  The following will give you some idea about our magazine, its past themes,
  and subscription information.

  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  PCVR Magazine has been dedicated to PC-Based Virtual Reality since
  January 1992.   It has been our goal to provide the reader with most
  detailed information pssible about Virtual Reality.

  We focus on the 'down-and-dirty' details and not a simple gloss-over.  If
  you are interested in:

            * developing Virtual Reality applications
            * designed VR hardware
            * creating your own VR system
            * keeping track of the progress of VR

  then PCVR Magazine is for you.

  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Each issue, now 64 pages,  contains:

            * several FEATURE articles
            * articles on Virtual Reality Application Development
               including reviews of renderers, tools, and
               actual development of VR programs
            * Columns and Tutorials
               Making REND Work - using REND386
               TelePresence - telepresence and teleoperations
               VREAM - tutorial on using VREAM
               VR Insider - theory and construction of HMDs
               Book Reviews
               Graphics - introduction to graphics
               Company Profile - a look at VR companies

  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  PCVR intends to bring Virtual Reality out of science laboratories and
  into the general computer community.

  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Subscription Information (6 Issues):
                                        $26.00 US/Canada
                                        $38.00 Overseas
  Back Issues- All Are Available:
                                        $4.50 US/Canada
                                        $6.50 Overseas

  Prices include all shipping and handling.  Order are shipped overseas
  via Air Mail

  Payment:
                   * Check or Money Order
                            drawn on US bank in US dollars
                   * VISA
                   * Mastercard
                   * American Express

  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  Issue Themes:

  Issue 1 - Theme:  PowerGlove Interface -                        28 Pages
  Issue 2 - Theme:  PowerGlove Software -                         35 Pages
  Issue 3 - Theme:  Head Mounted Display and Sega 3D Glasses -    36 Pages
  Issue 4 - Theme:  Rend386 Rendering Software -                  45 Pages
  Issue 5 - Theme:  Head Tracking -                               36 Pages
  Issue 6 - Theme:  3D Sound -                                    36 Pages
  Issue 7 - Theme:  VR Motion -                                   36 Pages
  Issue 8 - Theme:  PCVR Renderer -                               40 Pages
  Issue 9 - Theme:  Build Your Own Head Mounted Display for $450  40 Pages
  Issue 10- Theme:  Voice Recognition                             40 Pages
  Issue 11- Theme:  VR Connectivity                               52 Pages
  Issue 12- Theme:  Input Devices                                 64 Pages
  Issue 13- Theme:  Head Tracking                                 64 Pages
  Issue 14- Theme:  Feedback                                      64 Pages
  Issue 15- Theme:  VR Arcade Units - Building Your Own
                                To Be Released  April 15th, 1994

  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  PCVR can be contacted at:               PCVR
                                          PO Box 475
                                          Stoughton, WI  53589

                          Phone/FAX:      (608) 877 - 0909
                          EMAIL:          pcvr@fullfeed.com

  Current Table of Contents for Issues 1-13 of PCVR Magazine



  Issue 1         Interfacing the PowerGlove to the IBM PC
                  Creating a Virtual Hand using Borland C 2.0
                  Graphics Source Code and Packages

  Issue 2         Creating a Better Virtual Hand
                  A Virtual Handshake
                  A PCVR Board
                  Graphics - Basics

  Issue 3         Interfacing the Sega Glasses to the PC
                  Building a Head Mounted Display - Basics
                  Rend386 and the Sega Glasses
                  A 3D Pointing Package for REND386 and the Powerglove
                  A Plg/FIg Virtual Hand
                  Graphics - Basics
                  Games

  Issue 4         The Power of REND386
                  REND386 Program Skeleton
                  Compiling with REND386
                  Creating Objects in REND386
                  REND386 and Figures
                  REND386 Sega/Powerglove Interfaces
                  Building a Head Mounted Display - Part 2
                  Graphics

  Issue 5         Survey of Available Head Tracking Technology
                  Building a Boom Head Tracker for $10.00
                  VIrtual Imagination
                  Building a Head Mounted Display - Part 3
                  Graphics
                  Working with REND386

  Issue 6         Theory of 3D Sound
                  Current 3D Sound Products
                  3D Sound System
                  The Powerglove Serial Interface: Touching the Future
                  REND386 Skeleton Program
                  Graphics
                  Working with REND386
                  Software Library
                  My Virtual Playground

  Issue 7         Interfacing a Motion Device
                  A Demo World for Motion
                  Using a Treadmill for Motion
                  Using a Joystick for Motion
                  Visual Perception of Spatial Information
                  A C++ Powerglove Driver
                  Graphics
                  Working with REND386
                  My Virtual Playground

  Issue 8         The PCVR Renderer
                  Building the PCVR Renderer
                  PCVR Renderer Objects
                  Visual Perception of Spatial Information - Part 2
                  VR Insider
                  Graphics
                  Working with REND386
                  My Virtual Playground

  Issue 9         Build a Virtual Reality Headset Yourself
                  Personal Virtual Reality Video Controller
                  Lenses and Mirrors and HOEs, Oh My
                  VR Insider
                  Working with the PCVR PCVR Renderer
                  Graphics
                  Working with REND386
                  My Virtual Playground

  Issue 10        Adding Voice Recognition to REND386
                  Covox Voice Recognition Software
                  Visual Perception of Spatial Information - Part 3
                  Debugging VIrtual Worlds with REND386
                  Lepton Virtual Reality Toolkit
                  Book Review
                  VR Insider
                  Working with REND386
                  My Virtual Playground

  Issue 11        Adding Serial Access to REND386
                  Building Cyberspace
                  Cyberterm: A Terminal Into Cyberspace
                  Terrain Mapping with RENd386 - Part 1
                  Book Review x 2
                  Software Review - Vistapro 3.0
                  VR Insider
                  Graphics
                  Working with REND386
                  Conference Report
                  In the Industry
                  My Virtual Playground

  Issue 12        Rebuilding the Power Glove
                  Interfacing the Global 3D Controller
                  Interfacing the Logitech Cyberman
                  What are Strain Gages
                  Survey of Input Devices
                  Cyberterm, Part 2
                  Terrain Mapping
                  Book Review
                  Product Review
                  VR Insider
                  Virtual Tele-News
                  Making REND Work
                  In The Industry
                  My Virtual Playground

  Issue 13        Build Your Own Arm-Based Head Tracker
                  Keeping Your Virtual Feet on the Ground
                  A Simple 3D Tracker
                  Survey of Available Head Trackers
                  Interfacing the Stuntmaster
                  REND386 Version 5.0 Introduction
                  Tool Review - Compiler Review (WATCOM C/C++ 9.5)
                  Book Review
                  Product Review
                  VR Insider
                  Virtual Tele-News
                  Making REND Work
                  VREAM
                  My Virtual Playground

   Issue 14       Designing Heavy Objects
                  Mouse Tactors
                  Thermal Feedback
                  Feedback Devices
                  Cyberterm:Part 3
                  Towards Real Standards in Virtual Reality
                  VGA-TO-NTSC Conversion
                  VR-386
                  Book Reviews
                  VR Insider
                  Tele-Presence
                  Graphics
                  Making REND Work
                  Using VREAM
                  Company Profile
                  My Virtual Playground

