________________________
| [D]         [E]            [F] ||[G]|[Q]| [N]           [O]            [P] |
|________________________________||  ||  ||__________________________________|
 ________________________________ |  ||  | __________________________________
|    [A]    | [B]            [C] ||  ||  ||     [K]     | [L]            [M] |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||  ||  ||             |                    |
|           |                    ||__||__||             |                    |
|           |                    ||[H]|[R]|             |                    |
|___________|____________________||__||__||_____________|____________________|
|          [I]          |  [J]   ||  ||  ||            [S]          |  [T]   |
|_______________________|________||__||__||_________________________|________| 
              _______________________________________________________________
 _______  __ |                                                            |  |
|  [U]  ||[V]|                            [W]                             |[2]
|_______||  ||                                                            |  |   
|       ||  ||____________________________________________________________|__|
|_______||  | ______________________________________________________________
|       ||  ||  [X]   |        |        |        |        |        |        |
|_______||  ||________|________|________|________|________|________|________|
|       ||  ||        |        |        |        |        |        |        |
|_______||  ||________|________|________|________|________|________|________|
|       ||  ||        |        |        |        |        |        |        |
|_______||  ||________|________|________|________|________|________|________|
|       ||  ||        |        |        |        |        |        |        |
|_______||__||________|________|________|________|________|________|________|
 ____ ______________________________________________________________________
|[Y]||         [Z]          |                                       |[0]|[1]|
|___||______________________|_______________________________________|___|___|


""""""""""""""""""""""
LEFT DIRECTORY WINDOW:

[A] : This Column Holds The Directory And File Names Of The Current Path
[B] : This Column Holds The File Sizes In Bytes
[C] : This Column Holds The File Dates


LEFT DIRECTORY WINDOW INFORMATION BAR:

[D] : Drive Name Of The Current Path
[E] : Tallied Marked File/Directory Bytes
[F] : Free Space On That Disk


LEFT DIRECTORY WINDOW SCROLL BAR:

[G] : Dragabble/Jumpable Scrolling Region of the Bar
[H] : Directional Arrows That Can Control The Bar

[I] : LEFT DIRECTORY WINDOW PATH INPUT BOX
[J] : LEFT DIRECTORY WINDOW PATTERN INPUT BOX

RIGHT DIRECTORY WINDOW:

[K] : This Column Holds The Directory And File Names Of The Current Path
[L] : This Column Holds The File Sizes In Bytes
[M] : This Column Holds The File Dates


RIGHT DIRECTORY WINDOW INFORMATION BAR:

[N] : Drive Name Of The Current Path
[O] : Tallied Marked File/Directory Bytes
[P] : Free Space On That Disk


RIGHT DIRECTORY WINDOW SCROLL BAR:

[Q] : Dragabble/Jumpable Scrolling Region of the Bar
[R] : Directional Arrows That Can Control The Bar

[S] : RIGHT DIRECTORY WINDOW PATH INPUT BOX
[T] : RIGHT DIRECTORY WINDOW PATTERN INPUT BOX
[U] : DRIVE BUTTONS
[V] : DRIVE BUTTONS SCROLL BAR - Dragabble/Jumpable
[W] : ICON WINDOW
[X] : ACTION BUTTONS
[Y] : QUIT BUTTON
[Z] : FREE/TOTAL MEMORY DISPLAY AND TECH INFO BUTTON
[0] : ONLINE HELP BUTTON
[1] : OPTIONS BUTTON
[2] : ICON WINDOW PAGING ARROWS

             
3.2          The Built-In Keys and Mouse Actions Found in BOBBY
             -------------------------------------------------- 

LEFT/RIGHT DIRECTORY WINDOWS
----------------------------
Keys:
`````
TAB               : Make the Non-Active Directory Window the active one.
(Up Cursor Key)   : The Active Directory Window's scroll bar will attempt
                    to move up.
(Down Cursor Key) : The Active Directory Window's scroll bar will attempt
                    to move down.
PAGE-UP           : Scroll Bar will attempt to jump one screen up of unseen
                    names found in the Active Directory Window.
PAGE-DOWN         : Scroll Bar will attempt to jump one screen down of unseen
                    names found in the Active Directory Window.
HOME              : Scroll Bar will jump to the very top of the active 
                    directory window path.
END               : Scroll Bar will jump to the very bottom of the active 
                    directory window path.

Mouse:
``````
+ RIGHT BUTTON in the window will make the window active (if it wasn't) and 
  attempt to scroll the display found in the window in that direction (half
  way up makes it scroll up; half way down makes it scroll down).  This is
  equivalent to using the scroll bar.
+ LEFT OR RIGHT BUTTON on the Directory Window Information Box (found above
  each Directory Window) will make that window the active one (it will turn
  pink -- default color). Or simply clicking anywhere in the Dir Win region
  will do the same thing.
+ LEFT BUTTON while highlighting (or dehighlighting) names and moving just
  pass the last file displayed (or the first file displayed) of the window
  will make the window scroll and highlight (or dehighlight) names in that
  direction.
+ LEFT BUTTON on any of the names in the Active Directory Window and then a
  double-click by your RIGHT BUTTON in the Non-Active Directory Window will 
  place the Non-Active Directory Window into the path that name represents
  (and make this window the active one).  If the name was a directory you 
  will be placed in the directory of that name.  If the name was a file you
  will be placed in the same path as where this file is located.
+ Move your MOUSE POINTER into any Dir Win vicinity (DIAGRAM: A-J for Dir Win 1
  or K-T for Dir Win 2) and wait for a few seconds.  A 'Macintosh-Like' Dir
  Win Information Window will appear near your mouse pointer telling you this
  Directory Path's DISK LABEL NAME, NUMBER OF FILES HIGHLIGHTED, and TOTAL
  NUMBER FILES shown in the Dir Win. You can also move your MOUSE POINTER
  down to the TECH INFO bar next to the BOBBY logo at the bottom of your
  screen(DIAGRAM: Z).

LEFT/RIGHT DIRECTORY WINDOW PATH INPUT BOX:
-------------------------------------------
* You must make this Input Box active by clicking inside of it.  You should
  see the box change color and a cursor appear.

Keys:
`````
(Up Cursor Key)   : Flip through any available previous paths that may have 
                    appeared in this box.
(Down Cursor Key) : Flip forward through any available paths that may have
                    appeared in this box.
(Right Cursor Key): Move the cursor found anywhere in the inputted path to 
                    the right.
(Left Cursor Key) : Move the cursor found anywhere in the inputted path to 
                    the left.
HOME              : Jump to the very beginning of the path input.
END               : Jump to the very end of the path input.
DEL               : Delete the character(s) in the path found to the right of
                    the shown cursor.    
BKSpce            : Delete the character(s) in the path found to the left of           
                    the shown cursor.
SHIFT-Right Cursor: Complete the unfinished directory name of the path you 
                    have inputted in the box.  The more letters you provide 
                    for the directory name the more accurate its displayed 
                    choice.
SHIFT-Left Cursor : Delete the entire path input found in the box and place      
                    the cursor at the very beginning.
ESC               : Cancel the input you have made in the box and put back 
                    the original path.
ENTER             : Confirm the input in the box and show it (as seen by its
                    contents in the Directory Window).  Paths that are given
                    in the box that are not found will make the box move 
                    continuously back one directory until it does find a path
                    it can access.

Mouse:
``````
+ LEFT BUTTON will place the cursor on the character the button was clicked
  on.
+ RIGHT BUTTON in the left half portion of the box will flip through any 
  available previous paths that may have appeared in this box.
+ RIGHT BUTTON in the right half portion of the box will flip forward through 
  any available paths that may have appeared in this box.


LEFT/RIGHT DIRECTORY WINDOW PATTERN INPUT BOX:
----------------------------------------------
* You must make this Input Box active by clicking inside of it.  You should
  see a cursor appear.

Keys:
`````
(Up Cursor Key)   : Flip through any available previous patterns that may 
                    have appeared in this box.
(Down Cursor Key) : Flip forward through any available patterns that may have
                    appeared in this box.
(Right Cursor Key): Move the cursor found anywhere in the inputted pattern to 
                    the right.
(Left Cursor Key) : Move the cursor found anywhere in the inputted pattern to 
                    the left.
HOME              : Jump to the very beginning of the pattern input.
END               : Jump to the very end of the pattern input.
DEL               : Delete the character(s) in the pattern found to the right 
                    of the shown cursor.    
BKSpce            : Delete the character(s) in the pattern found to the left 
                    of the shown cursor.
SHIFT-Left Cursor : Delete the entire pattern input found in the box and 
                    place the cursor at the very beginning.
ESC               : Cancel the input you have made in the box and put back 
                    the original pattern.
ENTER             : Confirm the input in the box and show the pattern of 
                    files that may appear in the path.  Patterns that are 
                    given in the box that are not found will show NO FILES in
                    that Directory Window.

Mouse:
``````
+ LEFT BUTTON will place the cursor on the character the button was clicked
  on.
+ RIGHT BUTTON in the left half portion of the box will flip through any 
  available previous patterns that may have appeared in this box.
+ RIGHT BUTTON in the right half portion of the box will flip forward through 
  any available patterns that may have appeared in this box.


ANY POPPED UP WINDOWS:
----------------------
* These are the windows that are brought up by clicked commands or available
  options found in BOBBY.

Keys:
`````
ESC               : Cancel the activity and close down this window.
                    Note: If the cursor is active in an input area of the 
                    window the ESC key will cancel out of the input and
                    another ESC hit will close the window.
ENTER             : Accept and proceed with the activity that the window
                    is presenting.  The triangle display found on one of the
                    windows' buttons is the button that the ENTER key 
                    represents.


"VIEW A TEXT/BINARY FILE" WINDOW:
---------------------------------
Keys:
`````
(Up Cursor Key)   : The text window's scroll bar will attempt to move up.
(Down Cursor Key) : The text window's scroll bar will attempt to move down.
PAGE-UP           : Scroll Bar will attempt to jump one screen up of unseen
                    lines found in the window.
PAGE-DOWN         : Scroll Bar will attempt to jump one screen down of unseen
                    lines found in the window.
HOME              : Scroll Bar will jump to the very top of the file.
END               : Scroll Bar will jump to the very bottom of the file. 
ESC               : Close down the View Window and go back to the manin BOBBY
                    screen.
ENTER             : Proceed to the next file to view (if any).  If no other 
                    files are left to view this key will close down the  
                    View Window and go back to the main BOBBY screen.

Mouse:
``````
+ RIGHT BUTTON in the window that holds the text display will scroll through
  any of the display not seen in the window.  The top half region of the 
  window represents going up and the bottom half region going down.  This is 
  equivalent to using the available scroll bar.
+ LEFT BUTTON on the TEXT MODE/BINARY MODE area located at the top-right of
  the screen will toggle between TEXT MODE and BINARY MODE for the present
  file.

PATH FINDER:
------------
Keys:
`````
*When in the Path Input Area*
(Right Cursor Key): Move the cursor found anywhere in the inputted path to 
                    the right.
(Left Cursor Key) : Move the cursor found anywhere in the inputted path to 
                    the left.
HOME              : Jump to the very beginning of the path input.
END               : Jump to the very end of the path input.
DEL               : Delete the character(s) in the path found to the right of
                    the shown cursor.    
BKSpce            : Delete the character(s) in the path found to the left of           
                    the shown cursor.
SHIFT-Right Cursor: Complete the unfinished directory name of the path you 
                    have inputted in the box.  The more letters you provide 
                    for the directory name the more accurate its displayed 
                    choice.
SHIFT-Left Cursor : Delete the entire path input found in the box and place      
                    the cursor at the very beginning.
ESC               : Cancel the input you have made in the box and put back 
                    the original path.
ENTER             : Confirm the input in the box and show it (as seen by its
                    contents in the Window).  Paths that are given
                    in the box that are not found will make the box move 
                    continuously back one directory until it does find a path
                    it can access.

*When NOT in the Path Input Area*
(Up Cursor Key)   : The window's scroll bar will attempt to move up.
(Down Cursor Key) : The window's scroll bar will attempt to move down.
ESC               : Cancel the Path Finder Window and close it down.
ENTER             : Confirm the path found in this window to have placed in 
                    an input area.  The window will close down.
       
 
3.3                   GLOSSARY OF BOBBY'S SPECIAL WORDS
                      ---------------------------------

ACTION BUTTONS:
```````````````
   These buttons (DIAGRAM:X) are used to hold the built-in commands found in
BOBBY or hold commands supplied by you to have launched.  There are a total  
of 64 Action Buttons: 32 top facing, and another 32 bottom facing.  Please
refer to section 2.4:ACTION BUTTONS for more detail.

ACTIVE DIR WIN:
```````````````
   (The Active DIRectory WINdow)
   This term is used to refer to the directory window which has the
highlighted Directory Window Information Bar (DIAGRAM:D,E,F for Dir Win 1 or 
N,O,P for Dir Win 2).  The Dir Win with the highlighted Information Bar
is the active window and all action will occur in it; This window is
the SOURCE for all actions.

ARGUMENT WINDOWS:
`````````````````
   These windows are only available when launching a program.  You can bring
it up by using the RUN command found on one of the Action Buttons or by using
the {A} keyword when creating a new action button or icon.  They serve as a
way of allowing you to input any special arguments that the launching program
may require.  You can also launch programs from these windows by inputting
filenames to run.

BOBBY'S INFORMATION BAR:
````````````````````````
   This Information Bar is the long rectangular display found at the very 
bottom of the screen.  This is the area that holds BOBBY's Logo.  By clicking 
the Free/Total memory display found on the bar you can access the Tech Info 
Window (DIAGRAM:Z).

DIR WIN:
````````
   The Dir Win term is used to refer to either one of the two DIRectory 
WINdows (DIAGRAM:D-G,A-C,H-J for Dir Win 1 (left) or N-P,K-M,R-T for Dir 
Win 2 (right) ).  

DIRECTORY WINDOWS:
``````````````````
   The Directory Windows are found as the two largest displays of BOBBY's
main screen (DIAGRAM A,B,C or K,L,M).  There is a Left Directory Window and a
Right Directory Window.  They hold the contents of the current path for that 
window.  There are 4 window aiders for each of the Directory Windows.  They
are the: Directory Window Information Bar, Directory Window Scroll Bar, 
Directory Window Path Input Box, and Directory Window Pattern Input Box.  
They all help determine what is shown or what will be shown in that Window.
Please refer to section 2.1:DIRECTORY WINDOWS for further details.

DISK CHANGE:
````````````
   The Disk Change feature is only seen when using the Copy, Copy As, Copy 
Smart, Move, or Move As commands.  It gives you the opportunity to swap 
disks once the present disk is full with the new data.  By swapping disks you 
can continue the disk activity from where you left off.  This popped up 
window will tell you how many disks will be required for the remaining files, 
and also give you access to use the Format command to erase disks.

DRAG-BOX:
`````````
   This is the area of the scroll bar that resizes itself consistently when
entering new paths.  Visually it is a rectangular box surrounded by the
scroll bar.  It resizes to signify that there are more files/dirs in the 
window then are presently being shown.  By clicking and holding onto the 
drag-box you can move it and start showing these missing names.

DRIVE BUTTONS:
``````````````
   These buttons (DIAGRAM:U) are used in holding 24 possible drive paths that
can be shown in the active Directory Window.  By using the provided scroll 
bar (DIAGRAM:V) you can access any of these 24 buttons.  There are only 6 
Drive Buttons displayed at one time.  Please refer to section 2.2:DRIVE 
BUTTONS for more information.

JUMP ZONE:
``````````
   This is the area of the scroll bar that is used to make the drag-box jump.
It is shown in the scroll bar as the dark regions revealed when the drag-box
gets smaller.  By clicking in these regions the drag-box will jump in that
direction and will attempt to show one page of new names in the directory 
window.  This same action will be seen in the Path Finder window.  The View  
File window will attempt to show one page of new lines from the file.  The
three scroll bars used for the Color Controls will jump by 13 in its color 
intensity levels.

LAUNCH:
```````
   Launch is just another way of saying 'run', 'load', or 'execute'.  Launch 
is used in running programs.  It is taken advantage of in the Action Buttons, 
the Icons, and the popped up Argument Windows.

MARKING:
````````
   A term used in BOBBY to signify that a file or a directory has been high-
lighted inside the Directory Windows.  By marking files/directories any 
disk activities by the Action Buttons can be performed on these files/dirs.
Icons can also access these marked files.

NON-ACTIVE DIR WIN:
```````````````````
   (Non-Active DIRectory WINdow)
   This term is used to refer to the directory window which does not have the
highlighted Information Bar (DIAGRAM:D,E,F for Dir Win 1 or N,O,P for Dir 
Win 2).  The Dir Win with the highlighted Information Bar is the Active Dir
Win and all action will occur in it; The SOURCE for all actions.  This Non-
Active Dir Win is the TARGET side.  Some commands, such as COPY, can get
files from the SOURCE window (Active Dir Win) and transfer those files to the
TARGET window (Non-Active Dir Win).

ONLINE HELP:
````````````
   The Online Help button is found as the enigma (?) entitled button found at
the bottom right corner of the screen (DIAGRAM:0).  It is used to access the 
Online Help Window so as to get help on nearly every button or zone found in 
BOBBY.  When this button appears dimmed this serves as an indicator that 
'Help' is not provided for that current window.

PAGING ARROWS:
``````````````
   The Paging Arrows are found as the directional arrows displayed on the far
right side of the Icon Window (DIAGRAM:2).  Use these arrows to flip the page
of the Icon Window (if possible).  

PAPER FLAP:
```````````
   This little pictorial display is found only on ACTION BUTTONS.  They serve
as an indicator that there is an active button found underneath the top 
facing button.  By clicking your 'Right' mouse button on any of the buttons
that have this flap indicator it will show this hidden button on screen.

PATH FINDER:
````````````
   The Path Finder is a window that pops up on the BOBBY screen to allow you
to find a path on any drive on your system.  The Path Finder is usually found
to the right of path input windows.  They are represented by pictures showing
a 'Disk'.  They are more commonly used in the Options Screen.

VESA: (Video Electronic Standards Association)
`````   
   With the VESA standard this gives your SVGA card compatibility to be used
in BOBBY to show pictures at higher resolution with higher colors.  The VESA
standard is provided by software that comes with most SVGA cards (ie. an ATI 
MACH 32 SVGA Card has the "Vvesa.com" program).  VESA Compliant software must 
be run before loading BOBBY for the higher resolutions/colors to occur.  
At the time of writing this, the Super-VGA VESA standard supports from:
640x400 256 colors --> 1280x1024 16.7 Million colors and 800x600
16 colors --> 1280x1024 16 colors.
