HORROR FINDS A NEW HOME IN CAPCOM'S RESIDENT EVIL FOR THE SONY PLAYSTATION

SUNNYVALE, Calif. -- September 1, 1995 -- This year, Capcom Entertainment
wants you to learn two lessons - the first in fear, the second in
survival. And the only way to learn these lessons is to take a class in
terror from Resident Evil, the horrific new game for the Sony PlayStation
due out this winter. Resident Evil defies easy genre comparisons - it's a
third-person perspective action game with elements of role-playing and
puzzle solving, with a twist of the strange and macabre.

Deep in the hills of a secluded countryside sits a foreboding mansion.
Inside this frightening edifice, the government has been conducting secret
bio-technology experiments, research that goes far beyond the realms of
rational science. Recently, all communications with the mansion have been
cut off, and it is up to you to investigate the situation. There's no need
to worry, though. Surely nothing bad could have happened.

"I believe that Resident Evil is most likely the most radical game produced
by Capcom since Street Fighter," says Greg Ballard, president of Capcom
Entertainment. "There really has not been anything like this before. The
game is beautiful and gruesome at the same time. You're looking at the
incredible backgrounds, marveling at the level of detail, while at the
same time, stomping your combat boots on a zombie's skull. "

Armed only with a pistol, assisted by an aid (who's somewhat less than a
rocket scientist), and completely cut off from any source of backup, you
are immediately thrown into a chaotic world. This house is filled with
neck-biting zombies, giant spiders, horrid frog-like creatures, and a host
of tricks and traps that will keep you alternately on the edge of your
seat in suspense and reeling in surprise from the gore. Where else does
one find pools of blood escaping the bullet-torn undead, crushing
ceilings, or a multitude of tiny poisonous spiders escaping from their
mother?

Resident Evil is the first video game to truly capture the kind of action
and drama that directors like John Carpenter, Alfred Hitchcock, or Sam
Raimi have been able to achieve on film. The 3D environment has been
pre-rendered with gorgeous texture maps and unbelievable shadows and light
sourcing. You interact through the polygon character, who is seen through
shifting noir-style, third-person perspective camera views that change as
the character moves. You are forced to think carefully, as the game relies
on very little in the way of screen text, which forces you to really
examine your surroundings.

The action takes place across a number of various areas, including the
gigantic main residence, the garden, a tower, graveyard, and two other
additional buildings. The object of Resident Evil is twofold: figure out
what happened to the scientists and workers in the mansion, and to survive
long enough to find the hidden helicopter and escape. Along the way, there
are monsters to tangle with, traps to avoid, and puzzles to solve, as each
step takes you farther and farther inside the doomed dwelling. Besides
your quick wit, there are items to be found along the way, including
crossbows, bazookas, chainsaws, shotguns, fire extinguishers, explosive
cans of gasoline, knives, hammers, axes, torches, matches, medicine, and
maps.

Stretching the capabilities of the Sony 32-bit processor to the fullest,
Resident Evil fuses the cutting edge, futuristic polygon power of the
PlayStation with good old fashioned gothic horror. Our polygon hero faces
overwhelming odds, with little more than brainpower to see him through the
trials ahead. What secrets are held within the walls of Resident Evil?
What were the experiments being conducted? Why is your assistant so
unhelpful? Is it all a government cover-up, or has some paranormal force
been unleashed? You will have to experience Resident Evil to find out.

Capcom Entertainment, Inc., a wholly-owned subsidiary of Capcom Co., Ltd.,
is a leading force in the multi-billion dollar interactive entertainment
industry. The company develops, markets and distributes computer
entertainment for personal computers and home video games for the Super
Nintendo, Sega Saturn, and Sony PlayStation. Capcom Entertainment, Inc. is
based in Sunnyvale, Calif.

Capcom Entertainment Inc
475 Oakmead Parkway
Sunnyvale, CA 94086
408-774-0500
Sales Fax: 408-774-3995
Acctg Fax: 408-774-3996
Executive Fax: 408-774-3994
 
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